TomasHVM
Swordsman
Beklager at teksten her er på engelsk. Den er utgangspunktet for et lengre essay jeg skal skrive om rollespill, på engelsk, så jeg poster den på det språket som skal brukes i den ferdige teksten.
This is a skeleton for dissecting and discussing RPGs. I'd like to develop it into an essay or book on the subject, but would like to have some comments on the skeleton.I propose to use four set of terms, each one focussed on one level within the roleplaying-media.
These sets of terms are meant to offer alternate viewpoints to the creation, discussion and practise of RPGs. They are meant to augment eachother, not to compete for supremacy.
Game level:
- Character (the role you play in a RPG, and how it is represented)
- Setting (the "world", atmosphere, genre)
- Method (the way we play, the use of a GM, and the conflict system)
- Conflict (focus and flow of the game, challenges and adventures)
Personal level:
- Engagement (how you engage in the game, what is at stake for you)
- Play (how you participate, explore, play with the elements, and experience the game)
- Catharsis (your emotional outcome, how the game changes you)
Artistic level:
- Designer (creator(s) of the game)
- Vision (what the game is meant to produce, and how the designer conveys his ideas, this term relates to the sum of all terms in the first set)
- Elements (the elements designed to make up the game, which the players use to build the fiction)
- Player (participant(s) in the game)
- Fiction (what the game actually produce, how the players "add it up", this term relates to the sum of all terms in the first set)
Social level:
- Social context (how the players gather, talk, eat, organise, socialise)
- Gameplay (how the players use the game, how they enjoy it, and what kind of standing the game has in the group)
- Reflection (what experiences the game offers, how it reflects our lives, how it influences our talks and thoughts, and how it changes us)
Comments and critique are appreciated!
This is a skeleton for dissecting and discussing RPGs. I'd like to develop it into an essay or book on the subject, but would like to have some comments on the skeleton.I propose to use four set of terms, each one focussed on one level within the roleplaying-media.
These sets of terms are meant to offer alternate viewpoints to the creation, discussion and practise of RPGs. They are meant to augment eachother, not to compete for supremacy.
Game level:
- Character (the role you play in a RPG, and how it is represented)
- Setting (the "world", atmosphere, genre)
- Method (the way we play, the use of a GM, and the conflict system)
- Conflict (focus and flow of the game, challenges and adventures)
Personal level:
- Engagement (how you engage in the game, what is at stake for you)
- Play (how you participate, explore, play with the elements, and experience the game)
- Catharsis (your emotional outcome, how the game changes you)
Artistic level:
- Designer (creator(s) of the game)
- Vision (what the game is meant to produce, and how the designer conveys his ideas, this term relates to the sum of all terms in the first set)
- Elements (the elements designed to make up the game, which the players use to build the fiction)
- Player (participant(s) in the game)
- Fiction (what the game actually produce, how the players "add it up", this term relates to the sum of all terms in the first set)
Social level:
- Social context (how the players gather, talk, eat, organise, socialise)
- Gameplay (how the players use the game, how they enjoy it, and what kind of standing the game has in the group)
- Reflection (what experiences the game offers, how it reflects our lives, how it influences our talks and thoughts, and how it changes us)
Comments and critique are appreciated!