No, we played a mage-only campaign a couple of years ago and the amount of spells can become overwhelming.I can give some heads up
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My players have loved the character creation. I have to say it requires some dedication but it is a lot of fun. Quoting one of my players:
"Truly, the character creation system is the best I have ever tried"
One concern arose though. We created a mage character. From the archetype he gets 4 mysteris, from the options from the archetype he choose to know 2 more mysteries (and has access to learn 2 more in the future) and from a result in the Kunskap & mysterier table he got 4 extra mysteries. This is a total of 10 mysteries, with each mystery containing 3 spells, it amounts for a total of 30 starting spells!! I find this a crazy amount of options for a starting character. The player is going to need many sessions to be able to get used to so much choice.
Have we done something wrong?
I actually made myself a mini app just to track and remember mine!
I really recommend either 1) allowing them to pick a few now, a few later, to not be totally overwhelmed from the beginning, and 2) the player to write down a 1-line summary of each spell so they remeber what they have more easily.