Nekromanti Mars månads utmaning!

Snurgla

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Ok, här är mitt försök. Hoppas ingen har hittat på de här tidigare. =) Texten skall vara precis på två sidor.

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TIAKI

Tiaki are an enigmatic race living in volcanic regions. Their most obvious feature is their four arms, in other respects they are quite similar to humans. However, as anyone who knows them can attest, this similarity is only superficial. Their minds are quite different. Tiaki are driven, ambitious, and passionate. Their societies are collections of individuals, where competition is fierce. They are proud, and with good reason; their wizards, craftsmen, and poets are legendary.

Personality: Tiaki see humans as slow and lukewarm. When something fires their ambition, they work tirelessly to achieve whatever goal they set before themselves. However, other than this intensity, they run the gamut. However, many tiaki have a condescending attitude to subtlety and caution, and their definitions of these things are wide. Even their wizards often charge blindly into situations they are unprepared for rather than making elaborate plans. Their culture puts focus on the present and the future, disdaining the past as wallowing in dirt. However, if a tiak has been wronged, he or she is usually prepared to dedicate a few years to achieving a suitable vengeance.

Physical Description: An adult tiak male stands 5½ feet to 6 feet tall, a female a bit less. They are slender and graceful, but have trouble building muscle, so they weigh about the same as a human of similar height. Hair and eye colour varies through the entire human spectrum, but their colours tend to be sharp, warm, and bright. Their skin is bronze, but does not tan further under the sun. Some have a reddish hue to their skin. They have great tolerance to heat, but also prefer not to wear heavy clothing. The most common garb is a white toga-like robe. Hair is typically worn short, or set up if longer. They are not bashful about their bodies, and often show more skin than humans find decent. They decorate themselves with abstract tattoos and metal jewelry. An odd quirk is that these decorations are almost always worn symmetrically.
Tiaki differ from humans in their significantly higher metabolism. A tiak needs to eat about twice as much as a human of the same weight. They sleep for about four hours per night. They dream, just as do humans, but more intensely, more tangibly. Their culture has great respect for dreams and visions, seeing them as riddles about the recipient. Another effect of this is that they are heavily affected by toxins, such as poisons and alcohol. Their lifespans are about the same as humans'.

Relations: Seeing as tiaki usually live in inhospitable regions of heat and lava, they do not have a great deal of contact with other races. However, visitors find them cordial hosts, and they do enjoy brisk trade with others. They tend to see humans as slow, and generally feel they do not have the time for elves. They have tried working together with dwarves on several occasions against the goblinkin that frequently threaten both races, but have had to accept that any progress in relations with dwarves happen on an individual level. So far, wars have been almost unheard of between dwarves and tiaki, likely because of a mutual respect.

Alignment: Tiaki, as a whole, are chaotic, living life with wild abandon and withering away in captivity. Still, there is no particular tendency toward good or evil.

Tiaki lands: Tiaki live in communities on, and carved into, the slopes of volcanoes, and around lakes of lava. These places are usually beautifully decorated. In general, the richer tiaki live below ground, and those on the surface produce food. Tiaki also know more than a little about plumbing, and use the heat around them to power fountains, irrigation, and many other things. Tiaki encountered abroad are there for a wide variety of reasons, including adventuring, exploration, trade, apprenticeship to known craftsmen or wizards, or vengeance.

Religion: Tiaki approach the metaphysical with the same geist as they do everything else. They have a pantheon consisting of the elemental deities Kossuth (the lord of flame, their chief deity), Akadi (their deity of fate and of challenges), Grumbar (their protector), and Istishia (their deity of life and love). The fact that these deities are less than interested in followers does not seem to bother them in the least. Their lives are coloured by thousands of services in all walks of life, almost all of them improvised.

Language: Tiaki speak Ignan and Common. Many also speak Dwarven. They see Ignan as their language, and have not developed another.

Names: Tiaki change names, a practice that can be quite confusing to outsiders. Parents of a tiak child name the child, with a name that describes the child. As the child grows and changes, it gets other names, and it is common practice to accept names one is called, adapting them and adding them to one?s old name, possibly removing another part of the old name instead. To mark these distinctions, tiaki add pauses or nonsense conjunction words between the parts of their names. A name is changed perhaps once or twice per decade, and since tiaki names are pretty much unique, they listen to most of their old names. It is seen as a challenge to give someone else a name, both a gift and an insult at the same time. If the name sticks, they reason, it was obviously a good name for me. Typical names could be Cath-ira en soh, or Sila-thir katha-kai. Family names are not used.

Adventurers: Tiaki adventure for the same reasons as everyone else: greed, wanderlust, danger, or necessity. They gladly take up causes, at least until they tire of them. They are known for reckless behaviour. They call it bravery.

TIAKI RACIAL TRAITS
* -2 strength, +2 dexterity, -2 wisdom, +2 charisma. Tiaki are lithe and quick, but do not easily build strength. Their personalities are strong and impressive, but tiaki are not known for temperance, caution, or care.
* Tiaki base land speed is 30 feet.
* Low-Light Vision.
* +2 racial bonus to Craft checks. Most tiaki know somehing of a craft, typically smithing, weaving, or poetry.
* Regeneration: Tiaki heal naturally twice as fast as humans do due to their high metabolism. However, they are also more vulnerable to poison and disease for the same reason, and take a -2 penalty to Fortitude saves against such effects.
* Four arms: Tiaki have four arms. Some tiaki learn to use all their arms equally well, others have one that is clearly dominant. In game terms, tiaki gain a +2 bonus when grappling, and have access to the monstrous feats in Savage Species that require more than two arms.
* Automatic Languages: Ignan and Common. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Draconic, Elven, Dwarven, Orcish, Terran.
* Favored Class: Sorcerer. Many tiaki are sorcerers. They do have wizards as well, but these are seen as stuffy and odd. Most tiaki prefer the spontaneous way of using magic, especially fire magic.
* Level Adjustment: +1. Tiaki are slightly more powerful than humans, mostly due to their four arms.
 

Man Mountainman

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Lätt

  • +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Charisma, Gaz-bobs are fortitutios in both body and mind, hardened by the high altitudes, but their bodies are clumsy and due to their solitary nature, they are bad at dealing with people.
  • Medium-size. As medium-sized creatures, Gaz-bobs recieves no special bonuses or penalties due to their size.
  • Gaz-Bob base speed is 20 feet on land, 60 feet in the air
  • Gaz-bobs preferr neutral alignment. They do not care about society enough to be either particularly good or particularly evil. Most are true neutral, but they can be lawful or chaotic neutral as well.
  • Gaz-bobs have inflatable bodies. To fly, they must first eat food which they turn into light gas in their large intestine. At will, the gaz-bob can free this gas “the natural way”. When inflated, the gaz-bob recieves a -1 penalty to AC. Furthermore; if the gaz-bobs HP drops to 0, gas will begin leaking out, thus dropping him to the ground.
  • +2 dodge bonus to AC against flying creatures. Adapted to life in the air, Gaz bobs has developed techniques to avoid being hit by flying monsters.
  • Automatic languages: L'en, Common.
 

Sodivra

Champion
Joined
15 Sep 2000
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Det finns en liten gaz-bob i oss alla. [NT]

Eller så är det bara jag som tycker att de är så levande och njutbara i sin arketypiskhet.
 

crypt

Veteran
Joined
9 Jan 2002
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Motala, Östergötland
Re: Det finns en liten gaz-bob i oss alla. [NT]

jag hoppas att gaz-boberna inte är seriösa...
låter inte som en ras någon skulle kunna spela i en seriös spelgrupp. däremot skulle dom funka i något humorspel, typ playelf eller liknande. :gremcrazy:
 

Man Mountainman

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Re: Det finns en liten gaz-bob i oss alla. [NT]

jag hoppas att gaz-boberna inte är seriösa...

100% seriösa.

Har du något ont att säga om Gaz-bobarna så får vi ta det man mot man i någon mörk bakgata någonstans. :gremgrin:
 

Dante

Bäst i Sverige på rollspel
Staff member
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Shadelings ...

Jaa, vad ska jag säga?

Ett folk som ska ersätta tråkiga halflings i min egen kampanjvärld. Jag väljer att presentera dem i Monster Manual-format.
 

Dante

Bäst i Sverige på rollspel
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Visst ja ...

Bilden är gjord av Peter Bergting, texten av mig (Dante) och ni behöver Acrobat Reader 6.x för att kunna kika på dokumentet.
 

Radagast

Swordsman
Joined
21 Jan 2004
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Location
Eskilstuna
Re: Shadelings ...

Har du utsett dig själv till vinnare? :gremgrin:

Jag menar, priset är ju att få sin ras illustrerad av någon (eller sig själv) och ditt bidrag är ju redan illustrerat. :gremsmile:

// Radagast
 

Warduke

Warrior
Joined
14 Jun 2000
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Enköping
Nu när allt kreativt krut är bränt på Trobergs dogma-utmaning tänkte jag att det vore en utmärkt tid att skrapa upp det sista unset ur botten av tunnan.

Månadens utmaning:


En spelbar ras

Beskriv en spelbar ras på max 2 A4, teckenstorlek 12 Times New Roman. Upplägget kan vara precis som du vill, men det är nog enklast om det följer det sätts raserna beskrivs i Player's Handbook till D&D och AD&D.
Med en spelbar ras menas en ras som passar in bland de raser som presenteras i just Player´s Handbook.
Ingen berättelsetext är tillåten bortom exempelvis historia. Alltså ingen kort novell eller liknande för att beskriva dess verkan.
Det är inte tillåtet att använda en ras som någon annan kommit på, från till exempel romaner och filmer utan det ska vara något eget.

Deadline: 24:e mars.

Vem får delta: Alla.

Vinst: Vinnarbidraget illustreras fortfarande av nån hågad person, som jag själv eller annan frivillig.
Som Åke Rosenius upptäckte så om vinnaren själv har tecknartalang så kan man bli tillfrågad om att illustrera sitt eget bidrag vid vinst.
 

Dante

Bäst i Sverige på rollspel
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Ähvafan! ...

Det är ju texten, varelsen i sig, spelbarhet och sånt som bör bedömas – inte layout och illustrationer.
 

Radagast

Swordsman
Joined
21 Jan 2004
Messages
430
Location
Eskilstuna
Re: Shadelings ...

Jaha, och den artikeln blev ett bidrag i Fenix nr 5, fast då på svenska.

// Radagast
 

Dante

Bäst i Sverige på rollspel
Staff member
Joined
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Messages
9,874
Location
Stockholm
Japp! ...

Det är det bästa och enklaste sättet att skriva en artikel: att ta något man redan skrivit.

Fast jag var ju tvungen att översätta den, och passade samtidigt på att utöka texten något.
 
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