Grymt!
Eller som Onkel Danny kunne have udtrykt det: der kom liv i asfalt-oasen og det blev efterfulgt af tømmermænd, tinnitus og nye tatoveringer på sjælen.
Playtesters: it can be a lot of work to find external playtesters and even more to get any useful feedback from them. So the easy choice is simply to don’t. Run the game with a couple of groups yourself. Get someone to read and comment based on the text only. Release it and move on to your next...
I bought Fria Ligans Svavelvinter back when it was published as I was excited to see how Skuggspelet was done and because the book was gorgeous. From memory:
I played the intro scenario (in Danish at Viking Con). I don't think I or the players had enough knowledge of the setting to really "get"...
Take a look at Codepad (https://helloworldsweden.github.io/Codepad-Space_Cleaner/). It's an online editor/compiler/game engine using Lua scripts against a Defold game engine underneath. It very quickly gives you a taste of what it means to create a game and tweak it to your own taste.
Check out the boardgame Robinson Crusoe -- it has modelled a lot of that territory -- and generates some sort of survival stories.
https://boardgamegeek.com/boardgame/121921/robinson-crusoe-adventures-on-the-cursed-island
I don't know why, but personally I find survival stories boring. YMMV...
I had fun designing a fast paced two player game where you play a duel from the sagas.
Advanced rock paper scissors from a shared deck of 20 cards.
https://thoughtfuldane.com/2025/03/22/holmgang-print-and-play-now-available/
Depends. If the quest giver names a specific monetary reward, then it invites for negotiation. Which can be fine. The negotiation can both be used to portray characters and get a hint if there is something fishy behind the offer. But players will need a reference as well for the negotiation...
From LinCon Discord:
SÄKRA DIN BILJETT TILL LINCON 2025!
Nu har vi släppt biljetter för dig som vill delta som besökare på Linköpings Spelkonvent 2025. Konventet äger rum som vanligt i C-Huset på Linköpings Universitet. OBS: Smygstarten på onsdagen är försenad då vi inte får tillgång till...
First version of Mars to Stay was Powered by the Apocalypse and had a game master. Way too complicated to learn. But fun to design. That was the version that played at Fastaval 2017.
Then in 2021 I realised how I could boil everything down to a core mechanic where players made a single die...
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