VikingGamer
Veteran
- Joined
- 12 Jul 2024
- Messages
- 192
I would just ignore the start rules and let them (within reason) create the characters they want with the skills and spells they wantMy group wants to do a big vintage classic fantasy campaign in the winter with wizards giving quests and all that after the current game. So I want to use EDD.
I know more or less how I want to do things, but one thing is sticking out:
Skills having different costs is probably not a huge deal, Ill make them a list, but having multipliers to the costs is something that they 100% will muck up or get confused about.
So some thoughts (some of which would result in more skill points overall, but I don't think thats a huge huge issue):
A: Streamline it so its x1 up to say 15 and x3 past that.
B: Just start characters with something like 2 skills at 15, 1 at 12, 4x10, 4x8 skills and not worry about points at creation. Not really that opposed to just using exp checks BRP style for advancement.
C: Something else entirely?
Any thoughts?
but this is just what I prefer