WH Tabell för att slumpa fram en stackstad till Wh40k o liknande

Gamiel

Myrmidon
Joined
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Location
Stockholm
En slumptabell för att hjälpa en skapa en stackstad till Warhammer 40k. Tabellen är skriven på engelska eftersom de andra tabellerna (som jag ursprungligen skapade för ett engelskt forum) är på engelska. Flera av resultaten innebär att stackstaden har rejäla problem, detta är inspirerat av Necromunda som har femtielva olika grejer pågående i bakgrunden som kan innebära planetens undergång inom en generation eller två (om inte tidigare).

Kan kombineras med adelsfamiljer-tabellen för att skapa ge en stackstads adelsfamilj mer karaktär eller för att urskilja de olika adelsfamiljerna i stackstaden åt. Om folk har egna förslag skriv bara in dem.

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1. Bird cages with decorative and/or song birds can be found all over the hive. Possibly also function as warning system against bad air.

2. Everybody is masked. The design of the mask depends likely upon the wearers place in the hive hierarchy. Showing your naked face is probably something highly intimate.

3. Blackpowder guns are the main range weapon.

4. A belief similar to the one of the Moritat death cult have strong hold in the hive, making most fighters disdain edgeless weapons as crude and spiritually unfulfilling.

5. Grow flowers for shrine offerings and possibly decorations.

6. Water filled channels crisscross many levels of the the hive, used both for water storage, aquafarming and transport.

7. Modified industrial gear are the most common weapons among gangs and cults.

8. The hive is upside-down compared to the usual hive structure with the nobility living at the bottom and the “underhive” at the top.

9. Appearance of respectability is highly important [think stereotypical Victorian middleclass]. Most likely so do there exist many secrets clubs/societies where people can live out their unrespectable interests.

10. The spire is full of intrigue and lies where the nobility constantly vie for power, influence, and prestige and where secret cults and societies are spawned, struggle, and are extinguished with the passing of every generation.

11. The hive has a large population of a specific abhuman group. The parts of the hive where they are mostly have probably been modified to fit them better.

12. The hive population watches or participates in a specific sport in their free time and sports cups are annually hold where sports teams from different parts of the hive play against each other. There may be hooligans but there will absolutely be rioting if the games would be prohibited.

13. The bones of the honoured dead of the hive are used as building material or for parts in equipment.

14. The hive’s population are divided in different workshifts, each workshift is considered a different caste with different ways of doing things and serving under different laws.

15. The hive’s high nobility are made up by Imperial Knight pilot-families. Probably do notable parts of the hive’s manufactory outputs go to keeping the Knight chassis at full capacity.

16. Wireless communication don’t function in the hive – com-beads, mobile voxcasters and similar only give statics at best, at worst there is something talking and screaming at the other end – so all communication has to be through the grounded communications network.

17. One kind of dangerous beasts stalk the hive’s corridors and only a small group may hunt them (possibly the nobility, the hive’s higher administrators, a special hunting guild, the hive enforces or some other group). To slay one when not part of an officer hunting party is a criminal offence.

18. The air in large areas of the hive is poisonous and filtration devises are standard equipment among the population.

19. A cloying fug fill many of the corridors and larger holds in the [ upperhive | midhive | underhive | hive ], that’s a defoliant smoke produced by the area’s tech-priest alchemists to keep the aggressive lichens and other infestations at bay. The fog is not harmful to humans, at least if you ask the alchemists.

20. Gardening is considered a national past time in the hive, with the nobility having gardens taking up hab-block sized areas while the pore try to at least keep some potted plants alive, or share a garden plot with their family or worker-gang. Possibly do families, hab-areas and/or worker-gangs compete with each other over who can create the best beautiful garden.

21. All over the hive there exist gladiator pits where beasts, prisoners, professionals and hopeful (or desperate) amateurs fight for the entertainment of the rest of the hive.

22. Large parts of the hive have bad and/or no illumination.

23. The inside temperature of the hive is unusually [above | below ] standard, possibly uncomfortably so.

24. Temple dancers are a part of all major holy rituals, both the Ecclesiarchy’s and the Mechanicus’.

25. The people of the hive are highly apathetic, even the hive-scum of the underhive, they do their duty but without any real effort or care.

26. There is a gift-giving culture among the hive population.

27. Across the hive there are ghettos populated by a minority culture that follow notably different traditions and possibly even laws.

28. Highly ridged [ class | caste | estate ] system among the hive population.

29. The hive’s Tech-Priests are strictly followers of the Adeptus Mechanicus’ orthodox belief; any machine that don’t fully follow one of the divine STC:s are considered tech-heresy, the same goes for using technology for any other purpose than the ordained one (like using industrial gear as weapons).

30. The hive, and likely the whole hive-world, lack a common STC and can therefore not manufacture something with the Availability of Plentiful/Abundant/Ubiquitous (maybe it’s something so simple as a the common light bulb), making them have to do with either more advanced and expensive items instead, and/or more primitive (like candles instead of light bulbs).

31. Most holds and corridors in the hive are highly compact with minimal space to move around.

32. A death cult has a notable presence in the hive. Knowledge about them might be open, an open secret or only known to a few.

33. The hivers show their superiority by height: most likely anybody of any rang wear heels with the higher ups having high heeled platform shoes (the ones that have not replaced their legs with inhumanly long mechanical ones) and have elaborated hairstyles going far above their heads.

34. The hive was relatively recently attacked by xenos and pockets of surviving xeno-warrior can still be found near and in the hive.

35. The hive has for generation been heretically, and therefor secretly, trading with one filthy xeno-group (or even more than one), and much lesser heretical xeno-tech can be found among the hive’s population. Maybe parts of the population (if not, the horror, all of them) have picked up some strange manners and maybe even ways of thinking from the xenos?

36. Riding/draft animals can be found on nearly all levels of the hive.

37. There are Executioner [ clans | guilds | families ] that the administration and nobility send out to take out those that have committed graven crimes (in their eyes). Their badge of office is the executioner-[ sword | axe | hood | nose ] and only they may bear those. When they are not sent out from above they work as bounty hunters.

38. While the deads’ bodies are handed over to the [ corpse-reclaimers | Morticians Guild | licensed Undertakers | Funeralians ] are the deads’ head mummified and kept by their kith and/or kin.

39. Underhive prisoners that can’t buy their freedom, and midhive prisoners with too harsh crime on their rep are turned into servitors. Everybody knows this. There are retuning raids into the underhive by the enforces to capture criminals for servitorsation when the stock runs low.

40. Large slave-population of subs abhumans.

41. The nobility are all vegetarians (or pay lip-service to it in their peers’ presence). They spend riches to import exotic vegetables and fruits and have grand greenhouses where their grow their stable food. The lower classes try to emulate them, but since many of them lack their apothecaries or gastronomancers do many of them unknowingly eat too much food lacking in essential nutrients.

42. Returning criminals get their “problems” tattooed on their forehead.

43. Because of the generational lobbying from the automobile manufacturers have all but the essential train-transports been taken away and their tracks overbuilt for automobile use.

44. Because of the generational lobbying from the aeroship-guilds are non-airship flyers only allowed for the military and the most dire of governmental business.

45. The Administratum are with coins and guns taking over areas in the [ midhive | underhive | outlands | “poor” area of the Spire ] to expend their archives, since they are beginning to run out of space in their old areas.

46. The high-tech-priest have declared a reclamation-jihad on the underhive and forces of techpriests, lay-technicians, and worker-servitors (together with protection) are moving downhive, following patterns understandable to them and strange to the underhivers, repairing the systems their records say should be there and removing those that should not. This has created dire problems for many underhivers who find themselves suddenly without semi-drinkable water, recycled air and/or electricity.

47. Personal automobiles are only allowed for members of the higher echelons, all others have to do with trains, trams, velocipedes, and animal/slave powered wagons, it they cant just walk.

48. Much of the hive’s internal light comes from luminescent animals and/or plants.

49. Dogs, mandrills, and/or similar sized animals are kept as family or work unit pets, or personal pets among those that can afford it.

50. The rituals of overhaul for the different parts of the hive are ended with a mass involving an animal sacrificed.
 
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51. Personal vox-units are only allowed for members of the higher echelons and the hive’s elite-forces. All others have to use stationary voxes, or ones installed in their vehicles (for enforces, mega-transports and similar – less important stuff don’t have vehicle-voxes).

52. Animalistic sub-humans are used as pack and draft animals. [Like the gyaa-yothn in Lovecraft’s The Mound, or the “human-animals” in the Prophet comic.]

53. The people makes sacrifices of blood, food, drink, and/or small animals to the machine-spirits of the machines they work with and their equipment.

54. Lots of large statues of saints and heroes, most of them more-or-less overbuild by later added pipes, cable and similar.’

55. The planet’s [ Lord of Defence | Keeper of the Pantries | System High Admiral | Minister of Track-transportation ] is an heraldic position. This is a duty the current holder [ is fully trained for | have no idea how to do but have promoted competent underling to do the real job | have no idea how to do but delusionally think hen is more than capable | is fully trained for but also start raving mad | mad and bad ].

56. By old tradition do the hive’s medicaei practise their procedures on live animals. Many surgeries and infirmaries have cages with animals lining the walls, if not outright wander around. This also means that the hives medicaei are all trained veterinaries.

57. There has been a thing for the last generations among the amongst the disgustingly rich to have their own flying mansion. Structures keep soaring by the means of ballons, hover-engines and/or propellers. While equipped with rudimentary manoeuvring engines most of them are anchored to the ground or the hivespire by ropes or chains.

58. Aquafarming is behind the majority of the hive’s food production.

59. Lots of stained-glass windows, be it real windows or just placed in the front of a lucifer.

60. Anaconda-sized centipedes are the main cause of death-by-animal in the hive.

61. The hive is known for it medical products and its [ rejuvenation | resurrection | life-expanding | psyker-healer ] arts.

62. The hive is the headquarter for the Ecclesiarchy on the planet.

63. The hive’s [ two | three | four | fifteen ] different workshifts are considered different castes, with different ways of doing things and serving under different laws.

64. Servo-skull linked cyber-mastiffs stalks the upper- and midhive’s hallways, attacking any man or beast that don’t wear the right identification items. Possible identification items can be: computer chips; identification papers (the servo-skull will ask for them before attacking); the aquila proud and visible;

65. The nobility and their mimickers all have decorative pets. With many having specialised servants carrying around their pets when nobles are moving around.

66. Shantytowns hang from the ceilings of the hive’s larger holds.

67. The honoured dead of the population are turned into servo-skulls when possible, with similar duties as they had in life. Bribing to make certain that your dead relative, workmate or guild-sibling is seen as honoured enough to be turned into a servo-skull is common.

68. No doors outside of the ones needed for security (like air-locks), instead different spaces are warded off by hanging fabric or beaded curtains. Guards are stationed if things needs to be guarded.

69. Gun bullets and ammo-cells are the currency of the [ hive | midhive | underhive ].

70. The population believe in the protective powers of witch-balls – hollow spheres of coloured glass – and have them hanging in all living areas, important parts of the hive and places they believe bad spirits or curses can get in.

71. The population is highly insular, afraid to look outward from their duties and small societies for fear of what might be lurking in what exist beyond their limited knowledge.

72. Rat-skulls and giant rat’s front teeth are the currency of the [ hive | midhive | underhive ].

73. A monastic order man the hive’s cannon batteries.

74. The remains of a notable saint can be found in one of the hive’s main shrines. People from not just all over the hive but also from other hives, and even other planets makes pilgrimage to the shrine.

75. The hive’s Ministorum-priests’ paraphernalia is Shinto-ish (like hakama, jōe, shaku, ōnusa, kagura suzu, and/or similar).

76. “Netzumi” – semi-sentient(?), near-humanoid rats believed to have been genesculpted in ages pasts – infest the hive. They try to steal food, shiny stuff and whatever find their interest but it’s considered illfortune to kill them.

77. In the lower midhive exist people whose only mission is to keep a heating generator from going out, unknown to them the area the heat should go to have been removed by [ hivequake | damage from the current war | explosion of unknown origin | a rebuilding project that was paused ] generations ago.

78. The current planetary-governor have to keep hen’s position certain killed any- and everybody that is related to hen no matter how distant. This have decimated some of the noble families and created gaps within the planetary administration.

79. From the underhive comes at times gasmasked beastmen wearing the seal of the planetary-governor, they are not stopped by the enforces as they go by their mission to find and capture a target or item, that they then returns with their price the way they came.

80. In the underhive grots have take root. They [ relay on fungus-alchemy, squigs and stolen weapons to bring down everything that is not grot | skulk in the shadows, working for big’nes as thieves, assassins and makers of strange brews | mostly farm funguses, try to expand their farmholdings and create more potent and/or better tasting funguses brews | have become just another aspect of the underhive and can be seen fighting alongside humans as well as their own gangs ].

81. The underhive’s primitive, tribal “natives” mark territories they see as holy or taboo by hanging bones, omamoris, and wall-paintings near it. Upperhivers “know” that many of those sites have archeotech and many foolish seeks them out. If they survive the protective traps and the possible horrors that was the reason for it to be taboo do they also have to get past the tribe-warriors that have gattered to take out those that have broken the taboo.

82. Strange items of usually decorative appearance and unknown origin are from time to time discovered in the underhive. The wearers of those items are, after a relatively short time of revitalisation without any visible side-effects, mentally and physically transformed into monsters.

83. The underhive’s primitive, tribal “natives” care about the life of their members, they therefor rather flee than stand and fight if the odds are not fully with them, and break from their skulking raids if anybody is notably wounded. They fight ritually between each other and when having to fight outsiders relay on traps, ambushes, and quiet raids of sabotage, assassination and/or theft.

84. Outlaws vat-grow psyker-clones to use their brains and bodies for drug cultivation.

85. Lots of brat gangs terrorise the mid- and underhive.

86. One of the hive’s high-nobility (maybe even the planetary-governor family) is actually a creation of Fabious Bile, put there as part of one of his mad experiments and as guardians over one of his hidden laboratories and reserve clone-bodies. They are [ inciting duelling and the use of violence as solution among their fellow nobles, and are egging on the young nobility to go into the lower hives as brats gangs and spyerers, all to weed out the weak and increase the space they (as superior new men) easily will fill in | mutating, with the ones to mentally or physically gone experimented on and/or sent down into the underhive to be studied in hostile environment | following their “benefactor’s” footsteps by experimenting on themselves, humans, and animals. Sometimes to gain data or see what’s possible, other times to create monsters for their own use, to let lose int the hive, or just to see if they can | have turned to Chaos worship and mad sorcery-science ].

87. A Haemonculi have made a lair in the underhive. It/hen is experimenting and studying the underhives lifeforms and making experiments on them, sometime some of hens creation are let lose or escape to terrorise the underhive. It sell drugs and modification to those that know how to contact it, in exchange for slaves, harder to get chemicals, and exotic beasts.

88. Chain-axes not chain-swords are the main close combat weapon for the hive’s officers and nobility.

89. Vat-grown cyber-ogryns equipped with shock-sasumatas whose generators are implanted into them, was created to function as the hive’s supreme jailors. Now a-day they are also used for riot controls, big animal handling, gateguard- and bodyguard-duties.

90. Lasmuskets – heavier, unwieldier versions of the standard lasrifle that need fork-rests to be properly aimed by unaugmented humans – are the standard lasweapon created by the hive’s manufactories and used by its PDF:s and other fighters.

91. The hive’s [ enforces | titled administrators | PDF officers | nobility ] all carry shortswords that they are expected to fall on if they have notably failed in their duty or are about to be captured. Actually knowing how to use them in combat is not expected.

92. Zero-G shafts are spread out through the hive and are used for transport.

93. There are tolls for the use of elevators, both for people, equipment and machinery.

94. The duty of voxcast operator and relater can only be given to trained members of the emperor-cult since they will possibly have the duty to handle transmissions from the ship’s Ministorum-priesthood and the planetary-governor (who theoretically is the voice of the Emperor in the hive) and such sacred stuff can’t be handled by uneducated laypeople.

95. The honoured dead’s [ smoke mummified heads | scrimshawed skulls | shrunken heads ] hanging from the roofs of their once duty-areas or living space to watch over and guide their living duty/family members.

96. Mycelia-like webs and patterns seemingly made out of silver cover areas or equipment here and there in the hive.

97. Ones in the hive’s glorious past the officers and fighting-elite was equipped with exotic side-weapons (ex. needle guns, duelling lases, shuriken pistols). Now a-days they still carry them as badges of office but only a few of them have any ammunition.

98. The hive’s PDF:s style themselves after the skitarii, in appearance if not in modifications and weapons.

99. Much of the hive’s internal light is from luminescent crystals.

100. Energy-crystals – in sizes from ostrich-egg to Sentinel-walker, black with green-glowing patterns appearing and disappearing – function as secondary energy sources all over the hive, and the main source for some un-essential systems. They are mined from [ the hive’s sump | a cleansed xeno world in the system | the under-areas of now ruined fellow hives | a planet now lost, and every cycle are more and more of the remaining crystals losing in power or becoming damaged ].
 
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101. The Machine-Cult’s domains in the hive are protected by mounted cult-troops. They also protecting tech-priest that move outside those areas, and sometime are seen moving around alone or in group sent on missions of retravel, death or more esoteric nature by their masters.

102. Cogs are holy as the symbol of the God-Emperor in his guise of the Omnissia. Wheels may be lesser forms of the cog but are still sacred and it's therefore a lesser blasphemy to dirtying wheels by having them spinning on the ground on vehicle.

103. Protective script or glyphs are tattooed on every [ hiver | upperhiver | midhiver | underhiver ]’s brown and cheeks.

104. Mirrors are seen as items of power, depending on their placement are they a force of good or bad energy.

105. Carnivores black moss infest the hive. It has to be weeded out from time to time to prevent it from being a danger to the crew but are never fully exterminated since it takes care of many a-vermin. It’s growing mostly unchecked in the underhive.

106. Peacocks wander the upperhive, the decedents of the birds in a previous planetary-governor’s peacock-garden. They are protected by old laws on the pain of death.

107. All the important and/or far-reaching corridors in the mid- and upperhive have moving walkways.

108. In the upperhive there is a gallery of Xeno Extremis- and Terminus-class monster frozen in stasis fields. It’s seen as good costume to give any important offplanet visitors a tour. They pay well for any new monsters to exhibit.

109. As protection against mischievous or evil spirits do hivers carry items with an iron edge (like a scissors, knife, or possibly even a sword).

110. The hive’s priesthood have nothing that prevent them from having children, passing down their duties or being nepotistic, leading to that the religious affairs are controlled by what is in practise a priest-cast.

111. Each worker-gang have one member with the duty as shrine carrier – usually the youngest, oldest and/or most damaged work-ganger. The shrine is closable and feature three hand-painted icons, with the central being one of the aspects of the God-Emperor, and the base unfolds to hold candles and/or incense burner and is usually carried on the back or at the top of a staff.

112. The nobility, adepts, officers, priests and others of culture are trained in tea-ceremony.

113. Symbolic golden circuits mark the areas the machine-cult see as extra holy – all machinery is holy but some more so after all. Possibly are also the higher tech-priests also marked with them on augments, clothing or both.

114. The guards the patrol the hive are equipped with electro-glaives, short axes and pistols. They movie in pairs and relay on gun-servitors for range attacks.

115. Guilders may not have any armed forces of their own. They have to rely on mercenaries, noble or gubernatorial enforces, and paid off gang-fighters for protection.

116. Copious amounts of money is being spent on keeping the clockwork-menageries of the upperhive functional and expanding.

117. Gene-sculpted cyber-simians with control implants are used for many menial tasks all over the [ spaceport | upperhive | hive | hive’s outside ], especially those that involve climbing. There are rummers about some of them going wild and creating their own society that they supposedly keep alive by corrupting other cyber-simians to going wild somehow, or (other say) they are able to reproduce naturally and their inprogrammed knowledge make it possible for them to augment their children to full cybermall status.

118. Lots of Chaos cults in the [ upperhive | midhive | underhive | outlands | hive ]. They are constantly being hunted in the open and in secret, and would be a bigger force if they did not also constantly fight between themselves.

119. An ork Waaaagh! was fought off from the planet generations ago, but the xeno-taint were not fully removed. Lesser ork tribes and warbands are growing in the outlands, some of them are making raids on the hives, and are being hired by outlaws as muscles, tinkerers, and squig herders.

120. Grots infest all levels of the hive. They are seen as nothing but clever vermin by the hivers, and in the abounded spaces they are growing, plotting and tinkering. If they did not as often plot against each other as the ‘umies they would be a bigger threat.

121. Temple-crocodiles protect the hive’s main temples, and many lesser temples and shrines also.

122. Rock gardens for contemplation and meditation can be found here and there in the upper- and midhive, and anywhere in the underhive that try to appear a bit more cultural or spiritual.

123. An horti-cult has taken root in the hive. They are [ nothing dangerous, as long as you don’t threaten their plants | heretically experimenting with combining human genetics with the genetics of plants | growing strange plants that they believe will begin to cover the whole hive, and then the planet. Halleluiah! | aggressively expanding their horticultural areas and hunting for soil fertiliser ].

124. Semi-regular pogroms into the underhive to hunt down the mutants and witches the midhivers believe lives there. Those pogroms are seldom over the whole underhive but instead happening from different areas of the midhive into the nearest underhive area, and it’s not unusual with different pogroms happening at the same time in different areas without knowing about each other, there have even been fighting between pogroms when they have meet and belief that the other pogrom is actually a underhiver mob trying to stop the purging. The pogroms usually lose many of their members to the dangers of the underhive, their own incompetence or overenthusiastic fellow pogromers.

125. It's heavily stigmatized to not be married as soon as possible for the [ hivers | midhivers | underhivers | upperhivers ]. And it’s just as stigmatized to not get children as soon as possible, either through breeding or adoption.

126. Many of the hive’s non-essential components are made to function by the hard work of men, servitors and draft-beasts. The ancient machines that once did this are gone, unrepairable and/or nobody knows how to activate them.

127. Odeons for cultural activities such as singing, musical shows, and poetry competitions are spread out over the upper- and midhive. Some can also be found in the underhive.

128. Large amount of larger herbivorous/omnivorous animals (like cows, groxes, pygs, lobobster, or struthids) are kept in the [ hive | upperhive | midhive | underhive ], for food and entitlement. Possibly something corresponding to bullfighting in the latter case.

129. By old tradition do the [ Cabal of Cyberfalconers | Geisha Guild | Union of the Wire | Carcass Reclaimers ] report to and fall under the lordship and protection of the hive’s Choir-master Telepathica.

130. The [ upperhive | midhive | underhive | hive ] has a sauna culture.

131. By the hive’s reconning are portable voxcasters counted as small if they backpack sized.

132. The vox is used only for important messages, less important communication is done through runners and messenger [ pigeons | bats | foxes | servitors ].

133. A gigantic (we mean it) parabola disc is sticking out from the side of the hive, shadowing at least a third of the hive. From time to time it moves.

134. A notable Adeptus Astra Telepathica presence in the hive, with higher numbers than normal of support personal, ritualists, Black Sentinels guard-keepers, and others.

135. There is an elite-cadre of transhuman fighters in the hive that use sonic weapons and are heavy modified to use them at best capability and without danger themselves. Many of them have banshee-speakers augments and/or their sonic-blasters weapon-arms. They are [ a free order with their own tower that function as their concerto-surgery where others come to petition the sonic warriors for their service | made up by the children of house Tyrrand and Torung | the hive-governor’s creation, made from hens mind cleansed enemies | secretly a Tzeentch cult ].

136. The midhive operates on a three-shift rotation, over thousands of years each shift has developed its own culture, ritual, and sociolect. At the end of every shift there is a haka-ish ritual as the shift taking over communicates roughly "if you've left a mess for us we will beat you bloody" and the shift leaving communicates roughly "Come and have a go if you think you're hard enough".

137. There is a Space Marine priory-keep on the planet, from time to time they offer the different hives to help clean out their underhive a bit. Unknown to the planetary- and hive-governors do the Space Marines not just kill the underhivers but also capture all children they can to be turned into aspirants, serfs or servitors.

138. The nobility, members of the eccelarcy, and those of office train in archery as a meditative exercise. Possibly do some of the non-officed commoners also train in archery.

139. Garlic is believed to turn away evil spirits and are therefore grown around any important area. While the smell of fresh flowers is seen as most protective do dried flowers, flower water, and the bulbs also help.

140. There is a conflict of sort between the tech-priests with [ brass masks and black robes | checkered yellow and red robes | green robes, that makes the sign of the cog with their fingers | tentacular mechadendrites ] and the ones with [ chromed augments and venusian masks | black robes with gematric patterns stitched on | green and red robes that makes the sign of the cog with their knuckles | insectile mechadendrites ].

141. Because if ancient design choices or unfixed faulty repairs are many of the hive’s corridors and shafts wind tunnels. The wind’s strength and direction may be permanent, or it might fluctuate. The hivers use sail-carriages, wind-skateboards and such for quick transports across those areas.

142. Different areas and/or duties of the hive is associated with certain colours and members not from there and/or with that duty are not allowed to wear that colour.

143. Record keeping is seen as highly important in the hive. Likely does each sector and worker-gang keep their own records; possibly are larger areas of the hive taken up by the record libraries.

144. Everybody smoke, be it pipes, sticks, and/or other.

145. One of the hive’s factions/groupings mark themselves by keep their hair and beards (if any) long and braided.

146. Most of the hive’s “state” workers’ clothing are tightfitting and made with lots of straps and layers that are knotted together, giving an appearance of being "bound to their duty". This also makes it hard to run.

147. The hives’s enforces are archaically armoured in antiquitarian plate, chainmail, studded leather, lacerated laminars, animalistic face masks, and/or similar.

148. Ancle- too knee-high mist (or smoke) cover the floor all over the [ hive | upperhive | midhive | underhive ].

356. Trade Guilds may not manufacture, manufacture-houses may not trade, only merchant houses belonging to the nobility may trade with offworlders.

149. The hive’s ruler have in hens control murder servitors of an ancient inhuman model: large, black, nautilusian and crustaceanish, deathdealing abominations. Once activated they are near impossible to control as they went their destructive power on everything around them; even orders to stop or return will usually go ignored, they will return to their service-chambers after a set period of time after activation (or to much damage). The hive’s ruler use it as a threat against the hive’s other powers, and to “clean up” the underhive and the near outlands when they become too restless, or hen just wants to remind people about the destructive power hen have.

150. There is a slave caste of oppressed abhuman brutes (ogryn, beastmen, or similar) in the [ hive | midhive | underhive | outlands ] that are used for any heavy- and/or deadly labour work, and possibly as draft animals. The are not content with their loot [ but are loyal to the God-Emperor and believe they are atoning for their birth sins by their hard work | and while loyal to the God-Emperor are they just a spark away from open rebellion against their harsh taskmasters | and working many a-secret underground railway to get as many as possible out into the outlands where they believe they can live free | have turned to Chaos instead of an cruel and uncaring emperor and are planning a grand revolution ].
 
151. The [ hivers | outlanders | underhivers | members of house Bei-Long ] have large, light-sensitive eyes with barley any visible whites.

152. Decoctive spurs with pajados that jingle when walking are in right now and anyone fashionable have them.

153. There is cult in the hive that believe that the Emperor speaks through his weapons, with the cult’s priests diligently listen to the sounds of the hive’s weapons as they fire during battle or training. These priests dedicate their time to trying to decipher the Emperor's messages hidden in the sounds of gunfire. Many will lose their hearing and even their lives in this theological pursuit, but it must be done.

154. The hive is divided into estates with different (if many times overlapping) privileges, obligation and duties. The hive has a diet of estates that makes decisions for the hive and function as advisors for the hive-ruler – and has even the right to dethrone hen if a large majority agrees.

155. The hivers worship a pantheon made up by the Emperor (as the high-god-king), the primarchs, and lesser demi-gods (Imperial Saints, heroes, and similar).

156. The hive's highest Ecclesiarchal officers have their own notably [ well trained | large | well-equipped | augmented ] "church-militia" that only answers to them.

157. A humongous aerodrome lay beside the hive.

158. The hive’s [ nobility | PDF and AM officers | bounty hunter guilders | Ecclesiarchy ] espouse chivalry and virtue, but their sense of honour is tainted with cruelty, and sometimes even sadism.

159. The lyra, aulos, and pan flute are the instrument of choice for the [ PDF:s | adminstratum | Guild of Flame | Union of Adminstrators ].

160. The [ hive | midhive | spaceport | Macro Sector Delta-4 ] population associated dance with religious ceremony and also hold it in high regard for its educational qualities (according to them).

161. Infidelity is seen as a high crime and punished with death or similar if discovered.

162. The hive has a parliament, senate or similar, with representations of the hive’s different estates, geographic areas, guilds and/or similar. While the hive-governor can veto anything but a high majority decision is hen expected to listen to them and a governor that veto to many decisions can find themselves replaced.

163. Thermal baths are used for relaxation among the [ midhivers | upphivers | Juuie gang-house members | hivers ].

164. Croquet (or another game with similar feelings) is something all nobility and upperhivers (and much of the commoners) play and consider important to play. Much of the hive's politics and socialising is done during, or around, the croquet games, and a good game of croquet is socially elevating while a bad game affects the player’s standing negatively.

165. Kastelan Robots are part of the hive's internal defences, and can be found patrolling the hive's corridors, walkways and halls.

166. Murder-servitors, of ancient and arcane produce, hibernation in the hive. While the hive-rulers can activate them have no one the ability to control them anymore. They can only be shot in the right direction before being activated, where they will vent their fury on everything coming their way. After a set period of time their hibernation protocols will activate and they will return to their storage chutes. When they are activated the tech-priest doing the activation are often killed, also when hibernating they will randomly activate, only for a fraction of a second, but that is more than long enough for them to kill anyone within reach. This usually occurs once or twice a month. Their caretakers are mostly members of a semi-suicidal mechanicus death cult that see their death or injuries by the murder-servitors as something blessed.

167. Many of the hive’s religious rites involve animal sacrifices accompanied by singing and prayer.

168. Mosaic cover the floors of the upperhive and in better habs in other areas.

169. Genestealers have infested one of the [ outlander nomad-tribes | sump-sccavies | mining companies | noble houses ].

170. The food in the hive is mostly fungus bread, pound scum soup, soylens viridians, condensation water, and void sweat liquor. Even for the upperhivers, they just get it served fancier.

171. When it comes to promotion in the hive is seniority much more important than ability or competence.

172. The hivers are highly democratic with the leader of each worker-gang, militia-unit, and similar being chosen by his pears instead of being appointed from above. A culture of discussion, and possibly voting on any important decisions, is possible.

173. The inner walls of the nobilities’ estates are lined with sarcophagus, holding the mummified remains of their dead.

174. The hive produce its own textiles and fabric goods. Being good at weaving and/or needlework is something that gives prestige.

175. The hive’s tech-priests’ paraphernalia is catholic-ish (like mitre, crosier, stole, pallium, and/or similar).

176. The hive’s machine-cult and emperor-cult are involved in a shadow war with each other.

177. The hive’s machine-cult consider tracks the superior locomotion method and all tech-priests and higher lay-members have tracks.

178. The hivers distrust voidborn and those that visibly have the touch of the void. They likely make warding signs when near them and have any area where they stay marked with protective totems and glyphs. If voidborn move outside the hive’s space-port area there is a chance they will be lynched.

179. Large amount of vermin. Just killed off in the better parts of the hive (but there is always more coming), they are used as foodstuff in the lesser parts and betted on in the vermin fighting houses. The vermin-hunter guild is possibly a political force.

180. The hive belong to the Uniatist-faith with the hive’s priests being both members of the Mechanicum and Ecclesiarchy.

181. Has a highly ritualised culture. More or less everything has to be done in a proper manner and follow the proper rituals, be it drinking (different ceremonies for different drinks and in whose presence), greetings (ceremonies differ depending on the rank/gender/work/nature/etc. of the people meeting), weapon cleaning, making repairs (the ceremonies differ depending on what is being repaired and/or in what part of the hive the work is being done), decision making, eating, before battle (different ceremonies for different foes), after battle (ceremonies differ depending on the foes and how the battle went), etcetera.

182. It is a notable crime to take the Lord’s name in vain, as the hivers believe that He hears when called upon and punish those that summon his notice for no good reason.

183. Highly fermented foodstuff is standard, either as the main course or the side dish.

184. The hive is built upon a necron [ base | colony | tomb world ], and from time to times do people make it into the upper layers of the necron catacombs when looking for the treasures that supposedly can be found in the deepest part of the hive. Some of them makes it back alive and with more than just stories about guarded ancient technology. The baubles and items the few takes with them back (believed to be archeotech by the hivers) is sometime followed by necron constructs or agents with a mission take the item back and return.

185. Most of the corridors and many rooms on the [ upperhive | midhive | hive’s spacestation | hive ] have a secondary use as ossuaries for the bones of the areas dead. The areas used for ossuaries are expanding.

186. The hive’s nobility and their mimickers are followed by scantily clad people that dance, play music and/or just laying around looking pretty.

187. Wild ambuls are living in the underhive and the outland’s underground. Their digging are undermining the hive-structure.

188. Tiny cakes of salt pressed with images of the [ Golden Throne | planetary-governor’s profile | hive-governor’s profile | hive's protective saint | silhouette of the hive ] are used as coins.

189. The hive’s Machine Cult is highly mystical, with many and strange rituals and superstitions.

190. The nobility and their mimickers see hunting underhivers (and similar) as a valid form of entertainment.

191. Chairs or stools are not used in the hive, instead people sit on the floor or on pillows.

192. Two the hive’s many cults – the Church of Starry Wisdom and the Druidic Order of the Void Lotus – have declared each other heretics and are in a open war with each other. They are actually both genestealer cults hailing from different patriarchs who have decided that there can only be one of them around.

193. Palanquins are the modes of travel for those of status or means.

194. The nobility and their mimickers are obsessed with their own beauty, they spend hours each day making certain they look good and huge sums to take away anything that makes them uglier (in their eyes).

195. Water filled channels crisscross many levels of the hive, used both for water storage, aquafarming and transport.

196. A shadow war of spies, saboteurs and possibly even assassins is going on between the Ecclesiarchy members in the hive.

197. The Ecclesiarchy try to teach all the hive’s young basic reading and writing so they can read the holy texts and write prayer.

198. All ordained members of the Ecclesiarchy hide their faces with golden masks and the rest of their bodies behind red fabrics.

199. Ropes are hanging in front of all areas where drafts or winds are created (constantly or routinely) and on those ropes are prayer flags bound so they can flow in the air.

200. The servants of the nobility go around masked, so the nobles don't need to see their common faces.
 
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201. Prayer wheels can be found all over the hive and it’s seen as strange to not give them a turn when you pass them.

202. Cold water is a luxury; most water is at best lukewarm, and steaming at worst.

203. Warm water is a luxury.

204. The nobility and their mimickers consider fighting beneath them, they have underlings and champions for that.

205. Their dead are [ buried | cremated | voided | sunk into the water system | other ] with their weapons (or at least replicas), for use on their way to the Emperor’s side.

206. The nobility and high adepts have as a sign of their rank a big, heavy gold neckless with jewels in it.

207. Tank duelling, and/or games of tank-combat, are tradition among the aristocracy. And it’s a strange child of the hive’s nobility that are not in any way accustomed with a tank.

208. Those that can afford it move around areas they see as socially beneath their dignity carried on palanquins.

209. The members of the nobility are seldom seen without at least a "light entourage", and consider that something around fifty underlings, followers and/or hangers-on.

210. The rich show their opulence by lots of wood fouled fireplaces and similar.

211. The nobility’s footmen wear animal-masks.

212. The nobility respects non not of their number. They pay due obedience only to the High Adeptus Terra of the Imperium and the Lords of Mars, which they acknowledge as a greater power. They see the ‘nobility’ of other worlds as vane and worthless things, lumping them in with other ‘peddlers and malcontents’.

213. The Promethium Guild/similar are sponsors of the redemptionist cults, not out of any sacral reasons but out of profit hunger since the redemptionist preference for flamers and their constant use keeps the price high.

214. All grownup male hivers are expected to be bearded (at least a goatee), or hide their shame with false beards or veils. Male visitors who are clean shaved are given false beards or veils.

215. Collars with wide ruffs are part of the [ hivers | PDF:s | administrators | toll-takers ]’s standard look.

216. High status are marked out by long nails, with only the little-fingers being long for the lowest of those of higher status and the hive-ruler/s having long nails on all hens fingers.

217. The hive’s Ministorum representatives try to socialise with fellow members of the Ecclesiarchy that are on visiting starships.

218. The [ railway | tram | boat | buss ] systems that connect the distant parts of the hive are steam-driven.

219. A genestealer cult have infested one of the [ noble houses | underhive areas | mining cities connected with the hive | guilds ]. The cult’s infiltration has been made harder by some genetic degeneration that makes the majority of those born to the cult being abominations.

220. Prayer scrolls are not flown freely, instead they are put in omamoris before being vaxsealed unto machinery or equipment, or hanged around necks or belts.

221. The officers of the gateguards and enforces have as their weapon of station the [ trident | flail | sniper rifle | chainrapier ] and are expected to be at least trained in them.

222. Lots of religious arts, and any upstanding hiver is carrying a icon on their person.

223. Obsessed with gene-purity, those that can afford it constantly go thought blood cleansing processes, disown family members they have found suffering from chem-, rad- or similar damages, there is gene-testing of the population (with sterilisation and/or servitorsation of the ones found impure), and such. Mutants and abhumans are hunted and slain.

224. The nobility treat their servants and other commoners as little more than slaves who are barely worthy of being in their masters' august presence.

225. The nobility and their mimickers don’t use voxes, instead they are followed by specialist servants whose duty is to transmit any vox-messages to or from their master.

226. To prevent themselves from having to listen to their servants’ lowly chatter have the nobility made all their servants (with some exceptions possibly) mute.

227. Scar a hiver receive are enchanted with gems (or at least artificial crystals), electoo-circuitry, glittering metals and/or similar.

228. The Mechanicus cult-troops in the hive dress in landsknecht-ish clothing (ex. jackets with slashed puff-sleeves, tellerbarrets with feathers, hoses with slashed knees, large codpieces, etcetera, all in at least two colours).

229. Pelts of predators hang from the [ church-militia | PDF | enforcers | keepers of the great gates ] officer’s uniforms. Possibly different animals for different ranks or each duty have their specific predator that marks them.

230. Lots of internal fighting and upstaging for glory and honour between the hive’s work-gangs and duty-guilds. Maybe with real blood spill between crew-kin.

231. Commoners sits on the floor, only nobility may use chairs or stools.

232. There is a Guild of Crown/similar that keep great records of the noble families’, and their servants’ genes and bloodlines, so no impurities will find their way in and the ones that do are quickly found. If now the records are right…

233. Braids hanging from the shoulder/s are marks of status/honour, with the hive ruler having a veritable mantle made of braids.

234. While the hivers worship the God-Emperor as their only god do they give offerings to the void spirits, the hive spirit, the spirits of storm and tremble, and good fortune and any other spirits who may have a bearing on the situation.

235. Sugar and salt are probated substances in the hive, even if they can be given to people in need by the Medicae.

236. Beside the God-Emperor do they worship their ancestors. Offerings are given to them and advices and protection are asked from them.

237. The hivers tie prayer flags on the antennas, towers, grotesques and similar inside and outside the hive.

238. People of rank, or (possibly) wealth, are expected to have one or more lovers of the same gender as themselves.

239. The [ hive | nobility | outlanders | members of house von Klintek ] practises segregation of the sexes at almost every level, with very little contact between them except under strictly-ritualized circumstances.

240. Auto-injectors, filtration units and other cyberware that partly show up as liquid filled tubes and/or containers are common among the hivers.

241. In combat the [ hivers | hive’s Death Cult Assassins | bounty hunters guild | members of house Rötger ] favour the use of long rifles, silenced weapons and stiletto blades.

242. The [ underhive natives | spaceport commoners | Guild of Painters | members of house Laou-Dee ] are rumoured to kill and maim over the slightest provocation.

243. Officers of the hive’s enforcers, PDF:s and such are marked out with [ nobori back-banner | small, flexible, ornamental wings attached to the back of their armour | high, flowing helmet crests | flowing red capes ].

244. The [ midhive | enforcers | hive | house Ask ]'s medical crew are all clones of the same Joi-template, they are marked out by their pink hair.

245. The megaroaches that live near the [ hive sump | forcefield generators | manufactorums belonging to house de la Que | Kitchen Coven’s mystai-pantrys ] can be harvested for biochemicals that can be used to create a very potent [ psy-amplifying | combat | Navigation | psychedelic ] drug.

246. The [ PDF | enforces | sanctioned militias | spaceport guard ] are united by colours not equipment, with every armsman having to get their own body armour, rifle, pistol and close-combat weapon, leading to an eclectic collection of equipment.

247. Everybody have nose jewellery, with the higher up in rank the more expensive and grandiose it becomes, with larger sizes, chains, larger gemstones and such.

248. The hive’s tech-priests never interact with non-members of the Machine Cult directly, instead they do it through lay members of the cult.

249. The [ hive | PDF | Orders Hospitaller’ infirmaries | Train Tribes ]’s medicaes harvest the dead and dying for organs and body fluids. This is seen as fully normal.

250. All doors in the hive that are not airlocks or security doors are made out of wood or wood-like material. Likely the ticker and better wood the better the area.

251. The [ hivers | manufactorum workers | adminstratum adepts | members and underling of house du Nord ] are expected to spend part of their freetime praying toward the hive’s main house of worship, as a proxy for Holly Terra. Possibly do the workshifts have pauses in them for praying, divided up in such ways that some of the workforce can continue their duty when others have their prayer duty.
 
252. A shadow war of spies, saboteurs and possibly even assassins is going on between the hive’s different tech-priests.

253. Lots of transparent tanks and tubes with bubbling, swirling, colourful substances. Many of the tech-priests, servitors, and possibly some (or many) of the hivers, carry around tanks and tubes as part of their cybernetics and/or gear.

254. The hive’s Machine Cult considers mauls and powerclaws illfortune weapons since it was those that Horus used to wound the Omnissiah in its aspect as the God-Emperor.

255. All the hive’s tech-priests are unusually human looking.

256. Squigs infect the [ upperhive | midhive | underhive | outlands | hive ] and it is not possible to get rid of them without completely shutting down the area for an extended period of time. The commoners likely use them for food and have possibly been able to semi-domestic some of them.

257. Snakes and chain tattoos on all [ hivers | nobility | dockworkers | gatekeepers ].

258. The hive’s tech-priests, or a subcult among them, have an interest in a specific xeno-race’s technology.

259. Corals infest the hive’s greater water tanks, or are part of the water filtration/hydrofarming system, in whatever case it needs to be cut back from time to time. The harvested corals are possibly used for jewellery and/or simpler building material.

260. Duels over matters of honour are common among the [ hivers | nobility | PDF & enforcers officers | guilders ]. The way the duals are conducted can be highly varied.

261. Honoured dead are mummified and kept near to the living so the later can ask them for advice. Holydays or rituals where the dead are taken out of their tombs and niches and carried around are possible.

262. [ Everybody | Adminstratum members | Guilders | Ordained and lay-members of the Mechanicum ] go around masked. The design of the mask depends likely upon the wearer’s place/role in the hive’s structure and/or hierarchy. Showing your naked face is probably something highly intimate.

263. Water, or at least clean water, is rare and rationed. Possibly does hive currency represent amounts of water.

264. The [ hive | Train Tribes | spaceporters | house Faber ] is divided along gender lines, with each gender having their traditional duties, which members of the other gender are not allowed to do.

265. The main [ hive | midhive | Ecclesiarchy | outlanders ] culture is espousing unity and eschewing duality. Likely leading to that the crew (men and women) trying to appear as alike as possible and any markings needed to show rank or duty are as minimal as possible.

266. Most of the [ hive | midhive | house Tyrrand | outlanders ]’s religious rites involve mortification.

267. Drug use is highly common, both for recreational use and to enhance the population ability to do their assigned duty.

268. There are many theatres, music halls, and opera houses for the populations entertainment, spread out over the hive.

269. Most of the hive’s internal vox-units are servitor based.

270. An unending ritual parade travels all over the [ upperhive | midhive | underhive | hive ] in an unbroken path.

271. There exist many Emperor’s Tarot readers, both automatic and living, all over the [ upperhive | midhive | underhive | hive ] and most of the population visit them for guidance weekly, and for any important decision, if not even more often.

272. Lots of glass-doors, windows and maybe even walls inside the hive. Could be fully transparent to/or barley semi-transparent, simple one great sheet of glass or advanced stained glass constructions. The material use is possibly not actual glass but some other transparent/semi-transparent material.

273. Some exotic fungous, lichen, plant or similar have taken root in the [ upperhive | midhive | underhive | hive ]’s air purification system or airducts. The infestation constantly spread spores, pollen or such that have a narcotic effect on humans, causing the population to partially live in a very special dream world.

274. The [ hive population | nobility | spaceporters | Nordeswärd gang-house ] follow matrilineal family-lines with children being brought up with their mother’s family. The father is not expected to join the mother’s family, even if many do, but he is expected to stand for some of the childrearing which could as well be in the form of him giving money as physically helping out.

275. The hive’s morticians are wrapped in bandages and ragged robes, their face hidden. They speak in whispers (if that), move strangely and give no rites for the dead before taking them or condolences for their kin. Nobody know how they recruit but they most have their ways since they are still around.

276. The [ Ecclesiarchy | hivers | house Prinn | Stowageer Guild ] are believers in fengshui. This also effects how they see modifications to their area with any modifications that are unharmonic being resisted or having to be placed in areas where they harmonise, even if it is more costly/time consuming. Repairs might be prioritised upon what will bring back best fengshui.

277. Advanced and high hairstyles with lots of decorative hairpins and such are marks of status and fashion among the [ hivers | nobility and their mimickers | administrators | members of house Clithanus ]. With the ones that can afford it having coiffures so large they become more than ungainly and too heavy for comfort.

278. The Navigators quarters take up an unusually large area of the hive’s spacestation.

279. Natural hair is seen as unhygienic. Possibly are decorative wigs used, possibly are such things seen with the same discuss as natural hair.

280. Many of the [ upperhive | midhive | underhive | hive ]’s corridors and chambers are flooded with water, maybe just ankle deep or maybe the whole area is under water.

281. The mummified heads of the [ hivers | dockworkers | Ecclesiarchy | house Balfour’s members ]’s dead line the inner walls of their areas.

282. Prayer beads hang from all [ hivers | members of house d’Erlette | spaceporters and orbital workers | Society of Penpushers and Paragraph-readers ] belts or necks. Visitors that seemingly lack prayer beads will be gifted with them, those that don’t accept the beads or later don’t wear them will be seen as suspect and find people making protective signs when they pass.

283. Much of the work that would be done by monotask-servitors in the [ hive | upperhive | midhive | Ecclesiarchy’s holdings | Guild Halls ] are done by advanced, and esthetical pleasing, automats. They are as in good shape as the rest of their surroundings and while nicer to look at then servitors are they harder to maintain.

284. Navigators and astrophats are seen as holy by the [ hivers | nobility | members of house Blichfeldt | Ecclesiarchy ], since they can see the God-Emperor’s light respectively have stood before it, and treat them as such with pleas for blessings and requests for sermons.

285. An Imperial Knight freeblade lance, or smaller household, with followers have the hive as their home. They consider themself the protectors of the hive and having a right to sit at the hive-lords table, while also not being under any rulership of the hive-governor – they only follow his orders if they think they are sound, if not will they go their own way.

286. The [ hives | spaceporters and orbitworkers | members of house Hsan | Waiting Guilders ] cover their skin with protective script and glyphs. This may also expand to their clothing and armour.

287. There is a belief among the [ hivers | adminstratum | members of house von Junzt | Guild of Freeblade Assassins ] that comfortable living creates weaklings and their living spaces are designed and furnished after that belief.

288. Among the [ upperhive | midhive | underhive | hive ]’s interior defences are crossbows hidden behind walls, trap doors with spikes on the bottom, pendulum axes that swing down when you open doors the wrong way, and similar stuff spread by the tech-priest Trap-Magos Gyga-10.

289. Status lines the walls of all important corridors and many of the less important ones.

290. Shrines, in all manner of different sizes, can be found all over the [ upperhive | midhive | underhive | outlands | hive ].

291. The air in the [ upperhive | midhive | underhive | outlands | hive ] is thin, making oxygenated air a valued commodity.

292. Abominational murder-gholams are sealed in cyro-stasis near important areas, or spread out over the hive, until absolutely required.

293. A returning problem of rage-zombie-virus outbreaks. If it goes on for too long is it not unusual that the main carrier and/or rageer get possessed by a lesser [ Khorne | Nurgle ] daemon and reshaped into something a bit more sturdy and lethal.

294. [ Hivers | House al-Azrad members | outlanders | spaceporters ] of one gender is expected to go around robed and veiled when interacting with outsider and members of the other gender not of their close family.

295. The [ hive | upperhive | midhive | underhive ] is archaic, with feasting halls, prison and torture dungeons, fire pits, processional galleries, portcullis, and such.

296. Most of the [ hive-workers | midhivers | spaceporters | members and underlings of house Wormius ] works in pairs, chained together by the arms or neck.

297. Betting and gambling is the main entertainment of the [ hivers | house Philetas | Sanctioned Thieves | upperhivers ]. Even if there are sanctioned betting houses, so are there likely many illegal gambling dens spread over the hive.

298. Lots of stone are used for construction and/or decoration.

299. The [ hive | house Palladius | Sworn Minions of the Steward | Divisio Biologis ] believes in eugenics and who gets to sleep with who follows special planned programs. They likely don’t really know what they are doing, and it’s possible that they try to seduce, kidnap and/or other ways to get gene-material from outsiders with the seemingly right traits.

300. Numerology is important to the [ hivers | house de la Que | Discreet Fane of Freeinquirers | spaceporters ], with some numbers seen as good and others as bad. Anything involving the bad number is evaded, even down to leaving stuff behind so it’s not corresponding to a bad number in amount.
 
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124. Semi-regular pogroms into the underhive to hunt down the mutants and witches the midhivers believe lives there. Those pogroms are seldom over the whole underhive but instead happening from different areas of the midhive into the nearest underhive area, and it’s not unusual with different pogroms happening at the same time in different areas without knowing about each other, there have even been fighting between pogroms when they have meet and belief that the other pogrom is actually a underhiver mob trying to stop the purging. The pogroms usually lose many of their members to the dangers of the underhive, their own incompetence or overenthusiastic fellow pogromers.

Som basen i en one-shot! Jag hade att ett valv innehållande värdefulla saker tillhörande gängen som föll ner i underhiven efter att banken den var i gick sönder i en hivequake. Så spelarna var normala fattiga människor i hiven som tog den här chansen att råna gängen och bli rika! Men vad som börjar med att racea en grupp gängmedlemmar ner i underhiven blev kaos när två olika pogromer började samtidigt.

Jag rullade en massa mer på del tabell 1 också så alla officerarna hade chain axes och där var en boss fight mot en jätteanakonda som blev besatt av en demon i en aqua-odling! Dina listor är sjukt bra!
 
301. The members of the [ nobility | hivers | house Bei-Long | Kith of Light Keepers ] are all bedecked with jewellery, with the amount of jewellery increasing with rank.

302. Plants, lichen, and/or fungi grow wild all-over the [ hive | midhive | underhive | shell ]’s interior, with possibly some areas being overgrown.

303. Areas with harmfully high radiation exist in the [ upperhive | midhive | underhive | outlands | hive ].

304. Among the [ hivers | members of house Juuie | outlanders | Fishmonger Union ] is cleanliness seen as highly important, both real and symbolic. Bathing is likely done at least daily, when possible, and hiver’s clothing and equipment is likely cleaned as often, or at least changed. They will not eat or touch things they consider unclean. There are likely lots of purification rituals to make “unclean”-but-useful things be perceived as clean-ish to them.

305. Foodstuff is used as currency among the hivers, the more uncommon the foodstuff the more it’s worth.

306. The [ hivers | members of von Klintek | Fraternity and Sorority of Pound Scum Keepers | spire-guard ] are early silent.

307. The [ hivers | house Ask | Verminators Guild | Executioner-families ] ritually cannibalise their honoured dead.

308. A large amount, if not all of the [ hivers | Combine of Shotgun and Shield | house Gruber-Ivenoff | midhivers ] are trained in the lesser secrets of the Adeptus Mechanicus. This probably makes them either Mechanicus’ laypeople or heretecks depending on how they use their knowledge.

309. The [ hivers | Union of Bookkeepers | house Drumstein | oxy-farmers ] use their dead’s skin to make leather and parchment.

310. Romantic courtship among the [ hivers | Venators | House of Blades | Caretakers of the Vents ] often consists of a ritual battle between the two parties.

311. Society in the hive is highly stratified, with each member of them having a very specific role and set of responsibilities, as well as a strict chain of command.

312. Lots of colourful fabrics cover large parts of the [ hive | upperhive | spaceport | Ratters Cabal ]’s corridors, chambers and similar.

313. The interior of the [ upperhive | midhive | underhive | outlands | hive ] is cathedral-like with vaulted ceilings, and the main corridors are broad with at least one upper gallery.

314. There are no hostels or inns in the spaceport; instead visitors are expected to be accommodated as guests by the port-population.

315. There is a “fika” tradition [ in the hive | among the nobility | licensed Undertakers | Union of Enslaved ], during that time everything beside the essential stops.

316. Great kelp forests whose stalks resemble bamboo fill the [ upperhive | midhive | underhive | Aquaratio Guild | hive ]’s hydrofarms and much of the area’s commoners’ clothing, everyday items and food are kelp based.

317. Part/s of the hive is blocked off because it has been taken over by the flora and fauna from a grand zoological garden that went awry. There has been attempts to get it removed but it stubbornly persevered and now, a few generations later, it is just easier to let it be than to get rid of.

318. The hive is decaying, its civil structures failing, its ancient grandeur rotted. It’s rife with petty corruption, apathy and slow decay, neglect and partial abandonment marks many of its holds and levels.

319. The [ hivers | nobility | Atmospheric Reclamators | House of Gears ] has a highly ritualised vengeance and assassination culture, where assassinations are legal, as long as it is done by guild members and you have filled in the proper forms and can call upon the right rights.

320. The [ hivers | midhiveer | outlanders ] are fearful of bodies of water larger than a bucket, and would likely never travel by boat if given a choice. Possibly do they also distrustful of even very shallow water if it is over a broader area (like a very broad poodle).

321. Monkey-based cybermals climb the walls, crawlspaces and such in the [ upperhive | midhive | spaceport | shell | hive ], making repairs and logging faults too big for them to handle. There are rummers about some of them going wild and creating their own society that they supposedly keep alive by somehow corrupting other cybermals to join them, or (other say) they are able to reproduce naturally and their inprogrammed knowledge make it possible for them to augment their children to full cybermall status.

322. The tech-priest that work with the technology within the [ spaceport | Adeptud Astra Telepatica | grand gates | oxy-farms ] areas are of a different order then the rest of the tech-priests in the hive. This is visible regarding their colours, symbols, rituals and/or equipment.

323. Lots of tech-priests and Mechanicus lay-members.

324. The [ Morticians Guild | Slaver Union | House of Iron | house Iktomio ] has an appearance of piety and religious virtues, but it’s a mask to help gain power and/or justification.

325. By tradition is the weapon of office for the [ Caretakers of the Vents | shrine workers | vox-operators | ammo-haulers ] the [ half-hand sword | bardiche | staff-flail | sai ] and they, or at least the foremen, are expected to carry them.

326. Small dirigibles travel the upper levels of the high corridors and holds.

327. A population of uplifted [ bears | orangutangs | dolphins | gorillas ] are part of the population in the [ upperhive | midhive | underhive | outlands | hive ].

328. There is no internal way to the hive’s [ spaceport | Carcass Reclaimers’ protein reclamator facilities | macro-cannons | Astropathic Relay spire ], you can only get to there by outside entrances.

329. The servo-skulls in the [ upperhive | midhive | underhive | outlands | hive ] wear masks and/or wigs.

330. Dropping mustachos on men in the [ hive | upperhive | midhive | underhive ], the fashionable ones have mustacho-beads.

331. The [ hive | upperhive | midhive | house Buroburum | Fraternity and Sorority of Pound Scum Keepers ]’s hierarchy is unclear, byzantine and mysterious to outsiders, as well as to many of the crew-population itself.

332. None of the commoners may turn their back to the members of nobility or their thrones.

333. The floors on many corridors (and possible also holds) are covered by ice and sleds and ice skates are used for transportation.

334. To most of the population the hive-governor and the upper spire are something semi-mythical, with some believing that they are not real in the physical sense.

335. To most of the population the outlands are something semi-mythical, with some believing that they are not real in the physical sense.

336. The hive use [ large testudines | giguanas | packerpillars | yaks ] as pack-animals.

337. A notable part of the hive’s [ enforces | haulers | lower administrators | pleasure workers ], if not most of them, are created through esoteric biological means – rapidly grown in amneo-vats from flesh-templates and given a baseline knowledge of their setting and their duties in it delivered via cranial data-slugs. They are “born” ready to immediate full file their role, at least on a junior level.

338. As a group the [ Kitchen Covens | Guild of Blood and Heraldry | midhivers | house Habiar ] are serious minded and sombre people, with a deeply deep-seated emphasis placed on order and hierarchy. May lead to problems when having to interact with less ordered people or organisations.

339. The [ hive | upperhive | midhive | spaceport ]'s lawkeepers are all clones of the same Junsa-template, they are marked out by their turquoise hair.

340. The life of the upper class are full of an relentless succession of balls, dinners, grand coronations, and other seemingly frivolous formalities of social and/or symbolic importance.

341. [ Hullghasts | Grots | Ur-ghuls | mutant rats ] infest all levels of the hive. They scavenge, steal, and hunt whenever they can and whatever they can. Many a-pet or drunkard have been lost to them.

342. The Rochians is a group in the [ upperhive | midhive | underhive | nobility ] that expose themselves to sickness in a belief that by becoming sick and surviving they become stronger. A Nurgel cult have sprung up among them.

343. Order of the Ram is a sex-club among the [ nobility | upper class | decadent midhivers | spaceporters ] where the members take pride in all the STD:s they have collected. A Nurgel cult have sprung up among them.

344. Weaker warp-entities possess servitors and the too weak-minded to wreak havoc around them.

345. Weaker warp-entities possess servitors and the too weak-minded. Ones possessed the bodies begin to [ use whatever is at hand to build strange totem-like false-devices | try to move toward a specific place where they will possibly join other possessed to construct a large strange totem-like false-device ].

346. Weaker warp-entities possess the fresh dead wreak to havoc around them.

347. Weaker warp-entities possess the fresh dead. Ones possessed the animated corpses begin to [ use whatever is at hand to build strange totem-like false-devices | try to move toward a specific place where they will possibly join other possessed to construct a large strange totem-like false-device ].

348. The [ hivers | nobility | Crawlspace Keepers | Adeptus Astra Telepatica ] are obsessed with ossuaries and all manner of blessed bone trinkets and supposed saint’s relics, and they go to great lengths to enshrine and preserve their ancestor’s remains and honour their memories (sometimes simply to bask in their reflected glory).

349. The hive’s fighting elite is equipped in gear not dissimilar to the Tempestus Scions and/or the Arbites Exaction Squads, too bad they are nowhere near as well-trained, disciplined or iron willed.

350. Perfumes and other agreeable scent emitters are spread with the [ hive | upperhive | midhive ]’s air-system. Depending on the quality of the air they might only do a subpar job hiding the air’s staleness and chemical smells.

Dina listor är sjukt bra!
Tack :)

Om du ska äventyra i en understack vill jag föreslå podden Underhive Lorekeepers, det är en massa lore och spekulationer rörande Necromunda utifrån vad man vet, och båda hallåorna brukar stanna upp diskutionen för att ta upp en gäng-idé de har fått från materialet som diskuteras och hur denna skulle kunna vävas in i världen omkring dem, ex. under episoden om sågvapen så ledde presentationen av sågyxor till en idédiskution om ett "skogsarbetar"-gäng som fäller trädstora svampar/liknande som växer i understacken med sågkyxor både som redskap och vapen.
 
Tack :)

Om du ska äventyra i en understack vill jag föreslå podden Underhive Lorekeepers, det är en massa lore och spekulationer rörande Necromunda utifrån vad man vet, och båda hallåorna brukar stanna upp diskutionen för att ta upp en gäng-idé de har fått från materialet som diskuteras och hur denna skulle kunna vävas in i världen omkring dem, ex. under episoden om sågvapen så ledde presentationen av sågyxor till en idédiskution om ett "skogsarbetar"-gäng som fäller trädstora svampar/liknande som växer i understacken med sågkyxor både som redskap och vapen.

Ohhhh! Ska kolla upp den podden!
 
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351. The upperhivers are decadent and in the areas they socialise are opulent establishments for drug use, drinking, sex, and/or other indulgences – maybe there is even a sensorium available for the wealthiest.

352. Feathers are marks of rank, with the hive-ruler/s having an oversized feathered cloak and bonnets as their mark of office.

353. The elite-fighters that guards the [ spaceport | grand gates | Adeptus Telepatica holdings and subjects | generators ] are of unusual stock – 1) death world tech-barbarians; 2) cyber-ogryns; 3) death cult assassins; 4) monstrous servitors; 5) skitarii; 6) beastmen; 7) Armiger-pattern Knights; 8) psyber-linked beasts; 9) robots; 10) Arachni-servo-rig warriors.

354. The [ hivers | upperhive commoners | Guild of Dye Makers | tech-priests and admek lay-members ] all have replaced their legs with prosthetic or cybernetic stilts.

355. Gardens with crassulaceaes, cactuses and other succulent plants can be found all over the [ hive | upperhive | midhive | shell interior ]. And you can also find the those planted in niches or similar here and there alcove the hive. It’s seen as bad luck to desecrate those plantations.

356. Lots of ratlings. They are [ secund-class citizens and servants | the majority of the population, with many areas actually not fully made for pure-strain human proportions | slaves and outlaws ].

357. Each guild, noble house, and greater manifacorum oligarch are patron of their own PDF or IG regiment.

358. All [ hivers | underhive | outlands | shrine workers ] members vary around a medicine bag, that contains sacred and personally symbolic items.

359. The hivers are divided into cast-guilds, or similar, with different duties and rights. Old cast-guilds can be dissolved and new ones founded by the order of the hive-ruler/s, but some of the castes-guilds are as supposedly as old as the hive itself and there would likely be strong reaction to their dissolving.

360. In the [ hive | midhive | spaceport | areas around the grand gates ] are there no living quarters in the classical sense, instead people are housed in large chambers where they have created tent villages/towns and/or divided space with the help of folding screens.

361. Most of the internal distance communication in the [ hive | upperhive | midhive | adminstratum areas | Carcase Caretakers domains ] is done with voicepipes and pneumatic tubes.

362. The hive's [ militia | professional duellists | wyrd-hunters | combat-pilots ] throw turmeric on their faces before going to their duty.

363. The hive’s different [ duty-clans | sectors | domes | ethnic groups ] have each their own thick sociolect and many of them have hard time understanding each other’s sociolect or standard low gothic.

364. Large codpieces are part of the [ enforcer | PDF | verminators | gateguards ] officers' and fighters' uniform, no matter the gender.

365. The [ hive | enforcers | Geisha Guild | gate-guard ]’s officers have as their weapon of station something unusual (trident, bow-n-arrows, flail, sniper rifle, etc.) and are expected to be at least trained in them. There is likely prestige in being good with the weapon.

366. The [ hivers | spaceport population | Cabal of Cyberfalconers | house Kimrik ] believe in the protective ability of dreamcatchers, and can be found hanging in all their living areas and important parts of the hive, the later are possibly very large with diameters over 3 meters. The dreamcatchers are made by their priest, cunningfolks, and/or psykers, if not all of them.

367. The guild, union, or such that has as duty to take care of offworlders are forbidden to speak. They communicate through written notes and/or with sign language.

368. The [ Geisha Guilders | sump-scavies | space-port workers | enforces ] usually perform small forms of religious observance in their daily tasks.

369. There is a Imperil Knight household in the hive, they are also an important family within the [ Ecclesiarchy | Guild of Blood and Heraldry | House of Blades | Kith of Light Keepers ].

370. Gremlins – cyber-homunculi tech-saboteurs gene-crafted from a monkey-base – are used in the war between guild-houses and manufactorum-clans. There are rummers about some of them going wild and creating their own society where they are somehow reproducing. This can’t be true after all since gremlins are vatgrown and can’t survive in the wild. Still the rumours persist.

371. When nonhivers are precent the hivers away their unmarried sons and daughters (or maybe only one of the genders) and they may only interact with outsiders if there is a chaperon present, once they are married there is no problem.

372. Large (at least a meter tall) monster masks are carried on the back by the members of the [ Aquaratio Guild | Ratters Cabal | Venators | Gild of Flam ] during their duty time.

373. Beside the shotguns and shock-truncheons are the hive’s enforces archaically armed with antiquitarian flails, daishos, billhooks, kophesh, bhuj, and/or similar.

374. Decoctive spurs with pajados that jingle when walking are part of the uniform for the [ enforces | PDF officers | bearers of letter-of-mastery | Funeralians ]

375. Members of the [ nobility | administratum | wyrd-hunters | Theatre guilders] wear distinctive and possibly sinister masks to mark them out from the rest of the population.

376. The [ enforces | outlanders | Torung gang-house | Funeralians ] believe it’s wrong to not treat dead enemies with at least the minimum of respect that they treat their own dead.

377. The [ bounty-hunters | nobility of house Kimrik | PDF officers | corpse-reclaimers ] write death poems before battle, duels, or other times of notable chance of death.

378. The [ hivers | Iktomio gang-house | stowageer | population of Macro Sector Tetra-9 ] practises animal sacrifices, accompanied by singing and prayer, to the Emperor, ancestors, and/or similar. Afterward, hepatoscopy (divination by examining parts of the sacrificed animal) is often performed.

379. Libation – an offering involving the ritual pouring out of a liquid, most commonly consisted of watered down wine, but also sometimes of pure wine, honey, olive oil, water or milk – to the Emperor, saint/s, the machine-spirits, ancestors, and/or similar is a common practice among the [ hivers | outlanders | shell-habbers | Union of the Wire ] when they think they should give thank or honour, or ask for help or guidance.

380. There exist a minority that hide their bodies behind robes and rebreather masks. They have a notable presence among the [ hive | midhive | underhive | spaceport ]’s [ refreshment sellers | lenders | gun sellers and artificers | Executioner-families ].

381. The hive’s [ administratum members | nobility | midhivers | members of the Woo-Shing gang-house ] have a preoccupation with physique, and their style of clothing is often designed to reveal as much of their bodies as possible.

382. Athletic games are a custom part of the [ hive | nobilities | ecclesiarchy | spire-guard ]’s celebration, be it for victory or to honour the God-Emperor.

383. The [ outlanders | nobles of house Habiar | Carcass Reclaimers | Buroburum gang-house members ] are highly honourable, most of them would rather lose a war then win it using dishonourable means. What they consider honourable and dishonourable may be a bit different from others’ ideas of those concepts.

384. The [ officers | young nobility | members of the Haberdasher Guild | spaceporters ] has a strong duelling tradition, sometimes to settle a point of honour but more often to test themselves and their swordsmanship.

385. The bodies of the [ hivers | spaceporters | water guilders | oxy-farmers ] are decorated with seaman-ish tattoos. They might just be decorative or every one of them might have a specific meaning within the chapter, or a bit of both.

386. The rituals of overhaul for the different greater machineries of the hive are ended with a mass involving an animal sacrificed.

387. The hive’s Mechanicus’ cult-troops are in majority Death Cult Assassin-ish.

388. The [ Crawlspace Keepers | Banner of Bibliognosts | Union of Enslaved | Atmospheric Reclamators ] guild-militants are also the hive’s warrior-elite (outside of nobilities’ own elt-forces).

389. A previous hive-governor had a special taste and installed amneo-vats for the creation of gene-sculpted, androgynous pleasure-abhumans. Things have happened since then and now a-days they make up a notable part of the commoners workforce in the Spire, if not most of the it.

390. Feathers are used as honour markings among the [ hivers | enforces & PDF:s | House of Gears | Slaver Union ].

391. The hive’s tech-priests are cunning in the art of holograms, something they take pride in and like to show. This means that all the hive’s official hologram-units function to their full capacity and are well taken care of, and that the tech-priests offer their services as holotech-specialists to any starship that visits the hive’s spaceport. Simpler holotech devices can also be found for all manner of uses all over the hive.

392. The hive’s ecclesiarchy’s cult-troops are in majority Death Cult Assassin-ish.

393. The hive’s nobility, oligarchs and guild masters are expected to carry around their own fine-crafted cutlery, with the decorated gripes made out of rare wood, ivory, precious metal or similar. And also having digi-weapons in them.

394. Only the members of the Vox Guild have the right to operate or transmit through voxcasters and they have their own coded order-chant-shorthand that they use for this.

395. Lots of monasteries.

396. The hive’s population is highly insular toward outsiders, trying to have as little as possible to do with them. Possibly do there exist purification rituals hivers have to do after interacting with those not of the hive, or even rituals for any area contaminated by outsiders, and/or they may only interact with outsiders when dressed in vacuum sealed voidsuits.

397. The various regions and compartments of the hive have their own noticeably different accents, slangs and sayings.

398. The most common vermin in the hive is a kind of [ owl | crab | octopus | lizard ].

399. Many of the hive’s Cherubim have “devolved”, as in allowed some corrupted and mangled version of their organic cortex to take over their behaviour. This have led to some very strange behaviour from them, sometime with unpleasant consequences. There are rumours about them eating vermin and/or the dead, and kidnapping babies to turn into new cherubs.

400. Many of the walls in the [ spaceport | spire | hive | Ammunition Guild’s holdings ] are painted with decorative patterns or scenes. Possibly do the people and/or tech-priests believe that those need to be fixed if damaged or the area’s machine spirits will be angered.
 
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367. The guild, union, or such that has as duty to take care of offworlders are forbidden to speak. They communicate through written notes and/or with sign language.

Den säger så mycket och är så naturligt i spel utan att kräva en massa beskrivning. Jag hade ju som spelledare också faktiskt skrivit lappar istället för att prata som de NPC:erna!
 
401. Among the [ whole hive | members of the Pyros Guild | Ecclesiarchy | nobility ] there is an idealisation of motherhood and being pregnant, and even women who are not pregnant use paddings to give the appearance of being it. Possibly have rakish males also taken up this fashion.

402. Only one gender is ever considered truly adult among the [ hivers | upperhivers | midhivers | Haberdasher’s Guild ]. Members of the other gender are there to be decorative, protected and used in marriages.

403. Lots of albinos among the [ hivers | upperhivers | underhivers | enforcers ].

404. The [ nobility | guilders | enforcers | Hearth Stocker’s Guild ] is highly decadent with traditions of orgies, overindulges and use of illegal substances.

405. Members of the nobility compete with each other by big game trophy hunting. Most likely it’s not just about how grand the trophy is that count but also how close the hunter came to it, the weapon used to bring it down, how good told story about the hunt and/or similar.

406. The [ nobility | Accountants Guild | Fishmonger Union | hive ] cling to the former glory of their linage, spending more time reminiscing about the past than looking to the future or caring for the present.

407. The nobility consider personal combat, man-to-man, beneath them. That does not mean that they don’t fight, just that they don’t do it outside of some kind of war-machine.

408. The [ hivers | nobility | Flesh Cutters Guild | underhive “natives” ] practice ritualized cannibalism of their own honoured dead and worthy foes.

409. The bloodlines of the hive’s nobility are seemingly tainted with many know madmen and monsters having come from their ranks.

410. While the local aristocracy is as callous and bloodthirsty as most Imperial nobility are they strangely honourable and curtly about it. Assassinations are unthinkably done and blood spilling or killing are only done following the right procedures (duels, proxy wars or all-out wars, depending the right processes).

411. The nobility speak in High Gothic [ among themselves | only ].

412. Long, lacquered nails are signs of status.

413. Much of the [ nobility | guilders | spaceporters | Guild of Blood and Heraldry ] are notably inbred.

414. The nobility are thick with secrets and hidden horrors, and a number of their scions have become noted for the cruelty and fevered madness.

415. Lots of glassworks, both decorative and practical in the [ hive | upperhive | midhive | wyrd-hunters holdings ].

416. The officers of the [ gate-guards | ammo-haulers | vox-operators | gendarme ] are equipped with exotic side-weapons (ex. needle guns, duelling lases, kraken-tooth daggers, etc.), more as a badge of rank and means then as something they expect to use in combat.

417. The [ nobility and their mimickers | hive’s high adepts | Stowageer Guild bosses | spaceport entitled ] compete with each other by trying to have the most exotic bodyguard following them around.

418. The [ spire | hive | upperhive | shrines and shrine workers holdings ] are full of artificial waterways, aquariums, decorative sea-gardens, fountains, and similar.

419. Mood-swings and sadism is common among the [ nobility | guilder oligarch-families | Guild of Freeblade Assassins | house Torung ].

420. Leman Russ tanks are part of the outer and inner defences, with tank ways and stops inside the hive and along all levels of the shell.

421. Members of the [ nobility | higher hive adepts | guilds | Ecclesiarchy ] are expected to give public speeches to their underlings and/or holdings regularly to maintain order, broadcast the right kind of information, and generally show themselves.

422. The [ nobility | guilders | Drumstein gang-house | Discreet Fane of Freeinquirers ] give an appearance of piety and religiosity with close ties to the Ecclesiarchy, but it’s a mask for plays for political power thought the church.

423. The hive’s canals and waterfalls (planed or created by broken construction) have waterwheels constructed beside them by later generations.

424. The imperial eagle is [ tattooed | branded | carved ] on the forehead of all hivers.

425. The imperial eagle is [ tattooed | branded | carved ] on the forehead of all [ members of the Ecclesiarchy | PDF:s and IG:s | nobility | Waiting Guilds ].

426. The hive’s nobility are known to respond well to having their pride stoked, but if they feel insulted or slighted in any way, they'll lash out.

427. Calming music is played on all functioning levels.

428. Grow flowers for shrine offerings and possibly decorations.

429. The hive’s greenhouses grew spices, not foodstuff.

430. Most [ hivers | house Kimrik members | Sanctioned Thieves | spaceporters ] always draw the Emperor’s Tarot before making any important decision.

431. The [ hive | bounty hunters guild | hive’s ecclesiarchy | nobility ]’s society is very bloodthirsty, founded on ritual murder as a means to gain status and wealth.

432. The [ noble house Gruber-Ivenoff | Society of Penpushers and Paragraph-readers | hive’s Death Cult Assassins | spaceporters ] have extensive tattoos on their bodies as a story system, recording all of an individual's history. They [ dress minimally to show it off | consider showing your life story as something highly intimate ].

433. The [ nobility | guilders | members of house Woo-Shing | Sworn Minions of the Steward ] wear lots of jewellery and much of their personal equipment are covered in precious stones and metal.

434. Puppet-theatre is the main entertainment in the [ hive | midhive | outlands | Guild of Painters holdings ].

435. The [ nobility | members house Habiar | venators | guilders ] see themselves as honourable but are known word-twisters, who are known to always keep to the letter of any agreement while having no problems breaking it in spirit, and being creative with what the letters means.

436. Lots of servo-skulls hover around. They mostly [ make small fixes and simple repairs of the hive infrastructure, they also hunt vermin | keep their sensors out for intruders and will sound the alarm and attack with inbuilt weapons if any is found - there is of course the problem of missidentification, but has been decided to not be severe enough | take care of the candles, replace the burned down ones, and light the new ones and the ones that have gone out | nobody knows, but they must be doing something, right? ].

437. Lots of cherubs flutter around. They mostly [ act out allegorical plays of religious nature | play music and sing (or at least give the impression of that while the sound comes from semi-hidden speaker-implants) | make small fixes and simple repairs of the palace infrastructure, they also dust all high-up areas | hunt vermin. And sometime try to eat their captured prey ].

438. [ House Buroburum | Guilders | The nobility | crimelords ] send expeditions into the nearby [ underhive | wasteland | Feral World | Death World ] to find and capture monsters for their bloodgames.

439. The hive recently and suddenly lost its ruler to [ assassination | overindulgence | suicide | hen disappearing together with hens ship and followers while traveling the Warp ], and there have not been any decision on who is going to success hen yet.

440. The [ nobility | spire-guard | Executioner-families | Union of the Wire ] carried their arrogance as a badge of honour and will only work alongside those they deemed worthy – and they deemed very few to be worthy – all other they expect to work under them.

441. By tradition do the members of the [ nobility | house du Nord | Union of Adminstrators | Morticians Guild ] only use hidden weapons and armour.

442. The [ hive | nobility | Ecclesiarchy | Executioner-families ] have begun to descend into charnel cults and bloody rituals.

443. The variant of the Emperor-Cult the hive follow is [ Confucianism | Islamic | Shinto | Tibetan Buddhist ]-ish in practice and paraphernalia if not philosophy.

444. The [ Ecclesiarchy | Mechanicum | guilders | Union of Adminstrators ] is divided in several cults and secret societies rivalling with each other.

445. The hive is highly bureaucratic, to such level that more or less every request and/or task has its own forms that need to be filled out (likely in three versions) before it can be done. Possibly has this led to them ignoring important stuff because it was not done using the proper bureaucracy

446. There is a Grand Library in the hive and within the librarians exist an order of ninja-trained acquirers who has as mission to get books and editions the library lack, and get back borrowed books.

447. The hive’s parliament is often a ruckus affair with parliamentarians physically fighting each other over disagreements.

448. The hive’s gateguards have snarling beast-masks and shock-halberds, while the shellguard have barbed quill-cloaks and leather-rebreathers, and the spaceport guard have red lacquered armour and weapons under yellow, deep hooded cloaks.

449. Stables with riding and draft [ horses | giguanas | pansárs | struthids ] exist in the spire and the noble households. Nobility usually use them for any travel within the spire.

450. The nobility and their mimickers show their opulence by keeping slow pets – like blue land-lobster, the calmer plains-sloth, voivodian testudines – and taking them on long walks.
 
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451. No fixed illumination instead the one with means are followed by flying lumen-servitors and those without have to carry their own lumens.

452. The [ Morticians Guild | house Faber | Caretakers of the Vents | house Ulandari ] is known for its rigid adherence to the Cult of the Redemption, though the connection to the Cult's outlawed crusades is one their leaders are careful to minimise.

453. The [ nobility | Funeralians | house Nordeswärd | Ecclesiarchy ] have a keen interest in history and what they can get from it, be it in prestige, knowledge or rediscovered tech.

454. The [ Geisha Guild | house Balfour | Mechanicum | House of Shadows ] are masters of stealth operations, infiltration and misdirection, they are arrogant in the belief that they are the ones with the secrets and lies.

455. As a group are the [ nobility | guilders | house Tyrrand | Pressgangers ] distrustful and paranoid, they lie and tell half truths about everything, others most do the same. Possibly unable to believe that others are actually telling the full truth.

456. Lots of internal sabotage and assassinations between members of the [ nobility | Mechanicum | Ecclesiarchy | guilds ].

457. The [ Hearth Stocker’s Guild | Kith of Light Keepers | outlanders | spaceporters ] enthusiastically pray, but their strange rites cause a suspicious eye to question who exactly it is they pray to. Odd idols and iconography are littered throughout their holdings and lands.

458. When reaching adulthood, each member of [ Kith of Light Keepers | house Ask | Thieves Guild | the hive ] takes an oath to avenge fallen kin whose slayer/s still live whenever possible.

459. As a group are the [ nobility | house Gruber-Ivenoff | Fraternity and Sorority of Pound Scum Keepers | upperhivers ] refined in demeanour and lofty in ideal, educated not just in socialising and their family business, but in culture, philosophy, rhetoric and similar pursuits.

460. By tradition do the [ nobility | house Rötger | Verminators Guild | hivers ] speaks very poetically.

461. The [ nobility | house Laou-Dee | Combine of Shotgun and Shield | high guilders of the Soylent Veridian Guild ] are gourmets that take their food serious and are willing to spend shamelessly high sums to get the best kind of food available.

462. The [ hive | house von Klintek | Gun Guild | local Mechnaicum ] have close ties to certain Ecclesiarchal sects, to which the "perfect form of Man" (of which the Emperor is the best example) is a subject of worship.

463. The [ Vox Guild | house Juuie | Ecclesiarchy| Pressgangers ] patronage and work with the Magi Biologis of the Adeptus Mechanicus to make certain that the holy standard human genotype don’t deviate too far.

464. The [ hivers | Ecclesiarchy | Union of Bookkeepers | house Bei-Long ] have great respect for astropaths since they have stood before the Emperor.

465. The [ Medicaes | house de la Que | Guild of Painters | underhivers ] are religious and mystical. In their holding can be found many strange religious items and constructs, as well as clerics, mystics, and flagellants.

466. The [ nobility | Venators | hive’s Sanguine Death Cults | house Ulandari ] are body-fascists. They constantly do everything to keep their body in the best shape possibly. Are obsessed with training, eating healthy (or at least what they think is that), and keeping unnatural stuff from their bodies (this may lead to them not taking stuff like vaccines).

467. The children of trusted servants and lesser members of the [ Ecclesiarchy | Ratters Cabal | nobility | house Gruber-Ivenoff ] that show the right talent are handed over to an internal order of smoke-knights where they are trained in all the arts of stealth, infiltrations, and silent killing. As smoke-knights they function as elite guardians and agents for their superior.

468. Each household and all-important family members of the nobility have a bard for entertainment and coming up with poetry and song-lyrics that praises the house.

469. The [ licensed Undertakers | house Palladius | wyrd-hunters | hive ] see excellence as the highest virtue. High rank among them is not gained by the right breeding instead it goes to those who distinguish themselves, whether as a administrator, officers, hunter, weaver, dancer, or lorekeeper.

470. The [ Aquaratio Guild | house Philetas | nobility | hivers ] lovers of body ornamentation, they wear high amounts (if not outright layers) of complex and luxurious jewellery with huge and/or scarce gems and/or exotic shell.

471. The hive is the planet’s designated Battlefleet port, leading to close to the sector’s Battlefleet with many children of the hive’s population serving, or having served, on the Battlefleet’s ships. The upperhivers among the officers while the common hivers among the menials.

472. The [ Atmospheric Reclamators | house Wormius | nobility | bounty hunters guild ] have cultivated an impeccable reputation for honouring their debts and keeping their word regardless of the personal cost. This also led to them despising those that don’t honour their word and likely declaring vendettas against those that break their pact with the house.

473. The [ Morticians Guild | house al-Azrad | Adeptus Astra Telepatica | nobility ]’s holdings have lots of greenery, from grand gardens to smaller installations and potted plants.

474. Some past [ disgrace | disaster | dishonour | horror ] haunts the name of the [ Mechanicum | house von Junzt | Banner of Bibliognosts | House of Shadows ], and they possesses but a shadow of their past glories. Their mansions are all but dusty ruins and their name is whispered fearfully by those they command.

475. The [ hive | nobility | Kitchen Coven | IG:s & PDF:s ] is beginning to choke on the heavy burdens of dutiful tradition and dynastic obligations.
 
476. The nobility no problems with members using the servants to slake their thirst for sex, violence or killing.

477. The [ hivers | nobility | Crawlspace Keepers | underhivers ] are known as capricious, ruthless and wicked, the worst of them display a cruel intelligence and single-minded strength that drives them to survive and perpetrate their sins and those of their ancestors into another generation.

478. The [ hivers | upperhivers | Guild of Dye Makers | house Hsan ] believe that even the slightest hint of uncertainty can betray weakness to a potential adversary. Therefor they train to master the art of dissembling and to appear perfectly calm and composed. Possibly do the more paranoid, or the ones that can’t constantly keep a calm exterior augment their abilities with implants or hide their faces behind masks.

479. The [ gateguard | house Blichfeldt | gendarme | hivers ] never let go of a grudge and will bring their vengeance on their target’s decedents if they have the audacity to die by other means then the house’s hand.

480. Workshanties and music are constantly used by the hivers to keep the rhythm of their work. [ There is also lots of music and singing going on as entertainment | Other kind of music is forbidden to not disturb the rhythm of the working voidsmen ].

481. Antiquity is everything in the [hive | planet | system ]. A family or organisation draws prestige from the number of ancestral generations it can trace and even the newest estates look like age-weathered bastions of tradition. All nobles are intensely competitive and demonstrate their superiority through the magnificence of their estates as well as the antiquities they collect, from artefacts excavated from the underhive and/or outlands, to archaic items from across the Imperium.

482. No living quarters for the servants, they either sleep at their work stations or in their masters’ bedrooms.

483. Overpopulated. Each habcube have twice to five times the planed max amount of people in them. Shantytowns everywhere they are possible and even where they are not possible have people created sleeping space.

484. The [ nobility | hivers | guilders | Geisha Guild ] have lots of pets. Possibly are their also a menagerie in their main area, if not in most of them.

485. The letter-of-monopoly for the [ recaf | chocolate | flower | miniature wargaming ]-business has fallen to [ Cabal of Cyberfalconers | house Clithanus | Committee for Hive Security | house Wo-Ton-Tat ].

486. During a past [ conflict with another hive | hive-ruler that was paranoid | hive-rebellion | sub-sector ingulfing war ] was the upperhive filled with patrolling combat-servitors. While the reason for them have gone the servitors are still around, in more or less well taken care of shape.

487. Kid gangs – mostly made up by the children of the servants and lead by the nobleborn children – roam the corridors and common areas of the spire. They fight each other, harries any adult of enough low rank that they think they can run from, steal food and drink, and generally make a nuisance of themselves.

488. The hive is notably dim and shadowy.

489. A death cult of the sanguinary subtype exist in the hive, taking the form of bondage blade-masters that see their bloodletting as offerings to the Emperor. They hunt those they see as sinners, and protect those they see as holy. Can possibly hired buy people that are not too sinful or holy if the target is sinful enough and the hirer is generous enough toward good causes.

490. Among the reclaimator-tribes in the lower hive and near outlands have Nurgle-worship begun to blossom, focusing on his aspect of the new coming from the destruction, reforming, and/or repurposing of the old.

491. Lots of narco-cults where the wannabe rebellious and decadent gather. A Nurgle cult have grown among the most obliviation seeking of the druggie.

492. A Death Cult of the necrophage subtype exist in the hive, taking the form of the members patronising ecclesiarchical organisations, and people showing themselves living without (or at least minimal) sin, then taking care of their bodies when they die and eating them to get their holiness, they also send expeditions to take remains of martyrs and saints.

493. The nobles hold archaic notions of honour and chivalry within a viper’s nest of political intrigue, ancient blood feuds, and wars over ones stolen swine. Theirs is a way of respecting a sworn oath, of giving a personal trophy to a chosen champion, of spilling blood in the name of slighted honour.

494. The hive’s current [ Secretary of State for Foreign Affairs | Secretary of State of Transportation | Secretary of State for War | Planetary-Governor ] is moving toward retirement and the noble houses are spending considerable resources to make certain that the next holder of that position comes from within their house.

495. The hive-governor collect [ dolls | shoes | animals frozen in stasis | hologram art ] since hens youth and after becoming the governor have turned the gubernatorial palace and common areas of the Spire into practically a display-area for hens collection.

496. The upperhivers encourage infighting between siblings and cousins since they believe that build the right kind of character.

497. The hive’s rulers and high adepts are protective of the holy standard, human gene-form. The rad-, chem- or Warp-heavy area of the hive are heavily shielded, and any workers near those areas are given high-class protective equipment. All to prevent possible corruptions of their form or genes. Things are a bit different in the lawless underhive.

498. The estates of the noble and powerful in the upperhive are in constantly growth as their owners expand them, the new areas built on the remains of the old. To not expand is seen as a sign of failing wealth and/or lack of respect for their social-class, and so each must constantly strive to embellish its own estates to keep up.

499. The estates of the noble and powerful in the upperhive are in constantly expansions (in all directions) and rebuildings of the family’s mansion have left it a veritable labyrinth outside of some main areas. With some parts of the mansion possibly unintentionally hidden away (if not outright walled off).

500. The hive-ruler’s palace is a [ orbiting pleasure-satellite that rides the auroral clouds above the hive’s spire | true fortress with all that entail of thick walls, cannons, gun-turrets, balistrarias and pantries full of ammunition and rations | giant aquarium with most corridors, halls and rooms in it being made by transparent materials, making the sea-life constantly visible | extremely airy and spacious place even by the standard of the nobility ].
 
501. The nobility sees it as among their duties to beautifying the hive.

502. All the noble houses have a legion of spies, analysts and paid informants just to try to keep track of their world’s treacherous sea of power and patronage.

503. The world’s PDF:s are effectively sponsored by the noble families who contribute their household troops to tours in the army, and most of PDF officer class is drawn from the younger scions of noble houses.

504. The noble houses literally fight for ownership of the hive’s lucrative mercantile output.

505. Members and peers of the nobility always travel accompanied by large retinues of servants whose primary role is to look impressive.

506. Few among the nobility know how to write, or even read, since they have others for that.

507. A Death Cult of the Resurrectionist subtype exist in the hive, taking the form of ritualistic killing and reviving of the members in preparation of the true resurrection.

508. A death cult of the sanguinary subtype exist in the hive, taking the form of random killings for the fun of it, the victims chosen by esoteric numerology-machines. Is possibly corrupt and the victim chosen by numerology-machines can be rigged to be somebody a briber want killed.

509. The ruler of the hive is mad in a way that’s a danger to the rest of the nobility and high adepts (and possibly the hive itself) but is well protected enough that any assassination attempts have failed.

510. The [ upperhivers | Union of Adminstrators | Theatre Guild | house Prinn ] revel in licentious, debauched behaviour and delight in extremes of falsehood and mendacity.

511. The [ nobility | Gilde of Flame | house d’Erlette | Banner of Bibliognosts ] see themselves as scholars, and take thrilling delight and perverse pride in their knowledge and studies in topics that has either been suppressed or deemed blasphemous.

512. The main duelling weapon of choice within the hive is the [ flintlock pistol | wind-fire-wheels | cloak and dagger | long-shafted axes ].

513. The [ hive- | upperhive- | gate- | guild- ] guard’s equipment are more ceremonial and aesthetical in design then functional.

514. There is a Bruul Parasite infestation in the hive, and it’s much larger than the people in power think.

515. The hive society expect the rich to constantly show of their wealth by dressing expensive, eating expensive, always having the best, constantly giving away money to the poor in their visage, and all in all throwing money around themself.

516. The hive was relatively recently attacked by [ orks | eldars | piscean | kroot ] and while the vile xenos have been driven off(?) have the hive sworn vengeance on them and will not rest until all the attackers and their kite are dead.

517. The duty and authority to track down and capture any and all unsanctioned or rogue psykers have been given by [ ancient decree | the destruction of the previous holder 1D6 generations ago ] to the [ House of Slaves | Funeralians | house Balfour | House of Gears ].

518. The [ hive | corpse-reclaimers | house Nordeswärd | oxy-farmers ] believe that it's humanity's duty and destiny to populated the stars and therefore lobby against contraception, and back all manner of colonisation projects.

519. BDSM is what the [ hivers | upperhivers | Union of the Wire | house Faber ] considered normal sex.

520. The leaders of the [ nobility | guilds | spire-guard | hive ] have psykers as advisors.

521. The members of [ Executioner-families | house du Nord | Committee for Hive Security | Theatre Guild ] are hampered by their greed. They would betray their closest for higher profit, creating conflicts within the family.

522. Each areas of the hive have their own decorative magnets that tourist can buy as mementos.

523. Beastmen – of the ovines-, suidae- or bovine-subtype – function as trackers, menials and as mercenaries in the hive. They also function as a food source, something they and the rest of the hivers know of and have no problem with.

524. The hive’ farming areas are protected by vicious guard canids: small, hairless, fast, and with razor sharp teeth. Their main job is to guard against raids from the poor, and larger vermin.

525. The hive’s arms-men don’t use any kind of guns with shorter range than rifles. For shorter range they use [ throw-weapons | hand-crossbows | hand-flamers | nothing ].
 
526. All over the hive can be found long vertical shafts, each piercing many levels. Their original purpose is long lost, nowadays are they used for as places for the ones living higher up to throw away their trach, or as alternative paths for those going up or down and having no problems using ropeladders.

527. To siphon the energy generated by the [ constant | returning ] lightning-storms is the hive covered by lightning-roods that absorb the energy from the lightning.

528. Submarines travel the water channels and greater pipes.

529. In movement and silhouette is there something [ avian | insectile | bug-like] about the tech-priests.

530. Among the Mekanikums secret societies of heretekial experimentors and scienteers have Chaos cults bloomed, giving offerings to Vashtorr or Tzeentch and the different cult patrons guid their followers to make war on the other’s cult, thereby making the cultist creating new means of attack or defence.

531. A death cult of the sanguinary subtype exist in the hive, taking the form of assassinations through [ poisoners | snipers | suicide bombers | acrobatic blade-masters ] that go after people they see as holy so they may join the Emperor’s side in His war against the dark powers before they may lose their path.

532. A death cult of the sanguinary subtype exist in the hive, they hunt (what they see as) sinners using spyrer hunting rigs.

533. A Death Cult of the necrophage subtype exist in the hive. They eat (what they see as) sinners so the meal’s sins will be taken in by the nobles instead of the dark powers thereby denying the laters from ever gaining them since the cultists believe they will naturally go to the Emperor’s side.

534. A Death Cult of the necrophage subtype exist in the hive, they (or their hirings) capture dangerous individuals down and then eat them to gain their strength.

535. All stairs are steep.

536. The [ Carcass Reclaimers | house Laou-Dee | House of Iron | Haberdasher’s Guild ] have a notable passion for eating, drinking, and storytelling, when not engaged in their duty-role.

537. The heretekial Logician cult have a secret base in the hive. Sometime their creations get lose and rampage, or are let lose to see their capability. For experiments needing human subjects are hivers often kidnapped. The cult is secretly under the patronage of a faction within the [ House of Shadows | house Rötger | Union of Enslaved | Ammunition Guild ] who reap the benefits of strange technology and heretek-assassins.

538. The hive’s rattling population is a notable force within the [ Kitchen Coven | Verminators Guild | Fishmonger Union | Carcass Reclaimers ].

539. The hive is known [ planet | sub-sector | sector ] wide as manufactorum of excellent [ lasrifles | respirators | portable vox-casters | personal chronos ], each stamped with the hive’s name and crest.

540. While it’s known that the [ shortswords | respirators | boots | vox-beads ] produced by the hive’s manufactories are of dubious quality are all the gubernatorial-troops, -enforces and similar expected to use them since it would be a great loss of prestige to use equipment created by others.

541. A belief in the near end-of-time have spread across the hive. People take loans without any plans to repay and/or invest in nothing outside of crusades and missionary work since they believe everything is going to end within this or the next generation.

542. What can be seen as variant of the Polypsykana philosophy – the belief in the ascension of Humanity into a purely psychic race – have a strong, if secret, sway in the hive. Leading to the Adeptus Astra Telepathica having a strong position in the hive and there is support for creation and use of sanctioned psyber-tech. There is also shadowy work with breeding program, gene-manipulation, heretical development of new/modified psyber-tech, and similar going on.

543. What can be seen as variant of the Amalathian philosophy is strong in the hive, and therefore it is seen that maintaining the status quo in any and all ways is something highly important, and most hivers react vehemently against change.

544. A Death Cult of the Resurrectionist subtype exist in the hive, taking the form of patronaging the [ Magoses | hereteks ] that knows the secrets of the Rite of Setesh, Cybernetic Resurrection and/or similar, and have created founds to be used to help the worthy and needy to be able to afford the processes.

545. A death cult of the Resurrectionist subtype exist in the hive, taking the form of heretical studies of Anima Mori technology and methods.

546. A death cult of the Resurrectionist subtype exist in the hive, taking the form of esoteric studies into alchemical resurrection and staving of death, one of their creation are alchem-resurrected assassins to bring final death to their enemies.. They also offer their service to the deserving and/or well-paying.

547. The hive’s squat population is a notable force within the [ Vox Guild | House of Iron | Union of the Wire | Banner of Bibliognosts ].

548. The position of pressganger has become highly prestigious and religious, with juves striving for years to be accepted into the Cult of the Press. When called into action by the harbour-master for a visiting ship they go forth into the hive in ceremonial outfits with [ hoods | masks | nightsky facepaint | voidsuit helmets ].

549. One of the hive zones or sections has been totally overtaken by a dangerous ecosystem, though it doesn't seem interested in, or maybe able to, spread into other areas. The hivers don't mind though. The gangers use it for any number of "coming of age" rituals, and the nobles treats it as an in-hive, private hunting range.

550. The astropath's spire is one huge garden, and it’s still being added to and expanded. Some of the florae are psycho-reactive, and help the astropaths work and relax – don't ever damage any of them, though.
 
551. The shell’s gun-crews have their faith revolving around their cannons and worship them as idols of the Emperor's wrath. While all proper care and use of machinery should be done too prayer is the gun-crews adamant about it and many times turn simple rituals into full ceremonies.

552. Purity seals are scratched into the wax of the seal or on small slats bound to the seal with string rather than on hanging paper.

553. It is seen as bad luck to mark yourself with text tattoos, sometimes to the point where people with prominent writing on their skin are chased away by mobs in an attempt to eject any bad luck they might have brought.

554. Among the [ gendarme | House of Blades | Accountants Guild | house Dragosani ] are flamboyant displays of skill and bravery in the face of danger viewed with the utmost respect and integral to a hivers’s standing among hens fellows. Combat-officers regularly use such displays to cement their place as leader and inspire their forces to victory.

555. The [ Theatre Guild | house Iktomio | Hearth Stocker’s Guild | Maintainers of the Shell ] expects its people not to just master the arts of their duty-role but also learn at least the basics of rhetoric, poetry, and calligraphy. With games in those skills being common.

556. The hive’s [ Flesh Cutters Guild | Accountants Guild | Hearth Stocker’s Guild | Haberdasher’s Guild ] are known to be quick to anger, and are taught to avenge slights to their honour with blood, even amongst their own.

557. The [ hivers | Banner of Bibliognosts | house Woo-Shing | spaceporters ] distrust mirrors and other reflective areas.

558. The [ wyrd-hunters | underhive | Guild of Blood and Heraldry | house Ferenczy ]’s fighters are stubborn, wilful, and belligerent warriors, difficult to command but fearless in battle.

559. Only the hive-ruler/s, the high priests, and hivers above 100 years are allowed to dress in yellow.

560. In the communal areas and living spaces there are lots of paper walls, sliding doors, and movable screens.

561. Zombies of the [ plague | fungi | wyrd | parasite ] kind are a returning problem and there are usually at least one zombie outbreak going on in the hive at any time.

562. According to the tech-priests do the [ plasma-engine | forcefield generators | oxygen factories | servitor-farms ] like the sound of music and orchestras are constantly performing in their presence.

563. A mystery-order within the hive’s bounty hunters is worshiping the spirit of the Great Bloodhound, Lord of the Trackers and Hunters. This spirit is in reality daemon Karanak, the greatest of Khorne’s Flesh Hounds.

564. Mobile towns and cities move across the planet’s surface and there is always at least one docked with the hive.

565. Great numbers of mobile fortresses are moving across the surface and there is always at least one docked with the hive.

566. Khymeras hunt the semi-abounded places in the [ hive | spaceport | underhive | factorums ].

567. Along the larger corridors in the hive do mobile-towns move.

568. Lots of large cogs jutting out into the corridors and plazas, or visible through window-walls.

569. Notable amounts of botanic gardens, both for food and oxygen (and possibly leisure), are spread out throughout the hive.

570. Nomadic tribes of [ rat | motorcycle | camel | horse ]-riders move across the hive trading or raiding with the settled population depending on old alliances or enmity.

571. Like lesser chieftains to their tribal king do the [ oxy-farmers | Guild of Blood and Heraldry | ammo-haulers | manufactorias ]’s high officers routinely give tribute to their leader. Possibly do the lesser officers do the same thing to their superiors.

572. The [ Union of Enslaved | Discreet Fane of Freeinquirers | outlanders | hivers ] are straightforward and simple in their ways, with a disdain for those that make things too complicated, be it in warfare, speech or rituals. May react violently if they have to suffer such things for too long.

573. The local Ecclesiarchy main-cult believes that since the Emperor created man into His image and that He was a he do it mean that males are more true to his visions than females, this in turn mean that females should always be subservient to males.

574. There is a conflict in the hive between those that follower a Ecclesiarchy cult that believes that since the Emperor created man into His image and that He was a he do it mean that males are more true to his visions than females, this in turn mean that females should always be subservient to males. And those belonging to the Ecclesiarchy cult/s that believe the Emperor don’t discriminate based on gender.

575. Notable amounts of botanic gardens, both for food and oxygen (and possibly leisure), are spread out throughout the hive.
 
576. As part of the hive’s water recycling system, recovered water is distributed via a sprinkler system, so it ‘rains’ a lot. The sprinkler system is also part of the fire suppression and control system.

577. The [ Slaver Union | ammo-haulers | hive | house af Thibor ] are closely allied with the missionary factions of the Ecclesiarchy.

578. The [ House of Gears | house Ulandari | vox-operators | hivers ]’s culture is highly strict and proper, except for certain circumstances and/or in certain areas where they can partly, or even fully, let loss.

579. The duty roles involving [ foodstuff | wyrd-hunting | cannoning | cogitator maintains ] are marked out by turbans, metal masks covering the upper part of their face and shawls cowering the lower part.

580. The members of [ House of Iron | shrine workers | shell-dwellers | hivers ] are seen as macabre, proud and barbarous, many obsessed with honour and glory.

581. Ork-teeth are the hive’s black-market currency.

582. In combat the hive’s PDF:s, IG:s and gendarme favour the use of [ gun-glaives, heavy crossbows and axes | lasmuskets, revolvers and katars | slender lasrifles, laspistols and dagger-axes | lasrifles, halberds, and chainrapiers ].

583. In combat the [ underhive natives | House of Blades | hivers | house Athenos ] are fast and deadly, and tend to have a strong bias towards hand-to-hand combat.

584. Alchymyst fleshteks are used to resurrected the [ hive | Ammunition Guild | house de la Seong | Guild of Freeblade Assassins ]’s notable dead fighter into a false half-life with toxic blood and their minds stripped of whatever shreds of humanity they once had.

585. The positions of [ Month of the Navis Nobilite | Hive Steward | Keeper of the Pantries | Lord Mustard ] can only be hold by dwarfs.

586. Droit du seigneur is law in all the sections of the hive, with the local highest noble as the lord.

587. The main rooms and corridors of the [ hive | upperhive | PDF & gendarme holdings | shrine workers ] are covered in trophies and finery from a glorious past, all now falling apart and covered in dust.

588. The hive is the planet’s main station for mind-binding and keeping psykers in waiting for the Blackship. This has the effect that psykers are much more common here then in other hives and the hive’s powerful usually have first pick of the bound psykers that the Blackships leave behind, or return with.

589. The Soylent Veridian Guild control the suicide rooms, suicide by other means is illegal.

590. The hive-ruler is spending hens time in a Ghast-induced coma, while his followers and hive administrators are forced to listen to his dreaming whispers for their commands.

591. The hive-ruler have created chaos when hen moved their entire court to the underhive to escape the incessant criticism from the [ planet’s moons | stars | the visiting voidships | dead dwelling in the orbiting necropoli ].

592. Most areas have lots of cables hanging from the high ceiling, like some kind of artificial giant spiderweb. What moves and hides among the cables?

593. The hive-rule have spent years indulging in horrific genetic experiments on henself and hens [ natborn | vatborn | nat- and vatborn ] kin.

594. The planet was an eldar world and waystation between Webway gates. The underhive have a number of gates in it, the eldars many times have to move across the underhive and sometimes different hives to get from the gate they entered the planet through to the Webway gate they want to exit through.

595. Mandrakes hunt in the darker parts of the hive, sometime also in other areas. Any blackout leads to bloodbaths.

596. Gladiatorial games fall under the Theatre Guild.

597. Local variant of spoke is the in drug among the rakish or decadent novels.

598. Lots of restaurants with audio-animatronic entertainment.

599. Each regiment of the [ PDF:s | gendarme | enforces | Sworn Minions of the Steward’s militia ] have a bard for entertainment and coming up with poetry and song-lyrics that praises the regiment.

600. Veiled eyes are in among the [ men | women | members ] of the [ hive | nobility | house de la Seong | Fishmonger Union ].
 
601. Lots of motorcycles. Motorcycle gangs terrorise the streets and each other. Also lots of MC-gangs and riders that are just driving around to look cool, show of their skills or as a way to fulfil their need for kicks.

602. Lots of refugees from another hive that suffered [ plague | civil-war | notable xeno-attack | the planetary-governor having declared a sanction on any trade with the hive ].

603. Lots of refugees from outerworld because of [ interplanetary civil war | coming xeno-hoard | supposedly expanding Warp-storm | famine after lose of Agri World ].

604. The hive is protected from the sun's EMP filled pulses by a forcefield.

605. A shading-field protected the hive from most of their harsh sun's burning rays.

606. Seasonal [ ash | sand | dust | snow ] storms, and unseasonal ones, the hive shell supposedly closes up when this happens but to many of the openings have broken, been destroyed or can’t be thoroughly sealed.

607. The [ hivers | manufactorum-clans | shell-dwellers | Atmospheric Reclamators ] are highly martial, likely so is everybody trained to fight and eager to prow their metal. Internal fighting (either mano-a-mano or groups against group) for the participants to show who is superior are common.

608. The [ hive | spaceport | shell | midhive ] has a guild/caste/other of stewardesses that function as guides. They possibly have other function also, maybe something similar to geishas, or escorts, or are the keepers of some kind of knowledge.

609. Larger parts than normal of the [ hivers | Sanctioned Thieves | Guild of Dye Makers | spaceporters ] are cybernetically modified to better do their assigned duty.

610. The main part of the [ hivers | shell-dwellers | midhivers | spaceporters ] are in their culture, society and understanding nothing more than feralworlders, only able to do their duty thanks to ritualistic training and supervising officers, but without any understanding or insight. Blood feuds and honour killings between the groups and individuals of them are likely common.

611. The hive is run under notably feudal system with the hive being the divided in ‘manors’ and each manor owned by a ‘gent’ who has sworn fealty to the higher nobility, who in turn have sworn fealty to the hive-ruler. The gents have free hands when it comes to the actual running of the manor as long as duty is done.

612. Pauper-nobility – nobility that have all the right and duties of nobility but lacks the means to keep to the lifestyle expected of nobility – exist in large amounts in the hive. Both in the form of ancient families, and new blood.

613. Lots of wood have been used for construction and/or decoration in the [ hive | upperhive | spaceport | underhive ].

614. A child among the [ hivers | underhive “natives” | Society of Penpushers and Paragraph-readers | Aquaratio Guild ] remain nameless until another member of the group dies and then hen gets the dead one’s name and are throughout hens childhood taught the deeds and notable mannerisms of all the previous bearers of the name. It is expected that the child, once grown up, will fill the same role as the precious bearers of hens name have had.

615. The [ hivers | Waiting Guilds | licensed Undertakers | Ratters Cabal ] mark their deeds with scarifications and/or tattoos and upon their death they are flayed and the skin kept as a record for later generations.

616. The hive is full of strange guilds that deal with either something very specific or maybe a broad area of duties that outsiders can’t see why they are grouped together.

617. As a group are the [ hivers | Cult of the Press | Venators | midhivers ] insular and superstitious, to a degree rarely seen even in the Imperium.

618. Carpets cover most of the floors in the [ hive | upperhive | spaceport | midhive ].

619. The officer-cast is notably inbred.

620. The hive have many sanguinary death cults that see their murderous art as an essential part of religious life, reinforcing their faith to the Emperor with each kill. Each cult see the other cults as deluded fools that have not grasped the truth as they have as best and as heretics that need to die as worst. Among the cults are some whose worship have been corrupted into blood not for the emperor but for the Blood God, those whose uses of complicated plans and scheming are now more the reason and the killing the justification have unknowingly turned to Tzeentch, and those who’s quest for perfection in their slaying have turned them to Slannesh.

621. The [ Union of Bookkeepers | Mechanicum | Discreet Fane of Freeinquirers | house Wo-Ton-Tat ] secretly deal in forbidden psyker-breeding, -gene-manipulation and -tech.

622. A pack/tribes of jokaero lives in the hive. They are considered good luck by the most of the hiver that will react violently to any attempts to hurt, kill or remove them – then there is the thing that the jokaero themselves have no problems taking out anything they see as threatening them. The nobility try to keep them in the spire with the use of constant offerings of food and advanced technology but sometime one or two of them decide for reasons their own to go downhive.

623. No matter the state of their surroundings or the duty that have to be done do the [ nobility | PDF:s & IG:s | Kith of Light Keepers | Court of Gears ] hold strongly to the proper etiquette and procedure. They are extremely formal, organized and polite. They never curse in public, never speak out of turn, and carry themselves with the same dignity and nobility expected at a royal court.

624. When voidships dock with the hive’s spaceport are the hive’s orphanages emptied of able bodied younglings and juves one after each other, until the ship’s

625. An elaborated class/caste/estate/other system among the [ hivers | midhivers | Fraternity and Sorority of Pound Scum Keepers | Medicaes ]. Most likely is changing caste impossible, and marriage between castes is, if not forbidden, not something often approved.
 
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626. There are a notable rivalry between the work gang and guilds of the [ hive | spaceport | manufactory domes | shell ] and a gang-boss or guild master would think nothing of sabotaging or murdering their rivals, or kidnapping entire work gangs to help meet their production quotas.

627. The [ hive | guilders | Verminators Guild | nobilities ]’s society is filled with intrigues on many, if not all, levels. Those intrigues may just be friendly competitions or they may be deadly and infernal where death or ruin is an all too common end.

628. Riding and draft animals are used more or less all over the [ hive | spaceport | upperhive | underhive ].

629. The [ Maintainers of the Shell | Combine of Shotgun and Shield | Sworn Minions of the Steward | spaceporters ]’s standard work uniform looks like stereotypical maid and butler outfits.

630. To get new blood do the [ Waiting Guilds | Gun Guild | underhive “natives” | House of Slaves’ oligarch families ] buy, take in, and sometime even kidnaped any child that they can get their hands on when possible.

631. Much of the [ hive | shell | midhive | spaceport ]’s inbuilt train system, lifts and similar don’t function or have been removed, leading to more or less all internal transport has to be done by muscle power or in motor vehicles.

632. High use of promethium driven vessels in the [ hive | underhive | spaceport | midhive ], which pollutes the internal air.

633. Lots of velocipedes in the [ hive | spaceport | midhive | outlands ], both for personal and goods transportation.

634. The [ hivers | midhivers | shell-dwellers | underlings of the Vox Guild ] are kept in line by draconic laws and punishments.

635. The [ hive-ruler | master of the Telepathic Choir | High Guild Ting | Master of Ceremonies ] give indentation to dine with them to any visiting Navigator.

636. Much of the [ hivers | administrators | manufactorum-clans | Adeptus Astra Telepatica ] clothing can be described as BDSM-curious, if not outright bondage gear.

637. Leman Russ tanks are part of the hive's internal defences, and used for transportation by people of rank.

638. Fans are used by the [ hivers | high class midhivers | nobility | Prospectors’ Guild ], not just for fanning themselves but also as part of their body language. Bad fan-using is likely seen as a mark of bad manner.

639. The [ Carrion Guilds | Glassmaker’s Guild | Missive Guilds | Scale Jakkers Guild ]'s weapons, armours, uniforms, and much other equipment is highly decorated and inlaid with precious metals and/or stones. This doesn't make them more effective than standard.

640. As punishment for failure the guilty [ hiver | underhiver | Tithe Guilder | Lifetaker Order member ] has a finger removed, one finger for each mistake, beginning with the pinkie.

641. The duelling weapon of choice in the hive are the [ two-handed swords | slingshots | dance-offs | long & short daggers with a small shield ].

642. The hive is divided into districts, each district is controlled and cared for by collusions of worker-citizens. If one union needs outside assistance from another it will instigate a trade agreement or alliance. Alliances between unions are usually of a predefined duration but there are some exceptions. Each district is under the symbolic leadership and protection of one of the hive’s higher entitled, with each entitled having one specific district to their name by tradition.

643. Ancient and baroque sentinel-automatas watch over the hive’s parliament, or they would if there was any known way to turn them on. The hive’s tech-priests routinely, thoroughly and lovingly make certain the automats systems are well taken care of, but have no idea why they are not functioning.

644. While the hive’s gendarmes and PDF:s use Imperial standard equipment do they also employ black powder grenades, bombs, rockets and similar.

645. There is a guild-conflict onboard between the Crawlspace Keepers and the Caretakers of the Vents.

646. The [ hive | outlands | Beast Houses | Fraternal Non-Euclidean Order of Oubliette, Labyrinth, and Shopping Mall Masons ]’s mystics cast rune-stones/sticks as part of their rituals.

647. The [ nobility | hive’s high entitled | Court of Gears’ high courtiers | high officers ] are followed by scantily clad people that dance, play music and/or are just being around them looking good.

648. The [ hivers | Ecclesiarchy | Blood Circle members | Murder Guilders ] believes that any duel over honour or dispute should be to the death. In their extreme view, honour demanded no less.

649. A cult-spider – a spider-xeno whose eyes can hypnotise, bite turn people into slave-cultists and overwrite the bitten’s genetic so their children will usually be born with spider-mutations. The species reproduce through their cultists, when a spider-mutant daughter of a bitten in turn become pregnant by another spider-mutant there is a chance that the pregnancy will result in a little of thousand small culy-spiders – have made a base in [ one of the noble spire-estates | the upper Sump | the vaults of one of the churches the outer midhive | semi-abounded manufactory-domes ].

650. Dancing is the main entertainment among the [ hivers | midhivers | menial workers | high entitled ].
 
651. Semi-automatic and automatic crossbows are the main range weapons among the [ hivers | House of Blades | Geisha Guild | spaceporters ].

652. The [ hivers | spaceporters and orbital workers | Ratters Cabal | Lifetaker orders ] believe that portents and predictions are found in their dreams. They discuss their dreams with each other and what they can mean, with people concealing their dreams seen as distrustful and lying about dreams being highly unacceptable.

653. The [ hivers | manufactorias | licensed Undertakers | Murder guilds ] are respectful to seers and mystics, bordering on the fanatical.

654. A council of elders (or maybe councils if the area is bigger) are the shadow rulers of the [ Eastern Gate Sector | Shell | manufactory domes | spaceport ] and the official powers better take head what they say and play politics with them or there might be a mutiny.

655. Marriage among the [ hivers | nobility | hive-farmers | Maintainers of the Shell ] is a contractual affair of great legal complexity.

656. Servitors created to look like creature of mythology – like manticores, harpies, and mǎmiàn – walk the [ upperhive | Ecclesiarchy’s domains | spire | once affluent areas of the underhive ], and possibly other areas of the hive. They are possibly only decorative or they have some added function, like combat.

657. The [ hivers | Cult of the Press | Thieves Guild | Mechanicum ] take great stock in signs and portents, and usually make many small sacrifices daily, to ancestors, to lucky spirits, to the patron saint of the hive and so on.

658. In the [ hive’s Ecclesiarchy | underhive | PDF holdings | holdings of the Aquaratio Guild ] are groups of clerics, mystics, and fanatical flagellants with the role to perform their mysterious rituals in hopes of calling down powers from the God-Emperor and his saints.

659. To prevent inbreeding the [ hivers | nobility | Soylent Veridian Guild | Atmospheric Reclamators ] forbid copulation between cousins and also see copulation between secund-cousins as suspect. The members are expected to know their family at least five steps backward and four steps to the side, and when meeting somebody for the first time (or in a long time) present themselves with at least grandparents and cousins, followed by both people discussing if the people named by one is known to the other and working out if they are related.

660. One of the [ hivers | Pressgangers | outlanders | Ecclesiarchy ]’s rituals involve people dancing around a pole to which they are fastened by rawhide thongs pegged through the skin of their chests.

661. Sand painting are part of the personal meditation rituals of the [ hive | Mechnicum | Guild of Painters | Death cults ]’s priests. Maybe also among the members of their followers.

662. Fine-crafted [ smoking pipes | decorative war-clubs | wallets | half-capes ] are marks of honour.

663. The [ hivers | hive’s Death Cult Assassins | Morticians Guild | Prospectors’ Guild ] mark the eve of battle, storm or other possibly monumental event in bawdy celebration, raising overflowing jacks to fellows they may be mourning once it’s all done. The crew will drink and make merry, for tomorrow, they may die.

664. The [ hivers | Mechanicum | bounty hunters guild | Kitchen Coven ] is semi-superstitious with lots of rituals that have to be done at certain times or to prevent bad luck.

665. The hive’s [ Society of Penpushers and Paragraph-readers | Ministorum | House of Shadows | Fraternal Non-Euclidean Order of Oubliette, Labyrinth, and Shopping Mall Masons ] members go around masked.

666. Disagreements between the [ hivers | gendarme | Banner of Bibliognosts | Blood Circle ], even small ones, are usually settled by trial-by-combat, with all parties concerned seeing both the undertaking and the result as honourable.

667. The [ hivers | underhivers | outlanders | Committee for Hive Security ] makes sacrifices of blood, food, drink, and/or small animals to the machine-spirits of the machins they work with and their equipments.

668. The [ hivers | Theatre guilders | Ecclesiarchy | wyrd-hunters ] are self-righteous in their self-perceived pure faith.

669. Little in the way of cybernetics among the [ hivers | oxy-farmers | Crawlspace Keepers | Maintainers of the Shell ], lost limbs are replaced by simple prosthetics or just covered up.

670. Servitor-farms helps the hive’s machine-spirits in their duties. There is returning need to replace those brains that have become too old or to damaged.

671. The [ hive | Union of Enslaved | Guild of Dye Makers | officers ]’s culture is chauvinistic toward one gender and all the officers and foremen are only chosen from that gender. Outsider officers and experts of the wrong gender are not taken seriously.

672. The [ hivers | House of Gears | gateguard | high entitled ] are high majority female, and mostly reproduces with artificial insemination and vat-born.

673. Respirator units with an external oxygen tank, making them able to function as rebreathers when needed, are standard part of [ hivers | underhivers | Slaver Union’s | hive-farmers ] gear. Possible is the oxygen tank size increased with rank and/or wealth, possibly to sizes inconvenient and ungainly.

674. Oil lamps are the main illumination.

675. Most of the [ hive | upperhive | spaceport | House of Iron’s holdings ]’s illumination are placed behind stained glass “windows” and roofs.
 
676. The [ hive | Discreet Fane of Freeinquirers | corpse-reclaimers | house Wo-Ton-Tat ]’s main holding is abounded and let to decay behind locked doors. The reason why is spoken about in whispers accompanied by signs of warding and protection.

677. The hive’s gunports are sculpted to look like the months of grotesques and/or the gun barrels are sculpted like the months of dragons and gargoyles.

678. Gargoyles and grotesques watch over every junction and corner of the hive, sometime literally so with camera-eyes and guns in their mouths.

679. Spiders, from nearly microbic to dog sized, infest the hive. The hivers are very superstitious abut them and try to not kill them when possible or makes rituals when they have or will do. Possibly do they leave food offerings to the larger spiders, possibly do they farm spider-silk, chitin and/or poisons.

680. The [ hivers | Ammunition Guild | Cabal of Cyberfalconers | house Dragosani ] are, as a group, friendly if respectful toward psykers.

681. The [ hive | spaceport | Haberdasher’s Guild | Union of Adminstrators ]’s tech-priests and other Cult Mechanicus represents are unusually friendly and social, and interacting with the rest of the population remarkably often. Possibly have the people taken up some of the machine cult’s ways and traditions.

682. Small gardens are spread out over the [ hive | Hearth Stocker’s Guild’s holdings | holdings of house Ferenczy | inner shell ], each with an oak growing in them. Those trees are used as gallows for the execution of criminals and captured enemies. On a rundown hive those gardens and oaks might be dead, but still used.

683. Banners hang from the walls, roof and/or flagpoles on the floor of the hive court, and/or other important areas of the hive. The flags are changed with the work shifts, to match the shift.

684. Everyday a holiday for a saint is celebrated. Each saint have their unique celebration and rites, and what is allowed and not allowed to do, eat or similar depends on the saint. And certain endeavours are favoured to do on certain saint's days, likely leading to the hiver trying to do them on those days, even if means having to postpone the start or begin a bit early.

685. Once upon a time the [ hive | spire | midhive | Accountants Guild’s holdings ] had notable decorative gardens, now abounded and nothing but brown, dried-up plants and dusty walkways.

686. Pilgrim journeys to one of the hive’s enginarium is part of the confirmation ritual of the hive’s young.

687. The [ hive | Flesh Cutters Guild | gate | Gilde of Flame ]'s guard changes are ceremonial and choreographed, with elaborate and fast dance-like maneuvers. Possibly raising the legs as high as possible is part of the ceremony.

688. Dogs, mandrills, or similar sized animals are kept as family or work unit pets, or personal pets among the ones that can afford it.

689. Cats (or other smaller predators, like lizards or flightless birds, filling a similar nish) walks the hive’s corridors, hunting vermin and functioning as semi-pets.

690. The [ spaceporters | Guild of Blood and Heraldry | Funeralians | Murder guilds ] are majority voidborn and it really shows in their looks and manners.

691. The hive constantly suffers minor breakdowns, but only of a kind that are easy to repair or jury-rigg with minimal tools. To prevent the constant breakdowns would need a long tide devoted to only repairs and maintains work.

692. Specific ways for how to cock food and store it, if the food is not prepared that way it’s considered unclean.

693. The [ hive | spaceport | Union of the Wire’s holdings | upperhive ] is very well lit, with the illumination in many areas being so strong that people need sunglasses to be able to really see.

694. A quasi(?)-sentient xeno-species, used as slave labour, is living in the hive alongside the human population.

695. Cargo loading has to be done in certain ways that follow certain patterns and strange “rules” about what have to be placed where.

696. The hive’s forcefield generators are built into large (at least around 50m tall) statues of Imperial saints.

697. The [ hivers | ammo-haulers | spaceporters | vox-operators ] are scavengers, reclaimators and restorers born and breed. Much of their equipment is jury-rigged or cobbled together, if functional (usually), and they take any chance they can to get more stuff to work with.

698. The common hivers are deptslaves to the hive, with the cost of the food they eat, air they breathe and any medical attention they need being added to their never-ending dept.

699. Minstrels’ galleries can be found all over the [ hive | upperhive | shell | holdings of the Gilde of Flame ]. Possibly still in use, possibly long abounded with the remains of the minstrels’ equipment gathering dust and cobweb.

700. The [ hivers | nobility | shrine workers | Funeralians ] forsake the baroque clothing and ornamentation usual among the Imperium’s well-off and instead go for barbarian splendour of furs, leather, jewellery made out of fangs, claws, bones and wood.
 
701. The planetary defence system recently fired upon and wounded the wrong ship, leading to the gunners and their superior and their superior’s superior, and hen’s superior, and so on up to the planetary-governor, was executed for their deeds and failure to put people there that would not make this failure. The planet is still recovering form the political upturn this has lead to, and not all lost positions have not been filled in yet.

702. The changing of the shift are marked by [ hymns of choral plainsong extolling the God-Emperor through the loudspeakers | cherub-servitors beating martial gongs | officers riding a hog through the corridors whilst sounding a bugle | the tolling of bells inside grand mechanical clocks with figures flanking the clock are set in motion and/or the appearance of figure wandering around ].

703. Arco-flagellants protect the hive’s main shrines and similar. Do the hive have the capability to create new ones and if they do, do they just reuse the parts from fallen flagellants?

704. The Ecclesiarchical representatives in the [ hive | spaceport | holdings of the spire-guard | upperhive ] are corrupt, more interested in their own statues, political games and riches than taking care of their flock or punishing His enemies.

705. The Mechanicum representatives in the [ hive | spaceport | Executioner-families’ holdings | holdings of the Caretakers of the Vents ] are corrupt, more interested in their own statues, political games and riches than taking care of their machinery or punishing hereteks.

706. By Imperial standard is the [ hive | Fishmonger Union | midhive | spaceport ]’s society egalitarian and highly socially mobile with social mobility upward (or downward) possible within a lifetime instead of generations.

707. The [ hivers | Stowageer Guild | nobility | Carcass Reclaimers ] have drink of chose (like tea, coffee, cacahuatl, or wine) that they partake at least ones every day and they take very seriously. There is likely a position or guild in the hive that has as duty to find and buy up as much stock as possible of the ingrediencies needed for the drink. Maybe have they converted some of the hive into greenhouses to grow their own stocks.

708. Many of the [ hivers | underhivers | Guild of Freeblade Assassins | outlanders ] are born damaged thanks to chem- and/or rad-damages, leading to them having short and painful life. Thoroughly indoctrinated and given strength through faith and drugs they are used for kamikaze missions and suicidaly reckless troops as half-life war boys.

709. Torcs are marks of honour among the [ hivers | Waiting Guilds | Caretakers of the Vents | guard ].

710. The [ hive | Sanctioned Thieves | outlanders | underhiver “natives” ]’s fighters are headhunters, with shrunken heads of worthy enemies hanging from their belts, neck and/or weapons.

711. Members of the [ Society of Penpushers and Paragraph-readers | nobility and their mimickers | Promethium Guild | hive ] are trained in tea-ceremony and take the ritual serious (at least officially).

712. Maid Cafés are spread out over the [ hive | upperhive | midhive | holdings of the Sworn Minions of the Steward ] for relaxation and entertainment.

713. The [ hive | Ecclesiarchy | Cult of the Press | Lord of Defence’s department ] keep minimal records, and the ones they write are in code.

714. It’s in fashion among the rich to have many domestic-trained orgyn bone’eads as part of their servant staff, in well-tailored full servant-uniforms.

715. The hive’s nobility and oligarchs often go on trips to hunt dangerous games in the [ outlands | nearby Feral World | nearby Death World | planet’s great hunting range domes ]. It’s seen among the rich and influential as strange to not have a hunting story to share.

716. The hive is a intermediate port for pilgrim ships dedicated to taking the faithful to and from planets of spiritual note or allowing them to retrace the steps of the favoured saints. Many pilgrims miss getting back on the ship on time and are left in the hive.

717. The Magnifique Lexis [ or whatever name you want to use ] is a loose organisation of academic and private institutes, devoted to learning and the higher arts, with a strange and chequered history. The Lexis span the [ hive-cluster | planet | nearby system | subsector ], with a binding legal charter granting them rare autonomy and rights despite being outside the control of the Adepta. The hive is housing on of the Lexis separate institutions in the form of a [ small cloistered scriptoriums | labyrinthine grand complex housing over a thousand scholars (and lets not talk about support personal) | combined museum and archive | academy where future scholars for the Lexis are trained]

718. The spire have been closed off. The rest of the upperhive and the spaceport is open but nobody may enter or leave the spire. Goods and people have to travel outside of the spire to get from one area to the other.

719. The hive-ruler and spire is guarded by an warrior cult order of [ trident- | plasmasword- | miaodao- | tabar axe-] armed elite-fighters, decked in all-encasing armour. They are the most powerful force in the hive and to go against the ruler would bring down their fury. Their origins are murky at best and there are numerous explanations about how they came into existence and got their role, many of which are at odds with one another. Their detractors have all sorts of stories about human sacrifice, worship of unspeakable forces and perverted rituals abound. That the cult remain silent on their origins does little to refute these claims, though their fierce reputation is enough to keep their enemies from voicing their theories in a more public forum.

720. The large majority of habcubes in the hive lack food-preparation areas. People get their food from vending machines – there are machines for both cold and hot food, and in the latter case there are both ones where it is just heated in the machine and ones where it’s made in the machine – and food vendors.

721. The hive’s ruling elite is well-known as mercurial.

722. The hive is a manufactory and exporter of resusatrix medicae devices, and the tube-chamber can be found on all levels of the hive (in more or less fine condition and of more or less legal produce).

723. The [ Mechanicum | hivers | guilders | department under the Secretary of State of the Navy ] nurses their grievances endlessly and respects none not of their number.

724. The lords of the hive’s ruling council are cautious in the extreme, with each having a small personal army in their entourage of Wardens, and not without good causes – for assassinations attempts and small-scale coups are a regular occurrence in the political climate of the ruling council. When such fracas breakout, the Wardens will fight like men possessed to protect their lords, for their status and reputation relies solely on hens survival.

725. The nobility of the hive is riven with vendettas and bloody power struggles, and through these delicate wars move the nobleborn assassins, as versed in the etiquette as forms of killing. To them assassination is a dance to be executed with precision and, in some cases, relish.
 
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726. Lots of anti-gravity tech used in the hive, and the nobility and their mimickers consider travelling in vessels that actually touch the ground something beneath them.

727. There are many clubs for artisans and artificer within the hive, most focusing on one artform (like painting, sculpting, silversmithing, etc.) even if some are open to artisans of more than one kind of art. In the clubs the members can relax with other that gets it, make friendships and contacts, and get secrets about their craft not open to outsiders. There are more then one secret Slaanesh cult hidden as an inner circle among the clubs, open for those artisans that are willing to go beyond the normal to perfect their art.

728. Among the [ nobility | gendarmes & PDF:s | midhivers | underhivers ] there exist a martial order that represent themselves as pillars of virtue dedicated to upholding the ideals of honour, courage, skill, strength at arms, and other notions. Though outwardly positive and virtuous, such things are easily perverted into excuses for violence and conflict for its own sake, and while the bulk of the members of the order have no idea what the group truly represents is its inner core a Khorne cult.

729. The planet have orbital necropoli.

730. The [ hive nobility | Kith of Light Keepers | Mechnicum | factoriums ] are known for the large amounts of honourable and faithful souls, well aware of the duties their station imposes on them, it has produced.

731. The [ hive nobility | Fraternity and Sorority of Pound Scum Keepers | house Iktomio | Department of Central Cogitation Vault ] are known for the large amounts of dissolute rakehells, who cares naught for those unfortunate enough to be low born, it has produced.

732. The hive’s prominence has begun to wane as its original purpose is fading. It’s increasingly sidelined and marginalised, much of its population, sickened by the excesses of the nobility, have begun to leave the hive. The embittered hive nobles are attempting to fight back with spiteful intrigues and secret plots, but as of yet only succeeding in further bankrupting their hive and moving it toward a blighted fate.

733. Much of the population, sickened by the excesses of the nobility, have begun to flee the hive.

734. The hive’s nobility are embittered by their lose of power to the [ guilders | planetary-governor | manufactory-clans | administrators ] and are attempting to fight back with spiteful intrigues and secret plots. But as of yet only succeeded in further bankrupting their own holdings.

735. The [ Verminators Guild | Beast Houses | Cult of the Press | Overseer of the Border Provinces and hens department ]’s prominence has begun to wane, and are increasingly sidelined and marginalised. Embittered they are attempting to fight back with spiteful intrigues and secret plots.

736. The position of hive-ruler is allotted according to a complex tradition of inheritance within the planet’s nobility, but never given in a straight linage.

737. The planetary-governor rules the hive itself through a sycophantic coterie led by a handpicked hive minister.

738. The hive-ruler has become increasingly paranoid and secretive to such an extent that it is rare for any but hens most senior counsellors to interact with hen in any official capacity.

739. The hive-ruler have been slowly withdrawing from public life, hens appearances at hen own court growing ever more infrequent so that they are now almost entirely limited to the grandest of state functions.

740. The hive-governor resides in a sprawling complex of armoured chambers and crypts deep within the foundations of the hive, chambers that possibly have been constructed impossibly long ago in the forgotten Dark Age of Technology. From this subterranean sanctuary, the governor issues declarations and receives reports from hens most trusted advisors and underlings.

741. From hens well-protected sanctuary the hive-governor issues declarations and receives reports from hens most trusted advisors and underlings, many of them bearing scant resemblance to any sort of reality beyond its armoured doors. What fantasies hen now clings to remain a mystery to all but the inner circle, but hen has been known to order the raising of entire legions against imaginary foes or order a system long since lost to host a grand visitation.

742. The hive-governor have grown delusional, not helped by hens advisors feeding hen a steady stream of lies and half-truths, and jealously guard access to the governor. Despite this, the governor does occasionally hold court in closed session with mysterious emissaries hens counsellors have failed to bar. Who these emissaries are and what powers they might represent remains a secret known to only a select few.

743. The hive’s enforces are known as [ the Vigil | Combine of Shotgun and Shield | Vigilantes | Ordos ].

744. The hive’s enforcers project a demeanour of propriety and civility, yet this is known to all but the most ignorant of offhivers as a thin veneer. In reality, its officers are callous to the point of sadism, seeing crime and disrespect wherever they wish to find it. The majority of the hivers know that to seek the help of the enforces is to court punishment for wasting their time.

745. To the surprise of many offhivers, are the hive’s enforcers is neither corrupt nor venal, for the surest way to earn a punishment in the Excoriation Cubes is to offer an officer any sort of bribe.

746. While on some worlds the native enforcers blatantly favour the ruling classes over the multitudes, even the nobility appear to earn nothing more than the scorn of the hive’s enforces.

747. The hive’s enforces has existed for so long that it has become a separate class of its own, one whose members are born into its ranks and to whom almost all outsiders are rivals.

748. Many Rogue Trader houses possess numerous holdings across the [ planet | system ]; with several having glorious manses within the upperhive.

749. The outlands’ [ cannibalistic pansár-riders | alchem-enhanced mist-hunters | slug-herding scrap-barbarians | techno-mystic scrap-ninjas] are routinely recruited by the underhive’s outlaw-bosses and house-gang chieftains as fighters.

750. Currently, only a dozen of the hundreds of production hives that once covered the world retain any vestiges of power, the planet’s aristocracy having largely abandoned the others as their crumbling infrastructure became too hazardous for their ornate soaring spires. This hive is one of the [ abounded, left to commoners and the few desperate (or dutiful) nobles to scavenge an existence in while it’s dying | ones that retain power, the population in denial of the likelihood of them joining the abounded or working hard to keep the hive alive ]. There are constant raids on the abounded hives, by both the functioning hives or the population of other abounded hives, for material or lost tech.
 
Tack, men måste erkänna att den är i mycket stulen (likt många av mina resultat, även om just den är väldigt mindre omskriven än många av de andra stölderna).

Ändå superpraktiskt att ha det på en sådan här lista! Det hjälper mig en massa
 
751. By ancient tradition is each of the heads of the noble houses the planetary-governor’s Cup-bearer, Keeper of the Seal, Court Marshal, Groom of the Stool, and so on. The titles [ are mostly ceremonial and the heads have somebody acting by the governor’s side in their stead, outside of the important times | means the heads are expected to constantly be near the governor’s side ].

752. The [ nobility | Combine of Shotgun and Shield | Tithe Guild | aggregate council of machine-shrine Tech-Priests] are highly protective of the human form, to bad they don’t see commoners as true humans.

753. The lords of the hive-council maintains extensive estates and small personal armies in their entourages of elite-guard. Perhaps it is because of those extensive resources, and their inherently treacherous nature, that the greatest threat to the council lords are one-another. For they share no sense of common loyalty, nor code of brotherhood. For them it is always a cause of everyone for themself – they think nothing of betraying one another to serve their own nefarious aims.

754. Among the highborn youths is it in to dressing as what they imagines a Rogue Trader to be. They also try to outshine each other with time spent in the void, travelling with voidships (preferably their own, and preferably warp-capable). The will either be fawning, highly disappointed, or feel insulted if they ever meet a real Rogue Trader.

755. The [ hive’s aristocracy | officers | guilders | officers ] are growing more and more distant and detached. Their balls and banquets become ever more decadent and outré, their costumes ever more flamboyant, and their behaviour ever more outrageous. Those who have witnessed these excesses whisper of the Emperor’s judgement being brought down upon their pampered heads.

756. While the hive’s aristocracy live artificially-extended lives of unimaginable luxury, their hive falling apart and their claimed control over the planet becomes more precarious. Their retainers dare not speak such truths to them, as the majority care little for such things and are concerned only that their existence should continue uninterrupted. An increasingly small number amongst them are still loyal to the greater Imperium and struggle to maintain the hive, though most fear it is in vain.

757. The servo-skulls found in the hive uses propellers to fly instead of anti-gravity engines.

758. Bears walk the corridors, plazas and parks of the hive, living of trash, vermin, fruits & berries from the parks, and whatever pets or humans that gets to close when they are in the mood. A bear may only be hunted if it has killed a human, but the process to get a bear marked for death is low-priority and takes years, while the bounty on somebody killing a bear that are not marked for death (even if the paperwork is being processed and it has killed multiply times) is instant.

759. The hive is very proud if their snail-derby, and making fun of it is a certain way to get bad treatment or start a fight.

760. It’s in among the decadent and the rakish to having abhuman lovers, and many semi-discreet establishments cater to this need. And the truly depraved that can afford it have their own harems.

761. There exist a breed of disturbingly sensual beastmen of the [ serpentine | ovine | feline | canine ] subtype that the non-puritan rich keep as exotic servant-pets, and the depraved among them rumoured to use as lovers.

762. The hive is home to many ruling houses, which trace their ancestry back for millennia. Many nobles have few or no responsibilities, other than keeping up a proper presence amongst noble society and maintaining their family name. These wealthy elite jockey for position in complex competitions for social status, which often escalate into secretive wars of blackmail and assassination, some which have been going on for generations.

763. As with every other facet of life in the among the hive’s nobility, methods of travel are intended to demonstrate opulence and position as much as efficacy. each noble family sees to its own transportation, taking great pains to present an image of luxury and wealth. Skimmer carriages, hovering on anti-grav plates of semi-forgotten technology, of crystal and rare woods are highly prized, and skilled pilots are always in high demand. And many impoverished noble families spend the money they have to keep up their skimmer carriages.

764. The [ nobility | Gun Guild | Scale Jakkers Guild | Secretariat of State of the Navy ] foster assassins from their own members, so that they might retain the services of trusted killers, tied to the family through bonds of blood.

765. The [ nobility | midhivers | Vox Guild | Missive Guilds ] are proud, xenophobic, and respectable. They don’t socialise much and tend to dress in old fashion but very well-kept clothing. To them respectability is more important than wealth or linage.

766. The [ nobility | underhivers | Union of Bookkeepers | Enforcers ] are xenophobic, angry and inbred. They will try to appear friendly or helpful if there is something to gain for them in it, but if they can take that with threats or violence and get away they likely rather do that.

767. The [ nobility | guilders | Medicaes | Glassmaker’s Guild ] are of old stock, wealthy and friendly. And even if they are friendly will they see themselves as just being of a better class than others, unless the later show of great wealth and good standing.

768. The [ nobility | lowhivers | Venators | Carrion Guilds ] are generally jovial and friendly. They consider it rude to treat strangers poorly, and love to be good hosts. Just don’t cross the magic line and abuse their generosity.

769. Life within the [ hive-court | nobility | guilds | Mechanicum ] is an increasingly fragile pageantry of which every participant is painfully aware, yet no one is willing to shatter. Instead, they cloak their every action in elaborate veils of serenity and luxury, even as their social hierarchy continues to fracture. Many have even become so self-deluded that they are easily disconnected from reality, their minds retreating into the opulent fantasy of their society’s relentless succession of balls, dinners, grand coronations, and other frivolous formalities.

770. The sewers are infested with [ morasits | sorrowshrouded wastesmonks | snapping-turtles | lesser giamoebas ], from time to they flow forth from any opening because of [ overpopulation | migration instincts | the hive’s sewer cleaning systems | seasonal migrations of other, more dangerous sewer dwellers into their territory ].

771. People on pilgrimage in the hive get minimally taken care of with free simple meals and lodging on their travels. They also get punch cards where their stops get filed in so nobody is freeloading. There are lots of poor that only survive thanks to their constant pilgriming.

772. For the general hivers (as in not the nobility) is the general technology available of an [ 1920’s-1930’s | late 19th-centery | early 19th-centery | medieval ] level, outside of any more advanced technology they may need to do their duty – but that’s not something they are allowed to use in their everyday lives.

773. Lots of audio-animatronic amusement & educational exhibition precenting the important parts of the hive’s history, planet’s history, the time of the Emperor and the Primarchs, or the important people of the hive/planets/sector/the Imperium at large. Everything very sanitised, propagandistic, and/or made with creative freedoms.

774. The [ nobility | hivers | Lifetaker orders | Mechanicus Emissariat ] forsake the baroque clothing and ornamentation usual among the Imperium’s well-off and instead go for techno-barbarian splendour of chainmail, leather, jewellery made out of cogs, bullets, wire, bones and glass.

775. Most automobiles are propulsioned by front mounted propellers.
 
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776. The drink of chose in the hive is a bitter spirit, that is sweetened during the presentation by a sugar cube, placed on an (often ornamented) slotted spoon, that is melted into the spirit by having water dripped on it.

777. The lates “in” pet among the nobility and their mimickers are [ Netzumi (semi-sentient(?), near-humanoid rats believed to have been genesculpted in ages pasts) | dwarf bears | pygmy grox | phelynxes ].

778. Every [ hiver | underling to the Controller-General of Finances | Promethium Guilder | member of house Torung ] have dreadlocks, and the way their dreadlocks are sculpted and put up show their personal achievements.

779. During combat do Ministorum priests accompanies the [ hive | First Ministry | house Tyrrand | Slaver Union ]’s forces, screaming sermons, giving blessings and spiting curses on the enemy.

780. The [ underhive “natives” | outlanders | outlaw narco-tribes | House of Iron] may give honours to the God-Emperor and his saints when outsiders are among them. But when alone do they also honour other gods and spirits. Among them is the Red God who grant strength, ferocity and killing-instinct to those that gives offerings before battle and pledge all their coming kills to the Red God. Those that give insufficient amounts of kills, or show cowardice after having made offering to the Red God are known to suffer his wreath in the form of twistings, madness, or the god’s deathmark on them (making them hunted by all that fears the Red God’s illwill). Those that truly pleases the Red God get to keep his blessings even after battle and maybe even get more heaped on them. This don’t always end well for the blessed as they may become unable to function outside of battle, attack everybody – even their own kin, or turn into a Chaos Spawn.

781. There exist a special class of veterans of the [ underhive | outlands ]’s unforgiving wilderness. Having survived being constantly exposed to all manner of pollutants and toxins of that environment, they are naturally resistant to such chemicals – but have also become dependent on the very compounds that afflict their bodies. It has been discovered that their chem-changed bodies take to drugs in different ways to normal and through trial and error have each of them developed their own unique cocktails of combat-drugs that gives them an edge over other stim-warriors, while finding the normal stuff often to week to work on them.

782. The constant hazards of a [ bounty hunter | Beast Houses’ wrangler | narco-tribe brave | House of Blades’ cutter ]’s occupation promote the use of various combat drugs and stimulants, which they view as a perfectly natural way to increase their fighting potential. This lead to that many of them regularly suffer intense bouts of suicidal rage, mental instability, delusions, loss of self-restraint and control, and other negative effects of long-term systemic drug use. They are still considered warrior elite and hired by those wanting the deadlier kind of killers.

783. The [ Master of Ceremonies’ fighters and under-gangers | underhive “natives” | gangers of house Athenos | Shell Guard and Maintainers of the Shell ] are opportunists, scavengers, and cutthroats, and are not above utilising underhanded tactics if it grants them an edge in combat. Honour is useless to them as they believe dead is dead no matter how honourably it happens.

784. The [ Groom of the Stool’s men-at-arms | Tithe Guild Enforcers | outlanders | gangers and warriors of house Ask ] are cruel and heartless killers, with a belief that only the strong survive and the weak exist only to burden the strong, serve the strong, or provide plunder and sport.

785. The [ Scale Jakkers Guild Enforcers | gangers of von Klintek | warriors under Lord Mustard | hive-farmers' militants ] are pragmatic in their approach to combat, favouring the application of direct confrontation or simple, brutal manoeuvres to overcome their foes.

786. Drums, drums in the deep, every cycle more drums. An army is being massed, an army of [ mutants and madmen | underhive barbarians | mutants and outcasts lead by psykers | feral xenos and their human followers ].

787. The remains of a dead but dreaming entity once worshiped as a god lay in the [ underhive | outland | upperhive’s Museum of Natural History | private collection of the lord d’Erlette ]. It dreams infecting the mad, weak-willed, creative, and/or purpose seeking, making them create (after their best ability) strange idols and rituals places, where they leave offerings and gather for rituals. Many of those dead-god touched can somehow recognise each other and strange gatherings are happening all over the hive.

788. Vampires are in among the certain youth sub-cultures and romantic wannabe outsiders. Those that can afford it modify themselves to be as similar to their idea of vampire as possible – usually involving retractable or permanent fangs, digestive system that can get more nutrients than human normal from blood, pale skin, night vision eyes, retractable claws, sharp facial features, and/or pointy ears.

789. The mutant outcasts in the [ underhive | outlands | upperhive’s hidden spaces | manufactory domes ] makes offerings and prayers to Slaanesh to be gifted with more pleasing and/or less painful forms.

790. The hive’s working class are looked down on by their “betters” and have no freetime outside of their work beside what’s deemed necessary eating-, family- and sleeptime. With proclamations of “Idle hands are the devils’ playthings” and that by preventing them from doing debauchery (who they, as “lesser of character”, will clearly do if they have too much freetime) are the manufactory-oligarchs claiming to actually be helping them. The workerhabs are also much more controlled than other areas to make certain that workers are not spending their family- or sleeptime outside their homes or doing something else.

791. A Slaanesh cult exist among the Corpse Guild/similar, looking for ways to create the most excellent corps stach. For this purpose they kidnap people of different body types, ages, eating history, and/or such to use in their experimentation. They also kidnap people and keep them on different diets before slaughtering them to use in their food making.

792. There is a daemon-engine lose in the underhive, it is being worshiped by a cult. The daemon-engine [ is the cult’s inhuman leader | have seemingly no understanding of the cult and attack them just as easily as anybody else that comes to close | is trapped and the cult gives it the offerings it needs but have jet been unable to free it or give it a large enough offering for it to be able to free itself | follow strange patterns and reasonings only the warp-touched could understand. It’s unknown if its sudden killing sprees are it’s murderous nature taking over or part of the “plan” ].

793. The hive-governor rules from the command throne of a fully functional Baneblade.

794. The [ hive | world ]’s iconic [ long-sabres | jien | ngulu | chakram ] are wielded by all nobles, but can also be found among the many death cults of that [ hive | world ].

795. There is a conflict between the Department of Foreign Affairs and the Department of Interplanetary Trade about which of them Rogue Traders fall under. Whenever a Rogue Trader arrive both departments will send a delegation to Rogue Trader and will fight (sometime literally) with each other for the Rogue Trader’s attention and which of them hen acknowledge as the department hen will work with.

796. The main close combat weapon in the hive are variants of the [ long-bladed shortspear | bhuj | katar | beidana ].

797. The [ Lord of Defence | Secretary of State for War | Groom of the Stool | head of house Juuie ] is well-known as mercurial.

798. Weaker slaaneshian warp-entities possess the bodies of those who have died, or become brain dead, to over indulgency or pleasure, (like drug overdoses, over eating, alcohol poison, hearth attack during sex, etcetera). The possessed try to gain as much pleasure as possible from their existence in real-space and some even have enough of intellect and self-control to become tempters and dark mentors to the influenceable around them. The possessed usually quickly turn into a chaos-spawn or explode in flesh and warp-energy as the body can’t keep the warp-entity inside. Even if some warp-entities somehow are able to masquerade as human for a long time.

799. Simpler pleasure cults exist in the lower midhive and manufactorum domes for the workers and menials simply tired of the suffering they experience daily and want some sort of reward for enduring the ceaseless strife.

800. Luxurious pleasure cults exist in the upperhive where those born in privilege that refuses to be satisfied with what they have can partake in drugs and delights that costs more than a midhive worker’s life-salary.
 
801. The alchem-cults among the [ hive | underhive | outlands | Mechanicum lay-members ] narco-gangers have discovered many strange drug cocktails for battle, sort time survival, delight, and more. Their skills have been noted even by the shadier upperhivers and among visiting outworlders.

802. The hive’s official meat-mongers and tanners, the [ Render clan | Meat Mongers Guild | Mercator Escam | Collegium Carnis ], have been repeatedly linked with murder cults.

803. Banners hang from the walls, roof and/or flagpoles on the floor of the hive court, in front of all the main gates in the hive, and in front of the gates to the manufactories. The flags are changed with the work shifts, to match the shift.

804. In the dripping deep of the hive and the waste-swamps around it there exist stories about the Blood Hag, an old crone, hunched over but still taller than most straight standing men, draped in blood-splattered rags of once finery. As the story goes do those seeking strength and understanding to kill a foe or even a whole gang – may it be for vengeance, justice, or just their own powerhunger – and are willing to deal with powers they know humans should not deal with, go out in search for her. Supposedly many don’t come back, but those that do, do so with a new strength, killing instinct, and filled with dark purpose.

805. Among the adhuman beastmen tribes that populate the outlands have Chaos worship been spreading. The tribes still worshiping the God-Emperor have sent emissaries to the hives to tell about the growing heresy. They have all been ignored, their warnings unheard and in the worst cases those emissaries have been made sport of by uncaring hivers.

806. The nomads eking out a living in the outland deserts give respect and offerings to Rotigus Rainfather for rain and that oasis will spring up from the mounds of corpses and cadavers they have gattered.

807. People wounded by heretical powers – like the powers of an sorcerer or unbound psyker (here just being mind-manipulated count as wounded) or the physical attack of a mutant – are given to torturous purification rituals, if they don’t survive the rituals are they deemed to tainted to be buried, or reused for corpse stash or similar, and are instead given to the purifying fire, their names marked in the books as being tainted. All those slain by those means are also given to the fire and marked in the books as having died tainted.

808. No psykers have been born from the nobility, this is a well-known fact in the hive. And the nobility are willing to kill countless to keep this false fact true in the mind of the commoners.

809. The [ Keeper of the Seal | head of the Missive Guilds | Lord of house Drumstein | Secretary of State of the Navy ] collect [ xeno-weapon | rare books | decks of tarot cards (single cards that are from decks hen don’t have are also of interest) | exotic (to hen) animals, in alive or dead form], and gifts of that nature is a certain way to win hens favour.

810. The use of spices in food or drink is seen as decadent and the use of them as a certain way to sin, therefor are spices forbidden for culinary uses. Huge black market.

811. Mobile cathedrals and monasteries move across the planet’s surface and there is usually at least one docked with the hive.

812. Only the highest officers, the hive’s arms-men and PDF:s are allowed to carry firearms, while at the same time everybody carries at least one knife. You can identify a hivers’s position, union, guild, and similar by the kind of knife/s hen’s carrying and its quality.

813. The [ Glassmakers Guild’s main holdings | Great Tracks Central | Central Cogitation Vault | main hangar ] has its own cherubim aerie (or servoskull ditto). The little servitors are constantly doing maintains-work and small repairs, and help out with the duty of the system at the best of their capability.

814. By ancient tradition do the works of the [ Hive Court | Hive Steward’s council | house Buroburum’s family senate | Enginariums ] require an audience on there at all times. The audients is possibly watching from balconies, seatings along the bridge walls, or other ways. Possibly is the audience supposed to be quiet and still, or maybe they are commenting, jeering and talking with each other about other stuff.

815. The [ hivers | Carrion Guilders | members of house Bei-Long | manufactorum-clans ] leave offerings (like prayer scrolls, lighted candles, flowers, blood, etc.) at the doors of the enginariums, air scrubbers, water purifiers, force field generators, and cogitation vaults.

816. The [ hive | house Habiar | Month of the Navis Nobilite | House of Slaves ] have bio-vat facilities for the creation of vat-grown servitors. Possibly do the genetor-caretakers also know how to use the vats to create clone limbs and organs.

817. When giving information do the hive’s gestalt machine-spirit appear from time to time on the hive’s screens and/or through the working hololits as a young woman (possibly in uniform, naked, 80’s pop-idol stage clothing or other).

818. The hive-governors are always twins, and if one of the twins would die the survivor is retired to an advisor role and a new twin pair are ordained the position.

819. The [ Master of Pensions | house Woo-Shing | Planetary-Governor | Lifetaker orders ] have a reputation for inbreeding and sexual deviancy. It’s undeserved.

820. The [ Secretary of State of Transportation | Murder guilds | house de la Que | Planetary-Governor ] have a well-deserved reputation for inbreeding and sexual deviancy.

821. In hens vanity have the [ hive-governor | Secretary of State for Foreign Affairs | lord of house Palladius | High Marshall ] declared that all in hens presence have to wear featureless mirror masks.

822. Advanced depth culture, with children growing up in depth to their parents for birth, housing, food, care and education. Depths are also inherited, so when your parents die your depth to them might be gone (unless they sold it to someone else before their death) but any depths they have to the still living (or organisations) is handed over to you.

823. The [ world is also a Agri World | hive is the world's main food producer ] and returningly are countless numbers of [ megasuidaes | groxes | macroinsects | bovines ] herded into the hive to be processed into foodstuff, leather, animal feed, and bonemeal.

824. Orks infest the outlands and underhive. They are followers of the Cult of Speed, more interested in racing, showing of their 'ard driving skills, and building faster and/or krumpyer vehicles for racing than anything else. Disturbing amounts of humans have joined them in their need for more speed.

825. Zombie hunting is only allowed by licensed hunters.
 
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826. Tech-priests of rank are followed by cherubs, the higher the rank the more cherubim.

827. Lots of [ canine | papio | corvus | equine ]-based cybermals.

828. In the hive exist strange creatures that enter a psychic symbiotic-parasitic relationship with people with a strong psychic energy. They look like [ winged snakes | meter long caterpillars | land living lobsters with humani-ish eyes | caryatids ].

829. The hive was some time ago attacked by dark eldars and not every one of them were able to get back to Commorragh when the signal to return was sounded. The ones left behind have survived (and possibly thrived) in the underhive.

830. There is a Talos Pain Engine lose in the underhive, possibly more than one.

831. The war-ghouls, of the planet-spanning trench war between the hives, have carved out new territory in the hive

832. The [ underhive “natives” | Death cults | gangers of house Philetas | Adeptus Astra Telepatica’s militia ] are assassins, thieves, cut-throats and shadow stalkers. They hire themselves out to others, with their only reward being that which they can claim from the bodies of the slain.

833. The [ militants of the Ministery of Track-transportation | Prospectors’ Guild | gangers of house Wormius | Thieves Guild’s fighters ] are cold-hearted murderers who fall upon their victims in a flurry of knives and war-picks, butchering their prey before stripping them of valuables and taking bloody trophies from their flesh.

834. Whilst the [ System High Admiral | Blood Circle | main family of house al-Azrad | Soylent Veridian Guild ] worship Chaos secretly, they project the image of serene nobility, whilst inserting spies and thralls into the neighbouring cities and beyond. Many lesser members are mind-leashed to their superiors through [ warp-magic | techno-arcana | drugs and wyrd-powers | hypnoindoctrination ] and can be sent into battle as little more than puppets.

835. The [ fighters of house von Junzt | Pressgangers | Fraternal Non-Euclidean Order of Oubliette, Labyrinth, and Shopping Mall Masons | underhive “natives” ] seek not simply to defeat their foes, but to drive them to insanity with illusions and alchemical bombs that spew hallucinatory poisons.

836. The [ Court of Gears | house Hsan | Guild of Painters | Lubricators Fane ] are known for their Alchemists – warrior-alchemists that specialise in the brewing of mind-altering potions and hallucinogenic bombs.

837. The [ “retrievers” of the Keeper of the Pantries | Ecclesiarchy church-militants | gangers of house Blichfeldt | hive’s Death Cult Assassins ] fight without rancour, though they take a malicious glee in employing their [ mutant | techno-arcana | wyrd | xeno-tech ] abilities against their enemies.

838. The [ Lord of Defence | officers | fighters of house Clithanus | bounty hunter guilders ] are more willing than some to retreat in the face of danger, but only so that they may return on more favourable terms later, believing there is no need to rush once the enemy is trapped in their web.

839. The [ Secretary of State for War | House of Shadows | members of house Prinn | Render clans ] often lose themselves watching others suffer.

840. Thanks to some old fad are there lots of old and decaying decorative servitors (like sheen birds, ornamental cherubs, clown-servitors) wandering the [ hive | upperhive | shell | underhive ]’s corridors and halls.

841. Giant portraits line the sides of the hive, depicting saints, heroes of the hive, scenes from history or mythology, and/or some such.

842. While the life extension technology is of standard level is the [ sector | sub-sector ]’s rejuvenation processes are subpar, having many of the older members of the nobility and high officers looking their age and/or worked on.

843. The [ Secretary-director of Enforcers | Chair of the Committee for Hive Security | High Arbiter of the Hive | Overseer of the Border Provinces ] have had hens life extended by regular juvenat treatments, but the mind of this much-feared officer have degraded drastically in recent years. Hen has become ever more strident and extreme in hens pursuit of the sin, conspiracy, and damnation hen sees in every shadow. Hen has unleashed countless purges upon the hive, often with no shred of evidence of any wrongdoing. Nonetheless, hen holds firmly to the notion that the execution of one recidivist is worth the incidental suffering of thousands of the supposedly innocent, a state hen holds to be at best temporary in any case.

844. Grand chandeliers hang from the roof of any room where officers, higher adepts, nobility and better guests stay or pass through often.

845. An Imperial Knight protects the enginarium. It never leaves, the knight-pilot has never been seen, seemingly has none of the followers one such usually have, and if it was not for that the Knight sometime moves would it be easily to think it nothing but a statue.

846. There is an Imperial Knight protecting every one of the hive’s grand gates.

847. Great deeds of the hive’s history have been inscribed on its outer shell, shielded by powerful localised stasis fields to preserve them against the ravages of time and war.

848. Generations of good-enough repairs and jury-riggings turned permanent create many small leaks, all over the [ hive | underhive | shell | spaceport ], of fluids, steam and gases.

849. The hive quickly narrow until it becomes more of a spear than the more common conical shape found on many hive worlds.

850. The firearms used in the hive are handcraft by the [ hivers | Committee for Hive Security | Gun Guild | Guild of Odd Fellows ], and any outsider firearm imported is put through a full disassemble where it’s repaired, modified (if needed to fit the hive’s sensibility) and blessed by a priest from the Mechanicum/Ecclesiarchy.
 
851. The patron god of most of the secret heretical Chaos cults in the hive is the Eightfold Watcher, a shadow-dwelling, arachnoid presence. They believe it is this bloated horror that binds all life together in strands of turmoil. Through deliberate, analytical and utterly compassionless means, they pursue their obsession of uplifting mortalkind. The form they would 'uplift' themselves mirrors that of a spider – for, as the cult sages preaches, the eight limbs and eyes of the spider are reflected in the number of points on the sacred star of Chaos. Using the blood of tainted arachnids together with other transmutative ingredients, warp-rituals, cybernetics and/or heretechial gene-splicing technology they try to rewrite the laws of flesh to uplift themselves and those they have decided to give their blessings to. While the different cults to the Eightfold Watcher fight each other over doctrinal differences do they usually band together to fight the deluded worshiper of the supposed “Great Gods of Chaos”, even if many of the cults have also allied themselves with those heretics to use them as sacrificial pawns. If available are technology like webbers, arachno-rigs, and similar equipment that can be seen as having a spider-theme very popular among them.

852. Eldar are in among the certain youth sub-cultures and romantic wannabe outsiders. They dress in muck-eldar clothing and use items made to resemble eldar technology (or at least the planets idea of eldar design). Those that can afford it buy real (and illegal) eldar items, and modify themselves to be as similar to their idea of eldar as possible – usually involving large almond-shaped eyes, tall and slender bodies, pointed ears, long pointed ears, sharp facial features, xeno-glyph tattoos, implanted gems in their forehead (and sometime other places), and/or feet remade for digitigrade locomotion.

853. Sex for anything but propagation is seen as degenerated, and all sex-based professions are forbidden.

854. The use of sugar is seen as decadent and the use of it as a certain way to sin, therefor is sugar forbidden. Huge black market

855. The hive is known for deceptive duellists that are produced by the College of Mirrors, masters of the feint, trained in the use of the sword, dagger, fan, shuriken, and smoke.

856. The [ gendarmes | nobility | Water Cartel | Murder guilds ] decorate their holdings with calligraphy, usually verses from holy texts.

857. Only foodstuff made from animals and/or plants that hail from Holly Terra are seen as fit for human consumption by the hive.

858. All over the hive there are gatherings of choir with people singing hymns. Only in the underhive is it possible to get away from the constant sound of the hymns, and even there are there many areas where choir can be found.

859. 1D10 generations ago the hive-ruler sent down a regiment of [ Cadians | Tallern Desert Raiders | Catachan Jungle Fighter | Vostroyan First Born ] guardsmen to clean it up. They have become just another gang, with their old homeworld and/or regiment trappings as their gang-symbols.

860. Certain types of metals are considered more sacred than others in the hive, so the area where that metal is used is automatically more sacred than others.

861. Giant holograms showing the hive’s coat-of-arms hang in the air around the hive.

862. The hive has launch bays and squadrons of attack crafts. The pilots are seen by the hivers as the hive’s true elite and everybody (from lowest slave to the high nobleborn) dreamed about becoming a pilot when they were young.

863. The core of the spaceporters are formerly of the Battlefleets (or at least their culture is) leading to a respect duty, loyalty, integrity, and showings of strength of character. Also a tendency for pridefulness, to march when they walk, always stand in attention, and doing everything by the book.

864. The hive-governor has as advisor a female oracle. Is she a psyker, blessed by the emperor, both, or something else?

865. The letter-of-monopoly for the [ recaf | chocolate | flower | miniature wargaming ]-business has fallen to the [ Lord of Defence | Pilots Fellowship | Prospectors’ Guild | Cup-bearer ]. But the [ wyrd-hunters | Keeper of the Pantries | Stewards Syndicate | Blood Circle ] is secretly dealing in that business by smuggling, black market dealers, theft of stocks, closed clubs for the better of where the members can secretly partake in the commodity. Everything done through middlemen, even if the family of course can’t stop themselves from showing their dealing by having much of the commodity as spread out in their holdings.

866. As a group do the [ oxy-farmers | hive | upperhivers | Death cults ] follow a variant of the Monodominant philosophy, and therefore politically and financially support anti-mutant pogroms, outlawing of abhumans, crusades against xenos, and such.

867. The [ Union of Enslaved | nobility | guilders | Hive Quartermasters ]’s servants and humanoid servitors are dressed in traditional housemaid uniforms.

868. There are no (sanctioned) living areas in the hive’s shell. The guard, shell-workers, and caretakers have to commute to get to their posts and work areas.

869. Platform shoes and/or high heels among the conservative, the pleasure workers and the rakish.

870. Something in the hivers’ gene-pole, or maybe the chems that the systems are unable to filtrate out, make most psykers & wyrds born among them pale blond and blue eyed. This have made the hivers react to blue eyed blonds (or people that are just blond or blue eyed) as if they were psykers. Non-psykers with blond hair and/or blue eyes use hair colouring and/or eye lenses/cybereyes, this is also used by psykers that want to hide what they are. The hivers that see themselves as rebellious and/or rakish often colour their hair blond (even if they usually do it partly).

871. Lots of the hive’s scavenger animals have had their heads replaced with cybernetic ditto with white-and-yellow masks. The masks either mimic a human face or look like a stylised version of the animal’s original head. This is done [ because of an decision from a previous hive-governor some 500 years ago | on the order of the aggregate council of machine-shrine Tech-Priests | for some unknown reason by some unknown faction ]. The “masked” animals are rumoured to report to their master everything they see and hear, to attack people to stripe them from cybernetics and other technology, to be a sign of the coming doom, among other maybe true maybe falls stories.

872. Dueling over matters of honour is technically illegal but in reality are people only prosecuted for it if they themselves broke the rules of duelling or the match end in death.

873. Ambition above one’s station is not just discouraged but seen as a mental sickness. Fortunately it can be cored with a regiment of long walks, visits to clean air areas (or the use of the better kind of respirators), and warm baths.

874. Each of the hive’s great gates have a costume inspection, and any goods entering are subjected to tax. Each entrance is controlled by a different local authority who levies taxes after their own lists.

875. Déclassé is the local term for people of high social rank that behave disgracefully, be it in the form of rakehellion conduct, or working with things under the dignity of their rank.
 
876. The hive have many academies and colleges. The students are known to fight when drunk and affronted, they are often the former if not always the latter.

877. Lots of [ plastic | hologramic | metal-sculpture | painted on the walls ] trees and other muck-greenery.

878. The main scavenger hivers complain about is the [ bin ibis | raccoon | rat-sized hive cricket | ratling ].

879. Void born are seen by the upperhivers as interestingly exotic and quaintly charming. And give leeway to rich, intelligent, or charming voidborn for minor breaches of etiquette and decorum that they’d never expand to their own kin.

880. In the hive there exist many great chantries – colleges created to train those talented enough (or wealthy enough) for high rank within the priesthood. Many chantries are sponsored by individual noble houses or dogmatic sects who seek to further their own ends by influencing subsequent generations of the clergy. To their detractors, these chantries are at best divisive and, at worse, seditious breeding grounds for heresy or purely secular greed and ambition. Still, their presence and role has become the accepted tradition, and it is a powerful one. Famed even off planet is the [ Stjärnsberg chantry, to which many nobles hand over their unwanted and/or unruly children | S:t Miguel chantry, in which the high arch-kaliph trained and now is being flooded by those hoping for hens future favour | Kromviél chantry, whose firebrand warrior-priests wear green, bird skulls and feather-tokens | Jisiti chantry, where many of the missionaries and sectioned street-preachers found all over the sector have trained ].

881. The hive is interstellarly known for it’s IG regiments of [ steadfast and coldblooded | honourable and arrogant | death-defying and kleptomaniac | tech-cunning ] [ Rough Riders | Hive Fighters | Mobile Infantry | Tank Cavallari ].

882. Among the hive’s remote garrisons in the “near” outlands have recidivist tendencies been spreading. This in the form of [ hiding and helping(?) unsanctioned psykers | trade with xeno-items | worship of heretical gods | housing and hiding members of fallen noble houses and their followers ].

883. The [ midhivers | guilders | spaceporters | hivers ] see the [ upperhive | spaceport | Visitor’s Tower | guild halls ] as a place of dangerous sophistication.

884. The [ hivers | midhivers | spaceporters | guilders ] see [ voidborn | upperhivers | guilders | members of the Lubricators Fane ] as wily seducers and debauchees.

885. Despite the unimaginable luxury of the upperhive, they are atrophied and declining. The ancient, little-understood archaeotech systems that sustain them are slowly falling to disrepair. There are growing areas of the upper reaches now sealed off from habitation – though some still find use for secretive meetings or illicit activities.

886. Below the underhive exist huge lakes, created from aeons of effluent draining down from uphive, growing size and/or number the farther down one descends. Monstrous creatures dwell in these seemingly endless depths, hidden in the black liquids until revealed by the ghostly lights flickering on their massive hides when they rise to feed. Sometime they move upward in search for food or new territory, sometime hunting parties come down to bring some of those monsters back uphive.

887. Walking fire-braziers scuttle around in the [ hive | upperhive | midhive | underhive ].

888. In outlands exist lawless tribes that raid transport convoys and loot the ruins found in the outlands for their own purposes. Most are barbaric, while a few use highly advanced weaponry, but all are extremely dangerous. Some are amenable for trade or to act as expedition guides, but they can quickly turn violent depending on the destination or relics discovered.

889. The governor have an elite force of enforcers that are a-kin to the Arbites in ability and equipment, but loyal to the governor instead of the Adeptus Terra. The process to create them is not without its kinks, and many of those enforces suffer from psychotic episodes, total lack of empathy and/or overdeveloped killing instinct.

890. By law do all psykers have to wear [ yellow full masks and yellow robes | shackles on his arms, legs and neck, chaining them together | a big bell on their neck and bells on all their clothes | cerebro-like “helmets” with inbuilt psy-dampers and electro-shockers for when too much psy-activity is detected ] to show their status.

891. The [ Kitchen Coven | Geisha Guild | Lord Mustard | House Wo-Ton-Tat ] have a Medusae. Its growths are harvested and then mixed with food or drink to be served to the rich and jaded upperhivers as a way to prevent the tasting experience from outright putting them in coma, even if the chance is still there. Which is part of the thrill of partaking such a forbidden delight.

892. While hereditary rank can't be lost whatever the scandal does not mean that with rank come riches, and there are many poor nobles, but a title confers social prestige, which can be leveraged into political power.

893. The hive is suffering from a wave of anarchist bombings and assassinations attempts.

894. No safety railings, they are seen as a waste of materials. If people fall it is their faults since they lacked the Emperor’s protection.

895. Haggling is a way of life for the [ hivers | Collegium Carnis | underhivers | hive-farmers ].

896. The [ hive | officers | manufactorum-clans | house Dragosani | is known for its guns with inlaid carvings on the butts featuring patriotic scenes or portraits of historical high officers, heroes or saints.

897. The rifle scopes manufactured by the [ hive | house af Thibor | House of Slaves | Ecclesiarchy ] sit framed in miniature [ minarets | gothic towers ].

898. The [ Lord of Defence | Secretary of State for War | Secretary of State of the Navy | Hive Commander of the PDF ] care more about family connections than military rank.

899. Fell bats hunt in the hive. They can grow larger than a full-grown human with powerful, broad leathery wingspans up to five meters. Disturbingly fast and nimble in the air and surprisingly quick when on the ground or climbing. They feed on carcasses if they find them but have a preference for fresh kills, and see humans just another prey.

900. There is a religious moment in the hive that teaches reading and the studies of the holy texts, and discussions with other students about texts meaning (preferably under the leadership of well-read elders). They also see the highest church head they know of (and hens underlings) as an agent of Horus, and make no bone about saying so. They want an outright theocracy ruling the hive (and the planet) and take strong line with heretics (as in those that disagree with them).
 
901. Kith-companies of squats lives in the hive. They can be found making repairs, maintenance work or doing "squat stuff" here and there but they are outside of the social order and feudal structure of the hive, and don't automatically take orders from the officers nor the hive-governor. They can be hired for jobs and will help with defending the hive.

902. In the hive white is associated with the outlanders, who traditionally dress and/or painted themselves white to blend into their homeland.

903. The outlands tribes existing in the shadows of the hives are master scavengers, what they cannot obtain by salvaging, they obtain by raiding other tribes and communities. As a result, they have only basic understanding of many survival skills the other tribes considered essential, even hunting and cooking. However, they are exceptionally adept at war and taking by force, alienating them from other outlanders.

904. There is no define line between the midhive and the underhive below and in places highly variable. While there is no firm divisor, there are plenty of guards to prevent underhive scum from roaming too far above their station; some areas even have huge barricades and fortresses to protect valued areas situated in the lower midhive. Along the rough border areas are thriving protection rackets that keep the scum away from the trading posts and habs. The border is defined more by the extent to which the enforces are willing and able to patrol, the area beyond becoming the domains of gangs, outcasts, and worse. Their main concern is that the scum does not drift up to invade the midhive and they have no concerns about who passes downhive or why.

905. The lesser hive-mantis is the size of a dog and hunt rats, cats, and similar, while the standard hive-mantis is a patient threat to full-grown humans. Both are too numerous in the hive for peoples liking.

906. The lower one goes in the hive, the more the air becomes stale and humid, and the light more dim and unreliable. Rain comes from foetid waters dripping down through the levels, coating all with oily liquids.

907. The planet is not just an importer in the illicit trade in xenos relics but also an exporter, for the wastelands are host to more than raw materials and inert xenos ruins. Deep beneath [ glass strata | toxic trash swamps | ash deserts | rad-jungles ] are often found tunnels leading to the cached remains of the dead race that once ruled the planet, and these items find their way back to the hive city and beyond, reaching nobles eager for new thrills or heretical xenologists looking for something new to study.

908. Artefacts from the planet’s forbidden [ heretekial | xeno | unknown | heathen] past sometime surface. Smugglers here take enormous risks, the least of which being the implications should the enforcers catch them. Of far greater danger is the threat to their souls, for Chaos almost universally befouls the artefacts.

909. Because of the constant roof dripping, dust rain and chance of bat guano in the underhive are all cups, plaits and bowls for eating covered by lids that momentarily removed when taking a sip or bite of what’s under. This underhive necessity have become somewhat of a fashion in the upperhive.

910. People eat with chopsticks. The use of other cutlery (maybe with the exception of spoons) is seen as strange, and possibly unknown in the hive.

911. Legend has it that the planet’s oldest hives were founded during the Great Crusade, and pilgrims from the whole sub-sector come here to walk corridors and grand chambers where ancient and legendary Imperial heroes once walked. If the hive is not one of those original hives, it’s still old and ancient and will likely house pilgrims waiting for the possibility to enter one of the original hives.

912. A cluster of [ three | five | seven | three grand and seven lesser ] hives account for the bulk of the industry on the planet, while countless lesser hives and manufactorums are to be found throughout the wastes.

913. There is a series of gaping depressions carved into the surface of the planet during ancient [ mining operations | warfare | tectonic movements | ++Classified++ ]. With regular cells often overflowing between Black Ship visitations, these pits have been repurposed to house the world’s ever-increasing population of psykers, literally casting them into the pits along with the countless thousands of others found suspect or undesirables. With psyker rates at unprecedented levels, the pits often become so overpopulated that the very air overhead burns with unrestrained psychic force, long before the Black Ships appear, and the sleep of all within dozens of miles is haunted by the insanity that boils within them. Uncontrolled Warp-energy discharges are common in the seething pits, forcing the guard to purge them with blessed fire and silver when the terrors of the beyond threaten to burst through. None can imagine the stark horror of even a single day of existence in the gaping depressions, nor the doom that might befall the planet should their occupants ever break out in force.

914. In recent decades, an entire population of religious zealots has risen up in the [ outlands | underhive ], their founder cast out fifty years ago for hens extreme views in denouncing the ruling classes for their decadence and arrogance. Now, that same message is gaining traction, with the descendants of hens disciples roam the [ wastes | underhives], forcibly converting any and all they encounter and amassing an ever-increasing host of frenzied fanatics. Few of the nobility seem aware or caring of this growing threat, sure in the knowledge that their way of life has prevailed for millennia, and no unwashed rabble of commoners can disturb their rule.

915. Myriad are those counted amongst the hordes of outcasts surviving in the underhive, from fallen priests to cannibal mutants. There are entire gangs of psychic wyrds, as well as adorii cults that venerate them. Untold numbers of mutants scour the ruins and decrepit tunnels as they fight their rivals for the smallest scrap of food, while archaeotech hunters sift through the rubble of countless thousands of years of war and rebuilding in search of priceless relics from more puissant ages.

916. The planet has been consumed by war so many times over its impossibly long history that entire sub-populations have risen from those made refugees and outcasts. Over the centuries, these groups have multiplied and taken over wide stretches of the ruin-strewn wastes between the major cities, despite the regular purges unleashed against them. Some claim that the constant strife that the planet is subject to keeps its bloodlines strong, but for most, constant war and uprising is simply how the planet exists, and they cannot imagine any other manner of life.

917. The nobility keep squats as [ gardeners | tek-renovators | keepers of the books | life-wards ].

918. The Adeptus Mechanicus, distrust and are in turn are distrusted by the planetary-governor and the hive-praefects, and choose to remain aloof and apart, even if their presence is vital to the administration of the planet.

919. The hive-pontifex believes that the Emperor is on the verge of abandoning the [ hive | planet | sector | galaxy ], so tainted are the souls of its people, and hen believes that only by following the supposed teachings of [ St. Sebastian Thor | St. Roboute Guilliman | St. Mina | the local main saint ] can disaster be averted. Every day, services are held in which hen and hens subordinates preach the oncoming doom to the masses. The wails of lamentation cast up by the gathered faithful in response to the sermons are broadcast across the city from mighty vox-hailers mounted upon the basilica’s spires. Further afield, countless voxchannels relay the sermons and the cries of those that hear them to the entire planet, sometimes deliberately overloading the voxcasters so the broadcasts bleed into every channel and none can avoid them.

920. It seems that every hab corner is host to a maniac street-preacher prophesying imminent doom.

921. The planet’s long and war-torn history is shown by its surface: nothing of its original environment remains, the seas having been replaced by swamps of toxic sludge, and every shred of native biomass having been consumed in one manner or another. There are constant rediscoveries of ancient tank-graveyards, forgotten bastions and bunkers, and lost weapons. There exist uncountable people in the outlands trying to make their fortune by discovering something among the war-remains that is worth more than the price for scrap metal. The unlucky among them discover a live mine, or ancient atomics that just need one carless scavenger to become activated.

922. The aristocracy grows ever more distant and detached, while rebellion simmers amongst the teeming masses.

923. Masked harbingers of doom preach sermons blaming all of the [ hive | planet | sector ]’s woes on the debauchery of the aristocracy, holding that only by casting the ruling classes down might the fall of the entire sector be averted. Life in the hive is fast approaching a tipping point, though its rulers appear entirely unaware of their own peril.

924. The planet’s ruling classes regard themselves as the elite of the sector, claiming the colony vessel that seeded their civilisation was the one carrying the finest of the fleet. Whether this is truth or fantasy, the planet’s nobility have always comported themselves as aristocratic masters, and place enormous stock in preserving what they regard as the purity of their labyrinthine bloodlines.

925. The raider tribes of the [ underhive | outlands | spaceport’s black decks | underhive and outlands ] revels in destruction. Accordingly, they boast a barbaric lifestyle based off of strength and combat acuity. Everything they have has been acquired either by picking through ruins of the old civilization or raiding others. Their leaders are chosen on the basis of their prowess and savagery.
 
926. Despite the PDF:s splendour and status, they are regarded with deep contempt by the average member of the citizenry of the planet. This since they are often used to bolster the enforcers when large scale civil disorder threatens the status quo. With the planet experiencing a slow, inexorable slide into damnation and anarchy, instances of such disorder grow ever more frequent, and the Grand Army has recently engaged in several pitched battles against large, armed groups of rebels in the depths of the ruinstrewn [ wastes | underhive ].

927. The [ hive | planet ] is known for its glass of exceptional (if mildly radioactive) quality, used in a wide range of derivatives, especially the sector-renowned lasweapon-focusing lenses. The higher than standard amounts of cancer deaths and mutations among the glass workers have been deemed acceptable, and investment in better protective gear have been deemed not worth the expenses.

928. The PDF:s wear a distinctive and ornamented uniforms and equipment, in bright colours and gleaming metals, with the officers’ uniforms are still more refined and opulent. Their look is mimicked by the enforces, if in a lesser way (since they may not outshine the PDF’s look). [ See below for possible look ]

929. The PDF:s wear a distinctive gold-chased cuirass wrought with all manner of ornate texts and traceries, complemented by a plumed helm, knee-high boots, and puff-sleeves – all in bright colours. The officers’ uniforms are still more refined: with jewelled scabbards, kilts of rare fur, and pelisse jackets, resplendent with gleaming golden buttons and braided fasteners. Though they might be mistaken for mere ceremonial troops intended more for showy displays of power than actual combat, nothing could be further from the truth: the PDF:s are highly experienced, its units bearing the brunt of the near constant purges of the ruined [ outlands | underhives | wastes ] in order to cull the populations of mutants and recidivists that lurk within. Furthermore, because the world has been invaded so many times throughout its long history, the PDF:s has developed a deeply ingrained institutional memory. It has at some point in the past fought against almost every enemy of Mankind, and retains much of the knowledge on how to do so again.

930. The PDF:s is highly experienced, its units bearing the brunt of the near constant purges of the ruined [ outlands | underhives | wastes ] in order to cull the populations of mutants and recidivists that lurk within. Furthermore, because the world has been invaded so many times throughout its long history, the PDF:s has developed a deeply ingrained institutional memory. It has at some point in the past fought against almost every enemy of Mankind, and retains much of the knowledge on how to do so again.

931. The PDF:s is imbued with many millennia of tradition, pomp, and grandeur. It has a standing force of several million troops, the majority infantry but including other types from shock cavalry to heavy artillery. Its members are possessed of a fearsome esprit de corps, and many companies are tithed en masse to the world’s Imperial Guard regiments, where they find glory across the sector and beyond.

932. The hive’s of the Master Astropath of the astropathic choir died in the course of hens duties around a decade ago. No successor has yet been named, and so the task of directing the mind voices rotates amongst the senior members, resulting in erratic communication to and from the capital. Only those messages coded with the highest levels of priority and clearance gain the choir’s full attention and power, but even then there are difficulties. Some claim their messages have been twisted out of all recognition, and blame fell powers.

933. In the outlands the skeletal remains of cities lost to long-forgotten wars fill the war-torn wastes between those cities currently thriving.

934. The roads to the hives are lined with statues tens of metres high, and ragged banners sway in the breeze along processionals hundreds of miles long.

935. The grand corridors in the upperhive are lined with statues many metres high, and ragged banners sway in the breeze along processionals hundreds of miles long.

936. The hive’s ruling classes, as well as the headquarters of various branches of the Adeptus Terra and other Imperial institutions, occupy structures that resemble mighty bastions.

937. There are taxes that need to be paid for entering or passing through most areas, even by the enforcers. If the travel was in line of duty is the money repaid, with the handover of the receipts.

938. The world is ancient, going back as far as the Great Crusade and was one of the battlefields of the Horus Heresy. By ancient decree have many of the wounds in the planet and the hives received in that conflict not just left as they are but maintained to remind later generations of what happened here. Great resources are put out to prevent those wounds from being refilled or overgrown.

939. The hive holding the world’s great archive was completely destroyed in macro-cannon lasfire, and atomic bombardment. This was done to prevent a [ genestealer infestation | Chaos uprising | Old Night techno-plague | Enslaver invasion ] that overtaken the hive. Untold amounts of knowledge and information was lost, and much of the world’s greater technology is barley taken care of by people that try to imitate the rituals of their forbearers but lack any true understanding.

940. The hive’s ruling council is made up of several hundred mercantile interests of many different types. Some are small dynasties controlling relatively minor concerns; others are mighty indeed, controlling many and diverse segments of hive’s industry. The largest of these account for around a dozen interests.

941. The greatest edifices of the planet are riddled with craters and plasma fractures many thousands of years old. All is dilapidated grandeur, grand balls and banquets being thrown in towering halls where walls are pock-marked and the cracked roofs are open to the pollution-streaked heavens. Despite the damage wrought upon its fabric, the world still retains a palpable air of age and power that few can deny.

942. The local variant of the fanatic Redemption sect disdain edgeless weapons as crude and spiritually unfulfilling. Making them forsake the flamer weapons and chainswords traditional to the redemptionists and instead attack what they see as heretics, mutants, and witches with arrows, bolts and throwing blades before closing in with swords, daggers, axes and such.

943. The local variant of the fanatic Redemption sect idolize the Sisters of Battle and the mythical Sisters of Silence and have developed a belief that the Emperor favour female agents. This have led to the redemptionists all showing of their femininity (or giving themselves an appearance of femininity for the male member), often in a way that would be burlesque or comical, if it was not for their weapons, blood-splatter and mad eyes.

944. The outside rains is not just poisonous from millennia of pollution but also caustic. Burning skin and bleaching unprotected paint.

945. One of the doubleganger xeno-species (like Simulacra, Lacrymole, Red Medic) exist in disturbing numbers hidden among the hivers.

946. In the [ outlands | underhive | abounded domes | black decks of the hive’s spaceport and spires ] supposedly exist all manner of outcasts: mutants, unsanctioned psykers, Warp-worshipping cults, recidivist enclaves, and even infiltrators of any number of xenos species. Periodically the rulers order such areas purged, partly out of paranoia and disgust, but as much because it is inevitable that they will have to be retaken and rebuilt at some point.

947. The hive’s administration domes house many millions of scribes, factors, and overseers, many of whom live out their lifetimes within a few metres of their ink-stained desks.

948. “Spire-stalkers” are the local term for the agile cutthroats whose domain is the upper gantries and rooftop. Leaping and climbing above the battlefield, they position themselves for the perfect ambush before striking mercilessly.

949. The hive is ruled by a body concerned with profits and the continuation of business concerns that have stood for countless generations. Though there is much infighting between factions within the body, there is relatively little actual war between the members; most factions instead use proxy forces such as gangs or bribed enforcers when actual violence is required.

950. There are stories of Servo-skull Kings – a group of servo-skulls get their cables stock together it usually ends with them unable to function as each is trying to do follow their own programming and orders but sometime the servo-skulls begin to work together and somehow link their systems together and some hove a community "mind" is created – existing in the hive. Some of the stories precent them as evil while other have them as mercurial but helpful as long as you show them respect.
 
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951. The [ Beast Houses | adepts of the Secretariat of State of the Navy | nobility | hivers ] are known to be easily offended and declaring duels at minor slights.

952. Each of the [ Tithe Guild | nobilities | Navigators quarters | Guild of Painters ]’s larger living areas have a beautiful, artificial garden where everything are fine crafted imitations made from precious metals, gems and similar.

953. Much of the [ Scale Jakkers Guild | Adeptus Astra Telepatica | Mercator Escam | House of Shadows ] servants are abhumans of different kind. This is done because [ they see themselves as tolerant and believe this to give the abhumans better chances than they would normally have | the abhumans have even less rights than normal commoners and can be treated thereafter | the abhumans visible gene-impurity is a great found to show of their own superiority | of tradition. ].

954. The [ upperhivers | Missive Guilds | Secretary-director of Enforcers | officers ] servants and underlings are constantly praising their masters and they are sucking it up.

955. The [ upperhivers | Glassmaker’s Guild | Cup-bearer | Committee for Hive Security ] servants are all physically beautiful (by nature or scalpel).

956. The [ Promethium Guilders-at-arms | Controller-General of Finances’ armsmen | Theatre Guild’s enforcers | wyrd-hunters] are armed with rifle-halberds and bayonet-pistols.

957. The hooked spear is a popular weapon amongst the [ Carrion guilders | Thieves Guild’s rogues-at-arm | gendarme | Central Cogitation Vault’s lay-techs-at-arms ], who are skilled at striking at a heavily armoured foe’s most vulnerable points, such as the eyes or the gaps between armour plates.

958. In the [ spaceport | underhive | outlands | underhive & outlands] there exist establishments for upperhivers that want to slum it, live a bit dangerous and “simple”, but at the same way don’t really want to sleep to rough, constantly look for pollutions in their food, or need to fear being rubbed the first thing. Those establishments are well protected and lowborn gather around them with hopes of gaining some crumbles of the upperhivers wealth, being chosen to help with some kind of expedition, and/or becoming the item of one of the visitors.

959. Spill heat from the [ hive | smelter forges | force field generators | servitor-farms ]’s engines are used for glassmaking.

960. The [ hive | spaceport | shell | Union of Enslaved’s holdings ]’s essential components and the main weapon systems are (mostly?) well-kept, everything else in the area is dusty, cobweb covered, decaying and abounded.

961. There is a “worker reclamation facility” in the [ hive | spaceport | manufactorias | holdings of the House of Gears ] where the tech-adepts can turn captured enemies, criminals and grievously wounded workers-members into servitors. The tech-adepts may have other ideas regarding what count as grievously wounded then the rest of the population.

962. After their rite of passage to join the adult [ hivers | Fraternal Non-Euclidean Order of Oubliette, Labyrinth, and Shopping Mall Masons | Soylent Veridian Guild | oxy-farmers ], the now grownup is given a geas.

963. A large, gilded pauldron, sculpted into a [ imperial eagle | leering grotesque face | the clan’s crest | skull ] is part of outfit of any member of the [ Mechnicum | adepts under the Master of Ceremonies | hive nobility | Pressgangers ] when they are out in their group’s name or jst want to show their allegiance.

964. The most privileged upperhivers enjoying actual sunlight filtered through windows affording them grand vistas of the expansive cloudscapes below.

965. Many believe that the hive’s ruling body is dominated by factions dabbling in things illicit or illegal for the common hiver, far beyond the casual petty cruelty or pleasurable indolence in the clouded heights. There are indeed many shadowed societies amidst the ruling interests, adherents of all manner of debauched and forbidden pursuits.

967. Among the hive’s rich are opulent private autocarriages, servitor-palanquins, and cyber-equines all common methods of locomotion.

968. Mag-rails crisscross and spiral the hive – some hidden from view in massive tunnel systems layered between the hive walls, others on elevated rails passing straight through the middle of hab-domes and rattling domiciles.

969. Those in need of swift transportation use vacuum transit tubes. They are supposedly only allowed of use for the guilders on guild business and the hive’s representatives, but a bribe gets you far.

960. To the worker-serf of the hive life is an endless ritual where every single gesture, intonation, and deed is undertaken according to the rigid codes of the hive. An entire class of scribes exist to record every possible variation, and to formalise new ones as they arise. Many outsiders come to regard those codes as far harder to learn than the most outlandish of planetary dialects, and most employ specialist translators when dealing directly with the hive’s merchant houses. Indeed, even the most lucrative of contacts has been known to collapse in utter ruin because an outlander angled his head to the wrong degree or imbued a single word with the incorrect intonation, thus shattering an oath-ritual. While some natives are used to the ignorance of outsiders, others are unforgiving in the extreme and refuse to brook even the slightest code breach, no matter how innocent.

970. The colossal ruins that puncture the outlands are often dangerously radioactive and infested with foul creatures or worse.

971. The lands all around hive consist of wide areas of acidic swamps, tox-lakes and trash islands, formed from the hive’s waste-liquid spills. Further afield are the wastelands.

972. Great toxic oceans connect the continents; each is filled with mutated life, and the depths are rumoured to contain creatures larger than battleships slowly drifting along the glowing bottom. Sometime the sea creatures attack seaside settlements or hive-harbours

973. While the enforcers act to maintain order in the hive, is this in practise the lesser part of their duties. Rather, they are ever vigilant for lapses in the populations’ oath-sworn duties. Should an enforcer witness a hiver act in any way counter to the strictures of his oath, the offender is summarily censured, often brutally. Those offenders occupying the lower rungs of the hives’ society are punished by the immediate application of a highly ritualised beating, while those further up the scale are more likely to suffer other fates, such as a ritualised dismissal from their post. Those at the upper echelons of society are just as likely to be punished for their transgression as those at the bottom, but the punishment must be administered by an enforcer of sufficiently senior rank.

974. The hive is ruled by the maintenance of unimaginably strict bonds of obedience, enforced by the implementation of a network of oaths that intertwines every single level of its highly stratified society. Not just a rigid system of fealty and servitude, this complex web links every possible sphere of life, regulating everything from the subtlest of manners to the span of years a worker-serf can expect to live.

975. Visiting spaceships are expected to dock at the any of the spaceport on the planet’s moon. Thereafter are people and goods taken by shuttle to the hive (or outlands’ landing field) that they are supposed to go. The shuttles go regular but the less important hive or landing field the less often they go, people in a hurry (or that don’t want to have to rub shoulders with others) can hire a unscheduled shuttle.
 
976. The [ secondary void station servicing the planet | moon | defence station in elliptical polar orbit | hive’s grand food producing biodome ] also has a large luxury facility for those with wealth and means, and services a clientele that ranges from the nobility from below to visitors from afar, both legitimate and criminal. The truths of what happens here are far worse than any of the gossip told by the envious.

977. [ canine | suidae | tapiridae | ursidae] based cybermals walk the corridors of the spaceport and the areas of the Great Gates, with and without handlers. They are trained-programmed to notice the smell of countless contrabands and when they find something suspicious the enforcers are automatically called to their area.

978. Visiting spaceships are expected to dock at one of the geostationary spaceports, Thereafter are goods and people taken by space elevator or shuttle to the landing and transportation field right under the spaceport. Vacuum transit-tubes, rails and bulk roadways connect the different fields with their nearby hives and greater settlements.

979. The top of the hive is an anti-voidship macro-cannon and its defences.

980. Organic material harvested from the [ seas | dead humans and animals | forests | algae farms ] are imported from [ other worlds | the outlands | other hives | the hive itself ], and rendered into thick, protein-rich gruel that is used to feed the larvae of insects. Having reached the optimal stage in their life cycle, the larvae are pulped, compressed, and shaped into greasy and [ loathed | foul smelling | disturbingly tasteless | unnervingly good tasting ] ration biscuits used to feed worker-serfs and military forces across the sector. The processing plants where these ration bars are manufactured consist of gigantic air-sealed breeding pens thick with countless trillions of larvae. Each of the planet’s hives has its own facility, usually located at the [ very lowest habitable level | most farther leaning spire | windiest area of the shell | prison area ] of its structure. Needless to say, only the very poorest and most downtrodden of clans are willing to work or live near to these facilities, for the levels all about are steeped in the vilest of stenches and vibrate with the constant drone of the creatures bred within.

981. Many of the hive’s countless institutions have been allowed to become reduced or degraded, with senior officials caring less for even the appearance of control. Some offices have been vacant for many years, awaiting replacements that may never arrive due to garbled or lost transmissions.

982. It is said that beneath the ancient foundations of the hive lie even older chambers sunk deep into the crust by the first wave of colonists, crypts possibly containing all manner of archaeotech and other relics of the Dark Age of Technology. Needless to say, these rumours draw all manner of treasure hunters, as well as worshippers of forbidden powers and agents of the Machine Cult. To reach these subterranean layers, an explorer would have to pass through horrid under-strata populated by countless outcasts and mutants, and there are [ no | few | many, but spread out over a long time, ] records of anyone discovering these supposed riches. Organised expeditions are discouraged, for they often trigger horrific uprisings amongst the feral denizens. The last time this undercity rose up, the city was set aflame, millions were slaughtered or dragged below, and it required a protracted campaign to finally end.

983. The centre of the Imperial Creed in the hive, and the world’s largest cult-place, is the basilica-spire, a colossal structure so tall its highest spires pierce the lower atmosphere, the higher chambers sealed against the near vacuum beyond, and only remain intact because they are held aloft by archaeotech anti-gravitic generators. The basilica-spire’s main nave is spacious enough to accommodate tens of thousands of worshippers at any one time, and its inner walls are lined with tiered gallery-chapels set aside for the use of the ruling classes. It is expected by all faithful citizens on the world to at least ones in their life go on pilgrimage to the basilica-spire and be there for a sermon.

984. The hive is an assemblage of impossibly ancient constructions, battle-scarred and with statues weathered to vague outlines. New structures have been thrown up to replace those that have come crashing down due to the weight of age and the ravages of war, but with each generation the refined forms and masterful techniques of the past are lost to these pale imitations of the originals.

985. On the planet exist numerous sprawling hives and “lesser” megacities, but only a minority are occupied at any one time, officially at least. The world has been assaulted, invaded or gone to war with itself so many times throughout its long history that its cities have each been abandoned, re-occupied, levelled, or rebuilt many times over.

986. The outland between the hive are used by the PDF:s and pre-outshipped Astra Militarum regiments for armoured manoeuvres and training with live ammunition.

987. The outland between the hive are used by the PDF:s and pre-outshipped Astra Militarum regiments for armoured manoeuvres and training with live ammunition. The last of these exercises, carried out [1D4+1] decades ago, escalated to an actual war as rival generals vied for supremacy. The resulting battle raged for three months before a Munitorum delegation could broker a cessation, though by that point very little of either army remained. The different sides are still bitter about it and want revenge against the others.

988. The [ Master of Pensions | Tech-Bishop of Etherics | Keeper of the Seal | hive-governor ] has been declared too old and infirm to fulfil hens duties, but the appointment of a successor have become mired in political infighting between the potentates and their backers. Without a duly appointed commander, a council to rule in hens stead have been appointed, until such time as that a successor have been chosen. This council has in turn become mired in internecine squabbles and bureaucratic rivalry, and their duties, organisation and holdings in the [ hive | planets | systems ] have fallen into a state of desperate unpreparedness. The hundreds of thousands of staff officers and menials now spend their time maintaining their own personal fiefdoms, all traces of cooperation slowly ebbing away.

989. The hive has a triumphal arch, tall enough to accommodate an Imperator Titan striding beneath it. It is traditional for newly-raised regiments to pass beneath the triumphal arch before boarding the troop ships beyond, the name of each regiment etched into the stone that it might be remembered for all time. It’s also a most-see for visitors.

990. The hive-governor is a person of great ability and a ruler much beloved by hens people. Hen takes as sacred the oath hen swore when hen ascended to the throne of the hive, and regards henself as a true and loyal servant of the Emperor. What hen does not regard henself as, however, is a loyal servant of planetary-governor. Having perceived the planet’s decay, and lack of proper responses to growing threats, hen has come to believe that planetary-governor is no longer able to properly govern and protect hens hive.
 
991. The [ hive | planet ] has always been prosperous, yet never as influential as it would wish. This friction had led to many rivalries with other [ hives | planets ], especially the nearby and/or more influential ones.

992. In the abandoned domes and hive-blocks, have the hivers set up high-speed derbys. The hivers regularly work on and race hodgepodge and ramshackle vehicles that often fall apart at the starting line. This has lead to rivalries between the different hab-populations, but surges in morale are common during particularly exciting or messy races. Select events are often filmed for the entertainment of the better off hivers.

993. The aging and morally bankrupt [ hive-governor | Chair of the Committee for Hive Security | First Among Equals of the Aggregate Council of Machine-shrine Tech-Priests | Maintainers of the Shell’s High Master ] is with growing desperation hunting after something that can stave off hens coming death, or even better rejuvenate hen. Hen don’t care if hen have to kill planetary amounts of people or commit the worst of crimes or heresies, as long as hen get what hen want and get to keep something near the lifestyle they are used to. While hen work in secret through middlemen, trusted go-betweens, and agents known for their discretion have this quest left impressions, contacts, scraps of forbidden knowledge and item here and there within hens palace and lesser holding – and that’s without taking into account all the secret chambers spread out over the hive.

994. One of the hive’s religious cult have fixated on the idea to emulate the swooping death strikes of the holy eagle. In their desire they wear feathers and bird masks, leaping and climbing above the battlefield, they position themselves for the perfect ambush before striking mercilessly. Jumping from on high, they descend upon their prey in an eviscerating flurry of iron talons, with some of them having equip themselves with winged harnesses.

995. Most of the hive’s gathered knowledge is collected in the form of books, scrolls, data disks and similar. Leading to library work anytime something needs a deeper identification.

996. A notable part of the hive-population is nomadic, living in portable tents-villages and -cities, wandering from area to area of the hive where their craft-skills or extra hands are needed.

997. One of the heretechal fractions of the Mechanicus that focus on forbidden studies of [ psy-tech | xeno-tech | Abominational Intelligence | modification of the human genes ] has a secret but notable presence in the hive.

998. The hive’s [ barbers | Lifetaker orders | pressgangers | psy-hunters ] fall under the stewardship of the [ Chirurgeon General | High Arbiter of the Hive | Lord Quartermaster | Tech-Bishop of Etherics ].

999. By lobbying, bribing the food-inspectors and killing the ones that don’t accept have the hive’s main food manufacturer been able to produce and sell sub-standard foodstuff while keeping the money that they should have invested in food-safety, hygiene and similar.

1000. The spire-hunters rigs are created with the help of xenotech, and some of the spire-hunters that have disappeared hunting in the underhive or wasteland have not been killed by their prey or other ‘hunters but instead have become one with their rigs and have continued to transform into things more and more in human.
 
Du har gjort 1000 och alla är bra! De kommer viska ditt namn i Kejsarens öra!
 
Gör en PDF för helvete! :D
Och lite 40Kig layout på det.
Min nuvarande plan är att starta om tabellen men på svenska i en ny tråd. Mest så jag m andra som försöker köra på svenska har icke engelska termer att röra sig med. Samtidigt som jag ändå fortsätter uppdaterad den här tråden.

Du har gjort 1000 och alla är bra! De kommer viska ditt namn i Kejsarens öra!
Tack, men jag kan som sagt inte ta åt mig äran för allt eftersom jag har stulit flera av resultaten nästan rakt av från bl.a. 40k rollspelen o Necromunda
 
1001. The hive’s better-off (in rank or means) dress in bodygloves intended to defend and sustain the wearer in the possibly harsh hive environments. Semi-permeable membranes in the suit reduce the loss of the body’s dampness whilst numerous spots on the material change colour to inform the wearer of airborne pollutants and reduced levels of oxygen.

1002. Lightning crackle between the hive’s spires, masts and towers.

1003. A group within the hive’s Ecclesiarchy think that the population have lost their faith and live in sin. They have allied themselves with hereteks to create a monster that attacks the commoners in the hive followed by the priest proclaiming from their pulpitis that the monster is the God-Emperor’s punishment for the populations sins. This in turn has led to an increase in the number of fanatics who attack everything they see as heretical or unfaithful, and soon pogroms of firebrand fanatics and their followers will attack whole hiveblocks and in their hateful zeal destroy everything they find.

1004. Hair-less, colour-less semi-human vatborn exist in the hive. Short-lived creatures they seldom live over thirty even under the best of circumstances, and function as menials for mostly the medicies and tech-priests but can also be found working in other areas. They are [ developing their own society and culture unknown to their creators and masters | degenerating, each new “generation” being less human and/or shorter in life than the one before | full of secrets since the crew think nothing about them and talk openly in their presence | little more than servitors in mental capability and easily overtaken by lesser warp beings ].

1005. The hive-governor wear the deathmask of the hive’s first governor.

1006. Vox-casters are something that the hivers see as taboo and those that use them are distrusted. Making the vox-operators a ill-omened group of outcasts.

1007. How you style your hair is highly regulated with duty deciding haircut and rank giving what kind of ornaments you may use and how many. The brats, outlaws and underhivers flaunt their lawless statues by keeping their hair in styles they have no right to or even creating new haircuts.

1008. A wraith bone “garden” exist in the upper hive. It’s tended to a mystery order of transhuman harmonists that keeps the “garden” alive, shape it and possibly even expand it by occult application of music and sound.

1009. In the underhive is long-range communication done by drums and semaphores.

1010. By tradition is all electronic communication done through text.
 
1011. All the [ hivers | officers | Thieves Guilders | bounty hunters’ guild ] use drugs. Drugs to keep calm, stay awake, build strength, lose fear, gain an edge in combat, and more. There are drug rations regularly given out with the chems seen as befitting peoples’ duties. There is also both an open and a black market for people wanting more or different drugs than what they are rationed.

1012. The officer-cast have been highly prolific and right now there exists notably more officers then needed, even taking in account reserves and understudies. This has lead to many new officer duties (of more or less needed or reasonable kind) having to be created and/or officers now filling in many of the foreman positions (and similar) that used to be manned by the commoners.

1013. The tech-priest that work with the technology within the [ spaceport | Visitors spire | Astra Telepatica spire | Ecclesiarchy’s holdings ] are of a different order then the rest of the tech-priests in the hive, which is visible regarding their colours and symbols.

1014. There is a religious moment in the hive that dislike "ecclesiarchical superstitions" and try to establish a rational church based on close analysis of scripture and without the unnecessary paraphernalia and rituals. Some more militant within the moment are aggressive iconoclasts, entering churches, shrines and other religious buildings to violently remove anything they see as representing or being signs of ecclesiarchical superstitions.

1015. The [ hive-farmers | Adeptus Astra Telepatica | Soylent Veridian Guild | Committee for Hive Security ] are also the hive’s main fabricators of semi-illegal drugs.

1016. The [ Maintainers of the Shell | Pressgangers | Mercator Escam | Theatre Guild ] are also a resurrection cult and create alchem-draugs, necro-servitorer, zomboter, and similar, while many of their leaders are kept in a state of false-life through their resurrection technology. There are radicals within the group that plans to commit mass-murder on a [ spire | hive | planetary ] scale so they then can resurrect the dead and thereby give them enlightenment. Things will not work out as they plan.

1017. It's popular among the nobility to collect effigies and other small artefacts (including hand weapons) of xeno nature and have them discreetly displayed in corners and hanging on walls.

1018. The denizens of the [ hive | world ] are notorious for their intensely superstitious customs, a practice that the frequent wars of propaganda among the noble houses only exacerbates.

1019. The sheer variety of occult activity among the [ hivers | nobility | clan-houses | underhivers ] is almost beyond comprehension, as the numerous factors and conflicting motives for the activities of these groups have spawned countless expressions of blasphemy over the years.

1020. In the hive are cults infatuated with various Dark Saints often popular warrens for recidivists and other malcontents with deviant political ambitions.
 
1021. Status is everything among the elite here, and any noble, high officer, imposter, or wannabe who successfully garbs henself in the trappings of authority can quickly become a formidable opponent. As a result, the nobility go to great lengths to outdo each other with incredible displays of affluence and status. Though such spectacles are not uncommon amongst the unfathomably wealthy of the Imperium, here such demonstrations are elaborate in the extreme, including grand parades of press-ganged marchers and pampered aristocrats whose ostentatious titles take hours to recite.

1022. The hive have strict rules of etiquette surrounding how the [ officers | nobility | guilders | priests ] interacts with their inferiors and vice versa.

1023. The commoners revere their officers as not just their leaders but as their betters. This can lead to notable disciplinary enforcements if officers show themselves not living up to the set standard.

1024. The charge of the [ underhive | manufactorias | scavvie | wastlander ] fighters is terrible and overwhelming. But they had no patience; let them be balked of immediate victory and they are likely to lose heart and scatter or fall to bickering among themselves.

1025. As a simple welfare system do the hive-government runs a network of pawn shops as a way to offer people in economic need a way to sell their belongings with the possibility to get it back later if things turn better.

1026. The [ manufactorum-clans | House of Shadows | spaceporters | Union of Adminstrators ] take pride in their artistic works and scholars. And a youngling that show the right talent will be taken from his semi-heraldic position and trained as an artisan or scholar.

1027. The rowing repair-gangs, lead by chieftain-like tech-priests, demand tribute and honours from the of the area they have parked their portable workshops and are doing repairs.

1028. The [ high entitled | House of Slaves | Guild of Painters | gendarme ] loves to get drunk and engage in lavish feasts when possible.

1029. The [ brat-gangers | Vox Guild | Fraternity and Sorority of Pound Scum Keepers | Gun Guild ] believe in being ruthless and in being loyal to their clans. Sometimes this is a source of conflict.

1030. Old believers that worship the Emperor in the form of a [ thunderbird | feathered serpent | bull with the sun disc between his horns | burning eye ] is a notable minority in the hive.

1031. Because the world has been invaded so many times throughout its long history, the PDF:s has developed a deeply ingrained institutional memory. It has at some point in the past fought against almost every enemy of Mankind, and retains much of the knowledge on how to do so again.

1032. The [ hive | upperhive | underhive | guilders’ area ] is mostly in jugend style instead of imperial standard industrial gothic.

1033. The [ hive | upperhive | underhive | guilders’ area ] is mostly in deco style instead of imperial standard industrial gothic.

1034. The majority of the personal transports and military vehicle are of the walker kind.

1035. Ork Goffs are in among the certain youth sub-cultures and rebellious wannabe outsiders. They dress in muck-goff clothing and armour, and use items made to resemble ork technology (or at least the planets idea of ork design). Those that can afford it buy real (and illegal) ork items, and modify themselves to be as similar to their idea of orks – usually involving underbite with enlarged canines, greenish or grey-blackish skin, broad shoulders, sculptured abs, muscle implants, black nails, nails turned into blunt claws, black hair, long curly black hair, silver bling, etcetera.

1036. The [ Caretakers of the Vents | Carcass Reclaimers | Executioner-families | medicae-clans ] have a reputation for magic and sorcery, but these are often really just clever tricks and machines.

1037. The [ Lord of Defence | Keeper of the Pantries | Hive High Admiral | Minister of Track-transportation ]‘s agents are masters of disguise and tactics. They are trained to observe their enemies and find weaknesses before striking.

1038. The gargoyles and grotesques that adorn the [ hive | spaceport | oldest section of the hive | astropath's spire ] are in tiki-style.

1039. The tech-gangs that dwell in the underhive are entranced with technology and worship the machine in a bastarded version of the Martian-faith. Most members have crude but powerful bionics and other mechanical augmentations, often poorly-made and poorly-installed but the amount of augments a ganger has show his status. Those gangs with an exiled tech-priest among them can feature truly imaginative and shocking bionics. Their worship of technology often takes the form of each gang focusing on a special kind of technology – guns, wheeled vehicle, water purifiers, etc. – and working on taking care of kind of technology and gaining more of it. The gangs’ idea of caring for technology often mean doing heretical modifications to them, something that often lead to explosions thanks to the tech-gangs’ lack of full understanding regarding what they are doing.

1040. The midhive techs (with their tech-gang protectors) are believers in numerology and each tech-clan have an esoteric numerology-machine that supposedly help their tallytechs crunch the numbers. Those numerology-machines are [ also shrines of the clans, surrounded by prayer scrolls, offerings of incense and machine-oil | actually unsentient (but still heretical by most standards) AI:s | in actuality ancient slot-machines with an extra math game feature | xxx ].
 
1041. The tech-gangers worship guns (often literally), especially energy weapons of any kind; rivals have gone to war just to capture a single plasma pistol. In combat they often have greater firepower but often not enough skill to use it properly.

1042. A kind of memetic mind-root have been spreading among the tech-clans, making them focus on style over substance, form over function. In effect do they build and modify things more to look right (after their criteria) than being able to function and/or being maintainable in a right way. The hardcore aesthetes among the techs have created their own clan-bridging societies where they swap knowledge and experience how to make things look the coolest, more than one of those societies have a Slaanesh cult as their core.

1043. The tech-clans use lots of servitors. The clans that lack the technology to vatgrov their own bioware use captured enemies (who don’t have a bounty on them) and brought slaves as base for their servitors.

1044. Most of the hive’s tech-gangers go for techno-barbarian splendour of chainmail, leather, jewellery made out of cogs, bullets, wire, bones and glass.

1045. The tech-clans believe in a bastarded version of the Martian-creed, more based on a copying of rituals, appearances and misunderstand superstitions than any real theological understanding. Their gang-warrior elites try to mimic the skitarii, but more often this is in appearance more than in ability.

1046. The tech-clans believe in the weakness of the flesh and you can see a clan’s power and ability based on how little humanity their leaders have left.

1047. The underhives reclaimator-techs are master scavengers, and what they cannot obtain by salvaging, they obtain by raiding other tribes and communities. What technology they find they repair or use for parts for other creations, most which would be considered as heretical constructs by orthodox tech-priests. They are exceptionally adept at war and taking by force, and only trade with other tech-clans and the most powerful of other underhive gangs, alienating them from other underhivers.

1048. Many of the tech-clans have the ability to created simple psy-focuses and psy-binding tech, and use that to make the most of the rogue psykers and wyrds that exist in disturbingly high amount among the tech-clans.

1049. Among the lesser tech-clans have a culture of scavenging and reclamation developed. While they maintain the technology they have and create new equipment, do they use lots of jury-rigged or cobbled together, if functional (usually) technology, and they take any chance they can to get more stuff to work with.

1050. Among the tech-clans have a death fixation developed, mostly taking the shape of the members keeping lots of memento moria:s on themselves and strapping them on their equipment, often taking the form of bones and burned-out circuits hanging from their clothes and technology.

1051. Many fallen tech-priest makes their living in the [ underhive | outlands | both ] where they hide from their heretek hunting former brethren. Around them they create courts of competing tech- and reclamation-gangers who give them offerings of materials and found tech in exchange for scraps of knowledge and technology superior to anything they themselves can make.

1052. The hive’s Machine Cult is corroded, just as the manufactories and spires it once diligently maintained. It has fallen into mind-rust – a mix of disarrayed beliefs and damage to neuroaugmetics that would horrify better tech-adept. They have become ineffectual and strange, largely confined to their verdigris-stained temples and delusional contemplation of past glories. In their absence has risen [ a minor cult | many a-strange cults ] of tech-heresy and a society of tinkers who aspire to its/their ranks.

1053. Artefacts of xeno-technology, from [ the planets pre-imperial xeno-masters | the Great Xeno-invasion War ] can be found in the hives hidden crannies and the outlands. Heretekial tech-gangs know how to not just use those xeno-items but how to fuse them with human technology for easier use or as chimerical repairs.

1054. The tech-cunning folks of the underhive and shanty sprawls are the simpler kind of hereteks, the greatest of them can perform the lesser labours of tech-adepts, whilst others are wishful mystics with little knowledge. All ply a living by placing mumbled blessings or curses upon devices, casting auguries from smashed components, and guessing the functions of tech-scraps scavenged from deserted ruins.

1055. In the areas abounded by the Martian priesthood and the tech-clans have has risen a minor cult of tech-heresy and a society of tinkers who aspire to its ranks. Their tech-knowledge is a mix of rote practicality and mysticism, either tortured from Mechanicus adepts or gleaned from trails and errors.

1056. While malevolent data-djinns known as schismaticals – capable of incorporating data–patterns by which other machine spirits can be rapidly corrupted into echoes of itself. In practise possessing loyal machinery and turning it against their user, or whoever else comes – hunts the memory banks, closed off cogitator networks, and tech-graveyards of the underhive.
Ideas:
- a schismatical have kept it’s hatred for humans in check and have created a cult of scavvies and tech-worshipers around it, to help it with taking care of its forms and to get new tech to it in which it can duplicate.
- techsorcist trained tech-priest go down into underhive, together with armed protection, to hunt the schismaticals protection. They do not always return, and the ones that do sometime have had their machine-parts possessed by the data-djinns they were to exorcist.
- a fragmentary schismatical has driven a handful of age-maddened tech-adepts and damaged servitors in a toil of centuries to build a [ mighty warp-machine to open a gate to the Empyrean | bomb powerful enough to destroy large parts of the hive | a device that will make the hive’s heatsink overload and destroy the hive with it ].

1057. The hive’s tech-witches and machine-doctor are highly mystical in their presentation and understanding of things, they mumbled blessings or curses upon devices, sky the future in static noise showing screens, make protective talismans from machine parts, and carve supposedly mystical symbol on equipment. While they are capable of repairing, jury-rigging and hacking much of the stuff they get their hands on, is this not some mystical thing but practical understandings of how technology and programming works, even if they themselves think their success would not be possible without their mumblings, symbols and talismans.

1058. There are stories of Servo-skull Kings – a group of servo-skulls get their cables stock together it usually ends with them unable to function as each is trying to do follow their own programming and orders but sometime the servo-skulls begin to work together and somehow link their systems together and some hove a community "mind" is created – existing in the hive. Some of the stories precent them as evil while other have them as mercurial but helpful as long as you show them respect. The [ tech-gangs | tech-witches | wannabe tech-mystics ] search for them to [ learn their wisdom and secrets under their shadow | take them down and strip them for all the valuable parts and memory-chips that supposedly makes up the Servo-skull King | find their hidden hoard of spare parts and other tech-treasure | slay them and gain power by drinking the machine-blood from their hearts ].

1059. For all their claims of secret Martian knowledge do the hive’s hereteks only have a base understanding of technology, the great among them gets their greater results thanks to wyrd-powers or simpler Warp-rituals.

1060. Among the hive’s hereteks are tomes of techno-knowledge circulated, (that might be actually tomes, but also simple collections of papers on the matter, infospikes, dataslates, and more). Already heretical by their nature of spreading Martian secrets to those unworthy of the knowledge many of those tomes also have sprinkles of truly malefic knowledge in them: hides true warp-rituals.
 
Ni som läser den här tråden (jag antar att iallafall @God45 gör det) får gärna skriva om det är något resultat ni verkligen gillar eller ogillar, så jag vet vad som slår och vad som inte gör det. :)
 
1061. One of the [ underhive | outlands ] tech-gangs have found a broken Imperial Knight and have been able to repair and jury-rigg it enough for it to somewhat work and make the throne accept one of them as a pilot. They are now using the Knight to become top-gang in their area, and the more powerful they get the more and better parts to repair the Knight chassis they are able to get.

1062. Broken down tanks and other military vehicle from the latest [ underhive purge | defence of the xeno invasion | civil war within the hive | hive war ] are priced by the tech-gangs who each try to have at least one of them in semi-functional form. The most powerful tech-gangs have more than one tank that they have been able to repair/modify to full function.

1063. There is an Abominal Intelligence in the hive, its intelligence is alien but in its own way do it love the hive and its people, but it the love a sheepherder feels for his flock or a gardener for his garden – it has no qualms with killing thousands or destroying whole spires as long as that would makes things better for the rest. It is connected with the hive’s main information networks (and some of the lesser ones) and uses those networks to subtly manipulate the population toward goals the AI thinks fitting. It will also use those to place bounties on those it thinks threaten the hive or help other find them for elimination.

1064. The spyrer hunters suits are created with the help of xenotech, some of the hunters that disappeared hunting in the underhive and/or underhive have not been killed by their prey or rival spyrerers, but instead have become one with their suits and continued to transform into something much more inhuman. Those lost spyrer hunters have begun to gather and together build something terrible for the hive.

1065. While the tech-gangers worship energy weapons (often literally) of any kind have they often not enough skill to use it properly. Many do better for themselves repairing vehicles and other machines, becoming valuable enough to be protected by others against enemy actions.

1066. Many of the tech-gangs have extensive networks amongst the tech-prospectors that trawl the [ sump-lakes | slag-wastes | junk hills | abounded domes ] for valuable tech, and when a new discovery happen, these gangs are often the first to know.

1067. The miner-[ clans | union chapters | guild houses ] hunt the wastelands and underhives for buried metal scraps, forgotten hive-ruins, and the few natural ore pockets that remains. Their gang-warriors protect their holdings - with sturdy guns and repurposed mining equipment - against bandits, tech-barbarians, claim-jumpers, and the bestial monsters of the badlands.

1068. The gangs of the miner-[ clans | union chapters | guild houses ] are known to create their own metal scrap when their findings have been lean by attacking caravans, smaller settlements, or taking down as much of their underhive surroundings they can get away with without a causing a hivequack – even if they sometime overestimate a structures stability with deadly consequences for them and all other in the greater area.

1069. The [ Bloodhounds | Hunt/Kill Agency | Lawdogs | Order of S:t Manco ] are the [ hive | planets | sub-sector ]’s most feared bounty-hunters organisation. They been given near Enforcer levels of rights when it comes to hunting their prey (within reasons) and are known to be callously effective.

1070. Bounty-hunter is one of the few jobs the hive’s mutants can lawfully take that are not among the lowest of menial works.
 
Servo-Skull-Kings entryn är amazing! :D
Tack, men måste erkänna att grundkonceptet kom från en Necromunda podd (mins inte vilken just nu), dock är grejerna om hur folk ser dem och de olika koncepten om vad folk skulle vilja ha från dem mina.
 
Tack, men måste erkänna att grundkonceptet kom från en Necromunda podd (mins inte vilken just nu), dock är grejerna om hur folk ser dem och de olika koncepten om vad folk skulle vilja ha från dem mina.

Du har ett snyggt sätt att lägga till lokal känsla på saker från det större universumet som får dem att kännas lokala. Det är svårt att få till!
 
1071. The bounty-hunter [ guild | union | clans ] use sanctioned psykers, and the common belief is that most hunter-gangs have a psyker among them. This is not true, there are very few psykers in the [ guild | union | clans ], but all the hunter-gangs use this belief to their advantage.

1072. The warrior-elite among the scavvies are known as scrapmurais, their mastery of duelling and the killing arts have made them after sought by uphivers as possible champions and bodyguards or as prey for spyrerers and brats.

1073. The scavvies’ tech-shamans are disturbingly knowing and cunning when it comes to repairing, jury-rigging and figuring out possible uses of technology, even if their theoretical understanding is based on superstition and scraps of misunderstood martian lore.

1074. Unsanctioned psykers are common among the scavvies and underhive gangs, known as [ wyrds | sykers | spirit callers | wytches ]. They are usually of low level, with only one powerful trick (if that), but the few truly powerful ones are both feared and after sought.

1075. In many of the larger settlements in the areas abounded by the governor’s enforces have outcast nobles carved out courts where they act out their lost status and plot to regain what they think was unjustly taken from them.

1076. The scavvies are known thieves, night raiders and childnappers, some still trade with them for poisons, hallucinogen potions, and strange machinery.

1077. The spyrer hunters’ suits are created with tech-arcane means with the wearer having to go through a number of cybernetic implants to be able to fully control the suit, among them are mind impulse units (MIU). Unknown to all is there an Abominal Intelligence in the hive, it’s mostly unable to interact with its surroundings but the spyrerers arcane MIU-implants are open to them, it can’t control the spyerer with the MIU but it can whisper suggestions into their brains, something that have made it a true power since it cannot just influence the spyerers but also all those ex-spyer hunter nobles that have decided to keep their old implants (which is most of them).

1078. The underhive gangs are territorial, their leaders possessing all the pretensions of barbarian kings. With armies of gangers bonded to their service they seize access to tunnels, demand tribute from other factions and create enclaves in the lightless heat of the underhive.

1079. Raider-gangs hunt the [ underhive | outlands | shanty sprawls | all of them ]. Holding no territory and living from plunder, these gangs raid, murder and scorch. When they do not need food, ammunition or supplies they raid simply to enhance the fear they spread, or winnow out the weak and the undeserving from their own ranks.

1080. The [ Gilde of Flame | Cabal of Cyberfalconers | Geisha Guild | House of Blades ] seek political power, and hope to one day have a member of their organisation made [ hive | planetary ]-governor. Towards this end they will do anything, including working with hostile foreign powers in order to unseat the current ruler.
 
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