NYHET Warhammer: Necromunda - Roleplay in the underhive

Gamiel

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"Warhammer Necromunda Roleplay offers completely different ways to explore the underhive, and you’ll soon learn that it’s a large and dangerous place with much more to see and be killed by than just gang battles.

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Been wondering why the new Necromunda Core Set proudly displays the word “Skirmish” on the front of the box? Well, it’s to distinguish it from the new Necromunda Roleplay. As the name suggests, it’s a fully-fledged, miniatures-driven RPG, allowing you to participate in immersive stories that will take you from the underhive to the ash wastes.

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You play as a group of bounty-hunting Venators taking on jobs set by the Arbitrator, the equivalent of a games master, who presents the story to the other players, adjudicating on the rules of the game, and unfolding the narrative created by the actions of the players. It’s compatible with the full range of Necromunda miniatures, and comes with some fantastic and characterful new models, starting with those representing your team – these four Iconic Characters.

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These player characters are an Escher Assassin, Orlock Gunslinger, Squat Fixer, and Goliath Champion. They each have rules in the box to get you started quickly, and they all have alternate builds if you want to craft your own Venators.

You’ll encounter a variety of interesting personalities in your journeys, and some of those in the two included adventures can be nicely represented by the five Adversary miniatures in the box – a Scabber, a Saboteur, a Hive Preacher, a Cadaver Merchant, and a Heretek with a servo-skull.*

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Of course, no expedition through the underhive or ash wastes is complete without gunning down some goons – step forward Hive Scum. These eight no-name mooks can be built with a wide variety of weapon options and give you plenty of opportunity to test your skills in marksmanship and swordplay as you hunt down targets and investigate mysterious goings-on.

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Along with the 18 brand-new plastic miniatures, the Core Set includes the 224-page Core Rulebook, which includes plenty of lore, along with rules for playing the game, creating your own characters and how they advance and improve their skills between adventures. There are also tips for the Arbitrator and two complete adventures – ‘An Abominable Intelligence’ where you hunt down a Van Saar Heretek, and ‘The Pilgrimage of Bones’, which sees you tasked with taking out a Cawdor preacher on behalf of the Corpse Harvesters Guild.

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At some point in your adventures, you’re going to get into a fight, and the box includes two double-sided card playmats depicting regions of the underhive and ash wastes where your Venators will face their foes, and 11 player handouts for quick rules reference for the miniatures in the box. There’s also an Arbitrator’s screen packed with useful reference information for the Arbitrator, and allowing them to hide their devious plans from the players.

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Combat encounters play out with a system that will be recognisable to Necromunda Skirmish players, utilising miniatures who have Single and Double actions, rolls to hit and injuries – all with a roleplay twist. You’ll also notice a D10 and D100 in the box, alongside the familiar D6, Firepower and Injury dice, which work with your characters’ skills to show you what you need to roll.

In essence, whenever you want to do something, whether it’s trying to fill a Hive Scum with las-rounds or intimidate a source into giving up information, you need to roll below a target score based on your skill value and a difficulty modifier. Let’s take a look at a character sheet to see some of these.

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Ophelia Skar here has a WS of 61 and BS of 49, so she’s more proficient with her stiletto sword than her laspistol. She has a variety of skills, including Acrobatics, Intimidate and Stealth, which will inform how you play her in your adventures. The other Iconic Characters have different mixes of skills and abilities, so working together is key to overcoming foes and whatever cunning obstacles your Arbitrator lays for you.

If you want to make your own characters, there are 50 blank character sheets in the box, and the Core Rulebook contains full rules for creating Venators hailing from the six Clan Houses, each with their own backgrounds, archetypes, and skill sets. There is also a seventh origin, the Underhiver, with their own selection of backgrounds and archetypes, as well as the option to play a Squat.

Necromunda Roleplay will launch alongside the first in a series of expansions – Journal Apocrypha: Denizens of the Hive – Adversaries Book 1. This 48-page journal includes profiles for 51 additional potential Adversaries – or allies – using the wide variety of Necromunda miniatures.**

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These range from members of the six Clan Houses to Enforcers, Ogryns, hive dwellers, exotic beasts, and even the infamous Kal Jericho and Scabs, who’ve been known to recruit Venators to aid them on their own adventures. If your Arbitrator is feeling particularly mean, you might even end up facing off against a mighty Ambot…

* If you’re looking at these and thinking, “They’d be great as various Hangers-on in my Necromunda Skirmish games”, you’re absolutely right.
** While you’ll be able to use your miniatures with Necromunda Roleplay, you won’t need anything from the Necromunda Skirmish books to play.
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"Roleplay" verkar vara rätt löst, men jag undrar om det är lika "swingy" som gamla Necromunda-spelet. Testade datorspelet och det var verkligen Slump Deluxe.

Ser ascoolt ut, annars.
 
Det coolaste är att det är GW som gör och släpper! Inte cubicle 7 etc
Ja. Fast GW släpper nog inte detta.

Allt om detta spel togs bort från GWs hemsida för ett tag sedan. Allt. Utan ett spår. De har inte förklarat varför. En spekulation är att det handlar just om C7s licens.

Finns hot takes på YT. Sakligast är som alltid Auspex Tactics:
 
Ja. Fast GW släpper nog inte detta.

Allt om detta spel togs bort från GWs hemsida för ett tag sedan. De har inte förklarat varför. En spekulation är att det handlar just om C7s licens.

Finns hot takes på YT. Sakligast är som alltid Auspex Tactics:
Än så länge vet vi ingenting. Så alla spekulationer är bara gissningar. Fult möjligt har det ingenting med Cubik 7 att göra eller så har det allt att göra med det. För vad vi vet.
 
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Än så länge vet vi ingenting. Så alla spekulationer är bara gissningar. Fult möjligt har det ingenting med Cubik 7 att göra eller så har det allt att göra med det för vad vi vet.
Vi vet att något har gått fel.

Men inte vad, hur och när.

Tids nog får vi nog veta.
 
Nu har GW på sin hemsida sagt att det inte blir något rollspel:

There’s an exciting year ahead for fans of Necromunda, with a lineup more stuffed than the questionably-sourced contents of a back-alley Scabber’s overcoat. There will be new miniatures, new terrain, new vehicles and new expansions.

However, there won’t be a Roleplay expansion.

After careful consideration we’ve decided to focus our efforts on providing even more great minis for the core game.

Don’t worry – all the minis we showcased in the Big Autumn Preview are still on their way, and will be available for use in standard games of Necromunda.
 
Verkade inte som nån höjdare till spel, men diggar konceptet. Welp. Antagligen bättre att köra rollspel baserat på 1e av brädspelet.
 
Necromundagubbarna är riktigt snygga nuförtiden.

Om någon hör något om vad som ligger bakom detta rollspels korta liv och mystiska försvinnande så hen gärna rapportera det här.

Ryktena säger att de glömde att de sålt en exklusiv licens till Cubicle 7 som säger att de inte får släppa sina egna ttrpg med licensen. Och sedan glömde det så hårt att de han släppa en trailer.

Men som sagt, bara ett rykte.
 
Ryktena säger att de glömde att de sålt en exklusiv licens till Cubicle 7 som säger att de inte får släppa sina egna ttrpg med licensen. Och sedan glömde det så hårt att de han släppa en trailer.

Men som sagt, bara ett rykte.
Ja. Det är vad jag har hört också. Någon har haft ett obehagligt samtal med sin chef.
 
Nytt rykte:

För den som inte vill se alla sex timmar börjar pratet om Necromunda 1:23 in.

Han säger att det han hört är att rollspelet gjordes av Necromundaavdelningen utan chefernas vetskap. Så högdjuren fick vetskap om spelet först när det dök upp i trailern till deras reveal show. Och sedan fick någon ett obekvämt samtal med sin chef ….

Ta det med en nypa salt, eller en hel saltgruva.

Ett annat rykte säger att en del influencers ska ha fått hem spelet men tvingats lämna tillbaka det till GW. Kanske att det dyker upp på nätet med tiden.
 
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