WH Slumptabell för en världs/grupps krigare-elit eller kontrollerade monster

Gamiel

Champion
Joined
22 Dec 2013
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Stockholm
Jag har i mina andra WH slumptabell trådar har jag skapat tillräckligt många resultat som handlar om någon typ av krigarelit eller skapade monster. Eftersom jag, och då troligen några andra, nog vill ha en samling av alla dessa resultat, för när man vill ge den lokala storpampen, adelsfamiljen, oligark-organisationen, stackstaden eller själva planeten något som är annorlunda att gläns/hota med. Galaxen är stor och många världar har tillgång till teknologi andra saknar, även om vi sällan ser det på spelbordet så dyker det upp i flera böcker regementen, elitstyrkor eller monster med tillgång till vapen andra aldrig ser och/eller modifierade på sätt omöjliga (eller otänkbara) för andra. Sedan är några av resultaten mer av en tvist om att de ser imponerande ut men kanske inte är lika coola i praktiken.

Till skillnad från de andra trådarna kommer jag inte ge så många förslag till vem dessa elitkrigare eller monster tillhör eftersom om du rullar på den här tabellen så vet du till vem/vilka de bör tillhöra.

Folk får gärna kommentera och ge egna inlägg :)

1. The [ noble | group | hive | planet ]’s high-techs and gene-smiths are the keepers of ancient knowledge and have created superhuman warriors clad in power-armour, physically capable to going toe to toe with a [ Space Marine | squad of Space Marines ] and win, not unlike the ancient Thunder Warriors. But like the Thunder Warriors are they not physically or mentally stable and need constant monitoring so they don’t go berserk, suddenly have their organs rapturing, suffer from spasm attacks, kill-lust overtaking their hypno-indoctrinated ability to follow order, and such. Therefor are they seldom used for longer campaigns and many of them are put in [ stasis | cryo-sleep ] when not needed. Possibly can their [ master | keepers | both ] be persuaded to lend out one or a few of those transhuman warriors in exchange for [ political gain | exotic xeno artefacts | a good story about the glory and riches that will be won by lending them out | the right kind of rare art (or gaining the art is part of the thing the warrior is lent out for) ].

2. The warrior-eliter go to war clade in power-armour, as protective as space marine armour, if lacking their machine-spirits intelligence, are unable to go at higher speed than walking, and their engines only have power for [ half a day | one day | 2T3 days ] active use. Armed with [ chainsword | gatling-gun | auto hand-cannon | power-weapons ] and [ shield | chainsword | shock-bec de corbin | bolter ].

3. Blood bloom is an infectious xeno-plant/fungus/lichen that grow on animals (including humans) and gets greenery and red flowers to grow from their skin and/or orifices as it also increases the body’s physical capability while it slowly transforms the body into a massive spooring fruit. It’s possible to remove the infection with the right medical knowledge, alchemical preparations and (if the infection have gone to far) new cyber/cloned organs. But it is also possible to keep the infection in check so a person can expand the period with increased physical ability without dying from the ‘bloom into years (or even decennia with enough money). The members of this warrior group are all blood bloom hosts and have a full control of their hosts thanks to advanced bioalchemical knowledge among their caretaker-servants.

4. Dreadnought-like machines are used by [ group | area ]’s elite to continue living beyond even their expanded years, it is also gifted to the too-wounded or too-old high officers who want to continue to lead their troops near or at the front.

5. Thanks to little understood technology can they create aesthetically pleasing transhuman warriors, capable of fighting Space Marines – they are less durable then Astartes but faster and nimbler. The process is long, costly and secretive, possibly using forbidden technology. They are then dressed in Phobos-pattern-like golden armour sculpted to mimic the human musculature, some with extra decorations of baroque style.

6. An elite-cadre of transhuman fighters that use sonic weapons and are heavy modified to use them at best capability and without danger themselves. Many of them have banshee-speakers augments and/or sonic-blasters weapon-arms.

7. This warrior-elite is equipped in gear not dissimilar to the Tempestus Scions and/or the Arbites Exaction Squads, too bad they are nowhere near as well-trained, disciplined or iron willed.

8. Alchemystics – warrior-alchemists that specialise in the brewing of mind-altering potions and hallucinogenic bombs. Their weapons are poisoned, their bodies enhanced by their own-mixed chems, and they are trained in fighting in the smoke and vapour their bombs and xxx create.

9. Chem-warriors whose constant occupational hazards promote the use of various combat drugs and stimulants, which they view as a perfectly natural way to increase their fighting potential. This led to that many of them regularly suffer intense bouts of suicidal rage, mental instability, delusions, loss of self-restraint and control, and other negative effects of long-term systemic drug use. They are still considered warrior elite and used by those wanting the deadlier kind of killers.

10. Are a-kin to the Arbites in ability and equipment, but loyal to their master/s instead of the Adeptus Terra. The process to create them is not without its kinks, and many of those enforces suffer from psychotic episodes, total lack of empathy and/or overdeveloped killing instinct.
 
11. An warrior-cult of [ trident | plasmasword | miaodao | tabar axe ] armed elite-fighters, decked in all-encasing baroque void-armour. Their origins are murky at best and there are numerous explanations about how they came into existence and got their role, many of which are at odds with one another. Their detractors have all sorts of stories about human sacrifice, worship of unspeakable forces and perverted rituals abound. That the cult remain silent on their origins does little to refute these claims, though their fierce reputation is enough to keep their enemies from voicing their theories in a more public forum.

12. The children of trusted servants and/or lesser members of [ the group | to the master ] that show the right talent are handed over to an internal order of smoke-knights where they are trained in all the arts of stealth, infiltrations, and silent killing. As smoke-knights they function as elite guardians and agents for their superior.

13. Great combat servitors, similar in design to [ dreadnoughts | saturnine terminators | Mortifiers-engines | Armiger Knight ] their cogitators and servitorbrains programmed with countless combat-strategies and advanced tactical understanding. The secret component to their creation is a servitorised psychic Null placed within a psytech casket that can both dampen and increase the Null’s ability, making it possible for the warmachine to stand around or fight alongside normal humans (with just a feeling on unease for those near) when that is needed as well as projecting an aura of dreed and unwholesomeness to those near when that’s needed. In either case they are constantly protected from psychic or sorcery attacks.

14. Made from decorated veterans that go throng a rebuilding process of their damaged bodies, enhanced with cybernetics and new vatgrown organs that make them highly resistant to the hostile environment and physically more capable than they were in their prime.

15. Great automates, created with arcane technology and little understood science. Known as [ bogatyrs | heroibus | vitez | youxia ] they stand taller than a [ dreadnought | Kastelan Robot | Armiger Knight | Questoris Knight ] and are just as powerful. Their creation is tightly kept secrets and with good reasons, they are creation of forbidden science with the dissected but still living remains of psykers as an essential part of their construction, that also gives them a limited form of precognition and defence against psychic attacks, making those formidable war machines even more dangerous.

16. Great combat servitors, similar in design and power to [ dreadnoughts | saturnine terminators | Mortifiers-engines | Armiger Knights ] their cogitators and servitorbrains programmed with countless combat-strategies and advanced tactical understanding. The secret component to their creation is a servitorised psychic Null placed within a psytech casket that can both dampen and increase the Null’s ability, making it possible for the warmachine to stand around or fight alongside normal humans (with just a feeling on unease for those close) when that is needed as well as projecting an aura of dreed and unwholesomeness to those near when that’s needed. In either case are they constantly protected from psychic or sorcery attacks.

17. Dress in dull black fatigues under glossy black armour, their faces hidden by black mirror visors. Also function as the sanctioned psyker/witch-hunters in the [ realm | hive | planet ] by ancient decree and at least some of them are equipped with anti-psyker tech, obvious and/or hidden. Their skin and inside of their armour and fatigues are covered by supposedly protective prayers and geometric patterns.

18. Bondage blade-masters, trained from birth to excellence and then enhanced by cyber-implants and chems. Fighting with swords and daggers of all sizes and throwing shuriken, there are few who can match their bladework.

19. Great automatas, created with arcane technology and little understood science, known as [ bogatyrs | heroibus | vitez | youxia ] they stand taller than a [ dreadnought | Kastelan Robot | Armiger Knight | Questoris Knight ] and are just as powerful. Their creation is tightly kept secrets and with good reasons, they are creation of forbidden science with the dissected but still living remains of psykers as an essential part of their construction, that also gives them a limited form of precognition and defence against psychic attacks, making those formidable war machines even more dangerous.

20. The hive is protected by [ Armiger Knight | Questoris Knight | Cerastus | all three variants ] like servitor-constructs, with a cluster of servo-skulls where the head of the mecha they resemble should be. The skulls chosen for the cluster are made up by the [ group | area | realm ]’s great tacticians, officers, decorated soldiers, and champions.
 
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