Nekromanti Dödstjärnan

Eleas

Hero
Joined
31 May 2000
Messages
855
Location
Malmö
Re: Officiella siffror...

"Det om något är science fiction anser jag ;-). Den hastigheten lär inte jag få uppleva under mitt jordeliv..."

Rätt synd egentligen... galaxen hade vart öppen för mänskligheten. /images/icons/smile.gif

--
Björn


"There are nights when the wolves are silent, and only the moon howls."
--Dalton
 

hatten

Swashbuckler
Joined
18 May 2000
Messages
2,087
Location
Luleå
Alla 3 stycken.. *ler* prototypen dyker upp i The Jedi akadamy boken den är en prototy mer en exprimentel vapenplatform där superlaser prototypen utvecklades den ser mer ut som ett gigantiskt skellet av den riktiga Death Star än något annat. DET enda vapnet den hade var superlasern och dålig siktförmåga.. ( dess targetcomputers var dåligt utvecklade.. så den skött som en kratta )
i boken hade den legat använd utanför THE Maw instalation ( En gömd vapenforskings station gömd i centrum av ett område där flera svarta hål fanns )
sen har jag kopierat de officiella värdena för nr 1 och nr 2 och allra Längst ner kopia av en diskution om HUR stor den igentligen ÄR och de värdena tror jag mer på än vad jag tror på Westendgames värden...

Prototype Death Star

Craft: Custom Deep Space Battle Station Prototype
Type: Deep space mobile battle station prototype
Scale: Death Star
Length: 120 km diameter
Skill: Battle station piloting: Death Star
Crew: 256, gunners: 45, skeleton 75/+10.
Crew Skill: Battle station piloting 5D, capital ship gunnery 4D.
Passengers: 500 (engineers, pilots, gunners, observers, etc.)
Cargo Capacity: 500 metric tons.
Consumables: 2 months.
Cost: Not available for sale.
Hyperdrive Multiplier: None.
Hyperdrive Backup: None.
Nav Computer: None.
Space: 1
Hull: 3D
Shields: 1D
Sensors:
Passive: 50/0D
Scan: 200/1D
Search: 500/2D
Focus: 10/2D+1
Weapons:
Superlaser
Fire Arc: Forward
Crew: 65, skeleton 45/+5
Scale: Death Star
Skill: Capital ship gunnery: superlaser
Body: 8D (capital scale)
Space Range: 1-20/40/90
Damage: 1D to 6D*

* The Death Star prototype can generate 2D of damage per hour. Unlike the final production Death Star, the prototype can fire at variable power levels, ranging from 1D to 6D damage.



The Death Star

Craft: Custom Deep Space Battle Station
Type: Deep space mobile battle station
Scale: Death Star
Length: 120 km diameter (subject to continuity dispute; probably slightly larger)
Skill: Battle station piloting: Death Star
Crew: 265675, gunners: 57276, skeleton 56914/+15.
Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D.
Passengers: 607360 (troops), 25984 (stormtroopers), 42782 (starship support staff), 167216 (support ship
pilots and crew)
Cargo Capacity: Over one million kilotons.
Consumables: 3 years.
Cost: Not available for sale.
Hyperdrive Multiplier: x4
Hyperdrive Backup: x24
Nav Computer: Yes
Space: 1
Hull: 15D
Shields: 2D
Sensors:
Passive: 250/0D
Scan: 1000/1D
Search: 5000/2D+2
Focus: 40/4D
Weapons:
Superlaser
Fire Arc: Forward
Crew: 168, skeleton 48/+10
Scale: Death Star
Skill: Capital ship gunnery: superlaser
Body: 12D (capital scale)
Space Range: 1-20/40/100
Damage: 2D to 16D*
5000 Turbolaser Batteries
Fire Arc: Turrett**
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Body: 3D (capital scale)
Fire Control: 1D
Space Range: 1-5/10/15
Damage: 5D
5000 Heavy Turbolasers
Fire Arc: Turret**
Crew: 4
Scale: Capital
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-7/15/30
Damage: 7D
2500 Laser Cannons
Fire Arc: Turret**
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-5/10/15
Damage: 7D
2500 Ion Cannons
Fire Arc: Turret**
Crew: 4
Scale: Captial
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-3/7/10
Damage: 4D
768 Tractor Beam Emplacements
Fire Arc: Turret**
Crew: 6
Scale: Capital
Skill: Capital ship gunnery
Body: 5D (capital scale)
Fire Control: 3D
Space Range: 1-5/10/25
Damage: 5D

* The Death Star's power systems can generate 2D of damage per hour. The Death Star's superlaser can only fire at maximum power.

** Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped wih weapons. Only weapons within the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.



The Second Death Star

Craft: Custom Deep Space Battle Station
Type: Deep space mobile battle station
Scale: Death Star
Length: 160 km diameter (subject to continuity dispute; diameter probably between 800km and 960km)
Skill: Battle station piloting: Death Star
Crew: 485560, gunners: 152276, skeleton 127850/+15.
Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D, starship gunnery 4D+2.
Passengers: 1295950 (troops), 127570 (stormtroopers), 75860 (starship support staff), 334432 (support ship
pilots and crew)
Cargo Capacity: Over one million kilotons.
Consumables: 3 years.
Cost: Not available for sale.
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Space: 2
Hull: 18D
Shields: 3D
Sensors:
Passive: 350/1D
Scan: 1500/2D
Search: 7500/3D
Focus: 60/4D+2
Weapons:
Superlaser
Fire Arc: Forward
Crew: 168, skeleton 48/+10
Scale: Death Star
Skill: Capital ship gunnery: superlaser
Body: 12D (capital scale)
Fire Control: 1D
Space Range: 1-20/40/100
Damage: 2D to 16D*
15000 Turbolaser Batteries
Fire Arc: Turrett**
Crew: 3
Scale: Starfighter
Skill: Starship gunnery
Body: 3D (capital scale)
Fire Control: 1D
Space Range: 1-5/10/15
Damage: 5D
15000 Heavy Turbolasers
Fire Arc: Turret**
Crew: 4
Scale: Starfighter
Skill: Starship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-7/15/30
Damage: 7D
2500 Laser Cannons
Fire Arc: Turret**
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-5/10/15
Damage: 7D
5000 Laser Cannons
Fire Arc: Turret**
Crew: 3
Scale: Starship
Skill: Starship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-5/10/15
Damage: 7D
5000 Ion Cannons
Fire Arc: Turret**
Crew: 4
Scale: Captial
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-3/7/10
Damage: 4D
768 Tractor Beam Emplacements
Fire Arc: Turret**
Crew: 6
Scale: Capital
Skill: Capital ship gunnery
Body: 5D (capital scale)
Fire Control: 3D
Space Range: 1-5/10/25
Damage: 5D

* The second Death Star's power systems can generate 2D of damage per minute, up to a maximum of 16D damage. However the energy cells in this design can produce 48D per day without severely straining the energy reactors.

** Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped wih weapons. Only weapons within the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.

Angånde dess storlek..
evidence/source Death Star I Death Star II
-----------------------------------------------------------------------
Executor collision - indeterminate
planetary physics - 900±60 km
CINEFEX "miles" > 800 km
trench length 125 km - 190 km -
trench width > 131±38 km -
equatorial trench - > 270 km

destroyer shadow - > 369±25 km
ROTJ sketchbook <= 160km 160 km
WEG books etc. 120 km 160 km
SWICS diagrams 160 km > 450 km
blueprints 67.375 km -
blueprints (ISD fudge) 222 km -
Bantha Tracks 164 km -

The presently-available evidence indicates that the diameter of the first Death Star is in the range 160 - 165km, although the purely canonical evidence cannot strictly rule out a smaller figure close to the commonly published 120km value. The diameter of the Death Star II is in the range 800km - 960km. Thus the roleplaying game estimate for the size of the first Death Star is not far from the truth but the second battle station has been grossly underestimated.

Livet är en gåta utan enkla svar.
 
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