Skymning
Nattens barn
- Joined
- 3 Feb 2020
- Messages
- 175
Jag har slängt ihop ett litet, generiskt och snabbt regelsystem för rikedom, inköp och levnadsstandard i rollspel. Det var ursprungligen tänkt att användas till Tiny D6-rollspelen, men fungerar till alla spel där spelledaren/spelarna inte är så intresserade av att hålla koll på pengar. Jag tar gärna emot idéer om förbättringar, kommentarer och tips!
Tiny Wealth: Wealth & Shopping System
1d6: Comfortable
2d6: Well off
3d6: Wealthy
2 (1 Success, 5-6): Light Melee (Expensive), Light Ranged (Cheap), Light Armor, Donkey, Moped, Hoverboard, Hotel Private Room, Small Bribe
3 (1 Success, 6): Light Ranged (Expensive), Heavy Ranged (Cheap), Medium Armor, Regular Horse, Regular Car, Motorcycle, Small Boat, Hotel Suite, Medium Bribe
4 (2 Successes, 4-6): Heavy Ranged (Expensive), Heavy Armor, Battle-Trained Horse, Nice Car, Boat, Hotel Luxury Suite, Nice Home, Large Bribe
5 (2 Successes, 5-6): Artillery, Power Armor, Luxury Car, Aero Car, Airplane, Sailing Ship, Luxury Apartment, Small Keep, Huge Bribe
6 (2 Successes, 6): Spaceship, Yacht, Tall Ship, Luxury Airplane, Luxury House, Castle
If you buy something considered especially expensive (price level 4–6), make a Test with Disadvantage (roll 1d6, 5 or 6 is a success). If this test fails, your Wealth is reduced by one die.
• If your roll has the right number of successes, you can afford the item.
• If the price is 4–6, make a Test with Disadvantage.
• If the test fails: Lose 1 Wealth die.
1d6: Standard payment for a job/adventure. Treasure chest.
2d6: Payment for a high-risk mission. Bank vault. Treasure room.
3d6: Dragon hoard.
Tiny Wealth: Wealth & Shopping System
Wealth
The number of dice indicates a character’s financial resources and standard of living. You can buy food, regular clothes, services, and goods that match your standard of living, and pay your rent and monthly expenses at that level, without having to roll.Wealth Levels:
0d6: Poor1d6: Comfortable
2d6: Well off
3d6: Wealthy
Starting wealth
Wealth typically starts at Comfortable (1d6), but may be adjusted depending on the character's background.Prices
Prices are measured on a scale from 1 to 6. 1 is the cheapest and 6 the most expensive. Levels 1–3 are considered normal goods and services, while 4–6 are luxury items, illegal products, major investments, premium experiences, etc.Price Examples:
1 (1 Success, 4-6): Light Melee (Cheap), Kickbike, Skateboard, Cheap Hotel2 (1 Success, 5-6): Light Melee (Expensive), Light Ranged (Cheap), Light Armor, Donkey, Moped, Hoverboard, Hotel Private Room, Small Bribe
3 (1 Success, 6): Light Ranged (Expensive), Heavy Ranged (Cheap), Medium Armor, Regular Horse, Regular Car, Motorcycle, Small Boat, Hotel Suite, Medium Bribe
4 (2 Successes, 4-6): Heavy Ranged (Expensive), Heavy Armor, Battle-Trained Horse, Nice Car, Boat, Hotel Luxury Suite, Nice Home, Large Bribe
5 (2 Successes, 5-6): Artillery, Power Armor, Luxury Car, Aero Car, Airplane, Sailing Ship, Luxury Apartment, Small Keep, Huge Bribe
6 (2 Successes, 6): Spaceship, Yacht, Tall Ship, Luxury Airplane, Luxury House, Castle
Making Purchases
When you want to buy or pay for something, roll your Wealth dice to see if you can afford it. If your roll has the right number of successes (according to the price), you can afford what you want to buy. If the roll fails, the item/service is too expensive, and you cannot roll again until your Wealth has increased or you've roleplayed a situation that gives you another chance (such as borrowing, negotiating a discount, or accepting consequences like delayed delivery or lower quality).If you buy something considered especially expensive (price level 4–6), make a Test with Disadvantage (roll 1d6, 5 or 6 is a success). If this test fails, your Wealth is reduced by one die.
Making Purchases – Summary:
• Roll all your Wealth dice.• If your roll has the right number of successes, you can afford the item.
• If the price is 4–6, make a Test with Disadvantage.
• If the test fails: Lose 1 Wealth die.
Payment & Treasure
When you receive payment for a job or find treasure, you gain extra dice to your Wealth. The maximum is 3 Wealth dice, but any excess can be roleplayed as added status or influence, locked investments, luxurious living, or upgrades to the things you already own.1d6: Standard payment for a job/adventure. Treasure chest.
2d6: Payment for a high-risk mission. Bank vault. Treasure room.
3d6: Dragon hoard.