Det modulära rollspelet

entomophobiac

Mysteriemarodör
Joined
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Alltså, att skriva ett rollspel som fungerar lite som slumpgeneratorn i brädspelet 504 är nu något som behöver ske. Kände mig tvungen att skriva ihop ett utkast.

Blev fyra moduler på försök. Conflict, Setup, Character Creation, och Resolution.

Inte alls såhär 504 funkar (där väljs en av nio moduler ut till tre specifika syften), men en behöver ju inte plagiera rakt av. Det är tanken som räknas.

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THE ONE GAME
This setup doesn’t assume whether you have a GM. This is up to you.
References to “players” are therefore ambiguous - read it as you prefer.

Conflict
What is the central conflict?
Person against Person: war, politics, love, drama.
Person against Nature: survival, travel, exploration, discovery.
Person against Society: oppression, inequality, persecution, freedom.
Person against Self: depression, anxiety, sports, challenge.
Person against Technology: fire, knights, tanks, singularity.
Person against Fate: destiny, chosen one, omens, catastrophe.
Person against Mythology: gods, demons, good and evil, magic.
Person against External Threat: invasion, pandemic, genocide, doom.
Person against the Unknown: You don’t know what the conflict is. You must find out.

Setup
Who are you?
Troupe: each player plays multiple characters.
Party: players each play one character and the characters cooperate.
Opposed: players each play one character and the characters are opposed.
Yourself: players each play one character representing themselves.
Flipped: players each play one character and the characters are part of the opposition.
Separated: players each play one character and the characters are not in the same place.
Narrated: players narrate what was, not what is.
Family: players each play one character, part of the same family.
Cooperative: players together play a single character.

Character Creation
How do you create characters?
Point-Buy: you spend points on attributes and skills.
Lifepath: you select a number of backgrounds.
Random: you roll dice to see who you are.
Group: you make characters together.
Foiling: you make characters as narrative opposites.
Auction: you get X points to bid on character features in an auction.
Class: pick a class from the ones available.
Secret: pick a secret agenda and a public identity.
In-Game: grab a sheet, fill out numbers as you need them in play.

Resolution
What type of resolution do you use?
Conflict: you roll for an escalating conflict.
Action: you roll for each individual action.
Intention: you roll to reach the goals of an overall intention.
Method: you roll to determine the result of a specific method.
Control: you roll to gain control over gameplay artifacts.
Effect: you roll to achieve the highest effect.
Opposition: you roll against another roll.
Negotiation: you don’t roll, you negotiate.
Momentum: you roll to gain successes; successes carry over to future rolls.
 

entomophobiac

Mysteriemarodör
Joined
6 Sep 2000
Messages
7,539
Location
Uppsala
Har insett att en vill ha möjlighet till flera moduler av samma sort, exempelvis flera konflikter eller flera sorters resolution. Även lagt till ett par moduler.

Kikat lite på att representera moduler med kort, inklusive dubletter, och möjligtvis en mall av något slag eller flera mallar.

Gruppen väljer en mall, exempelvis en som kanske har två konflikter, en "stake", och en resolutionsmekanism kopplad till denna stake. Sedan dras kort från dessa moduler.

Behöver helt enkelt testas.

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Stake
What’s at stake for the characters?
Survival: characters can die.
Face: characters can be humiliated.
Improvement: characters can get better.
Treasures: characters can find useful objects.
Relations: characters can improve and degrade important relationships.
Secrecy: characters can lose and gain secrets.
Progress: characters can work towards a clear goal.
Renown: characters can achieve fame or infamy.
Sanity: characters can lose their minds.
 
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