100 premade characters:
Atilla, 8 HP, Sword, Can summon a swarm of bats
Brawler, 9 HP, Brass Knuckles, +1 die for all actions involving unarmed combat
Bubbles, 7 HP, Bubble Wand, Can create impenetrable force fields
Calamity, 10 HP, Crossbow, Can see into the past
Charger, 11 HP, Lance, Can charge at superhuman speed
Chimera, 8 HP, Claws, Can breathe fire 1D12 damage
Chronos, 7 HP, Chain, Can manipulate clocks (not time)
Cipher, 9 HP, Codebook with metal spine, Can decipher any code
Claw, 10 HP, Claws, Can climb any surface
Cleanser, 11 HP, Shotgun, Immune to toxins
Comet, 8 HP, Javelin, Can teleport short distances
Conduit, 7 HP, Staff, Can control electricity
Crusher, 9 HP, Hammer, Can shatter any non-organic object
Cyborg, 10 HP, Laser Pistol, +1 die for all actions involving technology
Dart, 11 HP, Throwing Knives, Can run at superhuman speed
Deadeye, 8 HP, Sniper Rifle, Never misses a shot
Demolitionist, 7 HP, Explosives, Can make things explode 1D12 damage
Dynamo, 9 HP, Shotgun, Can generate powerful energy blasts 1D12 damage
Echo, 10 HP, Screwdriver, Can mimic any sound
Eclipse, 11 HP, Dagger, Can turn invisible
Eidolon, 8 HP, baseball bat, Can create realistic illusions
Ember, 7 HP, Lighter, Can control fire
Enigma, 9 HP, Revolver, Can confuse enemies with riddles
Eraser, 10 HP, Assault rifle, Can erase memories
Ethereal, 11 HP, Boomerang, Can phase through solid objects
Fang, 8 HP, Fangs, Can drain life force
Feral, 7 HP, Teeth, Increased senses
Firewall, 9 HP, Laptop, Cannot be stopped by IT security
Fisherman, 10 HP, Fishing Rod, Can control aquatic creatures
Flame, 11 HP, Flamethrower, Immune to fire
Flicker, 8 HP, Flashbang, Can blind enemies with light
Flux, 7 HP, Time Travel Device, Can manipulate time
Forge, 9 HP, Anvil, Can create any metal object he can lift
Fortress, 10 HP, Shield, Always avoids being hit
Frostbite, 11 HP, Ice Axe, Can control ice
Fury, 8 HP, War Axe, Berserker rage
Gambler, 7 HP, Knives shaped like a deck of cards, Cannot be noticed or recorded by machines
Geist, 9 HP, Needle-Gun, Can possess people
Ghost, 10 HP, Crossbow, Can walk through walls
Glacier, 11 HP, Ice Sword, Can freeze things
Glitch, 8 HP, Submachine Gun, Can disrupt electronic devices
Gloom, 7 HP, Garrote, Can control shadows
Goliath, 9 HP, Stop Sign, Can make it impossible for people who sees him to move towards him
Gravity, 10 HP, Whip, Can manipulate their own gravity
Gremlin, 11 HP, Wrench, Can sabotage machinery
Grizzly, 8 HP, Claws, Armour 2 points
Gunslinger, 7 HP, Revolver, Can attack several enemies at once
Hacker, 9 HP, Axe, Can hack into computer systems with their mind
Harbinger, 10 HP, Prophecy, Can see the future
Harlequin, 11 HP, Grenades, Can create mirror image holograms of anything they can see
Haunter, 8 HP, Hook, Can drain life force to heal themselves
Havoc, 7 HP, Sock with half a brick in it, Can see through walls
Hex, 9 HP, Wand, Can curse enemies with insane bad luck
Horizon, 10 HP, Rifle , Can see great distances
Hydra, 11 HP, Machine pistol, Have four extra arms
Bullet Bill - 8 HP, Pistol, explosive rounds (1D12 damage)
Foggy Fiona - 10 HP, Knife, becomes invisible in misty conditions
Rocky Rook - 11 HP, Sledgehammer, can walk on walls
Electro Ed - 9 HP, Stun Baton, can emit EMP waves disabling tech temporarily
Flare Finn - 12 HP, Flamethrower, can see in total darkness
Whisper Wade - 7 HP, Whip, makes enemies hit totally silent
Boomer Barb - 11 HP, Grenade Launcher, cannot be harmed by explosions
Iron Ivan - 12 HP, Chainsaw, takes half damage from physical attacks
Zipline Zoey - 10 HP, Submachine Gun, travels on any cable or rope
Snare Sam - 9 HP, Crossbow, shoots electrified bolts for stun effects
Maverick Max - 10 HP, Shotgun, never misses within close range
Pyro Pete - 11 HP, Blowtorch, creates walls of fire to control the battlefield
Venom Val - 8 HP, Dagger, poisons enemies for 1D4 damage over time
Spike Sasha - 12 HP, Spiked Bat, critical hits on rolls of 6 deal double damage
Shadow Shawn - 9 HP, Throwing Knives, teleports to any shadow in sight
Frosty Fred - 7 HP, Ice Axe, freezes targets on successful attacks
Brick Blaine - 12 HP, Shield, can telekinetically control bricks
Crimson Clara - 8 HP, Compound Bow, arrows explode on contact hurting many enemies
Vortex Victor - 9 HP, Pistol, creates short-lived black holes for area damage
Nitro Nate - 10 HP, Baseball Bat, runs twice as fast as normal humans
Sledgehammer Sue - 12 HP, Sledgehammer, breaks obstacles instantly
Tesla Troy - 8 HP, Tesla Coil Staff, can control electronic devices
Captain Crash - 10 HP, Riot Shield, knocks down enemies while charging
Laser Lily - 9 HP, Laser Pistol, pierces multiple enemies in a line
Echo Elle - 7 HP, Bow, echolocation reveals hidden enemies
Turbo Tim - 12 HP, SMG, can force enemies to reload
Shockwave Sean - 8 HP, Gauntlets, ground-pounds that knock back all enemies
Chimera Charlie - 10 HP, Claws, shapeshifts into animal forms
Hunter Holly - 11 HP, Rifle, tracks enemies through any terrain
Surgeon Steve - 10 HP, Scalpel, heals each player character 1D6 HP once per mission
Blizzard Beth - 8 HP, Pistol, creates ice barriers
Flash Floyd - 7 HP, Throwing Stars, blinds enemies with flashes of light
Magma Mia - 10 HP, Flame Whip, sets targets ablaze for 1D12 damage
Bolt Ben - 9 HP, Harpoon Gun, drags enemies closer on successful hits
Grim Gus - 12 HP, Scythe, life leech restores HP rolling a 6 on an attack
Phantom Phil - 8 HP, Pistol, phases through walls
Nova Nancy - 11 HP, Rocket Launcher, AOE damage ignores cover
Hazard Hank - 10 HP, Grenades, poisons areas over time
Circuit Cindy - 8 HP, Rifle, shuts down mechanical devices
Warping Wade - 7 HP, Plasma Sword, teleports after each successful attack
Gadget Gary - 9 HP, Multi-tool, gains +1 die on mechanical repairs
Spiral Stacy - 11 HP, Shotgun, ricochets bullets for multiple hits
Inferno Ivy - 10 HP, Firebombs, creates lingering flames on targets causing 1d4 damage
Thunder Theo - 12 HP, Axe, gains a lightning shield after killing someone that can absorb exactly one attack
Dynamo Dana - 9 HP, Heavy Gauntlets, controls ferrous objects in range.