Nekromanti Riffig spelmetodsidé

Nightowl

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www.rpg.net snackade dom om hur man gör rollspelsäventyr som liknar Guy Ritchie-filmer - Lock, stock and two smoking barrells , Snatch etc.

"orangefruitbat" kom med följande förslag, som jag anser briljant men samtidigt anser att mina normala spelare skulle revoltera...
...förutom den gång om året då vi har ett mini-konvent. Det skulle kunna funka!

Kommentarer? (Ursäkta engelskan, men jag ids inte översätta orangefruitbats text.)

1) Choose pretty much any modern system, but preferably one with simple character creation.

2) Have the players make up 1 PC each. The PC should be on the lower end of the power scale (2nd level D20 Modern/Spycraft, 100 pts Gurps, etc.)

3) As GM, make up 3 characters for each PC (secondary PCs). One shoud be nasty/tough (higher level, more character points), one should be the same as the starting PC, and one should be utterly incompetent. Each group should have a different mix of elite, competent and stupid characters, although there is no reason to not have a group of all stupid characters. In fact, you could eliminate the midrange characters, and make more stupids.

4) Start playing with the PC group - they have some sort of problem (owe money, need to recruit a boxer, etc). The game should use some sort of hero/luck point system. However, PCs start with 0 hero points, but gain them every time they get screwed over/put into a worse predicament than before.

5) After 20-30 minutes, switch to the second group of characters - they have a different problem.

6) Repeat #5 with a different set of characters and plot points.

7) At some point, the primary PCs should intersect with the secondary PCs. When this happens, players take over their primary PCs, and the GM takes over the secondary PCs.

8) Continue play until all the plots have been resolved (PCs or their enemies kille, items stoleon or lost).


Som läget är nu skulle jag använda Cinematic Unisystem ( Buffy , Army of Darkness , etc).

Erik
 
Guy Ritchies filmer bygger ju mycket på karaktärerna så spelarna måste få tid på sig att hitta sina roller. Dessutom måste de gilla dem väldigt mycket. Går det på rutin så är det lätt att tappa hela känslan.
 
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