Jag frågade i https://www.rollspel.nu/threads/clans-of-the-ages-mitt-nya-rollspelsprojekt.86763/ efter sätt att förbättra flow i mitt rollspelsprojekt Clans of the Ages, jag fick en massa feedback från @lokomotiv där det pekas utt att det turordningssystem jag skrivit lägger på ganska mycket komplexitet utan att ge så mycket, jag provade kapa det helt och landar i följande som jag undrar vad folk tycker om. Detta fick givetvis följdeffekter men i mina ögon inga besvärliga.
• The game master decides who takes the first turn
• As each action completes: the game master passes the turn to someone else, until the conflict ends
When passing the turn the game master is adviced to consider both the conditions of the story and the relative advantage among participants.
The game master can even pass the turn to the same player again, this should be done with caution especially if that character does not have a large lead in advantage.
Gamla till vänster, nya till höger

• The game master decides who takes the first turn
• As each action completes: the game master passes the turn to someone else, until the conflict ends
When passing the turn the game master is adviced to consider both the conditions of the story and the relative advantage among participants.
The game master can even pass the turn to the same player again, this should be done with caution especially if that character does not have a large lead in advantage.
Gamla till vänster, nya till höger
