Yes, I am thinking of complex mechanisms, involving gears connected to pressure plates, small traps connected to a lock etc. I was considering going for pick locks (Låsdyrkning) but then I considered that given that Eon has a lot of niche expertises and crafts, "Disabling devices" could be one of them.Depends on how you do it and what kind of machine it is.
Maybe fingerfärdighet if its poking around in a trap. could be krigföring if its a war machine.
Låsdyrkning if its a mechanical device. If it's a snare or something similar used for hunting then Jakt & Fiske could be used.
I think pulling a lever to deisable a trap doesnt really need the player to roll. If they explain how they disable the trap then that might be enough. I would only have them roll if it's a mechanism they don't understand and they try disabling it.
The trukh answer: Club.
But isn't that one used with the Club skill?I have to strongly disagree. The trukh answer to disarming a trap is not using the melee weapon club, but using the melee weapon gûrd.
Only once. After the first try, using the Gûrd change to melee weapon chainweapon.But isn't that one used with the Club skill?