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Baskerville Night a Vampire the Masquerade scenario

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  • Baskerville Night a Vampire the Masquerade scenario

    Så, jag och en kompis skrev ihop det värsta Vampire the Masquerade monstret att släppa på neonater. Hoppas ni har kul med det :)

    Baskerville Night a Vampire the Masquerade scenario
    The monster in this scenario is a 100 year Old ghouled dog whose master have died. Like many human ghouls before it the Hound have now turned to Vampire hunting to satiate the thirst for vitae. The Hound will stalk you player character, destory their unlifes from the shadows, seperate them and then attack and kill physically weak members of the coaterie when they are alone.

    The Hound is a big black german sheepard with no other distingusing features.

    The Hound will use Auspex and it's natural abilities to identify kindred in the city and chose apropriate victims. First the weakest vampires in the domain who will be found dead or simply disapear and then the player characters.

    The dogs tactics are centered around stalking and seperateing targets. It will only attack vampires who are alone and will only fight groups if it have no way to flee. It will always try to get the advantage before attacking.

    The Hound can also try to break into a poorly protected haven during the day. If a character don't have a Haven rating the dog will find a way in during high noon.

    The Hound is petty and enjoys harrasing vampires by destroying car tires , hurting or terrifying ghouls or cherished mortals, defecating ok their property or attrackting unwanted attention to the vampires haven. These minor acts of aggression will become more frequent until it finds the oppertunity to attack!

    The Hound can also attack crime influence held by the Coaterie by chasing of or biting drug dealers, prostitutes and other criminals in need of street acces.

    The dog will also try to frame other vampires for it's murders by stealing objects from another kindred that it leaves on the scene of the crime. It is however not very smart and clues to that it is a dog who have carried the object can be found with a Perception + Animal Ken roll or Perception + Investigation roll with a higher dificulty.

    The dog have a basic understanding of the Masquerade from it's old master and will use this to punish characters who angers it. It will attack them in public, with the intent to rip out the vampires throat and then run away, causing the Vampire to breach the Masquerade by not dying.

    If the Hound ever loses more than 4 health levels, it will atempt to flee until the sun is up and then retaliate during the day. Alternativly it will flee the city forever.

    Dealing with the Hound can be as simple as shoting it. A kindred can also bribe the Hound with 20 bloodpoints. This will probably requiere somebody using animalism to communicate with the dog. The dog knows no fear and cannot be intimidated. If the Hound is not dealt with it can make a domain spiral out of control as paranoia ramps up.

    If the player characters can not handle the Hound, an more experienced Vampire will easily take care of the problem. The coaterie will then face massive prestige loss and ridicule from the rest of the cities kindred.

    If the players handle the problem it will not bring them prestige, it is after all just a dog.

    The Hound:
    Attributes: Strength 4, Dexterity 3, Stamina 3,Perception 4, Intelligence 2, Wits 4
    Abilities: Alertness 3, Athletics 3, Awareness 3, Brawl 3, Empathy 2, Intimidation 2, Stealth 3, Survival (Tracking) 4
    Disciplines: Potence 2, Fortitude 2, Celerity 2, Auspex 1
    Willpower: 6
    Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
    Armor rating: 0 (three soak dice, total +2 from Fortitude)
    Attack: Bite for five dice + Potence (lethal); claw for three dice + Potence (bashing)
    Blood Pool: 5
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