The Marquis of Ferrara by Pompey Crew.
The Marquis of Ferrara is dead. Murdered. And one of you murdered him. A GMless role-playing game about passion, politics and murder in early Renaissance Italy.
A crazy fun one-shot & what inspired Death of Rapacus.
Jokes aside, it’s a classic trope in the heroes journey that the hero refuses the first call to action. Only when the stormtroopers burn down Luke’s farm, he accepts to go with Ben. So there’s the solution.
In the first CoC group I joined, we spent all time creating and playing our characters. Anything to not be the first to investigate the mystery. Because we had learned that being the first to go around the back of the house or down in the basement led to sudden death.
It was a win-win. The...
Rules should reference dice by colour only. Roll the red dice! Now roll five green dice! Now hop on one leg! Sit!
This will be how we play dogs next time (not Dogs in the Vineyard).
My ideal as game designer is minimalistic rules where players can extrapolate and fill in the gaps and if they make a mistake, can fix it and continue playing.
This of course requires a lot of work as a game designer.
We only had two conflicts in the town and neither of these escalated above talking. I think this was a reflection of my choice to create and run a very low sin/low supernatural town.
Initiation conflicts worked fine. One player went blazing into a homestead with bad guys. Two talked their way...
Let's narrow the scope of this thread/discussion down to the specific blog post linked in OP. Happy to clarify/elaborate on the session we played and the town I created for the session (Willards Fork).
Especially, let's not discuss play preferences in general in this thread.
I added Vincent's...
But totally fair if you/God45 don’t want to play games that investigate such questions.
If you are playing D&D murder hobos and the DM after a brutal fight asks, “what do you do with the orc children now that you have killed their parents?” then the DM is breaking the contract.
You should...
A vague understanding is sufficient. The point of the game is that you place the players in a situation where the doctrine does not give a clear answer so you will have to apply your own judgment regardless.
Even if it means shooting another dog?
For me, the secret to make DitV sing is to find a conflict where players pick different sides. If you don’t like that kind of games, then don’t play DitV with me :)
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