The Strange (and short-lived)

mrund

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Scifi-rollspelet The Strange lanserades med buller och bång. Kickstartern 2013 drog in motsvarande 5,3 miljoner kronor omräknat till dagens penningvärde. Nästan 2900 personer backade spelet med i snitt 1850 kronor per skalle (dagens värde).

Hur gick det sedan? Såhär blev bokutgivningen enligt data från RPGGeek. 2½ år av intensiv produktivitet. Spelet verkar aldrig ha blivit stort i Sverige.

2014: 11
2015: 12
2016: 7
2017: 2
2018: -
2019: -
2020: -
2021: -
2022: 1
2023: -
2024: -
2025: -
 
Missade det spelat, vad handlade det om?
Kanske var spelets problem att det kunde handla om precis vad som helst och därmed saknade en tydlig kärnaktivitet.

"It’s an RPG set on Earth, in the modern day. But a few people ... have discovered how to travel to other places. They call them recursions ... like limited pocket dimensions with their own laws of reality, connected to Earth via a ... dangerous, chaotic network they call the Strange.

Recursions spawn from the myths, legends, and fiction of humanity, so the setting of virtually any story, film, or novel could form a recursion, as could any mythical realm or place of legend. They aren’t entire parallel universes—they’re limited in scope, rarely larger than a continent and sometimes not much bigger than a city block. Often the denizens aren’t even self-aware, but are little more than automatons going through the motions of their fictional world."

 
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