40k tolkning av dryader som xenos minoris:
via
https://www.deviantart.com/drawbba-the-hutt
WH40k: Hamad Concepts
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These drawings took a while, but I'm glad I'm finally able to upload them. Allow me to introduce my new xenos race for Warhammer 40000, the
Silvans. The two figures I've drawn here belong to one of the four silvan subraces, the
Hamads. Within the hierarchical society of the silvans, the hamads fill the role of a slave caste. They are short-lived, densely populated, fiercely obedient half-plant,half-animal hybrids that serve as cheap labor, cannon fodder, and an accessible food source for the greater silvans.
The silvans in general: Silvans are a plant-based xenos species in the Harzod Sector, in the Ultima Segmentum of the Milky Way Galaxy. In the 35th Millennium, during the Harzod-Gilranth crusades, the Imperium of Man annihilated the silvan homeworld of Yggdra, and sent the barely-spacefaring silvans into decline as they sought refuge from their attackers and a new home from which they might claim vengeance. After thousands of years, the silvans adapted to their nomadic existence and evolved into four new subraces; the Hamads,
Kodamads,
Spriggads, and Etunads. The Hamads are slaves, Kodamads are psykers and priests, Spriggads form the military, and Etunads are artisans and politicians. Much like the Eldar and Dark Eldar, the Silvans exist in a number of divided groups based around their mobile, living planets, the World Trees or "Yggdrasil", from which they wage war on their enemies, and primary food sources. These Yggdrasil are all in alliance with one another, and when more than one form up in a cohesive team, they are referred to as an Axis. When all of these axes team-up into one great force of silvans, it is referred to as the
Silvan Axiarchy. In terms of religion, the silvans worship the living goddess of their homeworld, also named Yggdra. By the 41st Millennium, they treat her as a Chaos goddess, due to their complex relationship with Chaos and the Warp. Whether she's real or not has yet to be made clear. On the tabletop, I imagine the Silvans to be a precision-based army that revolves around using guerilla warfare and sneaky tactics to undermine their opponents. They prefer underhanded and subversive tactics to straightforwardness, and are more likely to assassinate an Ork warboss than take on his horde in open warfare, etc.
Hamads, as drawn here, are the bottom-barrel race of the silvans, and serve the Axiarchy much in the same way the Imperial Guard, Grots, Gaunts, Eldar Guardians, and Chaos cultists serve their respective forces. There are far more hamads than any other silvan race, but they are very short-lived, and rarely make it to a natural death. They are brainwashed from birth into doing everything they possibly can to serve their silvan masters, in any way they can; from being used as cannon fodder, to being worked to death building fortifications, to being sacrificed and eaten by hungry spriggads. At any given moment, expect a hamad to be doing one of four things: fighting on the frontlines, working, getting eaten, or having tons and tons of sex to make more of them.
Hamads, unlike the other three silvan races, were made artificially by the silvans, and are not plants, instead being half-animal,half-plant organisms. When the silvans fled their dying worlds, they pillaged and raided human settlements in the Harzod Sector and took many human slaves. Eventually, they began to genetically alter their slave population and fused silvan DNA with human DNA, to produce the first hamads. A small population of hamads have eldar DNA instead, due to the alliance between the silvans and the Exodite eldar enabling them to enslave a few eldar prisoners and add their genes to the hamad project. by the 41st and 42nd Millenniums, the hamads are happy to serve their masters in any and every way, and might actually be the first species I've come up with that have more balls than the Imperial Guard. In the military, these slave soldiers act as the perfect "tarpit" units, throwing themselves in large numbers at enemy lines in the hopes of distracting as many as they can while taking whomever they can down with them, until their much more powerful spriggad commanders swoop in for the kill. I imagine them having a special rule that allows them to hide superior units in their hordes, waiting for the perfect moment to pop out and take advantage of the confusion. Hamads are very lightly armored and lightly armed, usually just with whatever ramshackle armor and melee weapons they can find or make themselves, but their willpower and resistance in the face of inevitable death make their massive numbers a force to be reckoned with.
That should be about it, but I'm going to upload the Spriggads and Kodamads next. The Silvans are an idea I'm very proud of, and they'll pop up more and more as my stories take form. I designed them mainly so I could have an unorthodox alien force in the Gilranth and Harzod sectors without needing to rely on the Eldar, who I'm not too familiar with, and the Tau, who aren't close enough to my sectors to be conceivably involved in the wars there. I'm really happy with how I've made these races, and as always, you guys are free to use them however you want. Since I love taking fantasy races and spinning them into sci-fi races, just like Games Workshop did when they made 40000, the silvans represent the tree-people of fantasy and folk tales. You know, dryads, spriggans, kodama, ents, treants, etc. Hamads represent the dryads, and their name comes from the term "Hamadryad"(google it). Despite the fact that none of their species influences come from China, I wanted all of the silvans to have sort of a chinese influence, especially in their language and armor, which is more obvious with the spriggads.
TL;DR, the Silvans are a species of carnivorous, alien plant-people that eat everyone else and turn sunlight into cocaine. Awesome.
Before I go, here are some words for other races in the Silvan language:
- Humans: "Food"
- Eldar: "Food"
- Forces of Chaos: "Soul Food"
- Orks: "Fast Food"
- Tyranids: "Delicacies"
- Dark Eldar: "Junk Food"
- Tau: "Happy Meals"
The only people they won't eat are the Necrons (because they can't) and the Exodites (because they're friends, which is a nod to the relationship between Wood Elves and Dryads from Warhammer Fantasy). Ironically, silvans love the taste of Tyranids, and hunt them for food whenever they can.
Warhammer 40000 is owned by Games Workshop"
WH40k: Spriggad Concept
"[Upprepning av de två första styckerna under bilden avan]
Spriggads, as drawn here, are sort of a Warhammer version of the Elites from Halo; powerful, tall, and proud warriors who do everything in their power to destroy the enemies of the Axiarchy and feast on their corpses. Until I make some more, there are two main disciplines that spriggad soldiers follow - Splinters, who are ranged-specialists and elite marksmen; and Thorns, who are elite melee units that fight along with the hordes of hamad cannon fodder. Spriggads specialize in dexterity and precision over raw power, although they are more than capable of slaughtering humans with ease, they compensate for their lack of numbers compared to orks and tyranids, and power compared to space marines and necrons, by being great guerilla warfighters and masters of stealth and subversion. The average spriggad splinter is trained to be as good a sniper as a Vindicare assassin or eldar pathfinder, and they utilize spiked projectiles coated in acid or poison, and even explosive tips to take on a number of different enemies. Thorns are versatile and deadly melee warriors, and utilize a number of human and eldar influenced weapons to decapitate their foes.
Unlike kodamads and etunads, and a lot like hamads, spriggads can walk around freely and don't need to root themselves into the ground for sustenance, instead devouring meat from animals or their fallen enemies. Unlike hamads, spriggads are mono-gender plants, though their personalities can carry implications of being more feminine or masculine than other spriggads, etc.
That should be about it, but I'm going to upload the Kodamads next, but the hamads are already uploaded. I don't think I'm going to upload the etunads until later on. The Silvans are an idea I'm very proud of, and they'll pop up more and more as my stories take form. I designed them mainly so I could have an unorthodox alien force in the Gilranth and Harzod sectors without needing to rely on the Eldar, who I'm not too familiar with, and the Tau, who aren't close enough to my sectors to be conceivably involved in the wars there. I'm really happy with how I've made these races, and as always, you guys are free to use them however you want. Since I love taking fantasy races and spinning them into sci-fi races, just like Games Workshop did when they made 40000, the silvans represent the tree-people of fantasy and folk tales. You know, dryads, spriggans, kodama, ents, treants, etc. Spriggads represent the spriggans, like the tree-spirits from the Elder Scrolls franchise, and their name was adjusted after I made the hamads and decided I wanted all of the silvan races to end their names with an -ad sound. Despite the fact that none of their species influences come from China, I wanted all of the silvans to have sort of a chinese influence, especially in their language and armor, which is more obvious with the spriggads than with the other races."
WH40k: Kodamad Concept
"
These drawings took a while, but I'm glad I'm finally able to upload them. Allow me to introduce my new xenos race for Warhammer 40000, the
Silvans. This figure here is one of the races of the silvans, the
Kodamads.Within the hierarchical society of the silvans, the kodamads fill the role of a psyker caste. They are tall, lanky, wooden plant-aliens that serve their peers as wise philosophers and devout priests, and serve in the military and fleets as navigators and powerful psykers, supporting their fellow silvans however they can.
[...]
Kodamads, as drawn here, are powerful psykers and have a special connection with the Warp. When the silvans were forced away from their homeworld and began tinkering around with stolen technologies and ideas from the eldar and the Imperium, they began to toil in the Warp, and became susceptible to its energies and influences. The silvans' psyker population grew, and mutated, evolving some of the silvans into the kodamads. Like human navigators, kodamads evolved a third eye in their foreheads that other silvans lack, which allows them to better perceive the Warp and psychic energies. Most kodamads are fairly powerful, but few reach into the beta range and become truly powerful. They have a noticeably low risk of having their heads explode, however, and they seem to have a better hold on the effects tyranids have on the Warp when they draw near. In terms of powers, Kodamads generally have the same abilities that eldar and human psykers have access to, mainly because I haven't given too much thought to original powers for silvans. Will probably work on that soon. Anyway, psykers from other silvan races are not unheard of, but they're very rare, while kodamads are always psychic. Unlike spriggads and hamads, and more like etunads, kodamads can root themselves into the ground to feed on nutrients, but unlike etunads, they don't need to eat this way, and have mouths and digestive systems through which they can eat meat like spriggads and hamads do. Kodamads have a hard time moving on their roots, which you can see under their robes in the drawing, and many of them prefer to float around for mobility. Unlike hamads, and like the other two races, kodamads have no sexual gender, though their personalities might seem more feminine or masculine depending on the individual.
That should be about it, but I've already uploaded the spriggads and hamads. I don't think I'm going to upload the etunads until later on. The Silvans are an idea I'm very proud of, and they'll pop up more and more as my stories take form. I designed them mainly so I could have an unorthodox alien force in the Gilranth and Harzod sectors without needing to rely on the Eldar, who I'm not too familiar with, and the Tau, who aren't close enough to my sectors to be conceivably involved in the wars there. I'm really happy with how I've made these races, and as always, you guys are free to use them however you want. Since I love taking fantasy races and spinning them into sci-fi races, just like Games Workshop did when they made 40000, the silvans represent the tree-people of fantasy and folk tales. You know, dryads, spriggans, kodama, ents, treants, etc. Kodamads represent the kodama, a tree-based youkai from Japanese mythology, and their name was adjusted after I made the hamads and decided I wanted all of the silvan races to end their names with an -ad sound. Despite the fact that none of their species influences come from China, I wanted all of the silvans to have sort of a chinese influence, especially in their language and armor, which is more obvious with the spriggads than with the other races."