WH Tabell för att slumpa fram en stackstad till Wh40k o liknande

976. The [ secondary void station servicing the planet | moon | defence station in elliptical polar orbit | hive’s grand food producing biodome ] also has a large luxury facility for those with wealth and means, and services a clientele that ranges from the nobility from below to visitors from afar, both legitimate and criminal. The truths of what happens here are far worse than any of the gossip told by the envious.

977. [ canine | suidae | tapiridae | ursidae] based cybermals walk the corridors of the spaceport and the areas of the Great Gates, with and without handlers. They are trained-programmed to notice the smell of countless contrabands and when they find something suspicious the enforcers are automatically called to their area.

978. Visiting spaceships are expected to dock at one of the geostationary spaceports, Thereafter are goods and people taken by space elevator or shuttle to the landing and transportation field right under the spaceport. Vacuum transit-tubes, rails and bulk roadways connect the different fields with their nearby hives and greater settlements.

979. The top of the hive is an anti-voidship macro-cannon and its defences.

980. Organic material harvested from the [ seas | dead humans and animals | forests | algae farms ] are imported from [ other worlds | the outlands | other hives | the hive itself ], and rendered into thick, protein-rich gruel that is used to feed the larvae of insects. Having reached the optimal stage in their life cycle, the larvae are pulped, compressed, and shaped into greasy and [ loathed | foul smelling | disturbingly tasteless | unnervingly good tasting ] ration biscuits used to feed worker-serfs and military forces across the sector. The processing plants where these ration bars are manufactured consist of gigantic air-sealed breeding pens thick with countless trillions of larvae. Each of the planet’s hives has its own facility, usually located at the [ very lowest habitable level | most farther leaning spire | windiest area of the shell | prison area ] of its structure. Needless to say, only the very poorest and most downtrodden of clans are willing to work or live near to these facilities, for the levels all about are steeped in the vilest of stenches and vibrate with the constant drone of the creatures bred within.

981. Many of the hive’s countless institutions have been allowed to become reduced or degraded, with senior officials caring less for even the appearance of control. Some offices have been vacant for many years, awaiting replacements that may never arrive due to garbled or lost transmissions.

982. It is said that beneath the ancient foundations of the hive lie even older chambers sunk deep into the crust by the first wave of colonists, crypts possibly containing all manner of archaeotech and other relics of the Dark Age of Technology. Needless to say, these rumours draw all manner of treasure hunters, as well as worshippers of forbidden powers and agents of the Machine Cult. To reach these subterranean layers, an explorer would have to pass through horrid under-strata populated by countless outcasts and mutants, and there are [ no | few | many, but spread out over a long time, ] records of anyone discovering these supposed riches. Organised expeditions are discouraged, for they often trigger horrific uprisings amongst the feral denizens. The last time this undercity rose up, the city was set aflame, millions were slaughtered or dragged below, and it required a protracted campaign to finally end.

983. The centre of the Imperial Creed in the hive, and the world’s largest cult-place, is the basilica-spire, a colossal structure so tall its highest spires pierce the lower atmosphere, the higher chambers sealed against the near vacuum beyond, and only remain intact because they are held aloft by archaeotech anti-gravitic generators. The basilica-spire’s main nave is spacious enough to accommodate tens of thousands of worshippers at any one time, and its inner walls are lined with tiered gallery-chapels set aside for the use of the ruling classes. It is expected by all faithful citizens on the world to at least ones in their life go on pilgrimage to the basilica-spire and be there for a sermon.

984. The hive is an assemblage of impossibly ancient constructions, battle-scarred and with statues weathered to vague outlines. New structures have been thrown up to replace those that have come crashing down due to the weight of age and the ravages of war, but with each generation the refined forms and masterful techniques of the past are lost to these pale imitations of the originals.

985. On the planet exist numerous sprawling hives and “lesser” megacities, but only a minority are occupied at any one time, officially at least. The world has been assaulted, invaded or gone to war with itself so many times throughout its long history that its cities have each been abandoned, re-occupied, levelled, or rebuilt many times over.

986. The outland between the hive are used by the PDF:s and pre-outshipped Astra Militarum regiments for armoured manoeuvres and training with live ammunition.

987. The outland between the hive are used by the PDF:s and pre-outshipped Astra Militarum regiments for armoured manoeuvres and training with live ammunition. The last of these exercises, carried out [1D4+1] decades ago, escalated to an actual war as rival generals vied for supremacy. The resulting battle raged for three months before a Munitorum delegation could broker a cessation, though by that point very little of either army remained. The different sides are still bitter about it and want revenge against the others.

988. The [ Master of Pensions | Tech-Bishop of Etherics | Keeper of the Seal | hive-governor ] has been declared too old and infirm to fulfil hens duties, but the appointment of a successor have become mired in political infighting between the potentates and their backers. Without a duly appointed commander, a council to rule in hens stead have been appointed, until such time as that a successor have been chosen. This council has in turn become mired in internecine squabbles and bureaucratic rivalry, and their duties, organisation and holdings in the [ hive | planets | systems ] have fallen into a state of desperate unpreparedness. The hundreds of thousands of staff officers and menials now spend their time maintaining their own personal fiefdoms, all traces of cooperation slowly ebbing away.

989. The hive has a triumphal arch, tall enough to accommodate an Imperator Titan striding beneath it. It is traditional for newly-raised regiments to pass beneath the triumphal arch before boarding the troop ships beyond, the name of each regiment etched into the stone that it might be remembered for all time. It’s also a most-see for visitors.

990. The hive-governor is a person of great ability and a ruler much beloved by hens people. Hen takes as sacred the oath hen swore when hen ascended to the throne of the hive, and regards henself as a true and loyal servant of the Emperor. What hen does not regard henself as, however, is a loyal servant of planetary-governor. Having perceived the planet’s decay, and lack of proper responses to growing threats, hen has come to believe that planetary-governor is no longer able to properly govern and protect hens hive.
 
991. The [ hive | planet ] has always been prosperous, yet never as influential as it would wish. This friction had led to many rivalries with other [ hives | planets ], especially the nearby and/or more influential ones.

992. In the abandoned domes and hive-blocks, have the hivers set up high-speed derbys. The hivers regularly work on and race hodgepodge and ramshackle vehicles that often fall apart at the starting line. This has lead to rivalries between the different hab-populations, but surges in morale are common during particularly exciting or messy races. Select events are often filmed for the entertainment of the better off hivers.

993. The aging and morally bankrupt [ hive-governor | Chair of the Committee for Hive Security | First Among Equals of the Aggregate Council of Machine-shrine Tech-Priests | Maintainers of the Shell’s High Master ] is with growing desperation hunting after something that can stave off hens coming death, or even better rejuvenate hen. Hen don’t care if hen have to kill planetary amounts of people or commit the worst of crimes or heresies, as long as hen get what hen want and get to keep something near the lifestyle they are used to. While hen work in secret through middlemen, trusted go-betweens, and agents known for their discretion have this quest left impressions, contacts, scraps of forbidden knowledge and item here and there within hens palace and lesser holding – and that’s without taking into account all the secret chambers spread out over the hive.

994. One of the hive’s religious cult have fixated on the idea to emulate the swooping death strikes of the holy eagle. In their desire they wear feathers and bird masks, leaping and climbing above the battlefield, they position themselves for the perfect ambush before striking mercilessly. Jumping from on high, they descend upon their prey in an eviscerating flurry of iron talons, with some of them having equip themselves with winged harnesses.

995. Most of the hive’s gathered knowledge is collected in the form of books, scrolls, data disks and similar. Leading to library work anytime something needs a deeper identification.

996. A notable part of the hive-population is nomadic, living in portable tents-villages and -cities, wandering from area to area of the hive where their craft-skills or extra hands are needed.

997. One of the heretechal fractions of the Mechanicus that focus on forbidden studies of [ psy-tech | xeno-tech | Abominational Intelligence | modification of the human genes ] has a secret but notable presence in the hive.

998. The hive’s [ barbers | Lifetaker orders | pressgangers | psy-hunters ] fall under the stewardship of the [ Chirurgeon General | High Arbiter of the Hive | Lord Quartermaster | Tech-Bishop of Etherics ].

999. By lobbying, bribing the food-inspectors and killing the ones that don’t accept have the hive’s main food manufacturer been able to produce and sell sub-standard foodstuff while keeping the money that they should have invested in food-safety, hygiene and similar.

1000. The spire-hunters rigs are created with the help of xenotech, and some of the spire-hunters that have disappeared hunting in the underhive or wasteland have not been killed by their prey or other ‘hunters but instead have become one with their rigs and have continued to transform into things more and more in human.
 
Du har gjort 1000 och alla är bra! De kommer viska ditt namn i Kejsarens öra!
 
Gör en PDF för helvete! :D
Och lite 40Kig layout på det.
Min nuvarande plan är att starta om tabellen men på svenska i en ny tråd. Mest så jag m andra som försöker köra på svenska har icke engelska termer att röra sig med. Samtidigt som jag ändå fortsätter uppdaterad den här tråden.

Du har gjort 1000 och alla är bra! De kommer viska ditt namn i Kejsarens öra!
Tack, men jag kan som sagt inte ta åt mig äran för allt eftersom jag har stulit flera av resultaten nästan rakt av från bl.a. 40k rollspelen o Necromunda
 
1001. The hive’s better-off (in rank or means) dress in bodygloves intended to defend and sustain the wearer in the possibly harsh hive environments. Semi-permeable membranes in the suit reduce the loss of the body’s dampness whilst numerous spots on the material change colour to inform the wearer of airborne pollutants and reduced levels of oxygen.

1002. Lightning crackle between the hive’s spires, masts and towers.

1003. A group within the hive’s Ecclesiarchy think that the population have lost their faith and live in sin. They have allied themselves with hereteks to create a monster that attacks the commoners in the hive followed by the priest proclaiming from their pulpitis that the monster is the God-Emperor’s punishment for the populations sins. This in turn has led to an increase in the number of fanatics who attack everything they see as heretical or unfaithful, and soon pogroms of firebrand fanatics and their followers will attack whole hiveblocks and in their hateful zeal destroy everything they find.

1004. Hair-less, colour-less semi-human vatborn exist in the hive. Short-lived creatures they seldom live over thirty even under the best of circumstances, and function as menials for mostly the medicies and tech-priests but can also be found working in other areas. They are [ developing their own society and culture unknown to their creators and masters | degenerating, each new “generation” being less human and/or shorter in life than the one before | full of secrets since the crew think nothing about them and talk openly in their presence | little more than servitors in mental capability and easily overtaken by lesser warp beings ].

1005. The hive-governor wear the deathmask of the hive’s first governor.

1006. Vox-casters are something that the hivers see as taboo and those that use them are distrusted. Making the vox-operators a ill-omened group of outcasts.

1007. How you style your hair is highly regulated with duty deciding haircut and rank giving what kind of ornaments you may use and how many. The brats, outlaws and underhivers flaunt their lawless statues by keeping their hair in styles they have no right to or even creating new haircuts.

1008. A wraith bone “garden” exist in the upper hive. It’s tended to a mystery order of transhuman harmonists that keeps the “garden” alive, shape it and possibly even expand it by occult application of music and sound.

1009. In the underhive is long-range communication done by drums and semaphores.

1010. By tradition is all electronic communication done through text.
 
1011. All the [ hivers | officers | Thieves Guilders | bounty hunters’ guild ] use drugs. Drugs to keep calm, stay awake, build strength, lose fear, gain an edge in combat, and more. There are drug rations regularly given out with the chems seen as befitting peoples’ duties. There is also both an open and a black market for people wanting more or different drugs than what they are rationed.

1012. The officer-cast have been highly prolific and right now there exists notably more officers then needed, even taking in account reserves and understudies. This has lead to many new officer duties (of more or less needed or reasonable kind) having to be created and/or officers now filling in many of the foreman positions (and similar) that used to be manned by the commoners.

1013. The tech-priest that work with the technology within the [ spaceport | Visitors spire | Astra Telepatica spire | Ecclesiarchy’s holdings ] are of a different order then the rest of the tech-priests in the hive, which is visible regarding their colours and symbols.

1014. There is a religious moment in the hive that dislike "ecclesiarchical superstitions" and try to establish a rational church based on close analysis of scripture and without the unnecessary paraphernalia and rituals. Some more militant within the moment are aggressive iconoclasts, entering churches, shrines and other religious buildings to violently remove anything they see as representing or being signs of ecclesiarchical superstitions.

1015. The [ hive-farmers | Adeptus Astra Telepatica | Soylent Veridian Guild | Committee for Hive Security ] are also the hive’s main fabricators of semi-illegal drugs.

1016. The [ Maintainers of the Shell | Pressgangers | Mercator Escam | Theatre Guild ] are also a resurrection cult and create alchem-draugs, necro-servitorer, zomboter, and similar, while many of their leaders are kept in a state of false-life through their resurrection technology. There are radicals within the group that plans to commit mass-murder on a [ spire | hive | planetary ] scale so they then can resurrect the dead and thereby give them enlightenment. Things will not work out as they plan.

1017. It's popular among the nobility to collect effigies and other small artefacts (including hand weapons) of xeno nature and have them discreetly displayed in corners and hanging on walls.

1018. The denizens of the [ hive | world ] are notorious for their intensely superstitious customs, a practice that the frequent wars of propaganda among the noble houses only exacerbates.

1019. The sheer variety of occult activity among the [ hivers | nobility | clan-houses | underhivers ] is almost beyond comprehension, as the numerous factors and conflicting motives for the activities of these groups have spawned countless expressions of blasphemy over the years.

1020. In the hive are cults infatuated with various Dark Saints often popular warrens for recidivists and other malcontents with deviant political ambitions.
 
1021. Status is everything among the elite here, and any noble, high officer, imposter, or wannabe who successfully garbs henself in the trappings of authority can quickly become a formidable opponent. As a result, the nobility go to great lengths to outdo each other with incredible displays of affluence and status. Though such spectacles are not uncommon amongst the unfathomably wealthy of the Imperium, here such demonstrations are elaborate in the extreme, including grand parades of press-ganged marchers and pampered aristocrats whose ostentatious titles take hours to recite.

1022. The hive have strict rules of etiquette surrounding how the [ officers | nobility | guilders | priests ] interacts with their inferiors and vice versa.

1023. The commoners revere their officers as not just their leaders but as their betters. This can lead to notable disciplinary enforcements if officers show themselves not living up to the set standard.

1024. The charge of the [ underhive | manufactorias | scavvie | wastlander ] fighters is terrible and overwhelming. But they had no patience; let them be balked of immediate victory and they are likely to lose heart and scatter or fall to bickering among themselves.

1025. As a simple welfare system do the hive-government runs a network of pawn shops as a way to offer people in economic need a way to sell their belongings with the possibility to get it back later if things turn better.

1026. The [ manufactorum-clans | House of Shadows | spaceporters | Union of Adminstrators ] take pride in their artistic works and scholars. And a youngling that show the right talent will be taken from his semi-heraldic position and trained as an artisan or scholar.

1027. The rowing repair-gangs, lead by chieftain-like tech-priests, demand tribute and honours from the of the area they have parked their portable workshops and are doing repairs.

1028. The [ high entitled | House of Slaves | Guild of Painters | gendarme ] loves to get drunk and engage in lavish feasts when possible.

1029. The [ brat-gangers | Vox Guild | Fraternity and Sorority of Pound Scum Keepers | Gun Guild ] believe in being ruthless and in being loyal to their clans. Sometimes this is a source of conflict.

1030. Old believers that worship the Emperor in the form of a [ thunderbird | feathered serpent | bull with the sun disc between his horns | burning eye ] is a notable minority in the hive.

1031. Because the world has been invaded so many times throughout its long history, the PDF:s has developed a deeply ingrained institutional memory. It has at some point in the past fought against almost every enemy of Mankind, and retains much of the knowledge on how to do so again.

1032. The [ hive | upperhive | underhive | guilders’ area ] is mostly in jugend style instead of imperial standard industrial gothic.

1033. The [ hive | upperhive | underhive | guilders’ area ] is mostly in deco style instead of imperial standard industrial gothic.

1034. The majority of the personal transports and military vehicle are of the walker kind.

1035. Ork Goffs are in among the certain youth sub-cultures and rebellious wannabe outsiders. They dress in muck-goff clothing and armour, and use items made to resemble ork technology (or at least the planets idea of ork design). Those that can afford it buy real (and illegal) ork items, and modify themselves to be as similar to their idea of orks – usually involving underbite with enlarged canines, greenish or grey-blackish skin, broad shoulders, sculptured abs, muscle implants, black nails, nails turned into blunt claws, black hair, long curly black hair, silver bling, etcetera.

1036. The [ Caretakers of the Vents | Carcass Reclaimers | Executioner-families | medicae-clans ] have a reputation for magic and sorcery, but these are often really just clever tricks and machines.

1037. The [ Lord of Defence | Keeper of the Pantries | Hive High Admiral | Minister of Track-transportation ]‘s agents are masters of disguise and tactics. They are trained to observe their enemies and find weaknesses before striking.

1038. The gargoyles and grotesques that adorn the [ hive | spaceport | oldest section of the hive | astropath's spire ] are in tiki-style.

1039. The tech-gangs that dwell in the underhive are entranced with technology and worship the machine in a bastarded version of the Martian-faith. Most members have crude but powerful bionics and other mechanical augmentations, often poorly-made and poorly-installed but the amount of augments a ganger has show his status. Those gangs with an exiled tech-priest among them can feature truly imaginative and shocking bionics. Their worship of technology often takes the form of each gang focusing on a special kind of technology – guns, wheeled vehicle, water purifiers, etc. – and working on taking care of kind of technology and gaining more of it. The gangs’ idea of caring for technology often mean doing heretical modifications to them, something that often lead to explosions thanks to the tech-gangs’ lack of full understanding regarding what they are doing.

1040. The midhive techs (with their tech-gang protectors) are believers in numerology and each tech-clan have an esoteric numerology-machine that supposedly help their tallytechs crunch the numbers. Those numerology-machines are [ also shrines of the clans, surrounded by prayer scrolls, offerings of incense and machine-oil | actually unsentient (but still heretical by most standards) AI:s | in actuality ancient slot-machines with an extra math game feature | xxx ].
 
1041. The tech-gangers worship guns (often literally), especially energy weapons of any kind; rivals have gone to war just to capture a single plasma pistol. In combat they often have greater firepower but often not enough skill to use it properly.

1042. A kind of memetic mind-root have been spreading among the tech-clans, making them focus on style over substance, form over function. In effect do they build and modify things more to look right (after their criteria) than being able to function and/or being maintainable in a right way. The hardcore aesthetes among the techs have created their own clan-bridging societies where they swap knowledge and experience how to make things look the coolest, more than one of those societies have a Slaanesh cult as their core.

1043. The tech-clans use lots of servitors. The clans that lack the technology to vatgrov their own bioware use captured enemies (who don’t have a bounty on them) and brought slaves as base for their servitors.

1044. Most of the hive’s tech-gangers go for techno-barbarian splendour of chainmail, leather, jewellery made out of cogs, bullets, wire, bones and glass.

1045. The tech-clans believe in a bastarded version of the Martian-creed, more based on a copying of rituals, appearances and misunderstand superstitions than any real theological understanding. Their gang-warrior elites try to mimic the skitarii, but more often this is in appearance more than in ability.

1046. The tech-clans believe in the weakness of the flesh and you can see a clan’s power and ability based on how little humanity their leaders have left.

1047. The underhives reclaimator-techs are master scavengers, and what they cannot obtain by salvaging, they obtain by raiding other tribes and communities. What technology they find they repair or use for parts for other creations, most which would be considered as heretical constructs by orthodox tech-priests. They are exceptionally adept at war and taking by force, and only trade with other tech-clans and the most powerful of other underhive gangs, alienating them from other underhivers.

1048. Many of the tech-clans have the ability to created simple psy-focuses and psy-binding tech, and use that to make the most of the rogue psykers and wyrds that exist in disturbingly high amount among the tech-clans.

1049. Among the lesser tech-clans have a culture of scavenging and reclamation developed. While they maintain the technology they have and create new equipment, do they use lots of jury-rigged or cobbled together, if functional (usually) technology, and they take any chance they can to get more stuff to work with.

1050. Among the tech-clans have a death fixation developed, mostly taking the shape of the members keeping lots of memento moria:s on themselves and strapping them on their equipment, often taking the form of bones and burned-out circuits hanging from their clothes and technology.

1051. Many fallen tech-priest makes their living in the [ underhive | outlands | both ] where they hide from their heretek hunting former brethren. Around them they create courts of competing tech- and reclamation-gangers who give them offerings of materials and found tech in exchange for scraps of knowledge and technology superior to anything they themselves can make.

1052. The hive’s Machine Cult is corroded, just as the manufactories and spires it once diligently maintained. It has fallen into mind-rust – a mix of disarrayed beliefs and damage to neuroaugmetics that would horrify better tech-adept. They have become ineffectual and strange, largely confined to their verdigris-stained temples and delusional contemplation of past glories. In their absence has risen [ a minor cult | many a-strange cults ] of tech-heresy and a society of tinkers who aspire to its/their ranks.

1053. Artefacts of xeno-technology, from [ the planets pre-imperial xeno-masters | the Great Xeno-invasion War ] can be found in the hives hidden crannies and the outlands. Heretekial tech-gangs know how to not just use those xeno-items but how to fuse them with human technology for easier use or as chimerical repairs.

1054. The tech-cunning folks of the underhive and shanty sprawls are the simpler kind of hereteks, the greatest of them can perform the lesser labours of tech-adepts, whilst others are wishful mystics with little knowledge. All ply a living by placing mumbled blessings or curses upon devices, casting auguries from smashed components, and guessing the functions of tech-scraps scavenged from deserted ruins.

1055. In the areas abounded by the Martian priesthood and the tech-clans have has risen a minor cult of tech-heresy and a society of tinkers who aspire to its ranks. Their tech-knowledge is a mix of rote practicality and mysticism, either tortured from Mechanicus adepts or gleaned from trails and errors.

1056. While malevolent data-djinns known as schismaticals – capable of incorporating data–patterns by which other machine spirits can be rapidly corrupted into echoes of itself. In practise possessing loyal machinery and turning it against their user, or whoever else comes – hunts the memory banks, closed off cogitator networks, and tech-graveyards of the underhive.
Ideas:
- a schismatical have kept it’s hatred for humans in check and have created a cult of scavvies and tech-worshipers around it, to help it with taking care of its forms and to get new tech to it in which it can duplicate.
- techsorcist trained tech-priest go down into underhive, together with armed protection, to hunt the schismaticals protection. They do not always return, and the ones that do sometime have had their machine-parts possessed by the data-djinns they were to exorcist.
- a fragmentary schismatical has driven a handful of age-maddened tech-adepts and damaged servitors in a toil of centuries to build a [ mighty warp-machine to open a gate to the Empyrean | bomb powerful enough to destroy large parts of the hive | a device that will make the hive’s heatsink overload and destroy the hive with it ].

1057. The hive’s tech-witches and machine-doctor are highly mystical in their presentation and understanding of things, they mumbled blessings or curses upon devices, sky the future in static noise showing screens, make protective talismans from machine parts, and carve supposedly mystical symbol on equipment. While they are capable of repairing, jury-rigging and hacking much of the stuff they get their hands on, is this not some mystical thing but practical understandings of how technology and programming works, even if they themselves think their success would not be possible without their mumblings, symbols and talismans.

1058. There are stories of Servo-skull Kings – a group of servo-skulls get their cables stock together it usually ends with them unable to function as each is trying to do follow their own programming and orders but sometime the servo-skulls begin to work together and somehow link their systems together and some hove a community "mind" is created – existing in the hive. Some of the stories precent them as evil while other have them as mercurial but helpful as long as you show them respect. The [ tech-gangs | tech-witches | wannabe tech-mystics ] search for them to [ learn their wisdom and secrets under their shadow | take them down and strip them for all the valuable parts and memory-chips that supposedly makes up the Servo-skull King | find their hidden hoard of spare parts and other tech-treasure | slay them and gain power by drinking the machine-blood from their hearts ].

1059. For all their claims of secret Martian knowledge do the hive’s hereteks only have a base understanding of technology, the great among them gets their greater results thanks to wyrd-powers or simpler Warp-rituals.

1060. Among the hive’s hereteks are tomes of techno-knowledge circulated, (that might be actually tomes, but also simple collections of papers on the matter, infospikes, dataslates, and more). Already heretical by their nature of spreading Martian secrets to those unworthy of the knowledge many of those tomes also have sprinkles of truly malefic knowledge in them: hides true warp-rituals.
 
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