En slumptabell för att hjälpa en skapa en feodalvärld till i huvudsak Warhammer 40k. Tabellen är skriven på engelska eftersom de andra tabellerna (som jag ursprungligen skapade för ett engelskt forum) är på engelska. En syster tråd till min WH Tabell för att slumpa fram en stackstad till Wh40k o liknande.
1. Many large areas of high radiation. They were [ there when the colonist were dropped on the planet | created by the use of atomic weapons during the great war that bombed the planet to the stone-age it now has moved away from ]. Those areas are marked out with [ standing stones with skulls and rad-symbols on them | skeletons and skulls hanging from trees and poles | signs with the skull-n-crossbones on them and warnings in low gothic | statues in the local style of death and/or sickness-spirits that all the natives knows the meaning of, outsiders on the other hand… | walls with watchtowers built around the whole areas, each watchtower is the home to at least one family that keeps the right to live there by keeping watch ].
2. Tulous is the main kind of group dwelling, and most cities are either giant tulous or grouping of tulous (with or without lesser buildings between).
3. The nobility rules from ancient planetary defence bastions, equipped with anti-air cannon and surface-to-space missiles, but also made to defend from ground-based attacks. Part of the aristocracy’s duty is to caretake to those ancient machines. More than one dynasty has found themselves detitled and thrown out among the people they ones lorded over for having grown lax in this duty.
4. Highly fearful of the witch and they quickly flee from what they see as witchery, but only to return later prepared and with more people to take out the supposed witch. Witches are feared in such way that sworn enemies will work together to take out a witch.
5. The nobility lives in luxury and surround themselves with STC technology that makes their life easier, while keeping the commoners in a pre-industrial stage by stamping out anything that they see as too advanced.
6. It’s traditional that noblemen have more than one wife and many lovers, and they have full right to demand the sexual service of any commoner woman. The noblemen act as if what they do is something the women and their family should be thankful of – which they sometime are, since a pleased nobleman is supposedly a generous one, and while a commoner could never become a noble’s wife could she become his concubine, and living a life in comparable luxury.
7. Farming technology is at early 20th-century western Europe level.
8. Totem pools, crowned by the Emperor or the double-eagle, is raised in every village.
9. Zeppelins and dirigibles travel between the important cities and holdings.
10. The natives will see things as firecrackers, las weapons, and vox-casters as magic.
1. Many large areas of high radiation. They were [ there when the colonist were dropped on the planet | created by the use of atomic weapons during the great war that bombed the planet to the stone-age it now has moved away from ]. Those areas are marked out with [ standing stones with skulls and rad-symbols on them | skeletons and skulls hanging from trees and poles | signs with the skull-n-crossbones on them and warnings in low gothic | statues in the local style of death and/or sickness-spirits that all the natives knows the meaning of, outsiders on the other hand… | walls with watchtowers built around the whole areas, each watchtower is the home to at least one family that keeps the right to live there by keeping watch ].
2. Tulous is the main kind of group dwelling, and most cities are either giant tulous or grouping of tulous (with or without lesser buildings between).
3. The nobility rules from ancient planetary defence bastions, equipped with anti-air cannon and surface-to-space missiles, but also made to defend from ground-based attacks. Part of the aristocracy’s duty is to caretake to those ancient machines. More than one dynasty has found themselves detitled and thrown out among the people they ones lorded over for having grown lax in this duty.
4. Highly fearful of the witch and they quickly flee from what they see as witchery, but only to return later prepared and with more people to take out the supposed witch. Witches are feared in such way that sworn enemies will work together to take out a witch.
5. The nobility lives in luxury and surround themselves with STC technology that makes their life easier, while keeping the commoners in a pre-industrial stage by stamping out anything that they see as too advanced.
6. It’s traditional that noblemen have more than one wife and many lovers, and they have full right to demand the sexual service of any commoner woman. The noblemen act as if what they do is something the women and their family should be thankful of – which they sometime are, since a pleased nobleman is supposedly a generous one, and while a commoner could never become a noble’s wife could she become his concubine, and living a life in comparable luxury.
7. Farming technology is at early 20th-century western Europe level.
8. Totem pools, crowned by the Emperor or the double-eagle, is raised in every village.
9. Zeppelins and dirigibles travel between the important cities and holdings.
10. The natives will see things as firecrackers, las weapons, and vox-casters as magic.