Nekromanti [dnd 3.5] Hig level Wiz spells.

wallahad

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Fireball maxar ut vid level 10 och jag ids inte sitta och nöta igenom alla 300 övriga spells.

Förslag på vettiga attack spells på Spell level över 3.

Hittade en "Howling chain" på hög spell level men varför den ska vara en nivå 6 spell undgår mig.
 

Cybot

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wallahad said:
Fireball maxar ut vid level 10 och jag ids inte sitta och nöta igenom alla 300 övriga spells.

Förslag på vettiga attack spells på Spell level över 3.

Hittade en "Howling chain" på hög spell level men varför den ska vara en nivå 6 spell undgår mig.
För att det är en skiteffektiv spell mot spellcasters?
Inte nog med att den slår mot reflex saves (spellcasters svagaste punkt! Och detta upprepade gånger!) men den sänker saves, tvingar fram concentration checks och allt annat göjsigt.

Om du letar efter vettiga attackspells när du är över level 10?
Cone of Cold, Ball Lightning och Disintegrate är väl alla hyggligt bra kill spells.
Fast de flesta brukar gilla andra typer av spells mer.
Finger of Death, Hold Monster, Irresistable Dance, Dominate Person, Mass Suggestion är alla trevliga saker.
 

Yellow Fellow

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Fire Ball maxar ut vid 10 MEN du kan hotta upp spellen genom Empowerment, +2 Levlar/+50% skada, sedan kan du hotta upp den ytterligare med större radie eller... såg någon feat som addade en impact-weave i någon bok.

Fire Ball + Feats = Lilla Hiroshima!
 

wallahad

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En av de få karraktärerna jag spelat till den leveln är den dragonheart mage. Om 2-3 levlar till så är den maxad, vilket ger: BreathWeapon 3d8/spell level used.

Lägg där till effekter som; Holding & Contious dmg.

Så spell level 5 skulle ge: 15d8 + Ref Save or hold.
 

Claxxess

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Du fokuserar på fel spell.
här är en ganska lång quote men det beskriver exakt det som är bra med wizards/Sorcs:
Greater Arcane fusion is an 8th level spell from Complete Mage. It lets you cast a 4th and a 7th level spell, at the same time, in the order you wish, without using up slots or casting actions. The regular version of this spell is a 5th that lets you do the same thing, but with a 4th and 1st spell.

So, Twinned repeating G.Arcane Fusion as an 8th level spell (Both metamagics are +0 for this spell, due to feats), plugging in a Twinned Repeating Arcane Fusion spell as a 7th (two +1 metamagics), and a twinned repeating empowered maximized Magic missile as a 4th level spell (Twin is 0 for MM, Empower is a +1, Maximize is a +2 due to feats). In the Twinned Repeating Arcane Fusion in your 5th level slot, you put a twinned reapeating empowered maximized magic missile as he 4th level spell, and a twinned repeating magic missile as a first level spell (Both metamagics cost 0, remember).

Round 1) Total spells cast with one standard action, using the Instant Metamagic ACF so it doesn't increase the casting time (not that it particularly matters, either way):
-One twinned Repeating Greater Arcane Fusion, containing a twinned repeating empowered maximized magic missile, and a twinned repeating arcane fusion containing a twinned repeating empowered maximized magic missile and a twinned repeating magic missile.
-Netting two twinned repeating empowered maximized magic missiles, four repeating empowered maximized magic missiles, and two repeating arcane fusions containing a twinned repeating empowered maximized magic missile and a twinned repeating magic missile each.
-Netting twelve repeating empowered maximized magic missles, and four repeating magic missiles.

That's round one. That's a total of 60 empowered maximized magic missiles, and 20 magic missiles, total. Total damage in round one is 320 +20d4 + 60d2, splittable to up to 60 different targets. That's round one.

One round two, cast the same thing again, for Twelve repeating empowered maximized magic missiles, and four repeating magic missiles, PLUS the twelve empowered maximized magic missiles, and four magic missiles that REPEATED from round one.

Total of 120 empowered maximized magic missiles, and 40 magic missiles. 640 + 40d440+ + 120d2, splittable to 120 separate targets.

60d4 + 180d2 + 960 damage in two rounds.

If you want to make sure those hit, lead in with a dispel magic via metamagic rod of quicken to drop the shield or nightshield spell the guy has. Or instead of adding Empower and Maximize (because I just picked random metamagic feats that would boost a level 1 spell to level 4), use Heighten so almost all of those magic missiles bypass a lesser globe of invulnerability thanks to being a 4th level spell. Really, any metamagic feat you want works, fell drain, whatever. If you want to be really nasty, use the Quicken rod to cast two of those GAFs in the first round, instead. Doubles your output.

There's also still four levels open at the end of the build, because you are doing this at level 16. As soon as you get Greater Arcane Fusion (Well, technically 18th, since you don't get a feat at 16th, and you have to know GAF to take Arcane fusion for it, but only if you aren't using one of the myriad ways to swap a feat. You can perform a DCFS on yourself at level 16, to swap a feat once to get it, or psychic reform, etc. after all).
 

Spider Jerusalem_UBBT

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Personligen så använder jag när jag spelar Wizzard väldigt lite damage spells.

Jag brukar försöka fokusera på controll, buff och debuff.
Brukar löna sig mer. Men om man vill använda evocation spells för att göra skada så brukar Meta magic feats samt rods vara bra.
 

wallahad

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Hade en jätte härlig Buff till min kobolds gäng; Mighty walop. +1 size cat / 4 levels.

1 Munk + 1 krigare spec bludgening weapons... Skadan vart senast som att varje träff var fr en katapult.
 

viggo

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Om inte jag minns fel så är chain-lightning en vettig spell som håller jämna steg med din level.
 

RasmusL

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Claxxess said:
Du fokuserar på fel spell.
här är en ganska lång quote men det beskriver exakt det som är bra med wizards/Sorcs:
Greater Arcane fusion is an 8th level spell from Complete Mage. It lets you cast a 4th and a 7th level spell, at the same time, in the order you wish, without using up slots or casting actions. The regular version of this spell is a 5th that lets you do the same thing, but with a 4th and 1st spell.

So, Twinned repeating G.Arcane Fusion as an 8th level spell (Both metamagics are +0 for this spell, due to feats), plugging in a Twinned Repeating Arcane Fusion spell as a 7th (two +1 metamagics), and a twinned repeating empowered maximized Magic missile as a 4th level spell (Twin is 0 for MM, Empower is a +1, Maximize is a +2 due to feats). In the Twinned Repeating Arcane Fusion in your 5th level slot, you put a twinned reapeating empowered maximized magic missile as he 4th level spell, and a twinned repeating magic missile as a first level spell (Both metamagics cost 0, remember).

Round 1) Total spells cast with one standard action, using the Instant Metamagic ACF so it doesn't increase the casting time (not that it particularly matters, either way):
-One twinned Repeating Greater Arcane Fusion, containing a twinned repeating empowered maximized magic missile, and a twinned repeating arcane fusion containing a twinned repeating empowered maximized magic missile and a twinned repeating magic missile.
-Netting two twinned repeating empowered maximized magic missiles, four repeating empowered maximized magic missiles, and two repeating arcane fusions containing a twinned repeating empowered maximized magic missile and a twinned repeating magic missile each.
-Netting twelve repeating empowered maximized magic missles, and four repeating magic missiles.

That's round one. That's a total of 60 empowered maximized magic missiles, and 20 magic missiles, total. Total damage in round one is 320 +20d4 + 60d2, splittable to up to 60 different targets. That's round one.

One round two, cast the same thing again, for Twelve repeating empowered maximized magic missiles, and four repeating magic missiles, PLUS the twelve empowered maximized magic missiles, and four magic missiles that REPEATED from round one.

Total of 120 empowered maximized magic missiles, and 40 magic missiles. 640 + 40d440+ + 120d2, splittable to 120 separate targets.

60d4 + 180d2 + 960 damage in two rounds.

If you want to make sure those hit, lead in with a dispel magic via metamagic rod of quicken to drop the shield or nightshield spell the guy has. Or instead of adding Empower and Maximize (because I just picked random metamagic feats that would boost a level 1 spell to level 4), use Heighten so almost all of those magic missiles bypass a lesser globe of invulnerability thanks to being a 4th level spell. Really, any metamagic feat you want works, fell drain, whatever. If you want to be really nasty, use the Quicken rod to cast two of those GAFs in the first round, instead. Doubles your output.

There's also still four levels open at the end of the build, because you are doing this at level 16. As soon as you get Greater Arcane Fusion (Well, technically 18th, since you don't get a feat at 16th, and you have to know GAF to take Arcane fusion for it, but only if you aren't using one of the myriad ways to swap a feat. You can perform a DCFS on yourself at level 16, to swap a feat once to get it, or psychic reform, etc. after all).
Runda 1: "Vänta, jag ska bara slå 80 skadetärningar!"
Runda 2: "Vänta, jag ska bara slå 160 skadetärningar!"

Din spelgrupp kommer att älska dig :gremsmile:
 

wallahad

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Vet inte om jag håller med om att gruppen älskar en när Wiz stiger fram och blastar ALLT motstånd till Kingdom Come.

Nog känns det i min grupp som att det mer uppskattas en rejäl Buff som gör dem markant mycket bättre.
 

Cybot

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wallahad said:
Vet inte om jag håller med om att gruppen älskar en när Wiz stiger fram och blastar ALLT motstånd till Kingdom Come.

Nog känns det i min grupp som att det mer uppskattas en rejäl Buff som gör dem markant mycket bättre.
Uhh. Han är sarkastisk. INGEN gillar när någon ska rulla över 100 tärningar.
 

wilper

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Cybot said:
Uhh. Han är sarkastisk. INGEN gillar när någon ska rulla över 100 tärningar.
Just det problemet är ju rusktigt enkelt att husregla sig runt. Slå en tiondel av tärningarna och multiplicera med tio.
 

Cybot

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wilper said:
Cybot said:
Uhh. Han är sarkastisk. INGEN gillar när någon ska rulla över 100 tärningar.
Just det problemet är ju rusktigt enkelt att husregla sig runt. Slå en tiondel av tärningarna och multiplicera med tio.
Fortfarande 24 tärningar.

Jag är inte en så fanatisk tärningspölshatare som några. Men mer än 10-15 stycken är löjligt.
 
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