WH Tabell för att slumpa fram en stackstad till Wh40k o liknande

1106. Though most psyker gangs lurk in the underhive, can disturbingly high numbers of them be found hiding anywhere in the hive, even in the upper hab layers.

1107. The [ psyker gangs | brat gangs belonging to the Kults-style (robes and hoods, ironic and/or fashionable use of astrological, occult and mock-occult symbols on cloths and accessories, demonic or sinister masks, lots of ironic mutterings of spells and curses) | scavvies | pit-fighters ] practice bizarre occult initiation rites, and sinister occult aspect pervades all gang activity, and some take captives for sacrifice in cult rituals.

1108. A network has been created uniting many of the psyker-gangs (both sanctioned and outlawed) in a conspiracy to secretly try to spread their insidious influence throughout the hive.

1109. Many of the tech-clans have an extra reverence for vehicles, they put lots of effort to build, modify and maintain them. Many of them also see it as their duty to liberate vehicles from others that don’t take good care of them.

1110. Techs are not just something found in among the distinctive tech-clans and the Martian laymens, many of the other clans have their own specialised groups of techs. Within the clan-gangs do those techs often function specialist among other gangers, even if some non-tech-clans have enough tech gangers to form their own tech-gangs.
 
1111. The hive’s tech-gangs are widely respected by other hivers for their expertise with weapons and equipment, and access to unusual and technically advanced weaponry.

1112. The tech-gangs of the underhive have poorly-made and poorly-installed bionics and other mechanical augmentations; they perform surgery once their devices (reclamated, repaired or self-made) are deemed fit for implantation, not waiting for actual injury to require the artificial replacements. Those bionics are often crude but powerful, and to wear tech a ganger has constructed themselves is a sign of honour.

1113. The most dangerous tech-gangs of the underhive and shanty-sprawls are the ones with an exiled tech-priest or heretek among them.

1114. In the [ underhive | outer shells | shanty-sprawls | hive ] is rain of blood a good sign, it means the [ wolf-spider | vargskyr | ceiling-squid | strygory ] have already fed.

1115. Pirate radio stations are broadcasting all over the hive, most of them only sending over a hiveblock, if that, even if some of them have a broader reach. They are under constant hunt by bounty-hunters and, in better areas, the Enforcers.
 
1116. Because of the [ planet have entered its ice-age | planet have been hit by ice meteorites of such size and amount to lower the overall temperature | arcane weather-control system has broken down and nobody know how to fix it | xxx ] the hive find itself in a cold-zone with lower temperatures than it was built for.

1117. The hive shell is covered in aeroship harbours and docks, with a fleet of aeroships and other kinds of flyers constantly coming and going.

1118. The hive is still recovering from the great pit-fighter uprising, with many of the rebels still unaccounted for since they escaped into the underhive and/or wastelands.

1119. There is an inner circle of the [ gunsmiths | scrimshawers | icon painters | plumbers ] guild where the true artisans can learn the deeper secrets of their craft and gain access to specialised Equipment. It is in reality a secret Slaanesh cult, open for those craftsmen that are willing to go beyond the normal to perfect their craft.

1120. The [ Tainted Tears | Gem Eyes | Esoteric Order of St. Satyananda | Froglickers ] is the [ hive | underhive | spire | shanty-sprawls ]’s most powerful Slaanesh cult. The cult [ leader | members ] have had visions of daemonettes and now try to recreate their perfection by the use of cybernetics, gene-sculpting, and flesh-crafting. If there is a mutant population do they likely hunt for those with mutations similar to the appearance of a daemonettes in some way (like pincher-claws for hands, graceful toe-walker legs, tentacle hair, hermaphroditism, extra breasts, etc.) too [ recruit them into the cult as blessed | harvest them for their blessed parts, so they can be grafted on cult members ].
 
1121. The Administratum representatives in the [ hive | spaceport | Visitors’ spire | upperhive ] are corrupt, more interested in their own statues, political games and riches than taking care of the bureaucracy or the decrees of Terra.

1122. There are time and gravity animalities in the underhive.

1123. There is a constant infighting between the Administartum and the Ecclesiarchy and the Mechanicum for resources, influence, and underlings.

1124. Firecrackers and fireworks are used as entertainment during festivals and to drive out evil spirits.

1125. The scavvie kings and high-chieftains travel by giant-rat drawn chariots.
 
1126. The first part of a plan or project among the [ hivers | hive’s Adeptus Mechanicus | Combine of Shotgun and Shield | Sanctioned Thieves ] is to find a fall guy if things goes wrong.

1127. There is a minority in the hive that emigrated [1D10] generations ago. They have made a nish as masseurs, herbalists, beauty salon owners/workers and confectioner, even if they can be found working in all sectors. They are also known for their oil wrestlers, keeping their holy text in the form of scroll, the broad bladed sabres their gangers use, and their preference for flower patterned clothing/ accessories.

1128. Tribes of Mechanicus semi-outcasts wander the lower hive, shanty-sprawls and outlands. Protected by skraptarii they offer their service as technicians, craftsmen and repairers, as well as offering their skraptarii to bolster a gangs fighting capability if the payment is good enough.

1129. Carapacebuffalos are hardy, illtempered and consider frontal assault the best form of defence. Their carapace armour and massive frames makes them hard to take down and more than one ganger have found henself slain by a carapacebuffalo that hen has delt a killing shot to. This makes the carapacebuffalo-riders feared, both for their ability and their obvious madness since they are willingly riding a carapacebuffalo. They are mostly found in the [ shanty-sprawls | underhive | outlands | all three ] and fight with guns and [ spears | chain-whips | axes | sabres ].

1130. [1D8 / 2] generation ago did Explorator [ Lapisvivus | H3-D-1N | Rowlands | Cortezla ] enter the underhive together with his followers, students and servitors. Hen has not been seen since. From time to time do expeditions leave the Explorator’s ship and follow their master’s path into the underhive with servitors, strange machines and boxes. And from time to time do some of the Explorator’s followers return, half-mad in the best of cases, some of them have been raving about a great find in the deep and/or that the Explorator have gone mad.
 
1131. Lots of adorii sects around the different saints honoured in the hive. many of them seems mostly interested in showing their adoration of their chosen saint by fighting the other adorii sects. Many a feast day or parade honouring a saint end in riots when the followers of other saints rush in to crash the party.

1132. Corporations, not clans or houses, is the main form of social grouping in this hive.

1133. Beyond the shanty sprawls and effluence-marcher that surround the hive lay vast, desiccated salt flats.

1134. Constant rain outside the hive, going from light drizzle to heavy pourings but never ending. The habitants of the outer shell and shanty sprawls do their best to keep as unwet as possible, even if they will never be truly dry.

1135. Large amount of abhuman nightsiders, of the [ large eyed and bat-eared | blind with a echolocation lump on their forehead | large eyes with tapetal reflexes which allow them to see almost in total darkness | nearly transparent skin and controlled bioluminescence ] have been shipped in by the [ hive-governor | combined houses Tyrrand and Torung | Controller-General of Finances | Secretaries of State ] to retake the underhive from the underhivegangs, scavvies, and other lawless elements. Time will tell if they will succeed with their mission or just become another gang-grouping in the underhive.
 
1136. Along the larger corridors in the hive do mobile churches, temples and monasteries move.

1137. Along the larger corridors in the hive do mobile bastions belonging to the [ PDF | gendarme | bounty-hunter guild | Mercator Escam ] move.

1138. Decorative headbands are in among the [ young hivers | Waiting Guilds | house Bei-Long gangers | Guild of Freeblade Assassins ].

1139. The outlands [ around the hive | all-around ] are covered in fungous.

1140. The [ hivers | Stowageer Guild | Fishmonger Union | Juuie gang-house ] keep their holy books as scrolls.
 
1141. The [ hivers | uphivers | shrine workers | Meat Mongers Guild ] highly believes in aromatherapy.

1142. In the mausoleum for the hive’s heroes hangs from the ceilings and columns the conquered banners and standards of the dead heroes’ defeated foes.

1143. Because of the [ returning intake of exotic xeno-food | popular use of eldar gems for jewellery | strange chems used in rejuvenation treatments | amusement of thirsting gods ] are statistically more psykers born from the nobility than any other group in the hive.

1144. Nanobots infest the [ underhive | badzones | outlands forbidden zones | all three ] they infect servitors, tech-priests and people with to much cybernetics and turn them into zombies.

1145. Because of the [ returning intake of exotic xeno-food | badly shielded archaeotech in their spires | strange chems used in rejuvenation treatments | amusement of thirsting gods ] are disturbing amount of mutants born from the nobility. The ones that can’t be “fixed” with plastic surgery are hidden away, or just thrown out a window or into the garbage dispenser.
 
1146. Gorgonzola – ones the name of a possibly mythical blue cheese from the area on Terra that is now the Lombadi-hive, now a collective name for different kinds of similar blue cheeses – is known to taste better if it has had time to age, but the strand [ made in | imported to ] the hive often become mobile and hungry if it is allowed to age for too long. Most of those feral gorgonzolas are only big enough to hunt table scraps, vermin or possibly damage the hand/feet of a human, but as they feed they grow and if they are not destroyed in time they big enough to hunt humans. Many of the feral gorgonzolas are just thrown into the garbage dispensers or down the drains, an ordeal to many survive and become the problems of low level hivers.

1147. The main imperial cult worships the Emperor as a death and war god and the priests see it as their duty to offer their service as weapon smiths, ammo-jackers, and gun traders, to the hive’s clans and gangs. Beside normal coins do they take payment in services to the church, trophies (showing that you have fought) and weapons (both functioning and broken),

1148. Nobility show opulence by having psycho-active tarot decks imported from terra. Throughout the centuries have each of the high noble families been able to collect multiply tarot decks, while the poorer or newer noble houses only have one deck.

1149. Among the gardener-guild & plant focused Biologians have cults sprung up that all try to recreate the perfect form of the now extinct plant that is the historical symbol of the hive. In their quest have some begun to hear the whispers of Slaanesh.

1150. Among the [ Carcass Reclaimers | Funeralians | Morticians Guild | licensed Undertakers ] there is the urban legend, or would that be horror story, about the “Tall man” (also known as “Corpse thief” and “Necro napper”). The Tall man gets his name from his tall stature, no matter how tall the person seeing him is is the Tall man at least a head taller, and he usually mascaraed as an undertaker, corpse-cart driver or similar but the corpses he take in are not reclaimed, cremated, or done away with in proper manner. Different tellers give different reasons for the Tall man’s theft, some say he eats the bodies as they are, other that that he uses them for necromancy, other give no reason just that he dose it. Most of the stories start by somebody noticing problems in a precinct’s recordkeeping, or a concerned hiver’s reporting that something strange is going on, this is followed by a questor-gang sent out. Either they find the precinct empty, the Tall man gone but with traces of unnatural things having been going on, or they find themselves in a horror story, with the Tall man at first trying to appear as just another of his role but then he begin to take out the questors one by one. Using superhuman strength, necromantic creations, moving in and out through mirrors, and strange tech-devices. If a cocky juve by this time ask how the teller know about this if all the questors was killed hen might just get a slap and being told that the teller heard it from the lone survivor or at least a friend of the lone survivor, and asking if the juve is calling hen or hens friend a liar with a wailed threat about the consequences if the juve says “yes”. Or the teller might open a cabinet to show the remains of the necro-creation that nearly ended hens life before escaping…
 
1151. Among the Adeptus Mechanicus’ tinkerer-cults have an idea of the trying to create the “perfect” version of the device taken root. Among the more orthodox tinkerers this take the shape of them experimenting with different materials and acceptable modifications, the unorthodox ones move in more heretekial ways. Among both groups have the whispers of Slaanesh found hold.

1152. Lots of duelling clubs and martial schools in the [ hive | upphive | spiers | low- and underhive ]. Constant semi-ritualistic fighting between them for superiority, which hide the fighting between the Khorne and Slaanesh cults that exist among many of them.

1153. There exist in the hiveancient, little understood technology making it possible to create aesthetically pleasing transhuman warriors, capable of fighting Space Marines. The process is under the controll of the hive-govenour, and is long, costly and secretive, possibly using forbidden technology.

1154. There is a grand Slaanesh cult among the [ shrine workers | ammo-haulers | Guild of Blood and Heraldry | Accountants Guild ], it would be a great threat to the hive if its members were not more focused on their own selfish desires and/or one-upmanship of each other.

1155. Because of the [ Hearth Stocker’s Guild | Haberdasher’s Guild | house von Klintek | House of Iron ]‘s fighter’s ruthlessness and cruelty, and their use of poison, are they distrusted and often rejected by their peers. But this does not stop those reacting them from hiring their services or making alliances when they need to.
 
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1156. Rogue Trader [ Abdul Goldberg IV | Jaqlin Pardal | Ishamel Ming | Kim-Han Drakulia ] is a frequent visitor to the hive. In expectation of a visitation by the Lady-Captain, speculation becomes a popular pastime amongst the nobility, primarily as to the wondrous artefacts that are a hallmark of her return. She maintains a number of holdings in the upper spires, has a number of allies amongst the different noble houses and guilds, and is no stranger to hive-govenour’s court. For all the good will of the hive upper crust are there they who question her constant returns, since the hive might be an important one and she has personal holdings here do some wonder how that is enough to draw such attention from a Rogue Trader. Though most are content to point to hive’s age and the rogue trader’s ancient holdings on the world, some senior Arbitrators and administrators suspect a darker motive, perhaps connected to the [ ancient xeno ruins in the planet’s outlands | strange expeditions by heavily armed forces, bearing no known mark of allegiance, into the underhive | the drop of psykers found to hand over to the Blackships | influx of illegal xeno-tech and art ].

1157. In the semi-orderly upper midhive and upward do juve gangs riding on [ velocipedes | skateboards | roller-skates | ponies ] spend their free-time drifting about, harassing establishment looking folks, showing of, and fighting other juve gangs.

1158. The [ hive | spires | shanty-sprawls | Visitors spire ] tech-clans have a fascination with clockwork machinery and constructs.

1159. For the outcasts is drinkable water a treasure and the undercity- and scavvie-clans treasure and protect their water-purifiers with their lives. Many of them also have equipment to drain the dying and freshly dead of their water.

1160. Most of the psyker-gangs are followed by vermin and feral beasts, made loyal to the gang by the psykers’ powers.
 
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