WH Tabell för att slumpa fram en feodalvärld till Wh40k o liknande

Gamiel

Myrmidon
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En slumptabell för att hjälpa en skapa en feodalvärld till i huvudsak Warhammer 40k. Tabellen är skriven på engelska eftersom de andra tabellerna (som jag ursprungligen skapade för ett engelskt forum) är på engelska. En syster tråd till min WH Tabell för att slumpa fram en stackstad till Wh40k o liknande.

1. Many large areas of high radiation. They were [ there when the colonist were dropped on the planet | created by the use of atomic weapons during the great war that bombed the planet to the stone-age it now has moved away from ]. Those areas are marked out with [ standing stones with skulls and rad-symbols on them | skeletons and skulls hanging from trees and poles | signs with the skull-n-crossbones on them and warnings in low gothic | statues in the local style of death and/or sickness-spirits that all the natives knows the meaning of, outsiders on the other hand… | walls with watchtowers built around the whole areas, each watchtower is the home to at least one family that keeps the right to live there by keeping watch ].

2. Tulous is the main kind of group dwelling, and most cities are either giant tulous or grouping of tulous (with or without lesser buildings between).

3. The nobility rules from ancient planetary defence bastions, equipped with anti-air cannon and surface-to-space missiles, but also made to defend from ground-based attacks. Part of the aristocracy’s duty is to caretake to those ancient machines. More than one dynasty has found themselves detitled and thrown out among the people they ones lorded over for having grown lax in this duty.

4. Highly fearful of the witch and they quickly flee from what they see as witchery, but only to return later prepared and with more people to take out the supposed witch. Witches are feared in such way that sworn enemies will work together to take out a witch.

5. The nobility lives in luxury and surround themselves with STC technology that makes their life easier, while keeping the commoners in a pre-industrial stage by stamping out anything that they see as too advanced.

6. It’s traditional that noblemen have more than one wife and many lovers, and they have full right to demand the sexual service of any commoner woman. The noblemen act as if what they do is something the women and their family should be thankful of – which they sometime are, since a pleased nobleman is supposedly a generous one, and while a commoner could never become a noble’s wife could she become his concubine, and living a life in comparable luxury.

7. Farming technology is at early 20th-century western Europe level.

8. Totem pools, crowned by the Emperor or the double-eagle, is raised in every village.

9. Zeppelins and dirigibles travel between the important cities and holdings.

10. The natives will see things as firecrackers, las weapons, and vox-casters as magic.
 
11. The cities, castles and bastions are all equipped with stationary vox-casters. One of the parts of the ceremony of city-privilege is the installation of the vox-caster.

12. The cities and castle-towns are equipped with loudspeakers that transmit sermons, important news, and direct orders to the population.

13. There is a Adepta Sororitas’ Order Hospitaller fortress-monastery on the planet. Beside training new sisters and caring for the natives do they also train non-sororitas healers, who leave with an advanced knowledge in practical healing, using the technology and resources available – even if they leave with a medical kit comparable to an early 20th-century doctor’s.

14. As above but the sisters also travel around in their Rhinos visiting the different parts of the planets, to give sermon, healing, sterilize people deemed unfit to procreate, and make certain that no heretical dogma have found a way in.

15. The planet have many priories that function as dumping grounds for the unwanted or unruly [ sons | daughters | children ] of the sub-sector’s nobility and oligarchs. Here to either be forgotten or to be retaken when they have learned their lesson and/or a use for them have appeared.

16. The main export are handcrafted exciting underwear.

17. The colossal ruins that puncture the lands are often dangerously radioactive and infested with foul creatures or worse. The ruins and the land around them are taboo. It’s the duty of the local [ warrior nobility | standing army ] to patrol the lands around the ruins and slay any monster that pass beyond the taboo-markers.

18. Lots of servitors.

19. Mechanical walkers are used instead of draft animals for pulling ploughs, vehicles, winches or similar.

20. Ogryns are used as draft animals, carriers, and others stuff that use sheer physical strength.
 
21. Crossbows are the main ranged weapon

22. Paddle steamers ply the rivers and coast.

23. All larger ships are equipped with sails as well as steam engines.

24. Trains connect the major cities. The trains and their tracks are owned and maintained by an order of tech-priests. All the kingdoms see the orders and their trains as neutral ground, and doing anything that harms them makes one an outlaw (if one survives the tech-priests' defences).

25. Shrines (from freestanding simple altars with figurines of the Emperor and/or saints, to multi-room temples) can be found at every crossroads, resting place, bridge, and place where something important has happened, or something one wants to protect from should exist.

26. D10 generations ago, a plague spread throughout the world. To prevent its spread, a number of cities were quarantined, surrounded by high wooden palisades with watchtowers, whose guards had orders to shoot anyone who tried to leave the cities. These orders are still followed.

27. Gargoyles and grotesques, carved from wood and stone in [ gothic- | tiki- | ancient greek- | mesoamerican- ] style, adorn and/or guard important buildings and gates. They are said to protect against evil spirits and it is considered important to replace them if they are broken or decayed.

28. Feral orks infest the [ forests | mountains | swamps | hills ] and routinely make raids toward the human fortresses and settlements.

29. There is a mystery cult that constructs and flies primitive lighter-than-air aeroships – possibly degenerate heirs to the planet's original tech-priests. They stand outside the various wars and conflicts between families and realms, offering their services to anyone who can pay.

30. Firecrackers and fireworks are used as entertainment during festivals and to drive out evil spirits.
 
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31. Fireworks are used during wartime as part of the sides displays of powers before battle, to lighten up the battlefield during night fighting, and as shock-weapons.

32. As a group are the [ nobility | natives ] noted as having cold eyes, and strong moody faces. In them is ferocity, and savagery, but not a wild, upbursting fury. Theirs is fierceness backed by grim determination and stolid stubbornness.

33. Longhouses is the main kind of group dwelling, and most towns and cities are either giant longhouses or grouping of longhouses (with or without lesser buildings between).

34. The warrior-elite rides on [ horses | pansarés | giant-flamingos | raptorsaurs ] and are psyber-linked to their mounts.

35. Goobos infest the [ forests | mountains | swamps | hills ]. Known thieves, night raiders and childnappers, some still trade with them for poisons, hallucinogen potions, and strange machinery.

36. The nobility believes it’s wrong to not treat honourable dead enemies with at least the minimum of respect that they treat their own dead. Non honourable enemies (like highwayman or peasant rebels) don’t deserve this respect.

37. The natives believes it’s wrong to not treat honourable dead enemies with at least the minimum of respect that they treat their own dead.

38. Walls at least 10 m thick protects all towns and cities.

39. The [ natives | nobility ] practises segregation of the sexes at almost every level, with very little contact between them except under strictly-ritualized circumstances.

40. Peasants need a letter of approval from their lord if they want to travel outside their village’s territory.
 
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