Vad göra med orkerna?

Most dnd games run [...] with no motivations or agenda.
Dragon Magazines had a number of articles named "The Ecology of <some monster>" for D&D. Long articles about everything except the stats. Before W40k was published.

For D&D 5e there is "Volos Guide To Monster" with 10-page articles for about 10 types of monsters, with much to read.

People play and prefer D&D for different reasons. I don't know how "Most dnd games run", but I feel your comment is mostly repeating stereotypes to create polarisation.
 
Dragon Magazines had a number of articles named "The Ecology of <some monster>" for D&D. Long articles about everything except the stats. Before W40k was published.

For D&D 5e there is "Volos Guide To Monster" with 10-page articles for about 10 types of monsters, with much to read.

People play and prefer D&D for different reasons. I don't know how "Most dnd games run", but I feel your comment is mostly repeating stereotypes to create polarisation.
I wrote a snarkier response but I opted to delete it to not be a dick.

All of that stuff doesn't matter if it doesn't make it into the kinds of games people run. Take a look at classic D&D modules, then compare them to adventures for Runequest from the same time (and both predating 40K if thats somehow important).
 
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GUMSHOE har gått så långt som att göra det här till en del av spelkontraktet och en de facto-regel - ger du dig och blir tillfångatagen kommer du att få en rimlig chans att fly/räddas och komma ur det hela med ny information - inte bara för att det är schysst och förbättrar spelet, utan också för att det är genre-emulering nästan överallt.

Lite OT vid det här laget, men detta är briljant. Ska definitivt göra det till en explicit "regel" i mitt fortsatta spelledande.
 
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