Det här blir den första spelrapporten jag faktiskt skriver. Första mötet spelades idag och det var roligt! Tänkte att jag kan dumpa berättelsen allt eftersom den kommer. Jag postar den på engelska, för jag vill att frugan ska läsa den.
Tänkte även posta den på ett engelskt forum jag slösar tid på. Anyway. Hoppas det är nästan intressant att läsa. Jag var nervös som fan det här första spelmötet, eftersom jag inte spellett särskilt mycket senaste åren. btw, det här är skrivet att vara spoilerfritt också. Hade tänkt låta mina spelare läsa det också.
THE PLAYERS:
Ragar – Formerly a criminal and freedom fighter, Ragar has become an almost respected member of society. Earning his citizenship through army duty, he now works in Absalon as a sword for hire. Or rather, morningstar for hire.
Edarion Argostrum – A short pyar elf with a mysterious past who prefers to live right across from the tavern where he works as a cook and spends most of his time. Unseemly and poor, he has managed to get by quite well in Absalon.
Ilia Notafilae – A young but well traveled missionary. While she grew up spreading the word of Daak and to this day enjoys doing just that, she has focused more on doing good as a healer. May be spiritully connected to the Earthen Soldier, first prophet of Daak.
Selenio, Hexaria 19 – Beginning
Ragar is sitting at his favorite tavern. He is a tower of a man, and known in parts of Absalon as a frightening sword for hire. It is not yet lunch, but never too early to enjoy warm, low-quality Okranan ale served by his good friend, the Pyar elf Edarion Argostrum. It is a hot day in the Jargian border city of Absalon, and in the streets people are already beginning to prepare for the celebration of Saint Benecent, the patron saint of smiths who forged the weapons to defeat Mûhad's armies during the last invasion of the Jargian Empire.
A courier, presenting herself as Histalia, enters the tavern and hands a letter to Ragar. From the Vestoris family. The wax seal on it seems legitimate, though Ragar would not know so himself. He pays the courier a meagerly one silver denar, and she storms out much faster than she entered. Ragar does not particularly care.
He reads the letter, composed in an awkward mixture of Imperial Jargian and Common Jargian and written is a script so cursive that the letters themselves become a pain to decipher. Clearly written by someone who enjoys impressing others, but who still would like Ragar to receive an actual message. The letter is an invitation, though a very imperative one, to the home of Jordanes Boethius Argenta Vestoris. It tells Ragar that the Vestoris family is in great need of a man as powerful as him, and would like him to come first thing the next morning also bringing with any allies Ragar might consider worthy of an urgent mission outside of Absalon's walls.
Ragar, though the figurehead of his group, rarely goes alone to finish the tasks given him. Along with him, Edarion usually follows. Though not the strongest fighter, he is steady with a crossbow and his cooking is the perfect ending to any day. He also enjoys the company of a young missionary woman turned medic: Ilia Notafilae. Edarion is immediately invited to accompany him. Seeing the possibility of a gratuitous payment from the Vestoris family, he immediately accepts. Ragar then heads out on the streets to find Ilia, and she too is convinced to visit Boethius' home the coming day.
Nekrio, Hexaria 20 – Day of Saint Benecent
After meeting up at the tavern early in the morning, the group of three heads through the streets of Absalon as they begin to fill up with people wanting to celebrate the warm summer day. Large bonfires are lit in the city squares, theater stages are constructed and there is a merry mood all around. While Saint Benecent is not acknowledged with much cheer in most of Jargia, he is an important symbol of power to Absalon that over 800 years ago fell to Mûhad. The man who helped bring down the invaders would forever become the most important saint of the city.
Boethius Argenta Vestoris lives on Saint Tavenius street, the 24[SUP]th[/SUP] house. The house, or rather the mansion, is almost sickeningly beautiful both inside and out. Surrounding the mansion is a beautiful garden of flowers and bushes, and surrounding that are thick walls with Daak's cross engraved with deep red stone.
They are welcomed into the home of Boethius, only to be told to wait. A good two hours pass before he admits them into the meeting room. The fat, red-nosed man with enough expensive jewelry to cover most of his skin welcomes them and offers wine and fruit from the table. Beside him, a Jahann woman presented as Amila Bet Wahan, sits with a stern look on her old, windburned face. Pleasantries are exchanged, and Boethius gets down to business.
Laudates Leon Vestoris, Boethius beloved cousin and dearest friend, has been kidnapped by zhan people from the Tarkas desert to the west. He and his travel caravan was attacked on the way to Absalon after visiting the central regions of the Jargian Empire. Many were killed, a few escaped, but Leon is gone. Amila, who Boethius tells them has been leading the investigation so far by interviewing survivors and examining what little remains of the caravan equipment, has come to understand that the kidnappers more than likely are after political or military secrets of Absalon. They are likely not desert nomads of Tarkas, but rather from Mûhad. Whether army or simply angry men with weapons, they have large plans.
The mission presented to the group is then to head out into the inhospitable Tarkas desert and rescue Leon. Amila would follow with as a guide and tracker. She knows Tarkas in all ways possible and would be an invaluable help for Ragar, Ilia and Edarion who have had very little experience with the brutal desert.
Amila is told by Boethius to go and prepare the wagon they will be riding west for the first bit of their journey. Once she has left, Boethius has one last request for the mission: To not fight the kidnappers. Violence begets violence, and when a sword is drawn he is certain they will simply kill his cousin. This must not happen. Luckily, Boethius has a better way of solving the problem: A trade.
The kidnappers clearly want information, and Amila has worked as a spy and agent within and outside of Absalon for nearing 20 years. Prior to that, she's lived in Tarkas and even worked in the Mûhadinian army. She is like an endless tome of priceless knowledge just waiting to be pryed open. Give her to the kidnappers, getting Leon in return. Leon, while carrying a prestigious title, is a man more concerned with his personal wealth and business contacts than he is with military secrets. They should not get much out of him.
This request is given them together with a small pouch of 20 solida – an impressive amount of money. Boethius tells them that once Leon is back, two more pouches like that one will be theirs. They accept, and Boethius politely asks them to leave. He does not seem interested in discussion, even though many questions brew in the heads of his visitors.
The group quickly purchases some additional travel clothes suited for the desert, then meet back up with Amila. A bumpy ride out of the festive Absalon and out west, along a broken road to nowhere. Amila spends the ride explaining some of the many dangers of Tarkas – spider nests, rattle snakes, running out of water, storms, the list goes on.
The withered stones that mark the road have fallen over and become more and more buried in sand as they travel west. After an hour and a half, there is no more road, and they must get off and walk.
Amila takes the lead. Guiding them by the distant mountain tops of the Abanda Mountains, they head out into the billowing sand dunes of eastern Tarkas. They have not yet reached the true Ash Desert that stretches endlessly past the mountains.
The day is slow, trudging through sand under the burning hot sun. In the distance they see a group of vultures feasting on a prey, and while going in hiding from the sun in a deep ravine they stumble across the skeletal remains of three unfortunate souls that must have fallen from above. They set up camp by the water hole Amila had been guiding them to, but are kept awake at night by the distant howling of Ash Spawn, larva demons of the desert.
Astrio, Hexaria 21 – The Ascension of Milargok
Normally a day for people to be introspective, philosophical and positive towards the wisdom of Prophet Milargok, the already weary travelers continue despite the storm that awoke overnight. They stumble across the remains of a nomad camp, slimy tracks of Ash Spawn still visible in the whirling sand. Though the larger ones had already left, a single demonic larva crawls out of a tent in search of prey and is quickly disposed of by Edarion's crossbow. After a few more hours of slow travel, the storm begins to subside and Amila's aim proves true even through a barrier of sand: they are just about to climb the northmost peaks and cliffs of the Abanda mountains. She knows a small settlement on the western side of these cliffs, Ozzakh, where they should be able to find a good starting point to track down the kidnappers.
After climbing and navigating the labyrinth of peaks and ravines until near sundown, the group settles down for a moment on a large, flat plateau. Beyond the cliffs to the west, they can begin to see the black and burnt scar tissue that is the true Tarkas desert. Amila and Edarion head out to hunt along the mountainside, leaving Ilia and Ragar to wait on the outlook.
The two are disturbed within the hour, however, as five men show up. They must have been keeping their eyes on the travellers for some time. Three carry shoddily constructed heavy crossbows, while the other two wield swords. A man who calls himself Vezenius, obviously a Jargian and not a native Tarkas zhan, demands both Ragar and Ilia come with him. He does not seem to want them well.
Even disarmed and facing crossbows, Ragar manages to instill such fear with his threats in Vezenius men that they nearly turn on their leader immediately. With Vezenius losing his cool, they decide it is time to leave. It's not worth it to try and fight a man who stands tall in the face of certain death and tells them that they're one mistake away from all being dead. Only Vezenius and the last crossbowman, another Jargian who's stayed quiet the entire time, are left. In his rage, Vezenius lunges out with his sword at Ragar, who easily puts the unstable man completely out of balance. Ragar picks his morning star up from the ground and brings it down on Vezenius' back, a sickening crack immediately ending the bandit's life. Having missed his first crossbow bolt and with no time to reload, the remaining bandit falls to his knees, crying in panic both at the loss of Vezenius and at his own impending death. Ragar decides to spare him, only knocking the poor bastard out. Perhaps they can get some information out of him once Amila comes back. Vezenius is tossed down a ravine to be feasted on by animals overnight.
Amila, while disturbed that Ragar singlehandedly 'defeated' five men intent on evil, seems thankful that they are not hurt. Hearing the name Vezenius more annoys than frightens her – apparently he was one of Ozzakh's more prominent figures. While neither she nor many others are likely to miss him, there may be some people still loyal to him. As long as they stand strong and do not cause further violence, however, she hopes the visit to the small mountain settlement should be a safe one. Before they head there, however, some interrogation needs to take place.
THE PLAYERS:
Ragar – Formerly a criminal and freedom fighter, Ragar has become an almost respected member of society. Earning his citizenship through army duty, he now works in Absalon as a sword for hire. Or rather, morningstar for hire.
Edarion Argostrum – A short pyar elf with a mysterious past who prefers to live right across from the tavern where he works as a cook and spends most of his time. Unseemly and poor, he has managed to get by quite well in Absalon.
Ilia Notafilae – A young but well traveled missionary. While she grew up spreading the word of Daak and to this day enjoys doing just that, she has focused more on doing good as a healer. May be spiritully connected to the Earthen Soldier, first prophet of Daak.
Selenio, Hexaria 19 – Beginning
Ragar is sitting at his favorite tavern. He is a tower of a man, and known in parts of Absalon as a frightening sword for hire. It is not yet lunch, but never too early to enjoy warm, low-quality Okranan ale served by his good friend, the Pyar elf Edarion Argostrum. It is a hot day in the Jargian border city of Absalon, and in the streets people are already beginning to prepare for the celebration of Saint Benecent, the patron saint of smiths who forged the weapons to defeat Mûhad's armies during the last invasion of the Jargian Empire.
A courier, presenting herself as Histalia, enters the tavern and hands a letter to Ragar. From the Vestoris family. The wax seal on it seems legitimate, though Ragar would not know so himself. He pays the courier a meagerly one silver denar, and she storms out much faster than she entered. Ragar does not particularly care.
He reads the letter, composed in an awkward mixture of Imperial Jargian and Common Jargian and written is a script so cursive that the letters themselves become a pain to decipher. Clearly written by someone who enjoys impressing others, but who still would like Ragar to receive an actual message. The letter is an invitation, though a very imperative one, to the home of Jordanes Boethius Argenta Vestoris. It tells Ragar that the Vestoris family is in great need of a man as powerful as him, and would like him to come first thing the next morning also bringing with any allies Ragar might consider worthy of an urgent mission outside of Absalon's walls.
Ragar, though the figurehead of his group, rarely goes alone to finish the tasks given him. Along with him, Edarion usually follows. Though not the strongest fighter, he is steady with a crossbow and his cooking is the perfect ending to any day. He also enjoys the company of a young missionary woman turned medic: Ilia Notafilae. Edarion is immediately invited to accompany him. Seeing the possibility of a gratuitous payment from the Vestoris family, he immediately accepts. Ragar then heads out on the streets to find Ilia, and she too is convinced to visit Boethius' home the coming day.
Nekrio, Hexaria 20 – Day of Saint Benecent
After meeting up at the tavern early in the morning, the group of three heads through the streets of Absalon as they begin to fill up with people wanting to celebrate the warm summer day. Large bonfires are lit in the city squares, theater stages are constructed and there is a merry mood all around. While Saint Benecent is not acknowledged with much cheer in most of Jargia, he is an important symbol of power to Absalon that over 800 years ago fell to Mûhad. The man who helped bring down the invaders would forever become the most important saint of the city.
Boethius Argenta Vestoris lives on Saint Tavenius street, the 24[SUP]th[/SUP] house. The house, or rather the mansion, is almost sickeningly beautiful both inside and out. Surrounding the mansion is a beautiful garden of flowers and bushes, and surrounding that are thick walls with Daak's cross engraved with deep red stone.
They are welcomed into the home of Boethius, only to be told to wait. A good two hours pass before he admits them into the meeting room. The fat, red-nosed man with enough expensive jewelry to cover most of his skin welcomes them and offers wine and fruit from the table. Beside him, a Jahann woman presented as Amila Bet Wahan, sits with a stern look on her old, windburned face. Pleasantries are exchanged, and Boethius gets down to business.
Laudates Leon Vestoris, Boethius beloved cousin and dearest friend, has been kidnapped by zhan people from the Tarkas desert to the west. He and his travel caravan was attacked on the way to Absalon after visiting the central regions of the Jargian Empire. Many were killed, a few escaped, but Leon is gone. Amila, who Boethius tells them has been leading the investigation so far by interviewing survivors and examining what little remains of the caravan equipment, has come to understand that the kidnappers more than likely are after political or military secrets of Absalon. They are likely not desert nomads of Tarkas, but rather from Mûhad. Whether army or simply angry men with weapons, they have large plans.
The mission presented to the group is then to head out into the inhospitable Tarkas desert and rescue Leon. Amila would follow with as a guide and tracker. She knows Tarkas in all ways possible and would be an invaluable help for Ragar, Ilia and Edarion who have had very little experience with the brutal desert.
Amila is told by Boethius to go and prepare the wagon they will be riding west for the first bit of their journey. Once she has left, Boethius has one last request for the mission: To not fight the kidnappers. Violence begets violence, and when a sword is drawn he is certain they will simply kill his cousin. This must not happen. Luckily, Boethius has a better way of solving the problem: A trade.
The kidnappers clearly want information, and Amila has worked as a spy and agent within and outside of Absalon for nearing 20 years. Prior to that, she's lived in Tarkas and even worked in the Mûhadinian army. She is like an endless tome of priceless knowledge just waiting to be pryed open. Give her to the kidnappers, getting Leon in return. Leon, while carrying a prestigious title, is a man more concerned with his personal wealth and business contacts than he is with military secrets. They should not get much out of him.
This request is given them together with a small pouch of 20 solida – an impressive amount of money. Boethius tells them that once Leon is back, two more pouches like that one will be theirs. They accept, and Boethius politely asks them to leave. He does not seem interested in discussion, even though many questions brew in the heads of his visitors.
The group quickly purchases some additional travel clothes suited for the desert, then meet back up with Amila. A bumpy ride out of the festive Absalon and out west, along a broken road to nowhere. Amila spends the ride explaining some of the many dangers of Tarkas – spider nests, rattle snakes, running out of water, storms, the list goes on.
The withered stones that mark the road have fallen over and become more and more buried in sand as they travel west. After an hour and a half, there is no more road, and they must get off and walk.
Amila takes the lead. Guiding them by the distant mountain tops of the Abanda Mountains, they head out into the billowing sand dunes of eastern Tarkas. They have not yet reached the true Ash Desert that stretches endlessly past the mountains.
The day is slow, trudging through sand under the burning hot sun. In the distance they see a group of vultures feasting on a prey, and while going in hiding from the sun in a deep ravine they stumble across the skeletal remains of three unfortunate souls that must have fallen from above. They set up camp by the water hole Amila had been guiding them to, but are kept awake at night by the distant howling of Ash Spawn, larva demons of the desert.
Astrio, Hexaria 21 – The Ascension of Milargok
Normally a day for people to be introspective, philosophical and positive towards the wisdom of Prophet Milargok, the already weary travelers continue despite the storm that awoke overnight. They stumble across the remains of a nomad camp, slimy tracks of Ash Spawn still visible in the whirling sand. Though the larger ones had already left, a single demonic larva crawls out of a tent in search of prey and is quickly disposed of by Edarion's crossbow. After a few more hours of slow travel, the storm begins to subside and Amila's aim proves true even through a barrier of sand: they are just about to climb the northmost peaks and cliffs of the Abanda mountains. She knows a small settlement on the western side of these cliffs, Ozzakh, where they should be able to find a good starting point to track down the kidnappers.
After climbing and navigating the labyrinth of peaks and ravines until near sundown, the group settles down for a moment on a large, flat plateau. Beyond the cliffs to the west, they can begin to see the black and burnt scar tissue that is the true Tarkas desert. Amila and Edarion head out to hunt along the mountainside, leaving Ilia and Ragar to wait on the outlook.
The two are disturbed within the hour, however, as five men show up. They must have been keeping their eyes on the travellers for some time. Three carry shoddily constructed heavy crossbows, while the other two wield swords. A man who calls himself Vezenius, obviously a Jargian and not a native Tarkas zhan, demands both Ragar and Ilia come with him. He does not seem to want them well.
Even disarmed and facing crossbows, Ragar manages to instill such fear with his threats in Vezenius men that they nearly turn on their leader immediately. With Vezenius losing his cool, they decide it is time to leave. It's not worth it to try and fight a man who stands tall in the face of certain death and tells them that they're one mistake away from all being dead. Only Vezenius and the last crossbowman, another Jargian who's stayed quiet the entire time, are left. In his rage, Vezenius lunges out with his sword at Ragar, who easily puts the unstable man completely out of balance. Ragar picks his morning star up from the ground and brings it down on Vezenius' back, a sickening crack immediately ending the bandit's life. Having missed his first crossbow bolt and with no time to reload, the remaining bandit falls to his knees, crying in panic both at the loss of Vezenius and at his own impending death. Ragar decides to spare him, only knocking the poor bastard out. Perhaps they can get some information out of him once Amila comes back. Vezenius is tossed down a ravine to be feasted on by animals overnight.
Amila, while disturbed that Ragar singlehandedly 'defeated' five men intent on evil, seems thankful that they are not hurt. Hearing the name Vezenius more annoys than frightens her – apparently he was one of Ozzakh's more prominent figures. While neither she nor many others are likely to miss him, there may be some people still loyal to him. As long as they stand strong and do not cause further violence, however, she hopes the visit to the small mountain settlement should be a safe one. Before they head there, however, some interrogation needs to take place.