Nekromanti Nya Fallens (ej för spelare)

Spitfire

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Jag fick en ide om hur man skulle kunna använda existerande myter om monster till att generera olika nya arter av Fallens.
Den första myten jag beslutit mig att tackla är den om "Varulvar" som jag kallar Rabids.
Rabids är inte varulvar per se, utan ska snarare ses som Fallens vars beteendemönster gett upphov till myten om varulvar.
Jag tänker i ett senare inlägg även göra ett försök att tackla Vampyrmyten på samma sätt.


Rabids

A lesser Fallen that usually possess predatory animals to wreak havoc on the countryside and its humans inhabitants. Their increased aggression together with human like intelligence and planning have made people suspect the supernatural causes behind these creatures giving arise to for instance the Werewolf myth.
Modern science explains it as outbreak of rabies instead of the superatural which has actually helped track and deal with this kind of fallen.

Rabids hate humans and generally go out of their way to terrorize and kill them if given the opportunity. Humans are the only ones who have sufficient intelligence to mount up a coordinated defense and hunt down the rabids.

Rabids have the true appearance of four legged shadows with red eyes. Like a mix of a huge cat or dog.

Rabids always possess predators or at the least omnivores that naturally occur in the region they appear. Very rare is the instance when a herbivore gets possessed, but not impossible. Since they like to spread terror in their human victims and attack in the cover of darkness they also prefer to inhabit dark-coloured members of the species like black panthers, black dogs and black bears.
When humans get possessed it is usually quick and brutal as they usually after a brief period run amok until stopped by law enforcement or commit suicide as they run out of victims, making the possessed human their last victim.

Possession can spread as a disease since survivors of a Rabid attack gets infected by a disease that lowers their Aura (making them more likely to be possessed by other Rabids. A rabid can only remain possession as long as its stability is higher than the victims Aura. If Stability drops or the victims Aura increases the rabid disconnects from the body. Omnivores adds +10 to their Aura to resist possession while herbivore animals adds 20.

Rabid
Roll the following dice to generate a random rabid
Stability: 2d6+3
Reaction: 3d6
Defence: 3d6
Toughness: 20
Pain limit: 3d6+10
Aura: 1d6
Physical skills: 2d6
Melee skills: 3d6

Gifts:
The bodies of those possessed by Rabids generate a virus that is transferred through their saliva.
Infected loses one point of Aura per day until treated.

Weakness:
Modern day medicine and knowledge about how to treat them has greatly lowered the chances of a outbreak of Rabids.
Contact with holy items (like consecrated silver bullets for instance) also lowers the Stability of the rabid.
 

Giblin

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Hur häftigt som helst! Blev riktigt sugen på att slänga in en i nästa äventyr :)
 

Nibbl3

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Häftig, men vid första anblick så kom jag och tänka på Rayman Raving Rabbids. Blev lite flummigt.

Mycket intressant dock.
 

Totte

Warrior
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Cool idé.
Skall inte Spoila för mycket, men jag har faktiskt gjort nått liknade, inte samma sak, men samma tanke, i Cricket & Crocodiles ;-)
 
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Mycket nice, det satt fint med en ny ras och man får en massa schysta upplägg i huvudet. Sidan för nytt material på www.fallen.se är under konstruktion, hav förtröstan alla som bidragit med bra grejer, vi jobbar på det.
 

Spitfire

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Tack.

Idéen kom från att skriva ett introduktionsäventyr där spelarna skickas upp till de skotska högländerna för att undersöka rykten om "varulvar"

Nu finns ju inte Varulvar per se i O:FR, men så slogs jag av tanken på att det är ju inget som säger att det inte finns Fallens som gett upphov till Varulvsmyter och liknande.
Rabidsär ett exempel på just en sådan Fallen.

Alternativt namn till Rabids om man nu får associationer kan vara att kalla dem "Rasen" istället.
Lite anspelning på "raseri" med lite tysk klang.
 
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Det är schyst, vi försöker undvika traditionell varelser i sin klassiska form, däremot är det ju utmärkt att ha dem som utgångspunkt och skruva dem till något nytt. Som Rabids. Som sagt mycket nice.
 

Totte

Warrior
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Rätt gissat, mer säger jag inte ;-)
Men det skall bli kul att provköra i helgen, utprintat och klart. Tänkte även köra Arvet eftersom det är sex spelare, på natten, i en stuga mitt ute i ödemarken, med stearinljus och soft 30-talsmusik....
 

Spitfire

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Som lovat kommer här den Fallen som gett upphov till myter som vampyrer, redcaps och liknande som har blod som gemensam faktor.

Bloods/Bluten (based on the Vampire myth)

Bloods are named after their obsession with human blood. They hate humans so when killing humans it is important for them to either making the kill as messy and bloody as possible so as to further humiliate and denegriate their victim.
Other choose to consume the blood of human victims to show how superior they are to humans. One particular Fallen in 17th century while possessing a Hungarian Countess bathed in the blood of young virgins.

Bloods are considered to be the offspring of Lilith and as such are almost all of them totally devoted to her. Very few defectors exists in the service of Lucifer for instance because they know its not 'if' they are going to be hunted down but only a matter of 'when'.
Most bloods are Common fallens who act alone but in some circumstances one particular strong blood might ascend to become a Greater fallen and will then surround himself with other bloods as a leader.

The true appearance of bloods are that of tall pale hairless humanoids with completely black eyes.
Their hands are long and bony with sharp black nails at the end of the fingers. Their unaturally large mouth is full of sharp black sharklike teeth.

Bloods almost always choose young and handsome or beautiful humans to posess. They can be of any gender, though some bloods seem to favour male humans while others usually posess female humans. They are intelligent and careful not to get caught. Some bloods have managed to evade suspicion and capture for years and even decades.
They can have a very high stability because of this.

Bloods have a power to compel humans. A compelled human is drained of all emotions except the one of extreme satisfaction of doing the bloods bidding. A blood might slowly pull a wicked knife from its sheath and calmly state their intention of butchering the human and all the compelled human will do is stand there and smilingly present their neck to the blood, waiting for the strike.
A human can resist this by rolling their Aura against the bloods. A Blood can however only compel one human at a time. (The human rolls 1d20 + Aura against the bloods Aura as a difficulty.)
A blood can put its human body in a state of trance when inactive. The heartrate and breathing slows down and might be mistaken for dead. During this trance the aging of the body also slows down meaning a body possessed by blood can still look young and healthy even decades afterwards.

While a blood might appear totally human their shadows reveals their tall and gaunt true form clinging to the body of the human. This is the main reason bloods avoid being in direct sunlight. Not because they risk bursting into flames or something silly like that.

Roll the following dice to generate a common Blood, Greater Blood add 5 to all values.
Stability: 2d6 +20
Defence: 3d6+5
Pain limit: 20+3d6
Courage: 4d6
Reaction: 3d6
Toughness: 20
Aura: 4d6
All physical skills: 2d6 +5
All melee skills: 2d6
All vehicle skills: 1d6
All interactive skills: 2d6
All perceptive skills: 2d6

Ritual: Bound soldier 3d6, Aura of target is difficulty.
Blood sometimes bind humans to do their bidding.

Gift: Compel human 3d6, Aura of target is difficulty. Can be used to make a human stop fighting the Blood, drop weapons and stand still. If the blood fails or the human manages to resist then the human is immune to further attempts by that blood.
 
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Mycket nice som vanligt. Skulle man kunna tänka sig ett mindre uppenbart namn? Det ska finnas några varelser som kallas Lillin, Liliths avkomma. Ska lura lite till på namn. Annars som sagt super nice.
 

Spitfire

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MR_Fallen_Publishing said:
Mycket nice som vanligt. Skulle man kunna tänka sig ett mindre uppenbart namn? Det ska finnas några varelser som kallas Lillin, Liliths avkomma. Ska lura lite till på namn. Annars som sagt super nice.
ska jag tolka detta som att: "I den babyloniska mytologin finns det varelser som dricker blod och kallas Lilitu, går det bra i så fall att byta namn på dina bloods till Lilitu/Lilin och använda dessa?"
eller:
"Vi har redan gjort en fallen som kallas Lilin och för att inte Bloods ska förväxlas med dessa kan du byta namn och ta bort lilith referensen"
eller bara helt enkelt:
"bloods får mig att tänka på de där gangstrarna i L.A. vi kanske ska spåna på ett lite mindre silly namn"
Vilket jag faktiskt håller med om :gremwhistle:
 
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Ursäkta min otydlighet. Det finns inget liknande innan, men jag har för mig att det fanns något som hette Lillins eller liknande som skulle kunna användas istället för namnet Bloods, som ger vissa gangsterkänslor. (vilket i och för sig kan vara cool om man någon gång förlade en fallenkampanj i 90-talets USA, Fallen Gangsta typ). Eftersom Bloods också hör tätt ihop med Lilith så skulle de kännas schyst. Annars funkar Bloods bra.
 

Spitfire

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ok, alternativ 1 då. Det ska vi fixa.

Lilin (based on the Vampire myth)

Lilin are Fallen with a obsession with human blood. They hate humans so much that when killing humans it is important for them to either making the kill as messy and bloody as possible so as to further humiliate and denegriate their victim.
Other choose to consume the blood of human victims to show how superior they are to humans. One particular Fallen in 17th century while possessing a Hungarian Countess bathed in the blood of young virgins.

Lilin are considered to be the offspring of Lilith and as such are almost all of them totally devoted to her. Very few defectors exists in the service of Lucifer for instance because they know its not 'if' they are going to be hunted down but only a matter of 'when'.
Most Lilin are Common fallens who act alone but in some circumstances one particular strong Lilin might ascend to become a Greater fallen and will then surround himself with other Lilin as a leader.

The true appearance of Lilin are that of tall pale hairless humanoids with completely black eyes.
Their hands are long and bony with sharp black nails at the end of the fingers. Their unaturally large mouth is full of sharp black sharklike teeth.

Lilin almost always choose young and handsome or beautiful humans to posess. They can be of any gender, though some bloods seem to favour male humans while others usually posess female humans. It is possible that Lilin exists of both genders and so choose to posess human of the corresponding sex. They are intelligent and careful not to get caught. Some Lilin have managed to evade suspicion and capture for years and even decades.
They can have a very high stability because of this.

Lilin have a power to compel humans. A compelled human is drained of all emotions except the one of extreme satisfaction of doing the Lilin bidding. A Lilin might slowly pull a wicked knife from its sheath and calmly state their intention of butchering the human and all the compelled human will do is stand there and smilingly present their neck to the Lilin, waiting for the strike.
A human can resist this by rolling their Aura against the Lilin. A Lilin can however only compel one human at a time. (The human rolls 1d20 + Aura against the Lilins Aura as a difficulty.)
A Lilin can put its human body in a state of trance when inactive. The heartrate and breathing slows down and might be mistaken for dead. During this trance the aging of the body also slows down meaning a body possessed by Lilin can still look young and healthy even decades afterwards.

While a Lilin might appear totally human their shadows reveals their tall and gaunt true form clinging to the body of the human. This is the main reason Lilin avoid being in direct sunlight. Not because they risk bursting into flames or something silly like that.

Roll the following dice to generate a common Lilin, Greater Lilins add 5 to all values.
Stability: 2d6 +20
Defence: 3d6+5
Pain limit: 20+3d6
Courage: 4d6
Reaction: 3d6
Toughness: 20
Aura: 4d6
All physical skills: 2d6 +5
All melee skills: 2d6
All vehicle skills: 1d6
All interactive skills: 2d6
All perceptive skills: 2d6

Ritual: Bound soldier 3d6, Aura of target is difficulty.
Lilin sometimes bind humans to do their bidding.

Gift: Compel human 3d6, Aura of target is difficulty. Can be used to make a human stop fighting the Lilin, drop weapons and stand still. If the Lilin fails or the human manages to resist then the human is immune to further attempts by that Lilin.
Nånting ditåt eller? (lade till lite grejer också)
 

Spitfire

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Det har varit ett tag sen men här kommer en ny fallen


Deathsleeps

Deathsleeps are probably the smallest form of Fallen that has ever been encountered, but also the one most numerously encountered when it is encountered since they live in swarms of hundreds or even thousands.

Deathsleeps, for those with the ability to see them, look a lot like fat and stubby black worms or larvae. They don't have any real intelligence but follow the behavioral patterns of insects.

A swarm of Deathsleeps attacks the human victim in spirit form and then starts eating from it, like maggots.
However, unlike real maggots the Deathsleeps dont eat the victims flesh but their very Soul or Life energy.
As the victim slowly deteriorates and in the end dies, the Deathsleeps transform from worms and larvae into a flying insect looking like a cross between a fly and a locust. As they do this, they gradually become visible.

While in their worm form they only exists in spirit form they are difficulty 20 to spot on a Sixth sense roll.
For every hour they eat away at a victim they gradually become more visible and the difficulty drops by one for each hour. After 10 hours the victim is dead and they are only difficulty 10 to spot, meaning that even people with no sixth sense may be able to see their form (and usually dismiss them as naturally occuring bugs and insects)

Due to their attack pattern, Deathsleeps can only attack victims who are still and unmoving.
Sleeping people, or people who are already ill and cant move about, or people sitting down reading a book or listening to the wireless for hours.

In a modern era, typical couch potatoes who can sit in front of a TV or a computer for hours would be at risk.

However, even in spirit form they are still subjected to the laws of physics. If a victim would rise up and walk about most of if not all the Deathsleeps would simply fall to the floor. As soon as They get their flying fly/locust form they no longer attacks humans but rather runs off to mate and create new Deathsleeps and afterwards they die.

For this reason, the Fallen dont really have any stats since it really cant be fought in ordinary ways.
FOr what its worth, it has a Aura of 5 though, in case someone uses spells, exorcism or wards against Fallens.
 
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