jensofsweden
Stjärnmagiker
Min spelgrupp nissar för tillfället runt i Tarkas och tack vare en Magistorm så blev de belönade med en mindre skatt och ett gäng mycket arga och solbrända zombies. Eftersom jag tyckte att brända zombies behövde vara lite coolare än vanliga zombies så beslutade jag mig för att modda om lite och det blev en succé! De mötte 12 stycken Zombies totalt och klarade sig, under förutsättningarna, relativt bra (Två kom väldigt nära döden dock efter ett par riktigt dåliga tärningsslag). Eftersom jag känner mig generös tänkte jag att jag kunde dela med mig av statsen osv för zombien, så andra kan få chansen att kasta exploderande zombies på sin spelgrupp också 
(Fair warning, allt är på Engelska)
Scorched Zombie (14)
SKILLS [TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Sense Treasure[/TD]
[TD]5D6[/TD]
[/TR]
[TR]
[TD]Unending March[/TD]
[TD]4D6[/TD]
[/TR]
[TR]
[TD]Find Live Beings[/TD]
[TD]3D6[/TD]
[/TR]
[/TABLE]
ABILITIES [TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Dead[/TD]
[TD]Does not require food, water, rest, or oxygen. The zombie has no intellect and cannot be frightened or threatened, and any spell that affects the mind has no effect on it.[/TD]
[/TR]
[TR]
[TD]One Track Mind[/TD]
[TD]Can only perform Standard Attacks and Parry.[/TD]
[/TR]
[TR]
[TD]Iron Grip (2 Advantages)[/TD]
[TD]The Zombie utilises it’s undead strength and the GM decides if it Disarms the Opponent or inflicts Armour Damage to a random Body Part.[/TD]
[/TR]
[TR]
[TD]Scorched Flesh (3 Advantages)[/TD]
[TD]The dormant Pyro and Termotropical Energies trapped in the Zombie’s Undead body awaken and bursts through it’s flesh. Causes Fire Damage 3D6/0D6[/TD]
[/TR]
[TR]
[TD]Protection[/TD]
[TD]The Zombie is Immune to the Find Opening Advantage and the Weapon Property Penetrative.[/TD]
[/TR]
[TR]
[TD]Fatigue[/TD]
[TD]The Zombie does not acquire Fatigue.[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Melee[/TD]
[TD]Hit[/TD]
[TD]Type[/TD]
[TD]Damage[/TD]
[TD]Properties[/TD]
[/TR]
[TR]
[TD]Rip & Tear[/TD]
[TD]4D6[/TD]
[TD]Crushing[/TD]
[TD]3D6+2[/TD]
[TD]Iron Grip, Scorched Flesh[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Defence[/TD]
[TD]Skill[/TD]
[TD]Notes[/TD]
[/TR]
[TR]
[TD]Unstoppable[/TD]
[TD]2D6[/TD]
[TD]is treated as Counter[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Protection[/TD]
[TD]Cut[/TD]
[TD]Crush[/TD]
[TD]Pierce[/TD]
[TD]Base[/TD]
[/TR]
[TR]
[TD]Charred Flesh[/TD]
[TD]17[/TD]
[TD]22[/TD]
[TD]32[/TD]
[TD]17[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 0, cellspacing: 0"]
[TR]
[TD]Attribute[/TD]
[TD]Value[/TD]
[TD]Dmg[/TD]
[TD]Fatigue[/TD]
[TD]Turning Point[/TD]
[/TR]
[TR]
[TD]Speed[/TD]
[TD]2D6[/TD]
[TD]1-4[/TD]
[TD]0[/TD]
[TD]1D10[/TD]
[/TR]
[TR]
[TD]Impression[/TD]
[TD]-[/TD]
[TD]5-9[/TD]
[TD]0[/TD]
[TD]1D10+1[/TD]
[/TR]
[TR]
[TD]Physique[/TD]
[TD]4D6[/TD]
[TD]10-14[/TD]
[TD]0[/TD]
[TD]1D10+2[/TD]
[/TR]
[TR]
[TD]Vitality[/TD]
[TD]-[/TD]
[TD]15-19[/TD]
[TD]0[/TD]
[TD]1D10+3[/TD]
[/TR]
[TR]
[TD]Reaction[/TD]
[TD]2D6[/TD]
[TD]20-24[/TD]
[TD]0[/TD]
[TD]1D10+4[/TD]
[/TR]
[TR]
[TD]Self Control[/TD]
[TD]-[/TD]
[TD]25-29[/TD]
[TD]0[/TD]
[TD]1D10+5[/TD]
[/TR]
[TR]
[TD]Alertness[/TD]
[TD]2D6[/TD]
[TD]30-34[/TD]
[TD]0[/TD]
[TD]1D10+6[/TD]
[/TR]
[TR]
[TD]Base Armr[/TD]
[TD]17[/TD]
[TD]35-39[/TD]
[TD]0[/TD]
[TD]1D10+7[/TD]
[/TR]
[TR]
[TD]Base Dmg[/TD]
[TD]3D6[/TD]
[TD]40-44[/TD]
[TD]0[/TD]
[TD]1D10+8[/TD]
[/TR]
[TR]
[TD]Recover[/TD]
[TD]-[/TD]
[TD](+5)[/TD]
[TD](…)[/TD]
[TD](+1)[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 0, cellspacing: 0"]
[TR]
[TD="colspan: 2"]TURNING POINTS[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]Zombie throws Attacker to the ground (Attacker Falls Over; Zombie becomes Attacker)[/TD]
[/TR]
[TR]
[TD]2-3[/TD]
[TD]Zombie in favourable position (becomes Attacker, +1D6 to hit)[/TD]
[/TR]
[TR]
[TD]4-8[/TD]
[TD]Causes damage to the Zombie’s body (Nothing happens)[/TD]
[/TR]
[TR]
[TD]9[/TD]
[TD]The Thermotropical Energies within the Zombie supercharge, causing an explosion. All within a Short distance of the Zombie must clear Reaction 14 or take 4D6 Crushing Damage and 2D6/2D6 Fire Damage.[/TD]
[/TR]
[TR]
[TD]10+[/TD]
[TD]The Zombie is slain and is no longer a threat.[/TD]
[/TR]
[/TABLE]

(Fair warning, allt är på Engelska)
Scorched Zombie (14)
SKILLS [TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Sense Treasure[/TD]
[TD]5D6[/TD]
[/TR]
[TR]
[TD]Unending March[/TD]
[TD]4D6[/TD]
[/TR]
[TR]
[TD]Find Live Beings[/TD]
[TD]3D6[/TD]
[/TR]
[/TABLE]
ABILITIES [TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Dead[/TD]
[TD]Does not require food, water, rest, or oxygen. The zombie has no intellect and cannot be frightened or threatened, and any spell that affects the mind has no effect on it.[/TD]
[/TR]
[TR]
[TD]One Track Mind[/TD]
[TD]Can only perform Standard Attacks and Parry.[/TD]
[/TR]
[TR]
[TD]Iron Grip (2 Advantages)[/TD]
[TD]The Zombie utilises it’s undead strength and the GM decides if it Disarms the Opponent or inflicts Armour Damage to a random Body Part.[/TD]
[/TR]
[TR]
[TD]Scorched Flesh (3 Advantages)[/TD]
[TD]The dormant Pyro and Termotropical Energies trapped in the Zombie’s Undead body awaken and bursts through it’s flesh. Causes Fire Damage 3D6/0D6[/TD]
[/TR]
[TR]
[TD]Protection[/TD]
[TD]The Zombie is Immune to the Find Opening Advantage and the Weapon Property Penetrative.[/TD]
[/TR]
[TR]
[TD]Fatigue[/TD]
[TD]The Zombie does not acquire Fatigue.[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Melee[/TD]
[TD]Hit[/TD]
[TD]Type[/TD]
[TD]Damage[/TD]
[TD]Properties[/TD]
[/TR]
[TR]
[TD]Rip & Tear[/TD]
[TD]4D6[/TD]
[TD]Crushing[/TD]
[TD]3D6+2[/TD]
[TD]Iron Grip, Scorched Flesh[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Defence[/TD]
[TD]Skill[/TD]
[TD]Notes[/TD]
[/TR]
[TR]
[TD]Unstoppable[/TD]
[TD]2D6[/TD]
[TD]is treated as Counter[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 1, width: 500"]
[TR]
[TD]Protection[/TD]
[TD]Cut[/TD]
[TD]Crush[/TD]
[TD]Pierce[/TD]
[TD]Base[/TD]
[/TR]
[TR]
[TD]Charred Flesh[/TD]
[TD]17[/TD]
[TD]22[/TD]
[TD]32[/TD]
[TD]17[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 0, cellspacing: 0"]
[TR]
[TD]Attribute[/TD]
[TD]Value[/TD]
[TD]Dmg[/TD]
[TD]Fatigue[/TD]
[TD]Turning Point[/TD]
[/TR]
[TR]
[TD]Speed[/TD]
[TD]2D6[/TD]
[TD]1-4[/TD]
[TD]0[/TD]
[TD]1D10[/TD]
[/TR]
[TR]
[TD]Impression[/TD]
[TD]-[/TD]
[TD]5-9[/TD]
[TD]0[/TD]
[TD]1D10+1[/TD]
[/TR]
[TR]
[TD]Physique[/TD]
[TD]4D6[/TD]
[TD]10-14[/TD]
[TD]0[/TD]
[TD]1D10+2[/TD]
[/TR]
[TR]
[TD]Vitality[/TD]
[TD]-[/TD]
[TD]15-19[/TD]
[TD]0[/TD]
[TD]1D10+3[/TD]
[/TR]
[TR]
[TD]Reaction[/TD]
[TD]2D6[/TD]
[TD]20-24[/TD]
[TD]0[/TD]
[TD]1D10+4[/TD]
[/TR]
[TR]
[TD]Self Control[/TD]
[TD]-[/TD]
[TD]25-29[/TD]
[TD]0[/TD]
[TD]1D10+5[/TD]
[/TR]
[TR]
[TD]Alertness[/TD]
[TD]2D6[/TD]
[TD]30-34[/TD]
[TD]0[/TD]
[TD]1D10+6[/TD]
[/TR]
[TR]
[TD]Base Armr[/TD]
[TD]17[/TD]
[TD]35-39[/TD]
[TD]0[/TD]
[TD]1D10+7[/TD]
[/TR]
[TR]
[TD]Base Dmg[/TD]
[TD]3D6[/TD]
[TD]40-44[/TD]
[TD]0[/TD]
[TD]1D10+8[/TD]
[/TR]
[TR]
[TD]Recover[/TD]
[TD]-[/TD]
[TD](+5)[/TD]
[TD](…)[/TD]
[TD](+1)[/TD]
[/TR]
[/TABLE]
[TABLE="border: 1, cellpadding: 0, cellspacing: 0"]
[TR]
[TD="colspan: 2"]TURNING POINTS[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]Zombie throws Attacker to the ground (Attacker Falls Over; Zombie becomes Attacker)[/TD]
[/TR]
[TR]
[TD]2-3[/TD]
[TD]Zombie in favourable position (becomes Attacker, +1D6 to hit)[/TD]
[/TR]
[TR]
[TD]4-8[/TD]
[TD]Causes damage to the Zombie’s body (Nothing happens)[/TD]
[/TR]
[TR]
[TD]9[/TD]
[TD]The Thermotropical Energies within the Zombie supercharge, causing an explosion. All within a Short distance of the Zombie must clear Reaction 14 or take 4D6 Crushing Damage and 2D6/2D6 Fire Damage.[/TD]
[/TR]
[TR]
[TD]10+[/TD]
[TD]The Zombie is slain and is no longer a threat.[/TD]
[/TR]
[/TABLE]