Konstruktion av värdshus i vildmarken?

Nåja, alla detaljer finns inte med men jag ordnade en översiktskarta i Inkarnate häromdagen. Får jag presentera Värdshuset Jägaren? Det finns en damm som driver kvarnen och en åker som borde föda 5-6 familjer, får/getter och en palissadbefäst gård… Dammen förser även brunnen med vatten genom en grävd tunnel (få som vet om) och kvarnrännan går när nog åkern för att det skal gå att vattna den senare vid svår torka.

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vilken av de små byggnaderna är uthuset?
 
vilken av de små byggnaderna är uthuset?
Om du menar utedasset så är det huset mitt på palissaden i nederkant, jag kan inte bestämma mig för vad huset i nedre vänstra hörnet skall vara, jag funderar på om det skall vara tvätt- och badhus eller förråd/smedja med ett hus till som får bli badhus. Samma sak gäller om det skall vara en brunn till i närheten av nämnda badhus eller rent av inne i badhuset.
 
Sen på bollen, men: A Ghastly Companion to Castles, Mansions, & Estates till Ghastly Affair har en matig appendix om coaching inns inklusive, på gott oldschool-manér, en räcka slumptabeller. Spelet utspelas nominellt på senare 1700-talet så detaljerna hör ihop med det (främst kanske att folk antas resa mer med häst och vagn / droska / diligens än i tidigare perioder). Här är t ex listor på saker som brukar finnas med:

Ghastly Companion said:
Features and Areas Always Present at a Coaching Inn:
  • A stables. The number of stalls will be equal to 12, plus the number of private guest rooms. The stables will include a tack room and feed storage room.
  • A coaching house. There will be room for coaches equal to the ¼ number of stalls.
  • A court or yard directly in front of the coaching house, large enough for a team of horses to be changed, and for a large carriage to be maneuvered into shelter.
  • A common room, with a large table. The serving ware may be stored on the walls.
  • A kitchen. In a country Inn, the kitchen might even be in the common room. The scullery may or may not be separate. A semi-feral kitchen cat will almost always present.
  • A pantry.
  • A larder.
  • A cellar storage for beer and/or wine.
  • A storage room for linens, bedding, and curtains.
  • Quarters for the proprietor(s) and their family.
  • A servants’ dormitory (likely to be the attic).
  • A common bed that sleeps at least 4. There will be a common chamber pot, but usually no other furniture (besides the bed).
  • At least 4 private rooms. Each will have a bed that sleeps two, a chamber pot, and a wash basin.
  • A general storage room.
  • A forge / farrier setup, for shoeing horses.

Additional Features of a Rural Coaching Inn:
  • A kitchen garden. See Table 89 in the chapter Building Your Grand House.
  • A well, or nearby stream (There may be a perforated metal “eel-box”, where fresh fsh are kept alive.)
  • An enclosing wall or fence.
  • A brewhouse / winepress.

Features and Areas Possibly Present at a Coaching Inn:
  • Private carriages for rent.
  • A separate dining room reserved for coach passengers. See Table 70 in the chapter Building Your Grand House.
  • An office. (Business will conducted here, and the best serving ware stored here. )
  • One or two drawing room(s) or salon(s). See Table 69 in the chapter Building Your Grand House.
  • A meeting room for a a local guild, or social club. See Table 69 in the chapter Building Your Grand House.
  • Mementos of famous visitors.
  • A private dining room for wealthy/aristocratic guests. See Table 70 in the chapter Building Your Grand House.
  • A multi-room suite consisting of 1 or 2 Bedchamber(s), plus a Drawing Room). See Table 68 and 69 in the chapter Building Your Grand House.
  • Private booths and tables in the common room.
  • Small individual tables for gambling and game playing.
  • Game boards and pieces (chess, draughts, backgammon, etc.). Note: Darts is not yet a common pastime in British inns and “public houses”.
  • A secure storage for valuable items.
  • Tubs for bathing.
  • A bowling green, or area for lawn sports.
  • A turn-spit dog in the kitchen. (Inside a wheel connected to the turnspit when meat is being roasted).
  • An ice house.
  • A laundry room (separate from the kitchen or scullery).
  • A shop for repairing (and possibly even building) coaches.
  • 4d4 chickens (and a coop)
  • 1d4 cows (for milking)
  • 1d4 goats or sheep (for milking)
  • 1d4 cats(s) (for rat-catching)
  • 1d6 dog(s).

Typical Staff of a Coaching Inn:
  • The Innkeeper / Host / Publican
  • Innkeeper’s Wife
  • 1d8 children. (Flip a coin for the gender of each, and roll a d20 for their ages. )
  • 1d4 waiters. (Fewer, or possibly not present at all, if there are many children. )
  • 1d4 maids. (Fewer, or possibly not present at all, if there are many children. )
  • 1 or 2 hostlers (who handle and tend the horses of patrons)
  • A porter / guard
  • 2 postilions.
  • 1 cook (Possible, if the Innkeeper is unmarried, or the Inn is very busy )
  • 1 blacksmith (Possible. Otherwise one of the hostlers will also be the farrier.)
 
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