clarence redd
FrostByte Books
Jag råkade hitta en lista från 2012 där Emma Coats på Pixar - som jobbat med Brave och Up bland annat - tipsar om några principer de använde sig av. (Det här var på den tiden då Pixar fortfarande höll bra kvalitet på de flesta av sina filmer).
Här är tipsen:
1. Trying vs succeeding. Alltid aktuellt i rollspel.
4. Once upon a time x. Berättelser behöver inte vara krångliga.
6. The polar opposite. Det här är också väldigt applicerbart i rollspel.
7. Create the ending before the mid part. Det här är kanske den största förändringen jag har gjort i mitt skrivande de senaste åren. Det har förenklat mitt liv väldigt mycket.
17. No work is ever wasted. En mer holistisk arbetsmetod som passar mig väldigt bra. Fail forward i verkligheten, så att säga.
Här är tipsen:
- We admire a character for trying - more than for their successes.
- You gotta keep in mind what's interesting to an audience, not what's fun to do as a writer. They can be very different.
- Finding a theme is important, but you won't see what the story is actually about until you're at the end of it. Then rewrite.
- Once upon a time there was X. Every day, X. One day, X. Because of that, X. Because of that, X. Until finally, X.
- Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.
- What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
- Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
- Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.
- When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.
- Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.
- Putting it on paper lets you start fixing it. If it stays in your head, that perfect idea, you'll never share it with anyone.
- Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
- Give your characters opinions. Passive/malleable characters might seem likable to you as you write, but it's poison to the audience.
- Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.
- If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
- What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.
- No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.
- You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
- Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
- Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?
- You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?
- What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.”
1. Trying vs succeeding. Alltid aktuellt i rollspel.
4. Once upon a time x. Berättelser behöver inte vara krångliga.
6. The polar opposite. Det här är också väldigt applicerbart i rollspel.
7. Create the ending before the mid part. Det här är kanske den största förändringen jag har gjort i mitt skrivande de senaste åren. Det har förenklat mitt liv väldigt mycket.
17. No work is ever wasted. En mer holistisk arbetsmetod som passar mig väldigt bra. Fail forward i verkligheten, så att säga.