Precocious Child
You’re small, clever, and definitely not supposed to be here.
You grew up on starship decks, in the back rooms of cantinas, or hiding in ventilation shafts while grown-ups shouted and blaster fire rang out. You're too smart for your own good and too brave to know better. Maybe you’re Force-sensitive. Maybe you're just full of adrenaline and trauma. Either way, you're always underestimated, until it’s too late.
Adults talk down to you. Enemies overlook you. Big mistake.
Advantages: You start with a tiny companion: a reprogrammed toy droid, baby creature, or snarky AI cube. It counts as gear but can help with distraction, minor repairs, or comic relief.
Example Tiny Companion:
R0-TT – A rolling toy droid with a glitchy voice box.
Fizzgig – A fuzzy, shrieking alien pet that bites wires and hates stormtroopers.
Chattercube – A talking holo-AI with snide comments and half-access to a ship’s database.
Class Features:
1: Tiny – You’re smaller and quicker than most. You always succeed at hiding in tight spaces, slipping cuffs or escaping dangerous situations.
2: Out of the Mouth of Babes – Once per session, say something innocent that cuts to the heart of a situation (or NPC). Roll Will. On 12+, even hardened villains or grown-ups pause. On 7–11, they hesitate or feel weird. On 6 or less, they snap, roll initiative.
3: Annoying Brilliance – Once per session, declare you “read it in a manual” or “saw someone do it once.” Attempt any Tech-related action, no matter how complex (hyperspace plotting, droid reprogramming, etc). If you roll 12+, it just works.
4: Unbelievable Luck – Once per session, reroll any failed roll.
5: Forceish – You can always sense people’s true emotions without rolling.
6: No One Notices the Kid – You’re easy to ignore. You can move through an active battle, guarded area, or tense negotiation without being targeted, until you do something that draws attention.