Tabeller för att personifiera Navigatör Hus till Wh40k

Gamiel

Swashbuckler
Joined
22 Dec 2013
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Stockholm
En slumptabell för att skapa Navigatör Hus till Warhammer 40k, tänkte att man kombinerar den med adelsfamiljer-tabellen, man rullar ett par gånger på ena och ett par gånger på andra och kombinerar resultaten, eller i alla fall de resultat som passar ihop. Tabellen är skriven på engelska för att jag ursprungligen planerade den för ett engelskt forum. Det är 100 resultat men jag kommer komma med fler - om folk har förslag, skriv bara in dem.

1. The house have, within a generation or three, forsaken ties of sector and system, relinquishing their terrestrial holdings. Instead, their lines are preserved on vast fleets of ships constantly on the move, what holdings they ones had [ have all been sold off | are mostly abounded and gathering dust | were destroyed or taken by their enemies].

2. Always leaves their holdings or Navigator chambers dressed in their personal, vacuum sealed voidsuits.

3. The house members spend most of their time roaming the void, with little time at their terrestrial holdings, leading to them feeling uncomfortable in the cultures of dirt dwellers and usually cannot wait to return to space.

4. The house have more control over the malign mutations that afflict those with the Navigator gene, but seemingly at the cost of their mastery of the traditional Navigator crafts.

5. Involved in a trade war with another house.

6. The house have tampered with the fundamental nature of their bloodlines, creating both monsters and marvels. Have they been able to hide their dabbling in the unknown secret or not? [The Fruits of Corrupted Blood, + Unchecked Mutation / similar]

7. The house members are mercantile opportunists and feel need for profit and advancement outweighed all other concerns. House members have had to learn the hard way the skills of hard bargaining and contract hunting – needs most of their kind are normally sheltered from.

8. When one of the house-members die, all their personal servants die with them.

9. The house is hold in suspicion because of [ who they have made alliances with | the mad tampering of their genes | who they sided with during one of the Imperium’s past great conflicts | false accusations ]. Leading to the watchful eye of the Inquisition ever waiting to uncover wrongdoings, and problems with interaction with the official bodies of the Imperium.

10. The members of this family cover their skin with protective script and glyphs. This may also expand to their clothing and armour.

11. The house’s members and agents are mostly found at the Imperium’s boarders, seeking new paths and mapping white spots on the Imperial map.

12. While politically and socially as important as other houses of same standing the house have suffered a notable economical setback, thanks to [ bad investment | spendful living | a trade war | a conflict in the area where they had most of their investments ], and is now seen as an economical pauper house by their fellows.

13. Generations ago the house suffered a political setback and opted to move their powerbase completely to the edge of known space, where they could live in an illusion of their former status and power.

14. The house is said to be able to take a vessel far beyond the Emperor’s light. Making them both sought after and considered illstarred.

15. The family’s members are always found in even numbered pairs.

16. Considered masters of traveling the space near a Warp-phenomenon (like the Maelstrom), and they work hard to keep this mastery.

17. Are considered cursed and illfortune by the void travellers from a certain sector, and the Navigator houses with their power base there.

18. Walks around in power-armour when they leave their holdings or Navigator quarters.

19. The family’s oathsworn-bodyguards are of unusual stock – 1) tech-barbarians; 2) xenos; 3) bondage blade-masters; 4) monstrous servitors; 5) abhumans; 6) Space Marines; 7) psyber-linked beasts; 8) Sisters of Battle (or similar); 9) Skitarii; 10) Armiger-pattern Knights; 11) Robots; 12) xxx

20. In their catacombs they grow fungus on the remain of their dead. Those fungi are then processed to create a drug that the living Navigators use as to gain a boost to their abilities.

21. Only speak in High Gothic.

22. Sew shot the mouth and human eyes of all members.

23. All members have blue skin. Is it a mutation, is it tattooed, is it painted on, is it something else?

24. Members of the family are always followed by their own entourage of advisors, sages, warriors, astropath, and such.

25. Each member have 1D10 servo-skulls wired into their head.

26. The family’s servants are of purest available gene-stock.

27. Blue-on-blue eyes.

28. Voidsuits (most likely ornamented and/or armoured) are the traditional dress for this family.

29. Before they begin to mutate do most of the members looks like cherubic children.

30. Surround themselves with beautiful servants of purest available gene-stock.

31. Both the family and its servants do by tradition dress in bondage-like wear.

32. Are as a group social and friendly. They likes to interact with the officers (and possibly lower crew) of the ships they navigate for.

33. All members of the family seen are highly augmented, looking more like tech-priests then Navigators.

34. All their servants are blind.

35. All their servants are short, only 1.4 m as highest.

36. The family are constantly seen breathing in an orange gas that smells of cinnamon.

37. Family members are never seen outside their chambers without a rebreather on.

38. When not doing their duty, family members are constantly followed by a court of servants and hangers-on.

39. The house have for untold generations worked closely with the same imperial organisation or subgroup, and some of that organisation’s cultures and ways have been adopted by the House. Pick the organization or roll on the Allie Table to decide which.

40. Some of the family’s children are born too mutated to breed. The ones that prove sane enough as they age are allowed to serve the family for less important/prestigious missions, and are kept in armed, casket-like transport-devices when having to be moved around.

41. The house is highly jealous of its privacy, all their interaction with others are through vox and bound-emissaries from the house (seemingly) small group of house-serfs.

42. Shave their head and wear no headgear or covering beside the headband that cover their third eye. Possibly in an attempt to emphasize the danger and/or importance of their third eye.

43. The whole family are users of a lighter drug, this doesn't seem to affect their ability to navigate Warp space but maybe have them slightly tipsy, or similar, when not doing their duty.

44. All their servants are visibly mutants.

45. The House consider it a sacrilege for member to touch the ground. This bit of legalis is possibly widely interpreted within the house, or there might be hard rules how a Navigator can and cannot traverse solid ground.

46. Seems to be only of one gender.

47. The house is on a generational mad quest to map [ a path to one of the dwarf galaxies said to orbit the galaxy | the galactic core | the Eye of Terror’s halo | the Halo Stars ].

48. The house is notably inbred and that have led to some defects. While the House members don’t have any more tendency to mutate as they age or do their craft as any other house of the same status, are they born with some of the genetical defects that comes from a too shallow genepole.

49. The house have notably pure genes for a house of its status, leading to it taking longer for house members to start to mutate and/or that any mutations they suffer are less severe than for other Navigator houses’ members. If their gene-purity is known, are they likely after sought for marriage agreements.

50. The house have notably impure genes for a house of its status, leading to its members mutating faster and/or gaining more severe mutations. If this gene-impurity is known are they likely avoided by other houses when it comes to marriage negotiations, or large dowagers are demanded by the other part.

51. Brands and/or scarifications cover the house members bodies.

52. The whole house has been declared persona non grata on Terra and are not allowed back within a foreseeable future.

53. The house is a former renegade house that has been taken back into the fold. What did they do that made the Paternova take them back? And what dark secret from their renegade days do they still keep?

54. Ritual flagellation is part of their culture.

55. The family is slow to mutate but once they begin they mutate quickly.

56. Thanks to [ non-Navigator-gene gene-flaws | the environment they grow up in | the chems they use as part of their rituals | other reasons ] so are the family members week in bodies, many with asthma and/or other breathing problems.

57. Madness dances in the eyes of the family members, leading to strange ways but also a disturbing ability to navigate the Warp.

58. As a group are those Navigators affecting rakish mannerisms and caring little for the petty concerns or trivial realities of life in the Imperium. Embracing a wild, almost nihilistic attitude, each knowing that such a life is for them a thing that must one day pass.

59. As a group the family members are not born with their third eye open to the world, instead trepanning and a cybernetic shutter implant made during adolescence are needed to affect the full release of their power.

60. A very small house with few members.

61. Every member has geishas as part of their staff, with the mission to help the navigators relax when not doing their duty.

62. Every member has a harem of infertile concubines and pleasure-pets as part of their staff, with the mission to help the navigators relax when not doing their duty.

63. The house's fate has ever been entwined with that of a famous rogue trader dynasty.

64. More often than not do the Warp’s presence seemingly corrupt the house members in mind instead of in body. [can avoid gaining a mutation at the cost of insanity and corruption points]

65. Generations ago the house’s then Novator, or similar, disappeared on a seemingly mad quest, taking with her vast sums of the house’s wealth and/or gathered knowledge. The house is likely still looking for any trace of this lost fortune.

66. The house were one of the followers of the Elutian Devotees philosophy but made the right denouncements and suppressions for the whole house to not get any lasting reprimands. Has they truly given up their belief and their old links to the Elutian Devotees being nothing but things their enemies can create rumours around, or do they still, secretly, harbour many of the Devotees’ ideas?

67. Is suffering from an increasing isolation from its peers thanks to their numerous sins that have gone unpunished thanks to their status.

68. The house is known to have associations with a variety of undesirable factions within the Imperium’s vast institutions.

69. The house is for some reason (possibly unknown to even most members) working to plot the turbulent Warp routes near a specific area of the galaxy.

70. While born more mutated than many of similar status, the house’s members are known to be unusually slow in collecting new mutations.

71. For one reason or another successive generations of the house’s Novators have sought ever more shrouded means of swelling its coffers, leading inevitably to its involvement in a number of highly dubious endeavours.

72. The house’s members are known to voice few objections to even the most questionable voyages, seeming all too ready to venture into regions of the galaxy long forbidden to human shipping.

73. The Navigators of the house have always been held in a measure of distrust by certain bodies within the Imperium. [Roll D6 times on the ally table, the resulting groups distrust the house]

74. While the matter is not common knowledge, not a single Space Marine Chapter of the First or Second Foundings ever allows a member of the house to operate on their vessels, nor do they ever knowingly embark upon a ship navigated by a scion of the House. The reasons for this prejudice are unknown even to the most senior members of the Adeptus Terra and the Holy Ordos, though a few suspect that the House’s tenebrous origins lie in the shrouded past of the cataclysm called the Horus Heresy.

75. The mental stability of the house bloodline is in question, with many of their members seemingly growing in madness as they grow in power. [Each time after character creation that house member gains a new Navigator power, he must pass a Challenging (+0) Willpower Test or gain 1d5 Insanity Points.]

76. The family’s scions deliberately keep themselves very much to themselves. Unlike most Houses, they maintain very few obviously grandiose holdings, though as a Navigator House it’s believed that they must surely keep a number of defensible palaces and mansions somewhere.

77. The house exist in a shadowy world of service and espionage. Every post they serve and every venture they participate in is at once an opportunity to expand their own fortunes.

78. The house have come to be regarded as cursed in some manner, though not in any way that can be easily defined. They have suffered no obvious misfortune, or none that they can be blamed for at least. Rather, the House’s name simply appears to be linked to numerous others who have met their doom beyond the borders of the Imperium

79. Through [ sabotage | the Novator’s mad actions | Warp incursion | other reason] have the house’s Warp charts become corrupt and unusable, leading to the house losing much of their power and unable to command the handsome prices for their service they once did.

80. The house have chosen not to abide in one single location. Its scions guide vessels the length and breadth of the Imperium, seemingly gripped by a wanderlust that keeps them from establishing the sort of permanent holdings most other Houses maintain.

81. Having recently suffered notable losses in [ members | resources | both ] the house have decided to withdraw from its previous activities, having suffered such drastic losses it could no longer maintain, and take to new grounds in search of a new destiny.

82. The house recently suffered notable losses in members and was given invaluable aid by [other house] by replacing many of these lost Navigators. Leading to agreement not renegaded upon but a great debt is now owned to [other house].

83. The house genitors have noted a substantial decline in the purity of the house’s genestock, and there are concerns that by the close of the millennium, the house will be unable to sire any viable offspring at all.

84. The house mostly deals in navigating slow but steady paths and well-known Warp route, with only the house’s disappointments given to ships traveling new or unstable ways.

85. Works to ensures that its Navigators are placed on vessels operating far from the borders of the Imperium, serving the great Rogue Trader dynasties and the far-ranging Explorator Fleets.

86. Has negotiated an all-but exclusive charter to provide its best Navigators to one of the sector’s Battlefleets.

87. All their servants are of abhuman stock (ratlings, beastmen, nigthworlders, or etcetera).

88. Members’ mouth and human eyes are sawn shot.

89. The house members are trained in melee and carry at least one notable close combat weapon.

90. Travell in groups of 1D4+1, who never leave each other’s side and act and speak as if they were one mind.

91. Disturbingly beautiful and sensual in appearance.

92. Buff.

93. The members carry around a smaller arsenal in weapons on their person. Maybe they also know how to use them all.

94. Their cloths and equipment are in appearance worn, scruffy, torn and visibly mended.

95. The members are under constant monitor of 1D4 medicai.

96. The members are under constant monitor of 1D4 priests.

97. Lots of psyber-familiars. Roll D6: 1) servoskulls, 2) cherubs, 3) ravens, 4) cats, 5) imp-servitors, 6) all kinds.

98. Stink of cinnamon.

99. Dead members are tuned into psyber-skulls that mind-link with their living kin to help them navigate or give more worldly advices.

100. No sense of location in the physical world.
 
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