Nekromanti Star Wars rollspel

God45

#PrayersForBahakan
Joined
23 Oct 2012
Messages
17,552
Jag fick lite feedback om hur man ska spela en Jedi tidigare i natt vilken jag uppskatade :gremsmile:. Sedan kunde jag inte sova och har lite abstinens efter att ha skrivit en massa sidor till ett grupparbete under dagen. Så här är ett Star Wars rollspel jag vispade ihop snabbt som ögat. Mest genom att sno bitar från Old school hack (http://www.oldschoolhack.net/), d&d och Star Wars datorspelen. Det är på engelska eftersom om jag kommer köra det här på riktigt så blir det med gruppen med en spelare som bara kan läsa/tala engelska eftersom de gillar Star Wars. Så här är:

Star Wars 45 (Eftersom jag är God45. Get it, get it?)

Stats

You have 10 points to put into light- and dark side.

Lightside:

Darkside:


Weapons

Light weapons + 2 in small spaces.

Reach weapons + 2 to armour class.

Ranged weapons + 2 in open spaces.

Heavy weapons +1 damage, require at least strength 3 to use.

Very heavy weapons +2 damage, require at least strength 5 to use.

Armour

No armour Armour class 8. Gain 3 willpower point per fight survived.

Light armour Armour class 12. Gain 2 willpower point per fight survived.

Medium armour Armour class 14. 1

Heavy armour, Armour class 16. Requires strength 6.

Characters

Hitpoints = 1d6/level.

Roll 1d20 + relevant stat, roll over target number to do something.

Combat. Roll 1d20 + relevant stat, roll over Armour class to do 1 damage.

All character have 1 speciall ability/level.

All character can store 3 willpower points.

Willpower points can be used to reroll any roll, add an extra dice to an roll or keep yourself from dying.



Classes

Force classes

Jedi Knight

Acrobatics: The Jedi Knight can move both before and after she attacks.

Light saber specialist: You spend 1 willpower to ignore the enemys armour (As if her ac is :gremcool:.

Flurry of attacks: You can do 1 extra attack per round if you spend 1 willpower point.

Jedi mind trick: You spend 1 willpower to make a none force user believe one fact is true.

Telikinesis: You can spend 1 willpower to move objects with your mind.


Jedi Consular

Force heal: You can spend 1 willpower to heal 3 damage on any willing target in touch range.

Mind reading: You can read a targets surface toughts if you spend 1 willpower.

Jedi mind controll: You can mind controll a non force user for a number of rounds equal to willpower points you spend.

Force sense: You can sense other living beings thru the force.

Telikinesis: You can spend 1 willpower to move objects with your mind.


Sith Warrior

Force weapon user: Does 1 extra damage with each attack.

Block specialist: +2 ac.

Sever limb: You spend 2 willpower points and if you succed on an attack you sever one of an enemys limbs.

Force choke: You spend 1 willpower point and causes a enemy 1 damage instead of doing one attack.

Telikinesis: You can spend 1 willpower to move objects with your mind.


Sith Sorcerer

Force lightning: You does 3 damage with an attack if you spend 1 willpower.

Force crush: You can do damage to a group of enemys by spending 1 willpower. You attack the lowest armour class in the group.

Force drain: Every time you kill someone you can spend 1 willpower and regain hitpoints equal to damage done.

Force pain: You spend 1 willpower and every round for the rest of the fight the target have to either succed on a dc 15 constitution check or take 1 damage.

Sith mind controll: You can mind controll a non force user for a number of rounds equal to willpower points you spend.


Combat classes

(Storm) Trooper:

Hard to kill: 3 extra hit points

Weapon specialist: Does 1 extra damage with each attack.

Armour specialist: +2 ac.

Super heavy weapons. You can use a special class of weapons called super heavy weapons +3 damage.

Gut shoot: You can stun the enemy after a hit for 1 round if you spend 1 willpower.


(Smugler) Bounty hunter:

Jet pack: You can fly, this put you out of reach of melee attacks if the attacker do not spend one willpower as long as you are flying.

Shoot out the weapon: You spend 1 willpower and destroy an enemys weapon.

Backstabb: If someone is unaware of your presense you do double damage against that enemy with all your attack.

Blinding shot: You can temporarily blind an enemy giving him an -6 on all to hit rolls for 1d6 rounds by spending 1 willpower. After a hit.

Bleeding shot: The enemy takes 1 damage every round until the end of the combat. After a hit costs 1 willpower.



Wookie

Wookie rage: You can keep fighting for 2 rounds after you have reached 0 hitpoints if you spend 1 willpower.

Powerfull: Double your strength score.

Unstoppable: You double your hitpoints.

Tough: + 4 armour class.

Let the wookie win: +6 to intimidation.


Social classes

Diplomat

Silver tounged: Spend 1 willpower and someone belives 1 lie you tell them as if they had seen it themself.

Seducer: You spend 1 willpower to seduce any intelligente creature.

Toxic: If you spend more than 5 minutes in someones company you can spend 1 willpower to poison them. If they are poisoned they can not spend willpower during the next fight.

Body double: Spend 1 willpower. When you die it is not actually you but a body double. You reveal yourself as one of your other followers in disgused.

I have a bad feeling about this: You spend 1 willpower and you and your entire party, even those that were previously uncounsiously, run away and hide from any fight.


Droid

Translation protocol: You speek all spoken, written and code languages.

Safety features: You do not have to recharge and you can survive even in the most extreme climates. You are also immune to critical hits and enemys can not spend willpower points to avoid taking damage from you.

Back-up drive: You have your electronic brain backed-up and can have a new body built if you are destroyed.

Hacker: You can hack into and take controll over any computer or electronic system.

Hidden weapons: You have back ups of the entire partys weapons hidden in your robot body.
 
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