True Killer designjournal

God45

#PrayersForBahakan
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Mitt nya projekt är:

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True Killer is a high-octane superhero assassin RPG campaign where you carve a ruthless path through the criminal underworld. Fueled by money, power, revenge, and the promise of a better world, you don’t hunt the innocent, you hunt the monsters who hide behind them. Become a killer of killers, rewrite the balance of power in a city soaked in corruption, and decide just how far you’re willing to go to make the world bleed… so it can heal.
 
About the campaign
In True Killer, the player characters are superpowered, or otherwise exceptional, individuals who work as assassins in a city rife with powerful crime syndicates, corruption, and superpowered figures. They are slick, cool, professional badasses who do what they do for money, and perhaps for the chance to kill people far worse than themselves. This stands in contrast to ideology-driven superheroes or villains who seek to change the world or operate on a grander, more theatrical scale.

The assassins work for a fixer known as The Book Collector, a consummate professional with a strict code. He arranges contracts for them while keeping his clients anonymous. What initially appear to be unconnected jobs gradually draw the assassins into a situation far larger and more dangerous than they expected. Over the course of the campaign, their targets become progressively more powerful, better protected, and increasingly superpowered.

The rhythm of the campaign is simple and deliberate: get a job from The Book Collector, carry out the hit, then enjoy downtime. During this off-time, the assassins can spend their money, lick their wounds, and deal with personal matters, before receiving the next job from The Book Collector.
 
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