Pinnacle Entertainment har en spelsserie som heter
Weird Wars (har sin egen
wikipedia sida, dock i behov av uppdatering), i början hette det
Weird War II och fokuserade på (som namnet antyder) Andra Världskriget, sedan kom
Tour of Darkness som fortsatte temat men under Vietnamkriget, sedan (om min oogle-fu stämmer) gjorde Pinnacle
Weird Wars Rome, och därefter kom
Weird War I.
Här är SL-bokens o spelarbokens omslag och precentationstext:
"
THINGS NOT OF THIS EARTH…
…crawl and slither through the corpse-choked mud. Shapes beyond imagining move in dirty white chlorine clouds. Dark waters stir as the long-dead claw their way toward a sun they haven’t glimpsed in a thousand years.
War blazes across the world, drawing in millions and threatening an end to humanity itself. Men and women fight and die in the deserts of Africa, the mountains of Turkey, the trenches of Europe, or the cold seas of the Atlantic. And in the fear and violence of war, dark things rise…
The
Weird War I War Master’s Guide contains the secret history of the Great War, two Plot Point Campaigns, Savage Tales, the Mission Generator, a narrative mission system, notorious heroes and villains, and a menagerie of twisted horrors to confront your brave heroes with."
"
YOUR COUNTRY NEEDS YOU!
The world is at war! It’s time for your hero to join the soldiers, sailors, marines and all-new airmen in the greatest war the world has ever known! Fight for glory in what is sure to be a short and mannerly conflict, then come home with a chest full of ribbons to win the kiss of your best gal or guy!
That was the pitch. Now you find yourself knee-deep in mud and corpses on some forsaken battlefield in northern France. The sergeant blows the whistle. It’s time to stand up, fix bayonets, and give the enemy hell in one of the most horrible wars ever to deface the world’s fields and forests. Your country is counting on you, soldier. Over the top you go…
The Weird War I Player’s Guide contains everything you need to make and equip characters from all the Allied and Central powers. You’ll also find a batch of grisly Setting Rules for this most terrible of conflicts, the history of the war, and all the details you need to embrace dark and arcane secrets that may alter the outcome of the War to End All Wars!
Requires the Savage Worlds Core Rules to play, and the War Master needs the Weird War I War Master’s Handbook as well."