So EDD. Bakgrundspoäng and simplification

Ivan NWG

Swordsman
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My group wants to do a big vintage classic fantasy campaign in the winter with wizards giving quests and all that after the current game. So I want to use EDD.
I know more or less how I want to do things, but one thing is sticking out:

Skills having different costs is probably not a huge deal, Ill make them a list, but having multipliers to the costs is something that they 100% will muck up or get confused about.
So some thoughts (some of which would result in more skill points overall, but I don't think thats a huge huge issue):

A: Streamline it so its x1 up to say 15 and x3 past that.
B: Just start characters with something like 2 skills at 15, 1 at 12, 4x10, 4x8 skills and not worry about points at creation. Not really that opposed to just using exp checks BRP style for advancement.
C: Something else entirely?

Any thoughts?
 
My group wants to do a big vintage classic fantasy campaign in the winter with wizards giving quests and all that after the current game. So I want to use EDD.
I know more or less how I want to do things, but one thing is sticking out:

Skills having different costs is probably not a huge deal, Ill make them a list, but having multipliers to the costs is something that they 100% will muck up or get confused about.
So some thoughts (some of which would result in more skill points overall, but I don't think thats a huge huge issue):

A: Streamline it so its x1 up to say 15 and x3 past that.
B: Just start characters with something like 2 skills at 15, 1 at 12, 4x10, 4x8 skills and not worry about points at creation. Not really that opposed to just using exp checks BRP style for advancement.
C: Something else entirely?

Any thoughts?
For the clueless barbarian, what is EDD? Is it short for something? Or anything that can be linked. My googling was ambigous.
 
Playing EDD without doing complicated calculations to buy your skills is like going to Paris and not seeing the Eiffel Tower.

Don't change a thing. They will get the hang of it. The important thing to know is that buying skill value 15 in a weapon skill costs 42.
 
Playing EDD without doing complicated calculations to buy your skills is like going to Paris and not seeing the Eiffel Tower.

Don't change a thing. They will get the hang of it. The important thing to know is that buying skill value 15 in a weapon skill costs 42.

They were on board with a campaign start that was hardcore about equipment and survival so .. :)
 
Oh and I was an idiot and didn't post to the DoD forum. But I suppose thats mostly the new game anyways
 
Dela bakgrundspoäng med hälften, skit i färdighetskostnad och lägg på baschans (BC) i efterhand. Tabellen i sig är inte så krånglig, om jag ska vara ärlig, och kostnaden är väl bra att behålla om man fortfarande vill använda sig av erfarenhetssystemet.
expertFardighetsKostnad.jpg
Det krångliga med beräkningarna är baschans eftersom det gör att färdigheter inte får samma kostnad för samma värde.

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En annat förslag är att göra om tabellen ovan så att det är jämna siffror för nyckeltal. Då behöver du inte ändra tabellen för erfarenhetspoäng, även om jag tycker det är lite fånigt med olika poäng för olika åldersgrupper. Jag tycker också 91:ans upplaga gjorde rätt som hade A-värden för B-färdigheterna, utan istället delade in A-värden i B-nivåer.
FV: 5 (B-värde 1): 5 poäng (kan inte köpa lägre än 5)​
FV: 10 (B-värde 2): 20 poäng (3 poäng per steg)​
FV: 13 (B-värde 3): 50 poäng (10 poäng per steg)​
FV: 15 (B-värde 4): 80 poäng (15 poäng per steg)​
FV: 16+ (B-värde 5): 100 (20 poäng per steg)​

Notera att dom flesta har baschans mellan 2-3 som i mitt förslag läggs på i efterhand. Så att lägga 50 poäng ger rollpersonen 15-16. Låt besvärjelser följa samma kostnad som färdigheterna (men utan baschans). Det är tillräckligt mycket bestraffning att magikerna måste köpa Magiskola för att få plocka besvärjelser av ett visst skolvärde. Jag menar, bara med poängkostnaden ovan är det 100 poäng för att ens få köpa Sigill (Skolvärde 16).

Varför 13 som gräns? Det är vad folk generellt tycker är vettig chans att slå emot. För en "mogen" rollperson (220 bakgrundspoäng) ger detta fem färdigheter med 13 (+BC) och en färdighet med 10 (+BC). Varje åldersgrupp över det ger i princip en extra FV 13-färdigheter.
 
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Nackdelen med lathunden är att snabbaste sättet att använda den är att sitta och räkna hur många extra bakgrundspoäng man får av baschansen och sedan köra från FV 0 för alla färdigheter. Så om du har baschans 3 i en färdigheter som kostar 5 får du 15 extra bakgrundspoäng.
 
Thanks gang, a bit to think about. Speaking of BC, I remember thinking back in the day that we could probably save some trouble by just saying the BC was always 3, and then much later when I read Eon 3e, they had an option to just say it was 5 instead of doing the calculations :)
 
My general problem, especially if you plan on playing the written adventures is that characters that can survive these tend to be a bit of "one trick ponyies". If you are a knicht, you might want sword, lance, shield to 15, them maybe dagger and ride and... oops out of points. Worse with mages: Läsa/skriva b4, Elementarmagi 14, Blixt 14, Laddning 1. Also, certain skills like "Finna dolda ting" is just way more useful than other skills, such as Geologi. Last time i GMd I gave my players a bunch of skills that no one puts lots of points in as "upbringing skills" to 8-10. This could be things like överklassrtil, provsmaka, jaga, brädspel, skidåkning, stadskännedom, etc, depending on where they grew up. The chars felt more rounded that way
 
My general problem, especially if you plan on playing the written adventures is that characters that can survive these tend to be a bit of "one trick ponyies". If you are a knicht, you might want sword, lance, shield to 15, them maybe dagger and ride and... oops out of points. Worse with mages: Läsa/skriva b4, Elementarmagi 14, Blixt 14, Laddning 1. Also, certain skills like "Finna dolda ting" is just way more useful than other skills, such as Geologi. Last time i GMd I gave my players a bunch of skills that no one puts lots of points in as "upbringing skills" to 8-10. This could be things like överklassrtil, provsmaka, jaga, brädspel, skidåkning, stadskännedom, etc, depending on where they grew up. The chars felt more rounded that way
You know, we had started doing that in the 87 rules: Give everyone like 4 "hobby" skills at 40% or something. Not a bad idea.
 
It'd probably be easy enough to adopt Pendragon style character creation, come to think of it. I dont remember the details but it was basically "your a knight, have a 15 in your weapon" then a bunch of skills at various levels.
 
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